mirror of
https://github.com/HarbourMasters/Shipwright
synced 2026-08-18 14:03:02 -04:00
Merge pull request #338 from HarbourMasters/develop-zhora
zhora -> rando-next
This commit is contained in:
@@ -25,8 +25,8 @@ typedef enum {
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typedef enum {
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/* 0 */ TEXTBOX_POS_VARIABLE,
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/* 1 */ TEXTBOX_POS_TOP,
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/* 2 */ TEXTBOX_POS_BOTTOM,
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/* 3 */ TEXTBOX_POS_MIDDLE
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/* 2 */ TEXTBOX_POS_MIDDLE,
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/* 3 */ TEXTBOX_POS_BOTTOM
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} TextBoxPosition;
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typedef struct {
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@@ -0,0 +1,36 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
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<plist version="1.0">
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<dict>
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<key>CFBundleDisplayName</key>
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<string></string>
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<key>LSApplicationCategoryType</key>
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<string></string>
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<key>CFBundleDevelopmentRegion</key>
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<string>English</string>
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<key>CFBundleExecutable</key>
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<string>$(EXECUTABLE_NAME)</string>
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<key>CFBundleGetInfoString</key>
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<string>3.0.0</string>
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<key>CFBundleIconFile</key>
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<string>soh</string>
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<key>CFBundleIdentifier</key>
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<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
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<key>CFBundleInfoDictionaryVersion</key>
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<string>6.0</string>
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<key>CFBundleName</key>
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<string>Ship of Harkinian</string>
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<key>CFBundlePackageType</key>
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<string>APPL</string>
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<key>CFBundleShortVersionString</key>
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<string>3.0.0</string>
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<key>CFBundleSignature</key>
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<string>????</string>
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<key>CFBundleVersion</key>
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<string>RACHAEL ALFA</string>
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<key>CSResourcesFileMapped</key>
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<true/>
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<key>NSHumanReadableCopyright</key>
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<string>Copyright 2022 HarbourMasters.</string>
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</dict>
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</plist>
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File diff suppressed because it is too large
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Load Diff
@@ -0,0 +1,7 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<Workspace
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version = "1.0">
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<FileRef
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location = "self:">
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</FileRef>
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</Workspace>
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@@ -0,0 +1,8 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
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<plist version="1.0">
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<dict>
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<key>IDEDidComputeMac32BitWarning</key>
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<true/>
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</dict>
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</plist>
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@@ -1,6 +1,7 @@
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#include "CosmeticsEditor.h"
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#include "../../util.h"
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#include "../libultraship/ImGuiImpl.h"
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#include "GameSettings.h"
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#include <array>
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#include <bit>
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@@ -97,6 +98,50 @@ const char* RainbowColorCvarList[] = {
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"gCCFileChoosePrim", "gCCFileChooseTextPrim", "gCCEquipmentsPrim", "gCCItemsPrim",
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"gCCMapsPrim", "gCCQuestsPrim", "gCCSavePrim", "gCCGameoverPrim",
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};
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const char* MarginCvarList[] {
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"gHearts", "gMagicBar", "gVSOA", "gBBtn", "gABtn", "gStartBtn",
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"gCBtnU", "gCBtnD", "gCBtnL", "gCBtnR", "gDPad", "gMinimap",
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"gSKC", "gRC", "gCarrots", "gTimers", "gAS", "gTCM", "gTCB"
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};
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void SetMarginAll(const char* ButtonName, bool SetActivated) {
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if (ImGui::Button(ButtonName)) {
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u8 arrayLength = sizeof(MarginCvarList) / sizeof(*MarginCvarList);
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//MarginCvarNonAnchor is an array that list every element that has No anchor by default, because if that the case this function will not touch it with pose type 0.
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const char* MarginCvarNonAnchor[] { "gCarrots", "gTimers", "gAS", "gTCM","gTCB" };
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u8 arrayLengthNonMargin = sizeof(MarginCvarNonAnchor) / sizeof(*MarginCvarNonAnchor);
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for (u8 s = 0; s < arrayLength; s++) {
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std::string cvarName = MarginCvarList[s];
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std::string cvarPosType = cvarName+"PosType";
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std::string cvarNameMargins = cvarName+"UseMargins";
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if (CVar_GetS32(cvarPosType.c_str(),0) <= 2 && SetActivated) { //Our element is not Hidden or Non anchor
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for(int i = 0; i < arrayLengthNonMargin; i++){
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if(MarginCvarNonAnchor[i] == cvarName && CVar_GetS32(cvarPosType.c_str(),0) == 0){ //Our element is both in original position and do not have anchor by default so we skip it.
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CVar_SetS32(cvarNameMargins.c_str(), false); //force set off
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} else if(MarginCvarNonAnchor[i] == cvarName && CVar_GetS32(cvarPosType.c_str(),0) != 0){ //Our element is not in original position regarless it has no anchor by default since player made it anchored we can toggle margins
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CVar_SetS32(cvarNameMargins.c_str(), SetActivated);
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} else if(MarginCvarNonAnchor[i] != cvarName){ //Our elements has an anchor by default so regarless of it's position right now that okay to toggle margins.
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CVar_SetS32(cvarNameMargins.c_str(), SetActivated);
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}
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}
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} else { //Since the user requested to turn all margin off no need to do any check there.
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CVar_SetS32(cvarNameMargins.c_str(), SetActivated);
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}
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}
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}
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}
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void ResetPositionAll() {
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if (ImGui::Button("Reset all positions")) {
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u8 arrayLength = sizeof(MarginCvarList) / sizeof(*MarginCvarList);
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for (u8 s = 0; s < arrayLength; s++) {
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std::string cvarName = MarginCvarList[s];
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std::string cvarPosType = cvarName+"PosType";
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std::string cvarNameMargins = cvarName+"UseMargins";
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CVar_SetS32(cvarPosType.c_str(), 0);
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CVar_SetS32(cvarNameMargins.c_str(), false); //Turn margin off to everythings as that original position.
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}
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}
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}
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void LoadRainbowColor(bool& open) {
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u8 arrayLength = sizeof(RainbowColorCvarList) / sizeof(*RainbowColorCvarList);
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for (u8 s = 0; s < arrayLength; s++) {
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@@ -140,6 +185,7 @@ void LoadRainbowColor(bool& open) {
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}
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}
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}
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void Table_InitHeader(bool has_header = true) {
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if (has_header) {
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ImGui::TableHeadersRow();
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@@ -147,6 +193,7 @@ void Table_InitHeader(bool has_header = true) {
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ImGui::TableNextRow();
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ImGui::TableNextColumn();
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ImGui::AlignTextToFramePadding(); //This is to adjust Vertical pos of item in a cell to be normlized.
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ImGui::SetCursorPosX(ImGui::GetCursorPosX() - 2);
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ImGui::PushItemWidth(ImGui::GetContentRegionAvail().x);
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}
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void Table_NextCol() {
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@@ -160,8 +207,10 @@ void Table_NextLine() {
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ImGui::AlignTextToFramePadding();
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ImGui::PushItemWidth(ImGui::GetContentRegionAvail().x);
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}
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void Draw_HelpIcon(const std::string& helptext, bool sameline = true, int Pos = 0) {
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// place the ? button to the most of the right side of the cell it is using.
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ImGui::PushItemWidth(ImGui::GetContentRegionAvail().x-60);
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ImGui::SetCursorPosX(ImGui::GetCursorPosX() + ImGui::GetContentRegionAvail().x - 15);
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ImGui::SmallButton("?");
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SohImGui::Tooltip(helptext.c_str());
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@@ -169,6 +218,7 @@ void Draw_HelpIcon(const std::string& helptext, bool sameline = true, int Pos =
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//I do not use ImGui::SameLine(); because it make some element vanish.
