diff --git a/soh/soh/Enhancements/randomizer/randomizer.cpp b/soh/soh/Enhancements/randomizer/randomizer.cpp index e4a00138a9..783e180c2e 100644 --- a/soh/soh/Enhancements/randomizer/randomizer.cpp +++ b/soh/soh/Enhancements/randomizer/randomizer.cpp @@ -3768,7 +3768,7 @@ void DrawRandoEditor(bool& open) { "\n" "Open - Mido no longer blocks the path to the Deku Tree. Kokiri\n" "boy no longer blocks the path out of the forest."); - SohImGui::EnhancementCombobox("gRandomizeForest", randoForest, 3, 1); + SohImGui::EnhancementCombobox("gRandomizeForest", randoForest, 3, 0); ImGui::Separator(); // Kakariko Gate ImGui::Text(Settings::OpenKakariko.GetName().c_str()); @@ -3779,7 +3779,7 @@ void DrawRandoEditor(bool& open) { "Open - The gate is always open. The happy mask shop\n" "will open immediately after obtaining Zelda's letter." ); - SohImGui::EnhancementCombobox("gRandomizeKakarikoGate", randoKakarikoGate, 2, 1); + SohImGui::EnhancementCombobox("gRandomizeKakarikoGate", randoKakarikoGate, 2, 0); ImGui::Separator(); // Door of Time @@ -3825,7 +3825,7 @@ void DrawRandoEditor(bool& open) { "\n" "Open - The bridge is repaired from the start." ); - SohImGui::EnhancementCombobox("gRandomizeGerudoFortress", randoGerudoFortress, 3, 1); + SohImGui::EnhancementCombobox("gRandomizeGerudoFortress", randoGerudoFortress, 3, 0); ImGui::Separator(); // Rainbow Bridge @@ -3851,13 +3851,15 @@ void DrawRandoEditor(bool& open) { "\n" "Tokens - Obtain the specified amount of Skulltula tokens." ); - SohImGui::EnhancementCombobox("gRandomizeRainbowBridge", randoRainbowBridge, 7, 3); - switch (CVar_GetS32("gRandomizeRainbowBridge", 3)) { + SohImGui::EnhancementCombobox("gRandomizeRainbowBridge", randoRainbowBridge, 7, 0); + switch (CVar_GetS32("gRandomizeRainbowBridge", 0)) { + case 0: + break; case 1: break; case 2: SohImGui::EnhancementSliderInt("Stone Count: %d", "##RandoStoneCount", - "gRandomizeStoneCount", 0, 3, ""); + "gRandomizeStoneCount", 0, 3, "", 3); break; case 3: SohImGui::EnhancementSliderInt("Medallion Count: %d", "##RandoMedallionCount", @@ -3865,15 +3867,15 @@ void DrawRandoEditor(bool& open) { break; case 4: SohImGui::EnhancementSliderInt("Reward Count: %d", "##RandoRewardCount", - "gRandomizeRewardCount", 0, 9, ""); + "gRandomizeRewardCount", 0, 9, "", 9); break; case 5: SohImGui::EnhancementSliderInt("Dungeon Count: %d", "##RandoDungeonCount", - "gRandomizeDungeonCount", 0, 8, ""); + "gRandomizeDungeonCount", 0, 8, "", 8); break; case 6: SohImGui::EnhancementSliderInt("Token Count: %d", "##RandoTokenCount", - "gRandomizeTokenCount", 0, 100, ""); + "gRandomizeTokenCount", 0, 100, "", 100); break; } ImGui::Separator();