Savestates, add sEffectContext (#7042)

This commit is contained in:
djevangelia
2026-08-08 22:39:09 +02:00
committed by GitHub
parent 5d1a396668
commit 982f598e01
4 changed files with 11 additions and 5 deletions
+1 -1
View File
@@ -186,7 +186,7 @@ void EnItem00_CustomItemsParticles(Actor* Parent, PlayState* play, GetItemEntry
void EnItem00_SetupAction(EnItem00* this, EnItem00ActionFunc actionFunc);
void func_8001E5C8(EnItem00* this, PlayState* play);
void Item_DropCollectibleRandom(PlayState* play, Actor* fromActor, Vec3f* spawnPos, s16 params);
void EffectBlure_ChangeType(EffectBlure* this, int type);
void EffectBlureShip_ChangeType(EffectBlure* this, int type);
void EffectBlure_AddVertex(EffectBlure* this, Vec3f* p1, Vec3f* p2);
void EffectBlure_AddSpace(EffectBlure* this);
void EffectBlure_Init1(void* thisx, void* initParamsx);