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ImGui::SetCursorPosY(ImGui::GetCursorPosY() - 22);
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}
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ImGui::PushItemWidth(ImGui::GetContentRegionAvail().x);
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}
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void Draw_Npcs(){
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SohImGui::EnhancementCheckbox("Custom colors for Navi", "gUseNaviCol");
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@@ -376,10 +426,18 @@ void Draw_Placements(){
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if (ImGui::BeginTable("tableMargins", 1, ImGuiTableFlags_BordersH | ImGuiTableFlags_BordersV)) {
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ImGui::TableSetupColumn("General margins settings", ImGuiTableColumnFlags_WidthStretch | ImGuiTableColumnFlags_IndentEnable | ImGuiTableColumnFlags_NoSort, TablesCellsWidth);
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Table_InitHeader();
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SohImGui::EnhancementSliderInt("Top : %dx", "##UIMARGINT", "gHUDMargin_T", (ImGui::GetWindowViewport()->Size.y/2)*-1, 25, "");
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SohImGui::EnhancementSliderInt("Left: %dx", "##UIMARGINL", "gHUDMargin_L", -25, ImGui::GetWindowViewport()->Size.x, "");
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SohImGui::EnhancementSliderInt("Right: %dx", "##UIMARGINR", "gHUDMargin_R", (ImGui::GetWindowViewport()->Size.x)*-1, 25, "");
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SohImGui::EnhancementSliderInt("Bottom: %dx", "##UIMARGINB", "gHUDMargin_B", (ImGui::GetWindowViewport()->Size.y/2)*-1, 25, "");
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SohImGui::EnhancementSliderInt("Top : %dx", "##UIMARGINT", "gHUDMargin_T", (ImGui::GetWindowViewport()->Size.y/2)*-1, 25, "", 0, true);
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SohImGui::EnhancementSliderInt("Left: %dx", "##UIMARGINL", "gHUDMargin_L", -25, ImGui::GetWindowViewport()->Size.x, "", 0, true);
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SohImGui::EnhancementSliderInt("Right: %dx", "##UIMARGINR", "gHUDMargin_R", (ImGui::GetWindowViewport()->Size.x)*-1, 25, "", 0, true);
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SohImGui::EnhancementSliderInt("Bottom: %dx", "##UIMARGINB", "gHUDMargin_B", (ImGui::GetWindowViewport()->Size.y/2)*-1, 25, "", 0, true);
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SetMarginAll("All margins on",true);
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SohImGui::Tooltip("Set most of the element to use margin\nSome elements with default position will not be affected\nElements without Archor or Hidden will not be turned on");
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ImGui::SameLine();
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SetMarginAll("All margins off",false);
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SohImGui::Tooltip("Set all of the element to not use margin");
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ImGui::SameLine();
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ResetPositionAll();
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SohImGui::Tooltip("Revert every element to use their original position and no margins");
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ImGui::NewLine();
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ImGui::EndTable();
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}
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@@ -399,9 +457,9 @@ void Draw_Placements(){
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SohImGui::Tooltip("This will make your elements to not follow any side\nBetter used for center elements.");
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SohImGui::EnhancementRadioButton("Hidden", "gHeartsCountPosType", 4);
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SohImGui::Tooltip("This will make your elements hidden");
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SohImGui::EnhancementSliderInt("Up <-> Down : %d", "##HeartCountPosY", "gHeartsPosY", -22, ImGui::GetWindowViewport()->Size.y, "");
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SohImGui::EnhancementSliderInt("Up <-> Down : %d", "##HeartCountPosY", "gHeartsPosY", -22, ImGui::GetWindowViewport()->Size.y, "", 0, true);
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SohImGui::Tooltip("This slider is used to move Up and Down your elements.");
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SohImGui::EnhancementSliderInt("Left <-> Right : %d", "##HeartCountPosX", "gHeartsPosX", -25, ImGui::GetWindowViewport()->Size.x, "");
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SohImGui::EnhancementSliderInt("Left <-> Right : %d", "##HeartCountPosX", "gHeartsPosX", -25, ImGui::GetWindowViewport()->Size.x, "", 0, true);
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SohImGui::Tooltip("This slider is used to move Left and Right your elements.");
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ImGui::NewLine();
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ImGui::EndTable();
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@@ -423,9 +481,9 @@ void Draw_Placements(){
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SohImGui::Tooltip("This will make your elements to not follow any side\nBetter used for center elements.");
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SohImGui::EnhancementRadioButton("Hidden", "gMagicBarPosType", 4);
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SohImGui::Tooltip("This will make your elements hidden");
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SohImGui::EnhancementSliderInt("Up <-> Down : %d", "##MagicBarPosY", "gMagicBarPosY", 0, ImGui::GetWindowViewport()->Size.y/2, "");
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SohImGui::EnhancementSliderInt("Up <-> Down : %d", "##MagicBarPosY", "gMagicBarPosY", 0, ImGui::GetWindowViewport()->Size.y/2, "", 0, true);
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SohImGui::Tooltip("This slider is used to move Up and Down your elements.");
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SohImGui::EnhancementSliderInt("Left <-> Right : %d", "##MagicBarPosX", "gMagicBarPosX", -5, ImGui::GetWindowViewport()->Size.x/2, "");
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SohImGui::EnhancementSliderInt("Left <-> Right : %d", "##MagicBarPosX", "gMagicBarPosX", -5, ImGui::GetWindowViewport()->Size.x/2, "", 0, true);
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SohImGui::Tooltip("This slider is used to move Left and Right your elements.");
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ImGui::NewLine();
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ImGui::EndTable();
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@@ -447,7 +505,7 @@ void Draw_Placements(){
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SohImGui::Tooltip("This will make your elements to not follow any side\nBetter used for center elements.");
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SohImGui::EnhancementRadioButton("Hidden", "gVSOAPosType", 4); //in case you want only SFX
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SohImGui::Tooltip("This will make your elements hidden");
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SohImGui::EnhancementSliderInt("Up <-> Down : %d", "##VSOAPosY", "gVSOAPosY", 0, ImGui::GetWindowViewport()->Size.y/2, "");
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SohImGui::EnhancementSliderInt("Up <-> Down : %d", "##VSOAPosY", "gVSOAPosY", 0, ImGui::GetWindowViewport()->Size.y/2, "", 0, true);
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SohImGui::Tooltip("This slider is used to move Up and Down your elements.");
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s16 Min_X_Dpad = 0;
