FixFlexDrops (#7047)

This commit is contained in:
Philip Dubé
2026-08-09 15:46:51 +00:00
committed by GitHub
parent 0254c1f3a4
commit bf7177256a
5 changed files with 40 additions and 4 deletions
+5 -3
View File
@@ -1727,15 +1727,17 @@ void Item_DropCollectibleRandom(PlayState* play, Actor* fromActor, Vec3f* spawnP
params = 0xA * 0x10;
dropTableIndex = 0x0;
dropId = ITEM00_MAGIC_SMALL;
} else if (!LINK_IS_ADULT && (AMMO(ITEM_SLINGSHOT) < 6)) {
} else if (GameInteractor_Should(VB_FLEX_DROP_AMMO, !LINK_IS_ADULT && (AMMO(ITEM_SLINGSHOT) < 6),
ITEM00_SEEDS)) {
params = 0xA * 0x10;
dropTableIndex = 0x0;
dropId = ITEM00_SEEDS;
} else if (LINK_IS_ADULT && (AMMO(ITEM_BOW) < 6)) {
} else if (GameInteractor_Should(VB_FLEX_DROP_AMMO, LINK_IS_ADULT && (AMMO(ITEM_BOW) < 6),
ITEM00_ARROWS_MEDIUM)) {
params = 0xA * 0x10;
dropTableIndex = 0x0;
dropId = ITEM00_ARROWS_MEDIUM;
} else if (AMMO(ITEM_BOMB) < 6) {
} else if (GameInteractor_Should(VB_FLEX_DROP_AMMO, AMMO(ITEM_BOMB) < 6, ITEM00_BOMBS_A)) {
params = 0xD * 0x10;
dropTableIndex = 0x0;
dropId = ITEM00_BOMBS_A;