mirror of
https://github.com/HarbourMasters/Shipwright
synced 2026-09-08 04:06:33 -04:00
support for pal 1.1 change language option (#3124)
This commit is contained in:
@@ -142,7 +142,8 @@ typedef enum {
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typedef enum {
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/* 0 */ FS_SETTING_AUDIO,
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/* 1 */ FS_SETTING_TARGET
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/* 1 */ FS_SETTING_TARGET,
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/* 2 */ FS_SETTING_LANGUAGE, // PAL N64 only
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} SettingIndex;
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typedef enum {
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@@ -1,6 +1,7 @@
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#include "file_choose.h"
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#include "textures/title_static/title_static.h"
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#include "assets/overlays/ovl_File_Choose/ovl_file_choose.h"
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#include "assets/soh_assets.h"
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#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
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@@ -702,6 +703,11 @@ void FileChoose_UpdateOptionsMenu(GameState* thisx) {
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return;
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}
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uint8_t languageChanged = 0;
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uint8_t versionIndex = ResourceMgr_GameHasMasterQuest() && ResourceMgr_GameHasOriginal();
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uint8_t isPalN64 = ResourceMgr_GetGameRegion(versionIndex) == GAME_REGION_PAL &&
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ResourceMgr_GetGamePlatform(versionIndex) == GAME_PLATFORM_N64;
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if ((this->stickRelX < -30) || (dpad && CHECK_BTN_ALL(input->press.button, BTN_DLEFT))) {
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Audio_PlaySoundGeneral(NA_SE_SY_FSEL_CURSOR, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
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@@ -712,6 +718,14 @@ void FileChoose_UpdateOptionsMenu(GameState* thisx) {
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if (gSaveContext.audioSetting > 0xF0) {
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gSaveContext.audioSetting = FS_AUDIO_SURROUND;
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}
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} else if (sSelectedSetting == FS_SETTING_LANGUAGE) {
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gSaveContext.language--;
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if (gSaveContext.language > 0xF0) {
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gSaveContext.language = LANGUAGE_FRA;
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}
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languageChanged = 1;
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} else {
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gSaveContext.zTargetSetting ^= 1;
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}
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@@ -724,29 +738,75 @@ void FileChoose_UpdateOptionsMenu(GameState* thisx) {
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if (gSaveContext.audioSetting > FS_AUDIO_SURROUND) {
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gSaveContext.audioSetting = FS_AUDIO_STEREO;
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}
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} else if (sSelectedSetting == FS_SETTING_LANGUAGE) {
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gSaveContext.language++;
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if (gSaveContext.language > LANGUAGE_FRA) {
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gSaveContext.language = LANGUAGE_ENG;
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}
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languageChanged = 1;
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} else {
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gSaveContext.zTargetSetting ^= 1;
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}
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}
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if ((ABS(this->stickRelY) > 30) || (dpad && CHECK_BTN_ANY(input->press.button, BTN_DDOWN | BTN_DUP))) {
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// Persist the new language so it is not overridden on the next frame
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if (languageChanged) {
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CVarSetInteger("gLanguages", gSaveContext.language);
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GameInteractor_ExecuteOnSetGameLanguage();
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}
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// NTSC and GC only has two rows and can just flip the setting bit
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// Otherwise for PAL 64, handle the additional change language setting
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if (!isPalN64 && ((ABS(this->stickRelY) > 30) || (dpad && CHECK_BTN_ANY(input->press.button, BTN_DDOWN | BTN_DUP)))) {
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Audio_PlaySoundGeneral(NA_SE_SY_FSEL_CURSOR, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
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sSelectedSetting ^= 1;
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} else if (isPalN64 && ((this->stickRelY > 30) || (dpad && CHECK_BTN_ANY(input->press.button, BTN_DUP)))) {
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Audio_PlaySoundGeneral(NA_SE_SY_FSEL_CURSOR, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
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sSelectedSetting--;
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if (sSelectedSetting > 0xF0) {
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sSelectedSetting = FS_SETTING_LANGUAGE;
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}
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} else if (isPalN64 && ((this->stickRelY < -30) || (dpad && CHECK_BTN_ANY(input->press.button, BTN_DDOWN)))) {
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Audio_PlaySoundGeneral(NA_SE_SY_FSEL_CURSOR, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
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sSelectedSetting++;
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if (sSelectedSetting > FS_SETTING_LANGUAGE) {
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sSelectedSetting = FS_SETTING_AUDIO;
