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playtest feedback; cleanup
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@@ -495,7 +495,7 @@ void DemoEffect_Init(Actor* thisx, PlayState* play2) {
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this->jewel.type = DEMO_EFFECT_JEWEL_ZORA;
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this->jewel.isPositionInit = 0;
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DemoEffect_InitJewel(play, this);
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Actor_ChangeCategory(play, &play->actorCtx, &this->actor, ACTOR_EN_DOOR);
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Actor_ChangeCategory(play, &play->actorCtx, &this->actor, ACTORCAT_BOSS);
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if ((play->sceneNum == SCENE_JABU_JABU) && (Flags_GetInfTable(INFTABLE_145))) {
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Actor_Kill(&this->actor);
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return;
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