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Fix skeleton key (#4296)
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@@ -382,7 +382,7 @@ void EnDaiku_Jailed(EnDaiku* this, PlayState* play) {
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void EnDaiku_WaitFreedom(EnDaiku* this, PlayState* play) {
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SkelAnime_Update(&this->skelAnime);
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if (Flags_GetSwitch(play, this->actor.params >> 8 & 0x3F)) {
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if (Flags_GetSwitch(play, this->actor.params >> 8 & 0x3F) || (IS_RANDO && Flags_GetRandomizerInf(RAND_INF_HAS_SKELETON_KEY))) {
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this->actor.flags |= ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_FRIENDLY;
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EnDaiku_UpdateText(this, play);
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}
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