Implements better way to use new draw functions and adds Double Defense colors.

This commit is contained in:
Christopher Leggett
2022-08-23 23:48:14 -04:00
parent 28afbec341
commit c7b998b33b
12 changed files with 75 additions and 56 deletions
+1
View File
@@ -859,6 +859,7 @@ void Cutscene_HandleEntranceTriggers(GlobalContext* globalCtx);
void Cutscene_HandleConditionalTriggers(GlobalContext* globalCtx);
void Cutscene_SetSegment(GlobalContext* globalCtx, void* segment);
void GetItem_Draw(GlobalContext* globalCtx, s16 drawId);
void GetItemEntry_Draw(GlobalContext* globalCtx, GetItemEntry getItemEntry);
void SoundSource_InitAll(GlobalContext* globalCtx);
void SoundSource_UpdateAll(GlobalContext* globalCtx);
void SoundSource_PlaySfxAtFixedWorldPos(GlobalContext* globalCtx, Vec3f* pos, s32 duration, u16 sfxId);