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s16 Max_X_Dpad = ImGui::GetWindowViewport()->Size.x/2;
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@@ -456,7 +514,7 @@ void Draw_Placements(){
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} else if(CVar_GetS32("gVSOAPosType",0) == 4){
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Min_X_Dpad = (ImGui::GetWindowViewport()->Size.x/2)*-1;
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}
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SohImGui::EnhancementSliderInt("Left <-> Right : %d", "##VSOAPosX", "gVSOAPosX", Min_X_Dpad, Max_X_Dpad, "");
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SohImGui::EnhancementSliderInt("Left <-> Right : %d", "##VSOAPosX", "gVSOAPosX", Min_X_Dpad, Max_X_Dpad, "", 0, true);
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SohImGui::Tooltip("This slider is used to move Left and Right your elements.");
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ImGui::NewLine();
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ImGui::EndTable();
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@@ -478,9 +536,9 @@ void Draw_Placements(){
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SohImGui::Tooltip("This will make your elements to not follow any side\nBetter used for center elements.");
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SohImGui::EnhancementRadioButton("Hidden", "gBBtnPosType", 4);
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SohImGui::Tooltip("This will make your elements hidden");
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SohImGui::EnhancementSliderInt("Up <-> Down : %d", "##BBtnPosY", "gBBtnPosY", 0, ImGui::GetWindowViewport()->Size.y/4+50, "");
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SohImGui::EnhancementSliderInt("Up <-> Down : %d", "##BBtnPosY", "gBBtnPosY", 0, ImGui::GetWindowViewport()->Size.y/4+50, "", 0, true);
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SohImGui::Tooltip("This slider is used to move Up and Down your elements.");
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SohImGui::EnhancementSliderInt("Left <-> Right : %d", "##BBtnPosX", "gBBtnPosX", -1, ImGui::GetWindowViewport()->Size.x-50, "");
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SohImGui::EnhancementSliderInt("Left <-> Right : %d", "##BBtnPosX", "gBBtnPosX", -1, ImGui::GetWindowViewport()->Size.x-50, "", 0, true);
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SohImGui::Tooltip("This slider is used to move Left and Right your elements.");
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ImGui::NewLine();
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ImGui::EndTable();
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@@ -502,9 +560,9 @@ void Draw_Placements(){
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SohImGui::Tooltip("This will make your elements to not follow any side\nBetter used for center elements.");
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SohImGui::EnhancementRadioButton("Hidden", "gABtnPosType", 4);
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SohImGui::Tooltip("This will make your elements hidden");
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SohImGui::EnhancementSliderInt("Up <-> Down : %d", "##ABtnPosY", "gABtnPosY", -10, ImGui::GetWindowViewport()->Size.y/4+50, "");
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SohImGui::EnhancementSliderInt("Up <-> Down : %d", "##ABtnPosY", "gABtnPosY", -10, ImGui::GetWindowViewport()->Size.y/4+50, "", 0, true);
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SohImGui::Tooltip("This slider is used to move Up and Down your elements.");
|
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SohImGui::EnhancementSliderInt("Left <-> Right : %d", "##ABtnPosX", "gABtnPosX", -20, ImGui::GetWindowViewport()->Size.x-50, "");
|
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SohImGui::EnhancementSliderInt("Left <-> Right : %d", "##ABtnPosX", "gABtnPosX", -20, ImGui::GetWindowViewport()->Size.x-50, "", 0, true);
|
||||
SohImGui::Tooltip("This slider is used to move Left and Right your elements.");
|
||||
ImGui::NewLine();
|
||||
ImGui::EndTable();
|
||||
@@ -526,9 +584,9 @@ void Draw_Placements(){
|
||||
SohImGui::Tooltip("This will make your elements to not follow any side\nBetter used for center elements.");
|
||||
SohImGui::EnhancementRadioButton("Hidden", "gStartBtnPosType", 4);
|
||||
SohImGui::Tooltip("This will make your elements hidden");
|
||||
SohImGui::EnhancementSliderInt("Up <-> Down : %d", "##StartBtnPosY", "gStartBtnPosY", 0, ImGui::GetWindowViewport()->Size.y/2, "");
|
||||
SohImGui::EnhancementSliderInt("Up <-> Down : %d", "##StartBtnPosY", "gStartBtnPosY", 0, ImGui::GetWindowViewport()->Size.y/2, "", 0, true);
|
||||
SohImGui::Tooltip("This slider is used to move Up and Down your elements.");
|
||||
SohImGui::EnhancementSliderInt("Left <-> Right : %d", "##StartBtnPosX", "gStartBtnPosX", 0, ImGui::GetWindowViewport()->Size.x/2+70, "");
|
||||
SohImGui::EnhancementSliderInt("Left <-> Right : %d", "##StartBtnPosX", "gStartBtnPosX", 0, ImGui::GetWindowViewport()->Size.x/2+70, "", 0, true);
|
||||
SohImGui::Tooltip("This slider is used to move Left and Right your elements.");
|
||||
ImGui::NewLine();
|
||||
ImGui::EndTable();
|
||||
@@ -550,7 +608,7 @@ void Draw_Placements(){
|
||||
SohImGui::Tooltip("This will make your elements to not follow any side\nBetter used for center elements.");
|
||||
SohImGui::EnhancementRadioButton("Hidden", "gCBtnUPosType", 4);
|
||||
SohImGui::Tooltip("This will make your elements hidden");
|
||||
SohImGui::EnhancementSliderInt("Up <-> Down : %d", "##CBtnUPosY", "gCBtnUPosY", 0, ImGui::GetWindowViewport()->Size.y/2, "");
|
||||
SohImGui::EnhancementSliderInt("Up <-> Down : %d", "##CBtnUPosY", "gCBtnUPosY", 0, ImGui::GetWindowViewport()->Size.y/2, "", 0, true);
|
||||
SohImGui::Tooltip("This slider is used to move Up and Down your elements.");
|
||||
s16 Min_X_CU = 0;
|
||||
s16 Max_X_CU = ImGui::GetWindowViewport()->Size.x/2;
|
||||
@@ -561,7 +619,7 @@ void Draw_Placements(){
|
||||
} else if(CVar_GetS32("gCBtnUPosType",0) == 4){
|
||||
Min_X_CU = (ImGui::GetWindowViewport()->Size.x/2)*-1;
|
||||
}
|
||||
SohImGui::EnhancementSliderInt("Left <-> Right : %d", "##CBtnUPosX", "gCBtnUPosX", Min_X_CU, Max_X_CU, "");
|
||||
SohImGui::EnhancementSliderInt("Left <-> Right : %d", "##CBtnUPosX", "gCBtnUPosX", Min_X_CU, Max_X_CU, "", 0, true);
|
||||
SohImGui::Tooltip("This slider is used to move Left and Right your elements.");
|
||||
ImGui::NewLine();
|
||||
ImGui::EndTable();
|
||||
@@ -583,7 +641,7 @@ void Draw_Placements(){
|
||||
SohImGui::Tooltip("This will make your elements to not follow any side\nBetter used for center elements.");
|
||||
SohImGui::EnhancementRadioButton("Hidden", "gCBtnDPosType", 4);
|
||||
SohImGui::Tooltip("This will make your elements hidden");
|
||||
SohImGui::EnhancementSliderInt("Up <-> Down : %d", "##CBtnDPosY", "gCBtnDPosY", 0, ImGui::GetWindowViewport()->Size.y/2, "");
|
||||
SohImGui::EnhancementSliderInt("Up <-> Down : %d", "##CBtnDPosY", "gCBtnDPosY", 0, ImGui::GetWindowViewport()->Size.y/2, "", 0, true);
|
||||
SohImGui::Tooltip("This slider is used to move Up and Down your elements.");
|
||||
s16 Min_X_CD = 0;
|
||||
s16 Max_X_CD = ImGui::GetWindowViewport()->Size.x/2;
|
||||
@@ -594,7 +652,7 @@ void Draw_Placements(){
|
||||
} else if(CVar_GetS32("gCBtnDPosType",0) == 4){
|
||||
Min_X_CD = (ImGui::GetWindowViewport()->Size.x/2)*-1;
|
||||
}
|
||||
SohImGui::EnhancementSliderInt("Left <-> Right : %d", "##CBtnDPosX", "gCBtnDPosX", Min_X_CD, Max_X_CD, "");
|
||||
SohImGui::EnhancementSliderInt("Left <-> Right : %d", "##CBtnDPosX", "gCBtnDPosX", Min_X_CD, Max_X_CD, "", 0, true);
|
||||
SohImGui::Tooltip("This slider is used to move Left and Right your elements.");
|
||||
ImGui::NewLine();
|
||||
ImGui::EndTable();
|
||||
@@ -616,7 +674,7 @@ void Draw_Placements(){
|
||||
