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Changed iceTrapped var name/type and tooltip
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@@ -1983,7 +1983,7 @@ s32 GiveItemWithoutActor(GlobalContext* globalCtx, s32 getItemId) {
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player->getItemDirection = player->actor.shape.rot.y;
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// Player state 26 = Player is frozen
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if (player->stateFlags1 & (PLAYER_STATE1_26)) {
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player->iceTrapped = 0;
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player->pendingIceTrap = false;
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}
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return true;
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}
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