Apply clang-format to files (#5273)

This commit is contained in:
Archez
2025-04-01 22:33:38 -04:00
committed by GitHub
parent e8389e0b2e
commit 8f126344a4
885 changed files with 40384 additions and 36263 deletions
+10 -13
View File
@@ -19,8 +19,8 @@ s32 Object_Spawn(ObjectContext* objectCtx, s16 objectId) {
assert(((objectCtx->num < OBJECT_EXCHANGE_BANK_MAX) &&
(((uintptr_t)objectCtx->status[objectCtx->num].segment + size) < (uintptr_t)objectCtx->spaceEnd)));
DmaMgr_SendRequest1(objectCtx->status[objectCtx->num].segment, gObjectTable[objectId].vromStart, size,
__FILE__, __LINE__);
DmaMgr_SendRequest1(objectCtx->status[objectCtx->num].segment, gObjectTable[objectId].vromStart, size, __FILE__,
__LINE__);
if (objectCtx->num < OBJECT_EXCHANGE_BANK_MAX - 1) {
objectCtx->status[objectCtx->num + 1].segment =
@@ -33,7 +33,6 @@ s32 Object_Spawn(ObjectContext* objectCtx, s16 objectId) {
return objectCtx->num - 1;
}
// SOH [Port] Track when objects are first loaded for a scene
static u8 sObjectFirstUpdateSkippedForScene = false;
@@ -73,8 +72,7 @@ void Object_InitBank(PlayState* play, ObjectContext* objectCtx) {
osSyncPrintf("オブジェクト入れ替えバンク情報 %8.3fKB\n", spaceSize / 1024.0f);
osSyncPrintf(VT_RST);
objectCtx->spaceStart = objectCtx->status[0].segment =
GAMESTATE_ALLOC_MC(&play->state, spaceSize);
objectCtx->spaceStart = objectCtx->status[0].segment = GAMESTATE_ALLOC_MC(&play->state, spaceSize);
objectCtx->spaceEnd = (void*)((uintptr_t)objectCtx->spaceStart + spaceSize);
objectCtx->mainKeepIndex = Object_Spawn(objectCtx, OBJECT_GAMEPLAY_KEEP);
@@ -110,17 +108,16 @@ void Object_UpdateBank(ObjectContext* objectCtx) {
status->id = -status->id;
}
*/
status->id = -status->id;
status->id = -status->id;
}
status++;
}
}
s32 Object_GetIndex(ObjectContext* objectCtx, s16 objectId) {
s32 i;
//return 0;
// return 0;
for (i = 0; i < objectCtx->num; i++) {
if (ABS(objectCtx->status[i].id) == objectId) {
@@ -202,8 +199,8 @@ s32 Scene_ExecuteCommands(PlayState* play, SceneCmd* sceneCmd) {
}
void Scene_CommandSpawnList(PlayState* play, SceneCmd* cmd) {
ActorEntry* linkEntry = play->linkActorEntry = (ActorEntry*)SEGMENTED_TO_VIRTUAL(cmd->spawnList.segment) +
play->setupEntranceList[play->curSpawn].spawn;
ActorEntry* linkEntry = play->linkActorEntry =
(ActorEntry*)SEGMENTED_TO_VIRTUAL(cmd->spawnList.segment) + play->setupEntranceList[play->curSpawn].spawn;
s16 linkObjectId;
play->linkAgeOnLoad = ((void)0, gSaveContext.linkAge);
@@ -511,8 +508,8 @@ void (*gSceneCmdHandlers[SCENE_CMD_ID_MAX])(PlayState*, SceneCmd*) = {
};
RomFile sNaviMsgFiles[] = {
ROM_FILE(text/elf_message_field/elf_message_field),
ROM_FILE(text/elf_message_ydan/elf_message_ydan),
ROM_FILE(text / elf_message_field / elf_message_field),
ROM_FILE(text / elf_message_ydan / elf_message_ydan),
ROM_FILE_UNSET,
};
@@ -522,7 +519,7 @@ u32 gObjectTableSize = ARRAY_COUNT(gObjectTable);
// Object linker symbol declarations (used in the table below)
#define DEFINE_OBJECT(name, _1) DECLARE_ROM_SEGMENT(name)
#define DEFINE_OBJECT_NULL(_0, _1)
#define DEFINE_OBJECT_NULL(_0, _1)
#define DEFINE_OBJECT_UNSET(_0)
//#include "tables/object_table.h"