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https://github.com/HarbourMasters/Shipwright
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wire decomp static savestates with macros (#6904)
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@@ -4,6 +4,7 @@
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#include "soh/OTRGlobals.h"
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#include "soh/ResourceManagerHelpers.h"
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#include "soh/Enhancements/cosmetics/cosmeticsTypes.h"
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#include "soh/Enhancements/savestate_serialize.h"
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typedef struct {
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/* 0x00 */ void* texture;
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@@ -55,7 +56,10 @@ static MapMarkInfo sMapMarkInfoTable[] = {
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// gMapMarkDataTableVanilla,
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// };
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MapMarkData** sLoadedMarkDataTable;
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static MapMarkData** sLoadedMarkDataTable;
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#define MAP_MARK_SHIP_SAVESTATE_FIELDS(F) F(sLoadedMarkDataTable)
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SHIP_SAVESTATE_DEFINE(MapMark, MAP_MARK_SHIP_SAVESTATE_FIELDS)
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void MapMark_Init(PlayState* play) {
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// MapMarkDataOverlay* overlay = &sMapMarkDataOvl;
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