SohImGui::Tooltip("This will make your elements to not follow any side\nBetter used for center elements.");
|
||||
SohImGui::EnhancementRadioButton("Hidden", "gCBtnLPosType", 4);
|
||||
SohImGui::Tooltip("This will make your elements hidden");
|
||||
SohImGui::EnhancementSliderInt("Up <-> Down : %d", "##CBtnLPosY", "gCBtnLPosY", 0, ImGui::GetWindowViewport()->Size.y/2, "");
|
||||
SohImGui::EnhancementSliderInt("Up <-> Down : %d", "##CBtnLPosY", "gCBtnLPosY", 0, ImGui::GetWindowViewport()->Size.y/2, "", 0, true);
|
||||
SohImGui::Tooltip("This slider is used to move Up and Down your elements.");
|
||||
s16 Min_X_CL = 0;
|
||||
s16 Max_X_CL = ImGui::GetWindowViewport()->Size.x/2;
|
||||
@@ -627,7 +685,7 @@ void Draw_Placements(){
|
||||
} else if(CVar_GetS32("gCBtnDPosType",0) == 4){
|
||||
Min_X_CL = (ImGui::GetWindowViewport()->Size.x/2)*-1;
|
||||
}
|
||||
SohImGui::EnhancementSliderInt("Left <-> Right : %d", "##CBtnLPosX", "gCBtnLPosX", Min_X_CL, Max_X_CL, "");
|
||||
SohImGui::EnhancementSliderInt("Left <-> Right : %d", "##CBtnLPosX", "gCBtnLPosX", Min_X_CL, Max_X_CL, "", 0, true);
|
||||
SohImGui::Tooltip("This slider is used to move Left and Right your elements.");
|
||||
ImGui::NewLine();
|
||||
ImGui::EndTable();
|
||||
@@ -649,7 +707,7 @@ void Draw_Placements(){
|
||||
SohImGui::Tooltip("This will make your elements to not follow any side\nBetter used for center elements.");
|
||||
SohImGui::EnhancementRadioButton("Hidden", "gCBtnRPosType", 4);
|
||||
SohImGui::Tooltip("This will make your elements hidden");
|
||||
SohImGui::EnhancementSliderInt("Up <-> Down : %d", "##CBtnRPosY", "gCBtnRPosY", 0, ImGui::GetWindowViewport()->Size.y/2, "");
|
||||
SohImGui::EnhancementSliderInt("Up <-> Down : %d", "##CBtnRPosY", "gCBtnRPosY", 0, ImGui::GetWindowViewport()->Size.y/2, "", 0, true);
|
||||
SohImGui::Tooltip("This slider is used to move Up and Down your elements.");
|
||||
s16 Min_X_CR = 0;
|
||||
s16 Max_X_CR = ImGui::GetWindowViewport()->Size.x/2;
|
||||
@@ -660,7 +718,7 @@ void Draw_Placements(){
|
||||
} else if(CVar_GetS32("gCBtnRPosType",0) == 4){
|
||||
Min_X_CR = (ImGui::GetWindowViewport()->Size.x/2)*-1;
|
||||
}
|
||||
SohImGui::EnhancementSliderInt("Left <-> Right : %d", "##CBtnRPosX", "gCBtnRPosX", Min_X_CR, Max_X_CR, "");
|
||||
SohImGui::EnhancementSliderInt("Left <-> Right : %d", "##CBtnRPosX", "gCBtnRPosX", Min_X_CR, Max_X_CR, "", 0, true);
|
||||
SohImGui::Tooltip("This slider is used to move Left and Right your elements.");
|
||||
ImGui::NewLine();
|
||||
ImGui::EndTable();
|
||||
@@ -682,7 +740,7 @@ void Draw_Placements(){
|
||||
SohImGui::Tooltip("This will make your elements to not follow any side\nBetter used for center elements.");
|
||||
SohImGui::EnhancementRadioButton("Hidden", "gDPadPosType", 4);
|
||||
SohImGui::Tooltip("This will make your elements hidden");
|
||||
SohImGui::EnhancementSliderInt("Up <-> Down : %d", "##DPadPosY", "gDPadPosY", 0, ImGui::GetWindowViewport()->Size.y/2, "");
|
||||
SohImGui::EnhancementSliderInt("Up <-> Down : %d", "##DPadPosY", "gDPadPosY", 0, ImGui::GetWindowViewport()->Size.y/2, "", 0, true);
|
||||
SohImGui::Tooltip("This slider is used to move Up and Down your elements.");
|
||||
s16 Min_X_Dpad = 0;
|
||||
s16 Max_X_Dpad = ImGui::GetWindowViewport()->Size.x/2;
|
||||
@@ -691,7 +749,7 @@ void Draw_Placements(){
|
||||
} else if(CVar_GetS32("gDPadPosType",0) == 4){
|
||||
Min_X_Dpad = (ImGui::GetWindowViewport()->Size.x/2)*-1;
|
||||
}
|
||||
SohImGui::EnhancementSliderInt("Left <-> Right : %d", "##DPadPosX", "gDPadPosX", Min_X_Dpad, Max_X_Dpad, "");
|
||||
SohImGui::EnhancementSliderInt("Left <-> Right : %d", "##DPadPosX", "gDPadPosX", Min_X_Dpad, Max_X_Dpad, "", 0, true);
|
||||
SohImGui::Tooltip("This slider is used to move Left and Right your elements.");
|
||||
ImGui::NewLine();
|
||||
ImGui::EndTable();
|
||||
@@ -713,9 +771,9 @@ void Draw_Placements(){
|
||||
//SohImGui::Tooltip("This will make your elements to not follow any side\nBetter used for center elements.");
|
||||
SohImGui::EnhancementRadioButton("Hidden", "gMinimapPosType", 4);
|
||||
SohImGui::Tooltip("This will make your elements hidden");
|
||||
SohImGui::EnhancementSliderInt("Up <-> Down : %d", "##MinimapPosY", "gMinimapPosY", (ImGui::GetWindowViewport()->Size.y/3)*-1, ImGui::GetWindowViewport()->Size.y/3, "");
|
||||
SohImGui::EnhancementSliderInt("Up <-> Down : %d", "##MinimapPosY", "gMinimapPosY", (ImGui::GetWindowViewport()->Size.y/3)*-1, ImGui::GetWindowViewport()->Size.y/3, "", 0, true);
|
||||
SohImGui::Tooltip("This slider is used to move Up and Down your elements.");
|
||||
SohImGui::EnhancementSliderInt("Left <-> Right : %d", "##MinimapPosX", "gMinimapPosX", ImGui::GetWindowViewport()->Size.x*-1, ImGui::GetWindowViewport()->Size.x/2, "");
|
||||
SohImGui::EnhancementSliderInt("Left <-> Right : %d", "##MinimapPosX", "gMinimapPosX", ImGui::GetWindowViewport()->Size.x*-1, ImGui::GetWindowViewport()->Size.x/2, "", 0, true);
|
||||
SohImGui::Tooltip("This slider is used to move Left and Right your elements.");
|
||||
ImGui::NewLine();
|
||||
ImGui::EndTable();
|
||||
@@ -737,9 +795,9 @@ void Draw_Placements(){
|
||||
SohImGui::Tooltip("This will make your elements to not follow any side\nBetter used for center elements.");
|
||||
SohImGui::EnhancementRadioButton("Hidden", "gSKCPosType", 4);
|
||||
SohImGui::Tooltip("This will make your elements hidden");
|
||||
SohImGui::EnhancementSliderInt("Up <-> Down : %d", "##SKCPosY", "gSKCPosY", 0, ImGui::GetWindowViewport()->Size.y/3, "");
|
||||
SohImGui::EnhancementSliderInt("Up <-> Down : %d", "##SKCPosY", "gSKCPosY", 0, ImGui::GetWindowViewport()->Size.y/3, "", 0, true);
|
||||
SohImGui::Tooltip("This slider is used to move Up and Down your elements.");
|
||||
SohImGui::EnhancementSliderInt("Left <-> Right : %d", "##SKCPosX", "gSKCPosX", -1, ImGui::GetWindowViewport()->Size.x/2, "");
|
||||
SohImGui::EnhancementSliderInt("Left <-> Right : %d", "##SKCPosX", "gSKCPosX", -1, ImGui::GetWindowViewport()->Size.x/2, "", 0, true);
|
||||
SohImGui::Tooltip("This slider is used to move Left and Right your elements.");
|
||||
ImGui::NewLine();
|
||||
ImGui::EndTable();
|
||||
@@ -761,9 +819,9 @@ void Draw_Placements(){
|
||||
SohImGui::Tooltip("This will make your elements to not follow any side\nBetter used for center elements.");
|
||||
SohImGui::EnhancementRadioButton("Hidden", "gRCPosType", 4);
|
||||
SohImGui::Tooltip("This will make your elements hidden");
|
||||
SohImGui::EnhancementSliderInt("Up <-> Down : %d", "##RCPosY", "gRCPosY", -2, ImGui::GetWindowViewport()->Size.y/3, "");
|
||||
SohImGui::EnhancementSliderInt("Up <-> Down : %d", "##RCPosY", "gRCPosY", -2, ImGui::GetWindowViewport()->Size.y/3, "", 0, true);
|
||||
SohImGui::Tooltip("This slider is used to move Up and Down your elements.");
|
||||
SohImGui::EnhancementSliderInt("Left <-> Right : %d", "##RCPosX", "gRCPosX", -3, ImGui::GetWindowViewport()->Size.x/2, "");
|
||||
SohImGui::EnhancementSliderInt("Left <-> Right : %d", "##RCPosX", "gRCPosX", -3, ImGui::GetWindowViewport()->Size.x/2, "", 0, true);
|
||||
SohImGui::Tooltip("This slider is used to move Left and Right your elements.");
|
||||
ImGui::NewLine();
|
||||
ImGui::EndTable();
|
||||
@@ -785,9 +843,9 @@ void Draw_Placements(){
|
||||
SohImGui::Tooltip("This will make your elements to not follow any side\nBetter used for center elements.");
|
||||
SohImGui::EnhancementRadioButton("Hidden", "gCarrotsPosType", 4);
|
||||
SohImGui::Tooltip("This will make your elements hidden");
|
||||
SohImGui::EnhancementSliderInt("Up <-> Down : %d", "##CarrotsPosY", "gCarrotsPosY", 0, ImGui::GetWindowViewport()->Size.y/2, "");
|
||||
SohImGui::EnhancementSliderInt("Up <-> Down : %d", "##CarrotsPosY", "gCarrotsPosY", 0, ImGui::GetWindowViewport()->Size.y/2, "", 0, true);
|
||||
SohImGui::Tooltip("This slider is used to move Up and Down your elements.");
|
||||
SohImGui::EnhancementSliderInt("Left <-> Right : %d", "##CarrotsPosX", "gCarrotsPosX", -50, ImGui::GetWindowViewport()->Size.x/2+25, "");