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}
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} else if (CHECK_BTN_ALL(input->press.button, BTN_A)) {
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Audio_PlaySoundGeneral(NA_SE_SY_FSEL_DECIDE_L, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
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sSelectedSetting ^= 1;
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if (isPalN64) {
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sSelectedSetting++;
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if (sSelectedSetting > FS_SETTING_LANGUAGE) {
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sSelectedSetting = FS_SETTING_AUDIO;
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}
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} else {
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sSelectedSetting ^= 1;
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}
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}
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if (sSelectedSetting == FS_SETTING_AUDIO) {
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if (sLastOptionButtonIndex != gSaveContext.audioSetting) {
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GameInteractor_ExecuteOnUpdateFileAudioSelection(gSaveContext.audioSetting);
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sLastOptionButtonIndex = gSaveContext.audioSetting;
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}
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} else if (sSelectedSetting == FS_SETTING_TARGET) {
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// offset to detect switching between modes
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u8 optionOffset = gSaveContext.zTargetSetting + FS_AUDIO_SURROUND + FS_SETTING_TARGET;
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if (sLastOptionButtonIndex != optionOffset) {
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GameInteractor_ExecuteOnUpdateFileTargetSelection(gSaveContext.zTargetSetting);
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sLastOptionButtonIndex = optionOffset;
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}
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} else {
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// offset to detect switching between modes
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if (sLastOptionButtonIndex != FS_BTN_SELECT_QUIT + gSaveContext.zTargetSetting + 1) {
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GameInteractor_ExecuteOnUpdateFileTargetSelection(gSaveContext.zTargetSetting);
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sLastOptionButtonIndex = FS_BTN_SELECT_QUIT + gSaveContext.zTargetSetting + 1;
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u8 optionOffset = gSaveContext.language + FS_AUDIO_SURROUND + FS_TARGET_HOLD + FS_SETTING_LANGUAGE;
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if (sLastOptionButtonIndex != optionOffset) {
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GameInteractor_ExecuteOnUpdateFileLanguageSelection(gSaveContext.language);
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sLastOptionButtonIndex = optionOffset;
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}
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}
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}
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@@ -778,6 +838,11 @@ static OptionsMenuTextureInfo gOptionsMenuHeaders[] = {
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{ 128, 128, 128 },
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16,
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},
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{
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{ gFileSelLanguageENGTex, gFileSelLanguageGERTex, gFileSelLanguageFRATex },
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{ 64, 64, 64 },
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16,
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},
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};
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static OptionsMenuTextureInfo gOptionsMenuSettings[] = {
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@@ -811,6 +876,21 @@ static OptionsMenuTextureInfo gOptionsMenuSettings[] = {
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{ 48, 80, 48 },
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16,
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},
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{
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{ gFileSelLangEnglishENGTex, gFileSelLangEnglishENGTex, gFileSelLangEnglishENGTex },
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{ 48, 48, 48 },
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16,
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},
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{
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{ gFileSelLangDeutschGERTex, gFileSelLangDeutschGERTex, gFileSelLangDeutschGERTex },
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{ 48, 48, 48 },
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16,
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},
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{
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{ gFileSelLangFrancaisFRATex, gFileSelLangFrancaisFRATex, gFileSelLangFrancaisFRATex },
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{ 48, 48, 48 },
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16,
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},
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};
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void FileChoose_DrawOptionsImpl(GameState* thisx) {
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@@ -943,12 +1023,22 @@ void FileChoose_DrawOptionsImpl(GameState* thisx) {
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}
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}
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// Draw the change language header
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if (isPalN64) {
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gDPLoadTextureBlock(POLY_OPA_DISP++, gOptionsMenuHeaders[i].texture[gSaveContext.language], G_IM_FMT_IA,
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G_IM_SIZ_8b, gOptionsMenuHeaders[i].width[gSaveContext.language],
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gOptionsMenuHeaders[i].height, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP,
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G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
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gSP1Quadrangle(POLY_OPA_DISP++, vtx, vtx + 2, vtx + 3, vtx + 1, 0);
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}
