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https://github.com/HarbourMasters/Shipwright
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Sync's Ganons Trials and Fixes Softlock (#6828)
Previous co op softlock fix introduced a possible trial softlock making barrier never dissappear. This not only ensures that softlock cant happen, it syncs the trial flags in real time and allows all cutscenes to finish playing to properly remove the barrier even if the beams are physically visible in your game.
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@@ -1229,31 +1229,43 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB
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play->nextEntranceIndex = ENTR_INSIDE_GANONS_CASTLE_2;
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play->transitionTrigger = TRANS_TRIGGER_START;
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play->transitionType = TRANS_TYPE_FADE_BLACK;
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Flags_SetEventChkInf(EVENTCHKINF_COMPLETED_FOREST_TRIAL);
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gSaveContext.eventChkInf[11] &= ~0x800;
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break;
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case 108:
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play->nextEntranceIndex = ENTR_INSIDE_GANONS_CASTLE_3;
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play->transitionTrigger = TRANS_TRIGGER_START;
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play->transitionType = TRANS_TYPE_FADE_BLACK;
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Flags_SetEventChkInf(EVENTCHKINF_COMPLETED_WATER_TRIAL);
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gSaveContext.eventChkInf[11] &= ~0x1000;
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break;
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case 109:
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play->nextEntranceIndex = ENTR_INSIDE_GANONS_CASTLE_4;
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play->transitionTrigger = TRANS_TRIGGER_START;
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play->transitionType = TRANS_TYPE_FADE_BLACK;
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Flags_SetEventChkInf(EVENTCHKINF_COMPLETED_SHADOW_TRIAL);
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gSaveContext.eventChkInf[11] &= ~0x2000;
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break;
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case 110:
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play->nextEntranceIndex = ENTR_INSIDE_GANONS_CASTLE_5;
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play->transitionTrigger = TRANS_TRIGGER_START;
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play->transitionType = TRANS_TYPE_FADE_BLACK;
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Flags_SetEventChkInf(EVENTCHKINF_COMPLETED_FIRE_TRIAL);
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gSaveContext.eventChkInf[11] &= ~0x4000;
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break;
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case 111:
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play->nextEntranceIndex = ENTR_INSIDE_GANONS_CASTLE_6;
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play->transitionTrigger = TRANS_TRIGGER_START;
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play->transitionType = TRANS_TYPE_FADE_BLACK;
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Flags_SetEventChkInf(EVENTCHKINF_COMPLETED_LIGHT_TRIAL);
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gSaveContext.eventChkInf[11] &= ~0x8000;
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break;
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case 112:
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play->nextEntranceIndex = ENTR_INSIDE_GANONS_CASTLE_7;
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play->transitionTrigger = TRANS_TRIGGER_START;
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play->transitionType = TRANS_TYPE_FADE_BLACK;
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Flags_SetEventChkInf(EVENTCHKINF_COMPLETED_SPIRIT_TRIAL);
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gSaveContext.eventChkInf[10] &= ~0x2000;
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break;
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case 113:
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if (Flags_GetEventChkInf(EVENTCHKINF_COMPLETED_FOREST_TRIAL) &&
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