|
||||
SohImGui::EnhancementSliderInt("Left <-> Right : %d", "##CarrotsPosX", "gCarrotsPosX", -50, ImGui::GetWindowViewport()->Size.x/2+25, "", 0, true);
|
||||
SohImGui::Tooltip("This slider is used to move Left and Right your elements.");
|
||||
ImGui::NewLine();
|
||||
ImGui::EndTable();
|
||||
@@ -809,9 +867,9 @@ void Draw_Placements(){
|
||||
SohImGui::Tooltip("This will make your elements to not follow any side\nBetter used for center elements.");
|
||||
SohImGui::EnhancementRadioButton("Hidden", "gTimersPosType", 4);
|
||||
SohImGui::Tooltip("This will make your elements hidden");
|
||||
SohImGui::EnhancementSliderInt("Up <-> Down : %d", "##TimersPosY", "gTimersPosY", 0, ImGui::GetWindowViewport()->Size.y/2, "");
|
||||
SohImGui::EnhancementSliderInt("Up <-> Down : %d", "##TimersPosY", "gTimersPosY", 0, ImGui::GetWindowViewport()->Size.y/2, "", 0, true);
|
||||
SohImGui::Tooltip("This slider is used to move Up and Down your elements.");
|
||||
SohImGui::EnhancementSliderInt("Left <-> Right : %d", "##TimersPosX", "gTimersPosX", -50, ImGui::GetWindowViewport()->Size.x/2-50, "");
|
||||
SohImGui::EnhancementSliderInt("Left <-> Right : %d", "##TimersPosX", "gTimersPosX", -50, ImGui::GetWindowViewport()->Size.x/2-50, "", 0, true);
|
||||
SohImGui::Tooltip("This slider is used to move Left and Right your elements.");
|
||||
ImGui::NewLine();
|
||||
ImGui::EndTable();
|
||||
@@ -833,9 +891,9 @@ void Draw_Placements(){
|
||||
//SohImGui::Tooltip("This will make your elements to not follow any side\nBetter used for center elements.");
|
||||
SohImGui::EnhancementRadioButton("Hidden", "gASPosType", 4);
|
||||
SohImGui::Tooltip("This will make your elements hidden");
|
||||
SohImGui::EnhancementSliderInt("Up <-> Down : %d", "##ASPosY", "gASPosY", 0, ImGui::GetWindowViewport()->Size.y/2, "");
|
||||
SohImGui::EnhancementSliderInt("Up <-> Down : %d", "##ASPosY", "gASPosY", 0, ImGui::GetWindowViewport()->Size.y/2, "", 0, true);
|
||||
SohImGui::Tooltip("This slider is used to move Up and Down your elements.");
|
||||
SohImGui::EnhancementSliderInt("Left <-> Right : %d", "##ASPosX", "gASPosX", -50, ImGui::GetWindowViewport()->Size.x/2-50, "");
|
||||
SohImGui::EnhancementSliderInt("Left <-> Right : %d", "##ASPosX", "gASPosX", -50, ImGui::GetWindowViewport()->Size.x/2-50, "", 0, true);
|
||||
SohImGui::Tooltip("This slider is used to move Left and Right your elements.");
|
||||
ImGui::NewLine();
|
||||
ImGui::EndTable();
|
||||
@@ -857,9 +915,9 @@ void Draw_Placements(){
|
||||
SohImGui::Tooltip("This will make your elements to not follow any side\nBetter used for center elements.");
|
||||
SohImGui::EnhancementRadioButton("Hidden", "gTCMPosType", 4);
|
||||
SohImGui::Tooltip("This will make your elements hidden");
|
||||
SohImGui::EnhancementSliderInt("Up <-> Down : %d", "##TCMPosY", "gTCMPosY", 0, ImGui::GetWindowViewport()->Size.y/2, "");
|
||||
SohImGui::EnhancementSliderInt("Up <-> Down : %d", "##TCMPosY", "gTCMPosY", 0, ImGui::GetWindowViewport()->Size.y/2, "", 0, true);
|
||||
SohImGui::Tooltip("This slider is used to move Up and Down your elements.");
|
||||
SohImGui::EnhancementSliderInt("Left <-> Right : %d", "##TCMPosX", "gTCMPosX", -50, ImGui::GetWindowViewport()->Size.x/2+10, "");
|
||||
SohImGui::EnhancementSliderInt("Left <-> Right : %d", "##TCMPosX", "gTCMPosX", -50, ImGui::GetWindowViewport()->Size.x/2+10, ""), true;
|
||||
SohImGui::Tooltip("This slider is used to move Left and Right your elements.");
|
||||
ImGui::NewLine();
|
||||
ImGui::EndTable();
|
||||
@@ -881,9 +939,9 @@ void Draw_Placements(){
|
||||
SohImGui::Tooltip("This will make your elements to not follow any side\nBetter used for center elements.");
|
||||
SohImGui::EnhancementRadioButton("Hidden", "gTCBPosType", 4);
|
||||
SohImGui::Tooltip("This will make your elements hidden");
|
||||
SohImGui::EnhancementSliderInt("Up <-> Down : %d", "##TCBPosY", "gTCBPosY", 0, ImGui::GetWindowViewport()->Size.y/2, "");
|
||||
SohImGui::EnhancementSliderInt("Up <-> Down : %d", "##TCBPosY", "gTCBPosY", 0, ImGui::GetWindowViewport()->Size.y/2, "", 0, true);
|
||||
SohImGui::Tooltip("This slider is used to move Up and Down your elements.");
|
||||
SohImGui::EnhancementSliderInt("Left <-> Right : %d", "##TCBPosX", "gTCBPosX", -50, ImGui::GetWindowViewport()->Size.x/2+10, "");
|
||||
SohImGui::EnhancementSliderInt("Left <-> Right : %d", "##TCBPosX", "gTCBPosX", -50, ImGui::GetWindowViewport()->Size.x/2+10, "", 0, true);
|
||||
SohImGui::Tooltip("This slider is used to move Left and Right your elements.");
|
||||
ImGui::NewLine();
|
||||
ImGui::EndTable();
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
#pragma once
|
||||
|
||||
void InitCosmeticsEditor();//Init the menu itself
|
||||
void LoadRainbowColor();
|
||||
void LoadRainbowColor();
|
||||
void NewSliderInt(const char* text, const char* id, const char* cvarName, int min, int max, const char* format, int defaultValue = 0);
|
||||
@@ -42,7 +42,7 @@ static RandomizerHash randomizerHash;
|
||||
static SpoilerData spoilerData;
|
||||
|
||||
void GenerateHash() {
|
||||
for (size_t i = 0; i < Settings::seed.size(); i++) {
|
||||
for (size_t i = 0; i < Settings::hashIconIndexes.size(); i++) {
|
||||
int number = Settings::seed[i] - '0';
|
||||
Settings::hashIconIndexes[i] = number;
|
||||
}
|
||||
@@ -371,10 +371,11 @@ static void WriteSettings(const bool printAll = false) {
|
||||
// }
|
||||
// }
|
||||
}
|
||||
|
||||
// 3drando doesn't have a "skip child zelda" setting, manually add it to the spoilerfile
|
||||
jsonData["settings"]["Skip Child Zelda"] = Settings::skipChildZelda;
|
||||
}
|
||||
|
||||
// 3drando doesn't have a "skip child zelda" setting, manually add it to the spoilerfile
|
||||
jsonData["settings"]["Skip Child Zelda"] = Settings::skipChildZelda;
|
||||
|
||||
// spoilerLog.RootElement()->InsertEndChild(parentNode);
|
||||
|
||||
// for (const uint32_t key : allLocations) {
|
||||
|
||||
@@ -869,21 +869,19 @@ SaveStateReturn SaveStateMgr::AddRequest(const SaveStateRequest request) {
|
||||
switch (request.type) {
|
||||
case RequestType::SAVE:
|
||||
requests.push(request);
|
||||
break;
|
||||
return SaveStateReturn::SUCCESS;
|
||||
case RequestType::LOAD:
|
||||
if (states.contains(request.slot)) {
|
||||
requests.push(request);
|
||||
return SaveStateReturn::SUCCESS;
|
||||
} else {
|
||||
SPDLOG_ERROR("Invalid SaveState slot: {}", request.type);
|
||||
SohImGui::overlay->TextDrawNotification(1.0f, true, "state slot %u empty", request.slot);
|
||||
return SaveStateReturn::FAIL_INVALID_SLOT;
|
||||
}
|
||||
break;
|
||||
[[unlikely]] default:
|
||||
SPDLOG_ERROR("Invalid SaveState request type: {}", request.type);
|
||||
return SaveStateReturn::FAIL_BAD_REQUEST;
|
||||
break;
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -517,6 +517,19 @@ void SaveManager::LoadFile(int fileNum) {
|
||||
InitMeta(fileNum);
|
||||
}
|
||||
|
||||
bool SaveManager::SaveFile_Exist(int fileNum) {
|
||||
|
||||
try {
|
||||
std::filesystem::exists(GetFileName(fileNum));
|
||||
printf("File[%d] - exist \n",fileNum);
|
||||
return true;
|
||||
}
|
||||
catch(std::filesystem::filesystem_error const& ex) {
|
||||
printf("File[%d] - do not exist \n",fileNum);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
void SaveManager::AddInitFunction(InitFunc func) {
|
||||
initFuncs.emplace_back(func);
|
||||
}
|
||||
@@ -1332,3 +1345,7 @@ extern "C" void Save_CopyFile(int from, int to) {
|
||||
extern "C" void Save_DeleteFile(int fileNum) {
|
||||
SaveManager::Instance->DeleteZeldaFile(fileNum);
|
||||
}
|
||||
|
||||
extern "C" bool Save_Exist(int fileNum) {
|
||||
return SaveManager::Instance->SaveFile_Exist(fileNum);
|
||||
}
|
||||
@@ -41,6 +41,7 @@ public:
|
||||
void SaveFile(int fileNum);
|
||||
void SaveGlobal();
|
||||
void LoadFile(int fileNum);
|
||||
bool SaveFile_Exist(int fileNum);
|
||||
|
||||
// Adds a function that is called when we are intializing a save, including when we are loading a save.
