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Savestates, add sEffectContext (#7042)
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@@ -186,7 +186,7 @@ void EnItem00_CustomItemsParticles(Actor* Parent, PlayState* play, GetItemEntry
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void EnItem00_SetupAction(EnItem00* this, EnItem00ActionFunc actionFunc);
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void func_8001E5C8(EnItem00* this, PlayState* play);
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void Item_DropCollectibleRandom(PlayState* play, Actor* fromActor, Vec3f* spawnPos, s16 params);
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void EffectBlure_ChangeType(EffectBlure* this, int type);
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void EffectBlureShip_ChangeType(EffectBlure* this, int type);
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void EffectBlure_AddVertex(EffectBlure* this, Vec3f* p1, Vec3f* p2);
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void EffectBlure_AddSpace(EffectBlure* this);
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void EffectBlure_Init1(void* thisx, void* initParamsx);
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