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if (gSaveContext.language == LANGUAGE_GER && isPalGC) {
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gSPVertex(POLY_OPA_DISP++, D_80812130, 32, 0);
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} else {
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// PAL N64 has extra german vertices combined in the regular array instead of a dedicated array
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if (isPalN64) {
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gSPVertex(POLY_OPA_DISP++, D_80811F30, 40, 0);
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gSPVertex(POLY_OPA_DISP++, D_80811F30, 52, 0);
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} else {
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gSPVertex(POLY_OPA_DISP++, D_80811F30, 32, 0);
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}
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@@ -981,7 +1071,7 @@ void FileChoose_DrawOptionsImpl(GameState* thisx) {
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gDPPipeSync(POLY_OPA_DISP++);
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if (i == (gSaveContext.zTargetSetting + 4)) {
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if (sSelectedSetting != FS_SETTING_AUDIO) {
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if (sSelectedSetting == FS_SETTING_TARGET) {
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gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, cursorPrimRed, cursorPrimGreen, cursorPrimBlue,
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this->titleAlpha[0]);
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gDPSetEnvColor(POLY_OPA_DISP++, cursorEnvRed, cursorEnvGreen, cursorEnvBlue, 0xFF);
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@@ -998,7 +1088,7 @@ void FileChoose_DrawOptionsImpl(GameState* thisx) {
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G_IM_SIZ_8b, gOptionsMenuSettings[i].width[gSaveContext.language],
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gOptionsMenuSettings[i].height, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP,
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G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
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// Pal N64 German vertices for z target options are offset an by 8
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// Pal N64 German vertices for z target options are offset by 8
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if (gSaveContext.language == LANGUAGE_GER && isPalN64) {
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gSP1Quadrangle(POLY_OPA_DISP++, vtx + 8, vtx + 2 + 8, vtx + 3 + 8, vtx + 1 + 8, 0);
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} else {
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@@ -1030,6 +1120,33 @@ void FileChoose_DrawOptionsImpl(GameState* thisx) {
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vtx += 4;
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// Draw the language options
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if (isPalN64) {
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for (; i < 9; i++, vtx += 4) {
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gDPPipeSync(POLY_OPA_DISP++);
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if (i == (gSaveContext.language + 6)) {
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if (sSelectedSetting == FS_SETTING_LANGUAGE) {
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gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, cursorPrimRed, cursorPrimGreen, cursorPrimBlue,
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this->titleAlpha[0]);
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gDPSetEnvColor(POLY_OPA_DISP++, cursorEnvRed, cursorEnvGreen, cursorEnvBlue, 0xFF);
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} else {
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gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 255, 255, 255, this->titleAlpha[0]);
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gDPSetEnvColor(POLY_OPA_DISP++, 0, 0, 0, 255);
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}
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} else {
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gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 120, 120, 120, this->titleAlpha[0]);
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gDPSetEnvColor(POLY_OPA_DISP++, 0, 0, 0, 255);
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}
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gDPLoadTextureBlock(POLY_OPA_DISP++, gOptionsMenuSettings[i].texture[gSaveContext.language], G_IM_FMT_IA,
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G_IM_SIZ_8b, gOptionsMenuSettings[i].width[gSaveContext.language],
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gOptionsMenuSettings[i].height, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP,
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G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
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gSP1Quadrangle(POLY_OPA_DISP++, vtx, vtx + 2, vtx + 3, vtx + 1, 0);
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}
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}
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// blue divider lines
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gDPPipeSync(POLY_OPA_DISP++);
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gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 0, 255, 255, this->titleAlpha[0]);
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@@ -1064,6 +1181,17 @@ void FileChoose_DrawOptionsImpl(GameState* thisx) {
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gSP1Quadrangle(POLY_OPA_DISP++, 0, 2, 3, 1, 0);
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Matrix_Pop();
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// Draw the divider for change language header
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if (isPalN64) {
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Matrix_Push();
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Matrix_Translate(0.0f, 0.3f, 0.0f, MTXMODE_APPLY);
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gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(this->state.gfxCtx),
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G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gSPVertex(POLY_OPA_DISP++, gOptionsDividerChangeLangVtx, 4, 0);
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gSP1Quadrangle(POLY_OPA_DISP++, 0, 2, 3, 1, 0);
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Matrix_Pop();
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}
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CLOSE_DISPS(this->state.gfxCtx);
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}
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