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https://github.com/HarbourMasters/Shipwright
synced 2026-06-20 00:08:30 -04:00
Gameplay Stat Tracker V1 (#1986)
* First test of gathering some gameplay stats * timer changes and other stuff * Move code to new files + rename * Name change - gamePlayStats * Finish rename, remove n64ddFlag checks * Improve item get times * Better time tracking, more stats, * Put button under Enhancements * Fix merge conflict * Add pauseCount, fix bug with rando items * Adjust inits/declarations * step counter * Name change: "itemGetTime" to "timestamp" * Tidying + CI test * Set up array for stat counts * Macro #define GAMEPLAYSTAT_TOTAL_TIME (gSaveContext.gameplayStats.playTimer / 2 + gSaveContext.gameplayStats.pauseTimer / 3) * Add boss defeat timestamps * Add sword swings, pots broken, bushes cut * fix int type * Add counts for enemies defeated Broken down by enemy, with a total * Add ammo used * Hide breakdowns until count > 0 * Forgot Big Octo * Count chests opened * Update after LUS submodule * Enemy count spacing * Comments * Count 3 mini Floormasters as 1 Floormaster + some cleanup * Comments * Colour coding for timestamps on quest items i.e. medallions/stones/songs * Move stat into the sohStats struct + rearrange the counts enum for easier addition of future counts * Some documentation + count button presses * Stop counting button presses when Ganon defeated * Couple bugfixes Add count for Gerudo Thief, fix step counter counting in some situations where it shouldn't * Fix comment
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@@ -439,6 +439,15 @@ void SaveManager::InitFileNormal() {
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for (int dungeon = 0; dungeon < ARRAY_COUNT(gSaveContext.sohStats.dungeonKeys); dungeon++) {
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gSaveContext.sohStats.dungeonKeys[dungeon] = 0;
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}
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gSaveContext.sohStats.playTimer = 0;
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gSaveContext.sohStats.pauseTimer = 0;
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for (int timestamp = 0; timestamp < ARRAY_COUNT(gSaveContext.sohStats.timestamp); timestamp++) {
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gSaveContext.sohStats.timestamp[timestamp] = 0;
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}
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for (int count = 0; count < ARRAY_COUNT(gSaveContext.sohStats.count); count++) {
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gSaveContext.sohStats.count[count] = 0;
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}
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gSaveContext.sohStats.gameComplete = false;
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for (int scene = 0; scene < ARRAY_COUNT(gSaveContext.sceneFlags); scene++) {
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gSaveContext.sceneFlags[scene].chest = 0;
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gSaveContext.sceneFlags[scene].swch = 0;
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@@ -989,6 +998,14 @@ void SaveManager::LoadBaseVersion2() {
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SaveManager::Instance->LoadArray("dungeonKeys", ARRAY_COUNT(gSaveContext.sohStats.dungeonKeys), [](size_t i) {
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SaveManager::Instance->LoadData("", gSaveContext.sohStats.dungeonKeys[i]);
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});
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SaveManager::Instance->LoadData("playTimer", gSaveContext.sohStats.playTimer);
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SaveManager::Instance->LoadData("pauseTimer", gSaveContext.sohStats.pauseTimer);
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SaveManager::Instance->LoadArray("timestamps", ARRAY_COUNT(gSaveContext.sohStats.timestamp), [](size_t i) {
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SaveManager::Instance->LoadData("", gSaveContext.sohStats.timestamp[i]);
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});
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SaveManager::Instance->LoadArray("counts", ARRAY_COUNT(gSaveContext.sohStats.count), [](size_t i) {
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SaveManager::Instance->LoadData("", gSaveContext.sohStats.count[i]);
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});
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});
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SaveManager::Instance->LoadArray("sceneFlags", ARRAY_COUNT(gSaveContext.sceneFlags), [](size_t i) {
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SaveManager::Instance->LoadStruct("", [&i]() {
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@@ -1150,6 +1167,14 @@ void SaveManager::SaveBase() {
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SaveManager::Instance->SaveArray("dungeonKeys", ARRAY_COUNT(gSaveContext.sohStats.dungeonKeys), [](size_t i) {
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SaveManager::Instance->SaveData("", gSaveContext.sohStats.dungeonKeys[i]);
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});
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SaveManager::Instance->SaveData("playTimer", gSaveContext.sohStats.playTimer);
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SaveManager::Instance->SaveData("pauseTimer", gSaveContext.sohStats.pauseTimer);
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SaveManager::Instance->SaveArray("timestamps", ARRAY_COUNT(gSaveContext.sohStats.timestamp), [](size_t i) {
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SaveManager::Instance->SaveData("", gSaveContext.sohStats.timestamp[i]);
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});
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SaveManager::Instance->SaveArray("counts", ARRAY_COUNT(gSaveContext.sohStats.count), [](size_t i) {
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SaveManager::Instance->SaveData("", gSaveContext.sohStats.count[i]);
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});
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});
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SaveManager::Instance->SaveArray("sceneFlags", ARRAY_COUNT(gSaveContext.sceneFlags), [](size_t i) {
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SaveManager::Instance->SaveStruct("", [&i]() {
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