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Enemy rando cleanup (#6327)
Change Actor_SpawnEntry to use VB Move adult zelda collapse stalfos to a explicit hook Move dark link to a explicit hook Some more canRandomize that were not needed Move bg_haka & bg_haka_tubo to explicit hooks Move en_vali to an explicit hook Move bg_mori_bigst to an explicit hook Fix door opening before the enemies are killed Remove `canRandomize` parameter Move bg_haka_huta to explicit hooks
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@@ -3653,10 +3653,10 @@ void Message_DrawMain(PlayState* play, Gfx** p) {
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Message_ResetOcarinaNoteState();
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if (msgCtx->lastPlayedSong >= OCARINA_SONG_SARIAS &&
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msgCtx->lastPlayedSong < OCARINA_SONG_MEMORY_GAME) {
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Actor_Spawn(
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&play->actorCtx, play, sOcarinaEffectActorIds[msgCtx->lastPlayedSong - OCARINA_SONG_SARIAS],
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player->actor.world.pos.x, player->actor.world.pos.y, player->actor.world.pos.z, 0, 0, 0,
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sOcarinaEffectActorParams[msgCtx->lastPlayedSong - OCARINA_SONG_SARIAS], true);
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Actor_Spawn(&play->actorCtx, play,
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sOcarinaEffectActorIds[msgCtx->lastPlayedSong - OCARINA_SONG_SARIAS],
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player->actor.world.pos.x, player->actor.world.pos.y, player->actor.world.pos.z, 0,
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0, 0, sOcarinaEffectActorParams[msgCtx->lastPlayedSong - OCARINA_SONG_SARIAS]);
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}
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}
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break;
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