mirror of
https://github.com/HarbourMasters/Shipwright
synced 2026-09-07 20:00:35 -04:00
Apply clang-format to files (#5273)
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+10
-13
@@ -19,8 +19,8 @@ s32 Object_Spawn(ObjectContext* objectCtx, s16 objectId) {
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assert(((objectCtx->num < OBJECT_EXCHANGE_BANK_MAX) &&
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(((uintptr_t)objectCtx->status[objectCtx->num].segment + size) < (uintptr_t)objectCtx->spaceEnd)));
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DmaMgr_SendRequest1(objectCtx->status[objectCtx->num].segment, gObjectTable[objectId].vromStart, size,
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__FILE__, __LINE__);
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DmaMgr_SendRequest1(objectCtx->status[objectCtx->num].segment, gObjectTable[objectId].vromStart, size, __FILE__,
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__LINE__);
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if (objectCtx->num < OBJECT_EXCHANGE_BANK_MAX - 1) {
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objectCtx->status[objectCtx->num + 1].segment =
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@@ -33,7 +33,6 @@ s32 Object_Spawn(ObjectContext* objectCtx, s16 objectId) {
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return objectCtx->num - 1;
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}
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// SOH [Port] Track when objects are first loaded for a scene
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static u8 sObjectFirstUpdateSkippedForScene = false;
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@@ -73,8 +72,7 @@ void Object_InitBank(PlayState* play, ObjectContext* objectCtx) {
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osSyncPrintf("オブジェクト入れ替えバンク情報 %8.3fKB\n", spaceSize / 1024.0f);
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osSyncPrintf(VT_RST);
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objectCtx->spaceStart = objectCtx->status[0].segment =
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GAMESTATE_ALLOC_MC(&play->state, spaceSize);
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objectCtx->spaceStart = objectCtx->status[0].segment = GAMESTATE_ALLOC_MC(&play->state, spaceSize);
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objectCtx->spaceEnd = (void*)((uintptr_t)objectCtx->spaceStart + spaceSize);
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objectCtx->mainKeepIndex = Object_Spawn(objectCtx, OBJECT_GAMEPLAY_KEEP);
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@@ -110,17 +108,16 @@ void Object_UpdateBank(ObjectContext* objectCtx) {
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status->id = -status->id;
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}
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*/
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status->id = -status->id;
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status->id = -status->id;
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}
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status++;
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}
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}
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s32 Object_GetIndex(ObjectContext* objectCtx, s16 objectId) {
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s32 i;
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//return 0;
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// return 0;
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for (i = 0; i < objectCtx->num; i++) {
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if (ABS(objectCtx->status[i].id) == objectId) {
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@@ -202,8 +199,8 @@ s32 Scene_ExecuteCommands(PlayState* play, SceneCmd* sceneCmd) {
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}
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void Scene_CommandSpawnList(PlayState* play, SceneCmd* cmd) {
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ActorEntry* linkEntry = play->linkActorEntry = (ActorEntry*)SEGMENTED_TO_VIRTUAL(cmd->spawnList.segment) +
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play->setupEntranceList[play->curSpawn].spawn;
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ActorEntry* linkEntry = play->linkActorEntry =
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(ActorEntry*)SEGMENTED_TO_VIRTUAL(cmd->spawnList.segment) + play->setupEntranceList[play->curSpawn].spawn;
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s16 linkObjectId;
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play->linkAgeOnLoad = ((void)0, gSaveContext.linkAge);
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@@ -511,8 +508,8 @@ void (*gSceneCmdHandlers[SCENE_CMD_ID_MAX])(PlayState*, SceneCmd*) = {
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};
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RomFile sNaviMsgFiles[] = {
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ROM_FILE(text/elf_message_field/elf_message_field),
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ROM_FILE(text/elf_message_ydan/elf_message_ydan),
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ROM_FILE(text / elf_message_field / elf_message_field),
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ROM_FILE(text / elf_message_ydan / elf_message_ydan),
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ROM_FILE_UNSET,
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};
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@@ -522,7 +519,7 @@ u32 gObjectTableSize = ARRAY_COUNT(gObjectTable);
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// Object linker symbol declarations (used in the table below)
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#define DEFINE_OBJECT(name, _1) DECLARE_ROM_SEGMENT(name)
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#define DEFINE_OBJECT_NULL(_0, _1)
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#define DEFINE_OBJECT_NULL(_0, _1)
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#define DEFINE_OBJECT_UNSET(_0)
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//#include "tables/object_table.h"
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