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https://github.com/HarbourMasters/Shipwright
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Merge branch 'rando-next' into trade_quest_shuffle
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@@ -25,7 +25,7 @@ typedef struct {
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/* 0x0C */ Vec3f position;
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/* 0x18 */ Vec3s unkVelocity;
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/* 0x1E */ Vec3s unkPosition;
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/* 0x24 */ s32 epoch;
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/* 0x24 */ u32 epoch;
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} EffectSparkElement; // size = 0x28
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typedef struct {
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@@ -118,7 +118,7 @@ typedef struct {
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/* 0x10 */ f32 startX;
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/* 0x14 */ s16 yaw;
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/* 0x16 */ s16 pitch;
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/* 0x18 */ s32 epoch;
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/* 0x18 */ u32 epoch;
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} EffectShieldParticleElement; // size = 0x1C
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typedef struct {
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@@ -374,6 +374,7 @@ typedef enum {
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FLAG_SCENE_TREASURE,
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FLAG_SCENE_CLEAR,
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FLAG_SCENE_COLLECTIBLE,
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FLAG_COW_MILKED
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} FlagType;
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typedef struct {
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@@ -637,6 +638,7 @@ typedef struct Player {
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/* 0x0A88 */ Vec3f unk_A88; // previous body part 0 position
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/* 0x0A89 */ bool pendingIceTrap;
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/* 0x0A95 */ PendingFlag pendingFlag;
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} Player; // size = 0xAA1
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/* 0x0AA1 */ u8 boomerangQuickRecall; // Has the player pressed the boomerang button while it's in the air still?
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} Player; // size = 0xAA2
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#endif
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