Enemy rando cleanup (#6327)

Change Actor_SpawnEntry to use VB
Move adult zelda collapse stalfos to a explicit hook
Move dark link to a explicit hook
Some more canRandomize that were not needed
Move bg_haka & bg_haka_tubo to explicit hooks
Move en_vali to an explicit hook
Move bg_mori_bigst to an explicit hook
Fix door opening before the enemies are killed
Remove `canRandomize` parameter
Move bg_haka_huta to explicit hooks
This commit is contained in:
Pepe20129
2026-03-17 05:53:33 +01:00
committed by GitHub
parent c93b6188c8
commit b35883e1f6
124 changed files with 808 additions and 406 deletions
+4 -4
View File
@@ -3653,10 +3653,10 @@ void Message_DrawMain(PlayState* play, Gfx** p) {
Message_ResetOcarinaNoteState();
if (msgCtx->lastPlayedSong >= OCARINA_SONG_SARIAS &&
msgCtx->lastPlayedSong < OCARINA_SONG_MEMORY_GAME) {
Actor_Spawn(
&play->actorCtx, play, sOcarinaEffectActorIds[msgCtx->lastPlayedSong - OCARINA_SONG_SARIAS],
player->actor.world.pos.x, player->actor.world.pos.y, player->actor.world.pos.z, 0, 0, 0,
sOcarinaEffectActorParams[msgCtx->lastPlayedSong - OCARINA_SONG_SARIAS], true);
Actor_Spawn(&play->actorCtx, play,
sOcarinaEffectActorIds[msgCtx->lastPlayedSong - OCARINA_SONG_SARIAS],
player->actor.world.pos.x, player->actor.world.pos.y, player->actor.world.pos.z, 0,
0, 0, sOcarinaEffectActorParams[msgCtx->lastPlayedSong - OCARINA_SONG_SARIAS]);
}
}
break;