|
||||
void AddInitFunction(InitFunc func);
|
||||
@@ -149,5 +150,5 @@ void Save_AddSaveFunction(char* name, int version, Save_SaveFunc func);
|
||||
SaveFileMetaInfo* Save_GetSaveMetaInfo(int fileNum);
|
||||
void Save_CopyFile(int from, int to);
|
||||
void Save_DeleteFile(int fileNum);
|
||||
|
||||
bool Save_Exist(int fileNum);
|
||||
#endif
|
||||
|
||||
@@ -1035,15 +1035,9 @@ void EnItem00_Draw(Actor* thisx, GlobalContext* globalCtx) {
|
||||
Matrix_Scale(mtxScale, mtxScale, mtxScale, MTXMODE_APPLY);
|
||||
break;
|
||||
} else {
|
||||
this->actor.home.rot.z = Rand_CenteredFloat(65535.0f);
|
||||
this->actor.shape.yOffset = 430.0f;
|
||||
this->actor.shape.shadowScale = 0.03f;
|
||||
Actor_SetScale(&this->actor, 0.02f);
|
||||
this->scale = 0.02f;
|
||||
if (this->unk_15A < 0) {
|
||||
if (this->unk_15A == -1) {
|
||||
s8 bankIndex = Object_GetIndex(&globalCtx->objectCtx, OBJECT_GI_HEART);
|
||||
|
||||
if (Object_IsLoaded(&globalCtx->objectCtx, bankIndex)) {
|
||||
this->actor.objBankIndex = bankIndex;
|
||||
Actor_SetObjectDependency(globalCtx, &this->actor);
|
||||
@@ -1056,7 +1050,16 @@ void EnItem00_Draw(Actor* thisx, GlobalContext* globalCtx) {
|
||||
}
|
||||
break;
|
||||
}
|
||||
//Big hearts workaround
|
||||
this->actor.home.rot.z = Rand_CenteredFloat(65535.0f);
|
||||
this->actor.shape.yOffset = 430.0f;
|
||||
this->actor.shape.shadowScale = 6.0f;
|
||||
Actor_SetScale(&this->actor, 0.02f);
|
||||
this->scale = 0.02f;
|
||||
EnItem00_DrawCollectible(this, globalCtx);
|
||||
break;
|
||||
}
|
||||
|
||||
case ITEM00_BOMBS_A:
|
||||
if (CVar_GetS32("gNewDrops", 0)) {
|
||||
Actor_SetScale(&this->actor, 0.2f);
|
||||
|
||||
@@ -520,12 +520,12 @@ void Message_DrawTextboxIcon(GlobalContext* globalCtx, Gfx** p, s16 x, s16 y) {
|
||||
sIconEnvColors[1][1] = 255;
|
||||
sIconEnvColors[1][2] = 130;
|
||||
} else if (CVar_GetS32("gHudColors", 1) == 2) {
|
||||
sIconPrimColors[0][0] = (CVar_GetS32("gCCABtnPrimR", 50)/255)*95;
|
||||
sIconPrimColors[0][1] = (CVar_GetS32("gCCABtnPrimG", 255)/255)*95;
|
||||
sIconPrimColors[0][2] = (CVar_GetS32("gCCABtnPrimB", 130)/255)*95;
|
||||
sIconPrimColors[1][0] = CVar_GetS32("gCCABtnPrimR", 50);
|
||||
sIconPrimColors[1][1] = CVar_GetS32("gCCABtnPrimG", 255);
|
||||
sIconPrimColors[1][2] = CVar_GetS32("gCCABtnPrimB", 130);
|
||||
sIconPrimColors[0][0] = (CVar_GetS32("gCCABtnPrimR", 0)/255)*95;
|
||||
sIconPrimColors[0][1] = (CVar_GetS32("gCCABtnPrimG", 200)/255)*95;
|
||||
sIconPrimColors[0][2] = (CVar_GetS32("gCCABtnPrimB", 80)/255)*95;
|
||||
sIconPrimColors[1][0] = CVar_GetS32("gCCABtnPrimR", 0);
|
||||
sIconPrimColors[1][1] = CVar_GetS32("gCCABtnPrimG", 200);
|
||||
sIconPrimColors[1][2] = CVar_GetS32("gCCABtnPrimB", 80);
|
||||
sIconEnvColors[0][0] = 0;
|
||||
sIconEnvColors[0][1] = 0;
|
||||
sIconEnvColors[0][2] = 0;
|
||||
@@ -3320,13 +3320,13 @@ void Message_Update(GlobalContext* globalCtx) {
|
||||
static s16 sTextboxXPositions[] = {
|
||||
34, 34, 34, 34, 34, 34,
|
||||
};
|
||||
static s16 sTextboxMidYPositions[] = {
|
||||
static s16 sTextboxLowerYPositions[] = {
|
||||
142, 142, 142, 142, 174, 142,
|
||||
};
|
||||
static s16 sTextboxUpperYPositions[] = {
|
||||
38, 38, 38, 38, 174, 38,
|
||||
};
|
||||
static s16 sTextboxLowerYPositions[] = {
|
||||
static s16 sTextboxMidYPositions[] = {
|
||||
90, 90, 90, 90, 174, 90,
|
||||
};
|
||||
static s16 sTextboxEndIconYOffset[] = {
|
||||
@@ -3420,20 +3420,20 @@ void Message_Update(GlobalContext* globalCtx) {
|
||||
if (!msgCtx->textBoxPos) { // variable position
|
||||
if (YREG(15) != 0 || globalCtx->sceneNum == SCENE_HAIRAL_NIWA) {
|
||||
if (averageY < XREG(92)) {
|
||||
R_TEXTBOX_Y_TARGET = sTextboxMidYPositions[var];
|
||||
R_TEXTBOX_Y_TARGET = sTextboxLowerYPositions[var];
|
||||
} else {
|
||||
R_TEXTBOX_Y_TARGET = sTextboxUpperYPositions[var];
|
||||
}
|
||||
} else if (globalCtx->sceneNum == SCENE_MARKET_DAY || globalCtx->sceneNum == SCENE_MARKET_NIGHT ||
|
||||
globalCtx->sceneNum == SCENE_MARKET_RUINS) {
|
||||
if (averageY < XREG(93)) {
|
||||
R_TEXTBOX_Y_TARGET = sTextboxMidYPositions[var];
|
||||
R_TEXTBOX_Y_TARGET = sTextboxLowerYPositions[var];
|
||||
} else {
|
||||
R_TEXTBOX_Y_TARGET = sTextboxUpperYPositions[var];
|
||||
}
|
||||
} else {
|
||||
if (averageY < XREG(94)) {
|
||||
R_TEXTBOX_Y_TARGET = sTextboxMidYPositions[var];
|
||||
R_TEXTBOX_Y_TARGET = sTextboxLowerYPositions[var];
|
||||
} else {
|
||||
R_TEXTBOX_Y_TARGET = sTextboxUpperYPositions[var];
|
||||
}
|
||||
|
||||
@@ -1676,13 +1676,15 @@ u8 Item_Give(GlobalContext* globalCtx, u8 item) {
|
||||
if (item == ITEM_SWORD_BGS) {
|
||||
gSaveContext.swordHealth = 8;
|
||||
|
||||
if (ALL_EQUIP_VALUE(EQUIP_SWORD) == 0xF) {
|
||||
gSaveContext.inventory.equipment ^= 8 << gEquipShifts[EQUIP_SWORD];
|
||||
if (ALL_EQUIP_VALUE(EQUIP_SWORD) == 0xF
|
||||
||(gSaveContext.n64ddFlag && ALL_EQUIP_VALUE(EQUIP_SWORD) == 0xE)) { // In rando, when buying Giant's Knife, also check
|
||||
gSaveContext.inventory.equipment ^= 8 << gEquipShifts[EQUIP_SWORD]; // for 0xE in case we don't have Kokiri Sword
|
||||
if (gSaveContext.equips.buttonItems[0] == ITEM_SWORD_KNIFE) {
|
||||
gSaveContext.equips.buttonItems[0] = ITEM_SWORD_BGS;
|
||||
Interface_LoadItemIcon1(globalCtx, 0);
|
||||
}
|
||||
}
|
||||
|
||||
} else if (item == ITEM_SWORD_MASTER) {
|
||||
gSaveContext.equips.buttonItems[0] = ITEM_SWORD_MASTER;
|
||||
gSaveContext.equips.equipment &= 0xFFF0;
|
||||
@@ -4796,10 +4798,11 @@ void Interface_Draw(GlobalContext* globalCtx) {
|
||||
PosY_BtnA = CVar_GetS32("gABtnPosY", 0)+Y_Margins_BtnA;
|
||||
rAIconY = 98.0f - PosY_BtnA;
|
||||
if (CVar_GetS32("gABtnPosType", 0) == 1) {//Anchor Left
|
||||
if (CVar_GetS32("gABtnUseMargins", 0) != 0) {X_Margins_BtnA = Left_HUD_Margin;};
|
||||
PosX_BtnA = OTRGetDimensionFromLeftEdge(CVar_GetS32("gABtnPosX", 0)+X_Margins_BtnA);
|
||||
rAIconX = OTRGetDimensionFromLeftEdge(CVar_GetS32("gABtnPosX", 0)+X_Margins_BtnA);
|
||||
} else if (CVar_GetS32("gABtnPosType", 0) == 2) {//Anchor Right
|
||||
X_Margins_BtnA = Right_HUD_Margin;
|
||||
if (CVar_GetS32("gABtnUseMargins", 0) != 0) {X_Margins_BtnA = Right_HUD_Margin;};
|
||||
PosX_BtnA = OTRGetDimensionFromRightEdge(CVar_GetS32("gABtnPosX", 0)+X_Margins_BtnA);
