Fix: Various PAL1.1 asset offsets and Main Menu options screen (#3045)

* fix pal11 ganondorf falling platform offsets

* fix pal11 dins fire offsets

* add game region and platform methods

* fix pal11 file menu options

* move
This commit is contained in:
Adam Bird
2023-07-03 10:29:06 -04:00
committed by GitHub
parent 531b346fc9
commit b7dca5d5a8
6 changed files with 104 additions and 20 deletions
@@ -909,7 +909,13 @@ void FileChoose_DrawOptionsImpl(GameState* thisx) {
}
}
if (gSaveContext.language == LANGUAGE_GER) {
uint8_t versionIndex = ResourceMgr_GameHasMasterQuest() && ResourceMgr_GameHasOriginal();
uint8_t isPalN64 = ResourceMgr_GetGameRegion(versionIndex) == GAME_REGION_PAL &&
ResourceMgr_GetGamePlatform(versionIndex) == GAME_PLATFORM_N64;
uint8_t isPalGC = ResourceMgr_GetGameRegion(versionIndex) == GAME_REGION_PAL &&
ResourceMgr_GetGamePlatform(versionIndex) == GAME_PLATFORM_GC;
if (gSaveContext.language == LANGUAGE_GER && isPalGC) {
gSPVertex(POLY_OPA_DISP++, D_80811E30, 32, 0);
} else {
gSPVertex(POLY_OPA_DISP++, D_80811D30, 32, 0);
@@ -926,13 +932,24 @@ void FileChoose_DrawOptionsImpl(GameState* thisx) {
G_IM_SIZ_8b, gOptionsMenuHeaders[i].width[gSaveContext.language],
gOptionsMenuHeaders[i].height, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP,
G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
gSP1Quadrangle(POLY_OPA_DISP++, vtx, vtx + 2, vtx + 3, vtx + 1, 0);
if (i == 2 && gSaveContext.language == LANGUAGE_GER && isPalN64) {
// Pal N64 German vertex for Z target header are offset by 12 vertices
gSP1Quadrangle(POLY_OPA_DISP++, vtx + 12, vtx + 2 + 12, vtx + 3 + 12, vtx + 1 + 12, 0);
} else {
gSP1Quadrangle(POLY_OPA_DISP++, vtx, vtx + 2, vtx + 3, vtx + 1, 0);
}
}
if (gSaveContext.language == LANGUAGE_GER) {
if (gSaveContext.language == LANGUAGE_GER && isPalGC) {
gSPVertex(POLY_OPA_DISP++, D_80812130, 32, 0);
} else {
gSPVertex(POLY_OPA_DISP++, D_80811F30, 32, 0);
// PAL N64 has extra german vertices combined in the regular array instead of a dedicated array
if (isPalN64) {
gSPVertex(POLY_OPA_DISP++, D_80811F30, 40, 0);
} else {
gSPVertex(POLY_OPA_DISP++, D_80811F30, 32, 0);
}
}
for (i = 0, vtx = 0; i < 4; i++, vtx += 4) {
@@ -979,7 +996,17 @@ void FileChoose_DrawOptionsImpl(GameState* thisx) {
G_IM_SIZ_8b, gOptionsMenuSettings[i].width[gSaveContext.language],
gOptionsMenuSettings[i].height, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP,
G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
gSP1Quadrangle(POLY_OPA_DISP++, vtx, vtx + 2, vtx + 3, vtx + 1, 0);
// Pal N64 German vertices for z target options are offset an by 8
if (gSaveContext.language == LANGUAGE_GER && isPalN64) {
gSP1Quadrangle(POLY_OPA_DISP++, vtx + 8, vtx + 2 + 8, vtx + 3 + 8, vtx + 1 + 8, 0);
} else {
gSP1Quadrangle(POLY_OPA_DISP++, vtx, vtx + 2, vtx + 3, vtx + 1, 0);
}
}
// Pal N64 needs to skip over the extra german vertices to get to brightness vertices
if (isPalN64) {
vtx += 8;
}
gDPPipeSync(POLY_OPA_DISP++);