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Replace old pause buffer input experience with a more accurate one (#4918)
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@@ -255,6 +255,8 @@ void GameState_Update(GameState* gameState) {
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GameState_SetFrameBuffer(gfxCtx);
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GameInteractor_ExecuteOnGameStateMainStart();
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gameState->main(gameState);
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func_800C4344(gameState);
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