diff --git a/soh/src/code/z_actor.c b/soh/src/code/z_actor.c index 393172d7f8..e59dd89543 100644 --- a/soh/src/code/z_actor.c +++ b/soh/src/code/z_actor.c @@ -1981,6 +1981,7 @@ s32 GiveItemWithoutActor(GlobalContext* globalCtx, s32 getItemId) { player->getItemId = getItemId; player->interactRangeActor = &player->actor; player->getItemDirection = player->actor.shape.rot.y; + // Player state 26 = Player is frozen if (player->stateFlags1 & (PLAYER_STATE1_26)) { player->iceTrapped = 0; }