|
||||
rAIconX= OTRGetDimensionFromRightEdge(CVar_GetS32("gABtnPosX", 0)+X_Margins_BtnA);
|
||||
} else if (CVar_GetS32("gABtnPosType", 0) == 3) {//Anchor None
|
||||
|
||||
@@ -402,6 +402,12 @@ BgImage* func_80096A74(PolygonType1* polygon1, GlobalContext* globalCtx) {
|
||||
|
||||
camera = GET_ACTIVE_CAM(globalCtx);
|
||||
camId = camera->camDataIdx;
|
||||
if (camId == -1 && CVar_GetS32("gNoRestrictItems", 0)) {
|
||||
// This prevents a crash when using items that change the
|
||||
// camera (such as din's fire) on scenes with prerendered backgrounds
|
||||
return NULL;
|
||||
}
|
||||
|
||||
// jfifid
|
||||
camId2 = func_80041C10(&globalCtx->colCtx, camId, BGCHECK_SCENE)[2].y;
|
||||
if (camId2 >= 0) {
|
||||
|
||||
@@ -34,6 +34,7 @@ void BgHakaGate_Init(Actor* thisx, GlobalContext* globalCtx);
|
||||
void BgHakaGate_Destroy(Actor* thisx, GlobalContext* globalCtx);
|
||||
void BgHakaGate_Update(Actor* thisx, GlobalContext* globalCtx);
|
||||
void BgHakaGate_Draw(Actor* this, GlobalContext* globalCtx);
|
||||
void BgHakaGate_Reset(void);
|
||||
|
||||
void BgHakaGate_DoNothing(BgHakaGate* this, GlobalContext* globalCtx);
|
||||
void BgHakaGate_StatueInactive(BgHakaGate* this, GlobalContext* globalCtx);
|
||||
@@ -62,7 +63,7 @@ const ActorInit Bg_Haka_Gate_InitVars = {
|
||||
(ActorFunc)BgHakaGate_Destroy,
|
||||
(ActorFunc)BgHakaGate_Update,
|
||||
(ActorFunc)BgHakaGate_Draw,
|
||||
NULL,
|
||||
(ActorResetFunc)BgHakaGate_Reset,
|
||||
};
|
||||
|
||||
static InitChainEntry sInitChain[] = {
|
||||
@@ -378,3 +379,7 @@ void BgHakaGate_Draw(Actor* thisx, GlobalContext* globalCtx) {
|
||||
BgHakaGate_DrawFlame(this, globalCtx);
|
||||
}
|
||||
}
|
||||
|
||||
void BgHakaGate_Reset(void) {
|
||||
sStatueRotY = 0;
|
||||
}
|
||||
|
||||
@@ -228,8 +228,8 @@ void func_8087FFC0(BgHakaTrap* this, GlobalContext* globalCtx) {
|
||||
this->colliderCylinder.dim.pos.z = this->dyna.actor.world.pos.z + sp28.x * sine + sp28.z * cosine;
|
||||
}
|
||||
|
||||
static UNK_TYPE D_80881018 = 0;
|
||||
void func_808801B8(BgHakaTrap* this, GlobalContext* globalCtx) {
|
||||
static UNK_TYPE D_80881018 = 0;
|
||||
Player* player = GET_PLAYER(globalCtx);
|
||||
|
||||
if ((D_80880F30 == 0) && (!Player_InCsMode(globalCtx))) {
|
||||
@@ -553,4 +553,5 @@ void BgHakaTrap_Draw(Actor* thisx, GlobalContext* globalCtx) {
|
||||
void BgHakaTrap_Reset(void) {
|
||||
D_80880F30 = 0;
|
||||
D_80881014 = 0;
|
||||
D_80881018 = 0;
|
||||
}
|
||||
@@ -929,7 +929,7 @@ void BossMo_Tentacle(BossMo* this, GlobalContext* globalCtx) {
|
||||
this->actor.flags &= ~ACTOR_FLAG_0;
|
||||
Math_ApproachF(&this->baseAlpha, 0.0, 1.0f, 5.0f);
|
||||
for (indS1 = 0; indS1 < 40; indS1++) {
|
||||
if (sMorphaTent2->tentSpawnPos) {}
|
||||
if (sMorphaTent2 && sMorphaTent2->tentSpawnPos) {}
|
||||
indT5 = Rand_ZeroFloat(20.9f);
|
||||
indS0 = sTentSpawnIndex[indT5];
|
||||
spFC.x = 0;
|
||||
@@ -3604,4 +3604,4 @@ void BossMo_Reset(void) {
|
||||
sBossGanonSeed1 = 0;
|
||||
sBossGanonSeed2 = 0;
|
||||
sBossGanonSeed3 = 0;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -290,7 +290,8 @@ void EnMa1_Init(Actor* thisx, GlobalContext* globalCtx) {
|
||||
this->actor.targetMode = 6;
|
||||
this->unk_1E8.unk_00 = 0;
|
||||
|
||||
if (!(gSaveContext.eventChkInf[1] & 0x10) || (CHECK_QUEST_ITEM(QUEST_SONG_EPONA) && !gSaveContext.n64ddFlag)) {
|
||||
if (!(gSaveContext.eventChkInf[1] & 0x10) || (CHECK_QUEST_ITEM(QUEST_SONG_EPONA) && !gSaveContext.n64ddFlag) ||
|
||||
(gSaveContext.n64ddFlag && Flags_GetTreasure(globalCtx, 0x1F))) {
|
||||
this->actionFunc = func_80AA0D88;
|
||||
EnMa1_ChangeAnim(this, ENMA1_ANIM_2);
|
||||
} else {
|
||||
|
||||
@@ -5183,7 +5183,7 @@ s32 func_8083B644(Player* this, GlobalContext* globalCtx) {
|
||||
this->stateFlags2 |= PLAYER_STATE2_21;
|
||||
}
|
||||
|
||||
if (!CHECK_BTN_ALL(sControlInput->press.button, BTN_CUP) && !sp28) {
|
||||
if (!CHECK_BTN_ALL(sControlInput->press.button, CVar_GetS32("gNaviOnL", 0) ? BTN_L : BTN_CUP) && !sp28) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
@@ -5239,7 +5239,8 @@ s32 func_8083B998(Player* this, GlobalContext* globalCtx) {
|
||||
(CHECK_FLAG_ALL(this->unk_664->flags, ACTOR_FLAG_0 | ACTOR_FLAG_18) || (this->unk_664->naviEnemyId != 0xFF))) {
|
||||
this->stateFlags2 |= PLAYER_STATE2_21;
|
||||
}
|
||||
else if ((this->naviTextId == 0) && !func_8008E9C4(this) && CHECK_BTN_ALL(sControlInput->press.button, BTN_CUP) &&
|
||||
else if ((this->naviTextId == 0 || CVar_GetS32("gNaviOnL", 0)) &&
|
||||
!func_8008E9C4(this) && CHECK_BTN_ALL(sControlInput->press.button, BTN_CUP) &&
|
||||
(YREG(15) != 0x10) && (YREG(15) != 0x20) && !func_8083B8F4(this, globalCtx)) {
|
||||
func_80078884(NA_SE_SY_ERROR);
|
||||
}
|
||||
@@ -7838,15 +7839,35 @@ s32 func_8084285C(Player* this, f32 arg1, f32 arg2, f32 arg3) {
|
||||
}
|
||||
|
||||
s32 func_808428D8(Player* this, GlobalContext* globalCtx) {
|
||||
if (!Player_IsChildWithHylianShield(this) && Player_GetSwordHeld(this) && D_80853614) {
|
||||
func_80832264(globalCtx, this, &gPlayerAnim_002EC8);
|
||||
this->unk_84F = 1;
|
||||
this->swordAnimation = 0xC;
|
||||
this->currentYaw = this->actor.shape.rot.y + this->unk_6BE;
|
||||
if (Player_IsChildWithHylianShield(this) || !Player_GetSwordHeld(this) || !D_80853614) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
func_80832264(globalCtx, this, &gPlayerAnim_002EC8);
|
||||
this->unk_84F = 1;
|
||||
this->swordAnimation = 0xC;
|
||||
this->currentYaw = this->actor.shape.rot.y + this->unk_6BE;
|
||||
|
||||
if (!CVar_GetS32("gCrouchStabHammerFix", 0)) {
|
||||
return 1;
|
||||
}
|
||||
|
||||
return 0;
|
||||
u32 swordId;
|
||||
if (Player_HoldsBrokenKnife(this)) {
|
||||
swordId = 1;
|
||||
} else {
|
||||
swordId = Player_GetSwordHeld(this) - 1;
|
||||
}
|
||||
|
||||
if (swordId != 4 && !CVar_GetS32("gCrouchStabFix", 0)) { // 4 = Megaton Hammer
|
||||
return 1;
|
||||
}
|
||||
|
||||
u32 flags = D_80854488[swordId][0];
|
||||
func_80837918(this, 0, flags);
|
||||
func_80837918(this, 1, flags);
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
s32 func_80842964(Player* this, GlobalContext* globalCtx) {
|
||||
