mirror of
https://github.com/HarbourMasters/Shipwright
synced 2026-08-16 21:38:07 -04:00
merge in develop-zhora
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@@ -64,6 +64,9 @@ u32 Locale_IsRegionNative(void);
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#if !defined(__APPLE__) && !defined(__SWITCH__)
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void __assert(const char* exp, const char* file, s32 line);
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#endif
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#if defined(__APPLE__) && defined(NDEBUG)
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void __assert(const char* exp, const char* file, s32 line);
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#endif
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void isPrintfInit(void);
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void osSyncPrintfUnused(const char* fmt, ...);
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//void osSyncPrintf(const char* fmt, ...);
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@@ -1530,6 +1533,7 @@ s32 func_800C0CB8(GlobalContext* globalCtx);
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s32 FrameAdvance_IsEnabled(GlobalContext* globalCtx);
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s32 func_800C0D34(GlobalContext* globalCtx, Actor* actor, s16* yaw);
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s32 func_800C0DB4(GlobalContext* globalCtx, Vec3f* pos);
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void Gameplay_PerformSave(GlobalContext* globalCtx);
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void PreRender_SetValuesSave(PreRender* this, u32 width, u32 height, void* fbuf, void* zbuf, void* cvg);
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void PreRender_Init(PreRender* this);
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void PreRender_SetValues(PreRender* this, u32 width, u32 height, void* fbuf, void* zbuf);
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@@ -25,7 +25,8 @@ typedef struct {
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/* 0x0C */ Vec3f position;
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/* 0x18 */ Vec3s unkVelocity;
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/* 0x1E */ Vec3s unkPosition;
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} EffectSparkElement; // size = 0x24
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/* 0x24 */ s32 epoch;
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} EffectSparkElement; // size = 0x28
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typedef struct {
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/* 0x000 */ Vec3s position;
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@@ -117,7 +118,8 @@ typedef struct {
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/* 0x10 */ f32 startX;
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/* 0x14 */ s16 yaw;
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/* 0x16 */ s16 pitch;
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} EffectShieldParticleElement; // size = 0x18
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/* 0x18 */ s32 epoch;
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} EffectShieldParticleElement; // size = 0x1C
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typedef struct {
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/* 0x00 */ u8 numElements;
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