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Fix missable Malon check (#6299)
Added a case for the VB_MALON_RETURN_FROM_CASTLE vanilla behavior flag. This lets Malon stay until you both get the egg and wake up Talon making the egg flag unmissable.
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@@ -329,7 +329,9 @@ void func_80AA0D88(EnMa1* this, PlayState* play) {
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}
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if ((play->sceneNum == SCENE_HYRULE_CASTLE) && malonReturnedFromCastle) {
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Actor_Kill(&this->actor);
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if (GameInteractor_Should(VB_SEND_MALON_HOME, true)) {
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Actor_Kill(&this->actor);
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}
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} else if (!malonReturnedFromCastle || malonTaughtEponasSong) {
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if (this->interactInfo.talkState == NPC_TALK_STATE_ACTION) {
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this->actionFunc = func_80AA0EA0;
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