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z_player documentation 2024-10-11 (#4407)
* Add names to start of typedefs * Idle stuff * 2 functions * Player state flags * Name functions + misc * ActionChange => ActionHandler * Some player unks * More player unks * Header misc * Misc * More misc * Player Actions * Missed comments * Move ship specific stuff * Fix build * CsCmdActorAction to CsCmdActorCue * Fix build
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@@ -6182,7 +6182,7 @@ s32 Camera_Demo5(Camera* camera) {
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sp4A = playerhead.rot.y - playerTargetGeo.yaw;
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if (camera->target->category == ACTORCAT_PLAYER) {
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pad = camera->play->state.frames - sDemo5PrevAction12Frame;
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if (player->stateFlags1 & PLAYER_STATE1_ITEM_OVER_HEAD) {
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if (player->stateFlags1 & PLAYER_STATE1_CARRYING_ACTOR) {
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// holding object over head.
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Player_SetCsActionWithHaltedActors(camera->play, camera->target, 8);
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} else if (ABS(pad) > 3000) {
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