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https://github.com/HarbourMasters/Shipwright
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func_$hex renaming from upstream (#6498)
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@@ -890,13 +890,13 @@ void SkelCurve_SetAnim(SkelAnimeCurve* skelCurve, TransformUpdateIndex* transUpd
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s32 SkelCurve_Update(PlayState* play, SkelAnimeCurve* skelCurve);
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void SkelCurve_Draw(Actor* actor, PlayState* play, SkelAnimeCurve* skelCurve,
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OverrideCurveLimbDraw overrideLimbDraw, PostCurveLimbDraw postLimbDraw, s32 lod, void* data);
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s32 func_8006CFC0(s32 scene);
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void func_8006D074(PlayState* play);
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void func_8006D0AC(PlayState* play);
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void func_8006D0EC(PlayState* play, Player* player);
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void func_8006D684(PlayState* play, Player* player);
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void func_8006DC68(PlayState* play, Player* player);
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void func_8006DD9C(Actor* actor, Vec3f* arg1, s16 arg2);
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s32 Horse_CanSpawn(s32 scene);
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void Horse_ResetHorseData(PlayState* play);
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void Horse_FixLakeHyliaPosition(PlayState* play);
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void Horse_SetupInGameplay(PlayState* play, Player* player);
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void Horse_SetupInCutscene(PlayState* play, Player* player);
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void Horse_InitPlayerHorse(PlayState* play, Player* player);
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void Horse_RotateToPoint(Actor* actor, Vec3f* arg1, s16 arg2);
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s32 Jpeg_Decode(void* data, void* zbuffer, void* workBuff, u32 workSize);
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void KaleidoSetup_Update(PlayState* play);
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void KaleidoSetup_Init(PlayState* play);
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