Add an error for implicit functions (#3017)

* Add the flag and fix errors

* switch assert and skin matrix

* new LUS

* Use normal assert

* hopefully fix WiiU

Signed-off-by: Louis <louist103@pop-os.localdomain>

---------

Signed-off-by: Louis <louist103@pop-os.localdomain>
Co-authored-by: Louis <louist103@pop-os.localdomain>
Co-authored-by: Christopher Leggett <chris@leggett.dev>
This commit is contained in:
louist103
2023-06-27 19:53:35 -04:00
committed by GitHub
parent 7c5efb2785
commit acfc04d0ac
84 changed files with 354 additions and 217 deletions
+5 -4
View File
@@ -3,6 +3,7 @@
#include <string.h>
#include <math.h>
#include <assert.h>
#include "soh/frame_interpolation.h"
@@ -176,10 +177,10 @@ void func_800AA550(View* view) {
lrx = view->viewport.rightX - varX;
lry = view->viewport.bottomY - varY;
ASSERT(ulx >= 0);
ASSERT(uly >= 0);
ASSERT(lrx <= SCREEN_WIDTH);
ASSERT(lry <= SCREEN_HEIGHT);
assert(ulx >= 0);
assert(uly >= 0);
assert(lrx <= SCREEN_WIDTH);
assert(lry <= SCREEN_HEIGHT);
OPEN_DISPS(gfxCtx);