func_$hex renaming from upstream (#6498)

This commit is contained in:
Philip Dubé
2026-04-19 18:56:01 +00:00
committed by GitHub
parent 80de5cc179
commit c7ef690bc2
57 changed files with 1311 additions and 1306 deletions
+7 -7
View File
@@ -890,13 +890,13 @@ void SkelCurve_SetAnim(SkelAnimeCurve* skelCurve, TransformUpdateIndex* transUpd
s32 SkelCurve_Update(PlayState* play, SkelAnimeCurve* skelCurve);
void SkelCurve_Draw(Actor* actor, PlayState* play, SkelAnimeCurve* skelCurve,
OverrideCurveLimbDraw overrideLimbDraw, PostCurveLimbDraw postLimbDraw, s32 lod, void* data);
s32 func_8006CFC0(s32 scene);
void func_8006D074(PlayState* play);
void func_8006D0AC(PlayState* play);
void func_8006D0EC(PlayState* play, Player* player);
void func_8006D684(PlayState* play, Player* player);
void func_8006DC68(PlayState* play, Player* player);
void func_8006DD9C(Actor* actor, Vec3f* arg1, s16 arg2);
s32 Horse_CanSpawn(s32 scene);
void Horse_ResetHorseData(PlayState* play);
void Horse_FixLakeHyliaPosition(PlayState* play);
void Horse_SetupInGameplay(PlayState* play, Player* player);
void Horse_SetupInCutscene(PlayState* play, Player* player);
void Horse_InitPlayerHorse(PlayState* play, Player* player);
void Horse_RotateToPoint(Actor* actor, Vec3f* arg1, s16 arg2);
s32 Jpeg_Decode(void* data, void* zbuffer, void* workBuff, u32 workSize);
void KaleidoSetup_Update(PlayState* play);
void KaleidoSetup_Init(PlayState* play);