update lus (#1965)

* update lus

* rename things to fix build

Co-authored-by: briaguya <briaguya@alice>
This commit is contained in:
briaguya
2022-11-14 23:01:06 -05:00
committed by GitHub
parent e7597bae30
commit c9a3dcdb44
8 changed files with 44 additions and 43 deletions
+3 -3
View File
@@ -828,11 +828,11 @@ void GetItem_DrawGenericMusicNote(PlayState* play, s16 drawId) {
OPEN_DISPS(play->state.gfxCtx);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx, __FILE__, __LINE__), G_MTX_MODELVIEW | G_MTX_LOAD);
gsDPSetGrayscaleColor(POLY_XLU_DISP++, colors[color_slot][0], colors[color_slot][1], colors[color_slot][2], 255);
gsSPGrayscale(POLY_XLU_DISP++, true);
gDPSetGrayscaleColor(POLY_XLU_DISP++, colors[color_slot][0], colors[color_slot][1], colors[color_slot][2], 255);
gSPGrayscale(POLY_XLU_DISP++, true);
func_80093D18(play->state.gfxCtx);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[0]);
gsSPGrayscale(POLY_XLU_DISP++, false);
gSPGrayscale(POLY_XLU_DISP++, false);
CLOSE_DISPS(play->state.gfxCtx);
}