diff --git a/soh/src/overlays/actors/ovl_player_actor/z_player.c b/soh/src/overlays/actors/ovl_player_actor/z_player.c index 05574b1df4..d1ddf2f2ef 100644 --- a/soh/src/overlays/actors/ovl_player_actor/z_player.c +++ b/soh/src/overlays/actors/ovl_player_actor/z_player.c @@ -10978,7 +10978,7 @@ void Player_UpdateCommon(Player* this, GlobalContext* globalCtx, Input* input) { Collider_ResetQuadAC(globalCtx, &this->shieldQuad.base); Collider_ResetQuadAT(globalCtx, &this->shieldQuad.base); - if (this->pendingIceTrap == true) { + if (this->pendingIceTrap) { GiveItemWithoutActor(globalCtx, GI_ICE_TRAP); } }