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https://github.com/HarbourMasters/Shipwright
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Hookify DropsDontDie, NoFishDespawn, NoBugsDespawn (#6513)
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@@ -3,7 +3,6 @@
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#include "objects/gameplay_keep/gameplay_keep.h"
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#include "overlays/effects/ovl_Effect_Ss_Dead_Sound/z_eff_ss_dead_sound.h"
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#include "textures/icon_item_static/icon_item_static.h"
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#include "soh/Enhancements/game-interactor/GameInteractor.h"
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#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
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#include "soh/OTRGlobals.h"
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@@ -781,11 +780,8 @@ void EnItem00_Update(Actor* thisx, PlayState* play) {
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}
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}
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if (this->unk_15A > 0) {
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if (GameInteractor_Should(VB_ITEM00_TIMER_TICK, this->unk_15A > 0, this)) {
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this->unk_15A--;
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if (CVarGetInteger(CVAR_CHEAT("DropsDontDie"), 0) && (this->unk_154 <= 0)) {
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this->unk_15A++;
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}
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}
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if ((this->unk_15A > 0) && (this->unk_15A < 41) && (this->unk_154 <= 0)) {
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@@ -8,6 +8,7 @@
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#include "objects/gameplay_keep/gameplay_keep.h"
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#include "vt.h"
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#include "soh/ResourceManagerHelpers.h"
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#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
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#define FLAGS 0
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@@ -679,7 +680,7 @@ void EnFish_UpdateCutscene(EnFish* this, PlayState* play) {
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// Update functions and Draw
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void EnFish_OrdinaryUpdate(EnFish* this, PlayState* play) {
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if (this->timer > 0 && CVarGetInteger(CVAR_CHEAT("NoFishDespawn"), 0) == 0) {
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if (GameInteractor_Should(VB_FISH_TIMER_TICK, this->timer > 0)) {
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this->timer--;
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}
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@@ -212,13 +212,6 @@ void EnInsect_Init(Actor* thisx, PlayState* play2) {
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func_80A7D39C(this);
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// For bugs that aren't linked to a soil patch, we remove the "short lived" flag to prevent them from despawning
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// And exit early to not increment the "bugs dropped count"
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if (CVarGetInteger(CVAR_CHEAT("NoBugsDespawn"), 0) && this->soilActor == NULL) {
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this->insectFlags &= ~4;
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return;
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}
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D_80A7DEB8++;
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} else {
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rand = Rand_ZeroOne();
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