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Bump LUS to latest, and handle tinyxml and gfx_pc changes. (#5470)
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@@ -11,7 +11,7 @@
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#include "resource/type/Array.h"
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#include "resource/type/Skeleton.h"
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#include "resource/type/PlayerAnimation.h"
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#include <Fast3D/gfx_pc.h>
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#include <Fast3D/Fast3dWindow.h>
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#include <DisplayList.h>
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extern "C" PlayState* gPlayState;
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@@ -292,7 +292,7 @@ extern "C" char* ResourceMgr_LoadPlayerAnimByName(const char* animPath) {
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}
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extern "C" void ResourceMgr_PushCurrentDirectory(char* path) {
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gfx_push_current_dir(path);
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Fast::gfx_push_current_dir(path);
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}
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extern "C" Gfx* ResourceMgr_LoadGfxByName(const char* path) {
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