Owl Travel cutscenes skipped as One Point cutscenes (#6141)

This commit is contained in:
Jordan Longstaff
2026-01-15 16:02:27 -05:00
committed by GitHub
parent 7b3efb1e7b
commit c7e4e8ccee
3 changed files with 78 additions and 35 deletions
+16 -35
View File
@@ -10,7 +10,6 @@
#include "scenes/overworld/spot16/spot16_scene.h"
#include "vt.h"
#include <assert.h>
#include "soh/OTRGlobals.h"
#include "soh/ResourceManagerHelpers.h"
#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
@@ -941,42 +940,24 @@ void func_80ACC00C(EnOwl* this, PlayState* play) {
osSyncPrintf(VT_FGCOL(CYAN));
osSyncPrintf("%dのフクロウ\n", owlType); // "%d owl"
osSyncPrintf(VT_RST);
switch (owlType) {
case 7:
osSyncPrintf(VT_FGCOL(CYAN));
osSyncPrintf("SPOT 06 の デモがはしった\n"); // "Demo of SPOT 06 has been completed"
osSyncPrintf(VT_RST);
if (IS_RANDO) {
if (Randomizer_GetSettingValue(RSK_SHUFFLE_OWL_DROPS)) {
play->nextEntranceIndex = Entrance_OverrideNextIndex(ENTR_HYRULE_FIELD_OWL_DROP);
} else {
play->nextEntranceIndex = ENTR_HYRULE_FIELD_OWL_DROP;
}
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_BLACK;
if (GameInteractor_Should(VB_PLAY_OWL_TRAVEL_CS, true, owlType)) {
switch (owlType) {
case 7:
osSyncPrintf(VT_FGCOL(CYAN));
osSyncPrintf("SPOT 06 の デモがはしった\n"); // "Demo of SPOT 06 has been completed"
osSyncPrintf(VT_RST);
play->csCtx.segment = SEGMENTED_TO_VIRTUAL(gLakeHyliaOwlCs);
this->actor.draw = NULL;
break;
}
play->csCtx.segment = SEGMENTED_TO_VIRTUAL(gLakeHyliaOwlCs);
this->actor.draw = NULL;
break;
case 8:
case 9:
if (IS_RANDO) {
if (Randomizer_GetSettingValue(RSK_SHUFFLE_OWL_DROPS)) {
play->nextEntranceIndex = Entrance_OverrideNextIndex(ENTR_KAKARIKO_VILLAGE_OWL_DROP);
} else {
play->nextEntranceIndex = ENTR_KAKARIKO_VILLAGE_OWL_DROP;
}
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_BLACK;
case 8:
case 9:
play->csCtx.segment = SEGMENTED_TO_VIRTUAL(gDMTOwlCs);
this->actor.draw = NULL;
break;
}
play->csCtx.segment = SEGMENTED_TO_VIRTUAL(gDMTOwlCs);
this->actor.draw = NULL;
break;
default:
assert(0);
break;
default:
assert(0);
break;
}
}
Sfx_PlaySfxCentered(NA_SE_SY_TRE_BOX_APPEAR);