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Vanilla bugfix, Goron Link first talk softlock (#6834)
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@@ -1100,7 +1100,8 @@ void func_80A45288(EnGo2* this, PlayState* play) {
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this->interactInfo.yOffset = D_80A482D8[this->actor.params & 0x1F][linkAge];
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Npc_TrackPoint(&this->actor, &this->interactInfo, 4, this->trackingMode);
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}
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if ((this->actionFunc != EnGo2_SetGetItem) && (this->isAwake == true)) {
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if ((this->actionFunc != EnGo2_SetGetItem) &&
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GameInteractor_Should(VB_PREVENT_GORON_LINK_SOFTLOCK, this->isAwake, this)) {
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if (func_80A44790(this, play)) {
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EnGo2_BiggoronSetTextId(this, play, player);
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}
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