diff --git a/soh/soh/SohGui/SohMenuEnhancements.cpp b/soh/soh/SohGui/SohMenuEnhancements.cpp index 4b0b8f0ee2..c8c52897cc 100644 --- a/soh/soh/SohGui/SohMenuEnhancements.cpp +++ b/soh/soh/SohGui/SohMenuEnhancements.cpp @@ -491,7 +491,7 @@ void SohMenu::AddMenuEnhancements() { path.column = SECTION_COLUMN_3; AddWidget(path, "Misc", WIDGET_SEPARATOR_TEXT); - AddWidget(path, "Skip Child Stealth", WIDGET_CVAR_CHECKBOX) + AddWidget(path, "Skip Child Stealth##Enhancement", WIDGET_CVAR_CHECKBOX) .CVar(CVAR_ENHANCEMENT("TimeSavers.SkipChildStealth")) .Options(CheckboxOptions().Tooltip( "The crawlspace into Hyrule Castle goes straight to Zelda, skipping the guards.")); @@ -909,7 +909,7 @@ void SohMenu::AddMenuEnhancements() { AddWidget(path, "Skip Magic Arrow Equip Animation", WIDGET_CVAR_CHECKBOX) .CVar(CVAR_ENHANCEMENT("SkipArrowAnimation")); // TODO: See if a Callback could be registered to avoid the need to reload scenes for the next two options. - AddWidget(path, "Blue Fire Arrows", WIDGET_CVAR_CHECKBOX) + AddWidget(path, "Blue Fire Arrows##Enhancement", WIDGET_CVAR_CHECKBOX) .CVar(CVAR_ENHANCEMENT("BlueFireArrows")) .PreFunc([](WidgetInfo& info) { info.options->disabled = @@ -919,7 +919,7 @@ void SohMenu::AddMenuEnhancements() { }) .Options(CheckboxOptions().Tooltip( "Allows Ice Arrows to melt Red Ice. May require a room reload if toggled during gameplay.")); - AddWidget(path, "Sunlight Arrows", WIDGET_CVAR_CHECKBOX) + AddWidget(path, "Sunlight Arrows##Enhancement", WIDGET_CVAR_CHECKBOX) .CVar(CVAR_ENHANCEMENT("SunlightArrows")) .PreFunc([](WidgetInfo& info) { info.options->disabled =