@@ -9876,8 +9897,15 @@ void func_808473D4(GlobalContext* globalCtx, Player* this) {
|
||||
this->unk_837 = 20;
|
||||
}
|
||||
else if (this->unk_837 != 0) {
|
||||
doAction = DO_ACTION_NONE;
|
||||
this->unk_837--;
|
||||
if (CVar_GetS32("gInstantPutaway", 0) != 0)
|
||||
{
|
||||
this->unk_837 = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
doAction = DO_ACTION_NONE;
|
||||
this->unk_837--;
|
||||
}
|
||||
}
|
||||
|
||||
Interface_SetDoAction(globalCtx, doAction);
|
||||
|
||||
@@ -11,9 +11,9 @@
|
||||
#include "textures/nintendo_rogo_static/nintendo_rogo_static.h"
|
||||
#include <soh/Enhancements/bootcommands.h>
|
||||
#include "GameVersions.h"
|
||||
#include <soh/SaveManager.h>
|
||||
|
||||
const char* GetGameVersionString();
|
||||
|
||||
char* quote;
|
||||
|
||||
void Title_PrintBuildInfo(Gfx** gfxp) {
|
||||
@@ -224,72 +224,6 @@ void Title_Draw(TitleContext* this) {
|
||||
void Title_Main(GameState* thisx) {
|
||||
TitleContext* this = (TitleContext*)thisx;
|
||||
|
||||
if (CVar_GetS32("gSkipLogoTitle",0)!=0) {
|
||||
gSaveContext.language = CVar_GetS32("gLanguages", 0);
|
||||
Sram_InitSram(&this->state);
|
||||
s16 selectedfile = CVar_GetS32("gSaveFileID", 0);
|
||||
if (selectedfile == 4) {
|
||||
selectedfile = 0xFF;
|
||||
} else if(selectedfile == 0){
|
||||
gSaveContext.fileNum = selectedfile;
|
||||
gSaveContext.gameMode = 0;
|
||||
this->state.running = false;
|
||||
SET_NEXT_GAMESTATE(&this->state, FileChoose_Init, SelectContext);
|
||||
return;
|
||||
} else {
|
||||
selectedfile--;
|
||||
if (selectedfile < 0) {
|
||||
selectedfile = 0xFF;
|
||||
}
|
||||
}
|
||||
if (selectedfile == 0xFF) {
|
||||
gSaveContext.fileNum = selectedfile;
|
||||
Sram_OpenSave();
|
||||
gSaveContext.gameMode = 0;
|
||||
this->state.running = false;
|
||||
SET_NEXT_GAMESTATE(&this->state, Select_Init, SelectContext);
|
||||
} else {
|
||||
gSaveContext.fileNum = selectedfile;
|
||||
Sram_OpenSave();
|
||||
gSaveContext.gameMode = 0;
|
||||
this->state.running = false;
|
||||
//return;
|
||||
SET_NEXT_GAMESTATE(&this->state, Gameplay_Init, GlobalContext);
|
||||
}
|
||||
gSaveContext.respawn[0].entranceIndex = -1;
|
||||
gSaveContext.respawnFlag = 0;
|
||||
gSaveContext.seqId = (u8)NA_BGM_DISABLED;
|
||||
gSaveContext.natureAmbienceId = 0xFF;
|
||||
gSaveContext.showTitleCard = true;
|
||||
gSaveContext.dogParams = 0;
|
||||
gSaveContext.timer1State = 0;
|
||||
gSaveContext.timer2State = 0;
|
||||
gSaveContext.eventInf[0] = 0;
|
||||
gSaveContext.eventInf[1] = 0;
|
||||
gSaveContext.eventInf[2] = 0;
|
||||
gSaveContext.eventInf[3] = 0;
|
||||
gSaveContext.unk_13EE = 0x32;
|
||||
gSaveContext.nayrusLoveTimer = 0;
|
||||
gSaveContext.healthAccumulator = 0;
|
||||
gSaveContext.unk_13F0 = 0;
|
||||
gSaveContext.unk_13F2 = 0;
|
||||
gSaveContext.forcedSeqId = NA_BGM_GENERAL_SFX;
|
||||
gSaveContext.skyboxTime = 0;
|
||||
gSaveContext.nextTransition = 0xFF;
|
||||
gSaveContext.nextCutsceneIndex = 0xFFEF;
|
||||
gSaveContext.cutsceneTrigger = 0;
|
||||
gSaveContext.chamberCutsceneNum = 0;
|
||||
gSaveContext.nextDayTime = 0xFFFF;
|
||||
gSaveContext.unk_13C3 = 0;
|
||||
gSaveContext.buttonStatus[0] = gSaveContext.buttonStatus[1] = gSaveContext.buttonStatus[2] = gSaveContext.buttonStatus[3] = gSaveContext.buttonStatus[4] = BTN_ENABLED;
|
||||
gSaveContext.unk_13E7 = gSaveContext.unk_13E8 = gSaveContext.unk_13EA = gSaveContext.unk_13EC = gSaveContext.unk_13F4 = 0;
|
||||
gSaveContext.unk_13F6 = gSaveContext.magic;
|
||||
gSaveContext.magic = 0;
|
||||
gSaveContext.magicLevel = gSaveContext.magic;
|
||||
gSaveContext.naviTimer = 0;
|
||||
return;
|
||||
}
|
||||
|
||||
OPEN_DISPS(this->state.gfxCtx);
|
||||
|
||||
gSPSegment(POLY_OPA_DISP++, 0, NULL);
|
||||
@@ -330,27 +264,94 @@ void Title_Destroy(GameState* thisx) {
|
||||
void Title_Init(GameState* thisx) {
|
||||
//u32 size = 0;
|
||||
TitleContext* this = (TitleContext*)thisx;
|
||||
FileChooseContext* FileChooseCtx = (FileChooseContext*)thisx;
|
||||
|
||||
quote = SetQuote();
|
||||
if (CVar_GetS32("gSkipLogoTitle",0)) {
|
||||
bool saveloading = false;
|
||||
Sram_InitSram(&this->state.init);
|
||||
gSaveContext.language = CVar_GetS32("gLanguages", 0);
|
||||
s32 selectedfile = CVar_GetS32("gSaveFileID", 0);
|
||||
if (selectedfile == 4) {
|
||||
if (CVar_GetS32("gDebugEnabled",0)) {
|
||||
selectedfile = 0xFF;
|
||||
} else {
|
||||
selectedfile = 3;
|
||||
}
|
||||
}
|
||||
if (selectedfile < 0) {
|
||||
selectedfile = 3; //If somehow the save file number under 0 revert back to 3 to prevent boot error
|
||||
}
|
||||
if(selectedfile == 3){
|
||||
saveloading = true;
|
||||
gSaveContext.seqId = (u8)NA_BGM_DISABLED;
|
||||
gSaveContext.natureAmbienceId = 0xFF;
|
||||
gSaveContext.gameMode = 1;
|
||||
SET_NEXT_GAMESTATE(&this->state, FileChoose_Init, FileChooseContext);
|
||||
this->state.running = false;
|
||||
return;
|
||||
} else if (selectedfile == 0xFF || selectedfile > 3) {
|
||||
saveloading = true;
|
||||
Sram_InitDebugSave();
|
||||
gSaveContext.fileNum = selectedfile;
|
||||
SET_NEXT_GAMESTATE(&this->state, Select_Init, SelectContext);
|
||||
this->state.running = false;
|
||||
return;
|
||||
} else if (selectedfile >= 0 && selectedfile <= 2) {
|
||||
if (Save_Exist(selectedfile) == true) { //The file exist load it
|
||||
saveloading = true;
|
||||
gSaveContext.fileNum = selectedfile;
|
||||
Sram_OpenSave();
|
||||
gSaveContext.gameMode = 0;
|
||||
gSaveContext.magic = gSaveContext.magic;
|
||||
SET_NEXT_GAMESTATE(&this->state, Gameplay_Init, GlobalContext);
|
||||
this->state.running = false;
|
||||
return;
|
||||
} else {
|
||||
if (CVar_GetS32("gCreateNewSave",0)) {
|
||||
//File do not exist create a new save file
|
||||
saveloading = true;
|
||||
Sram_InitSram(&FileChooseCtx->state.init);
|
||||
gSaveContext.fileNum = selectedfile;
|
||||
Sram_InitSave(FileChooseCtx);
|
||||
Sram_OpenSave();
|
||||
gSaveContext.gameMode = 0;
|
||||
SET_NEXT_GAMESTATE(&this->state, Gameplay_Init, GlobalContext);
|
||||
this->state.running = false;
|
||||
return;
|
||||
} else {
|
||||
//File do not exist but user do not wish to auto create a save file with blank name
|
||||
saveloading = true;
|
||||
gSaveContext.seqId = (u8)NA_BGM_DISABLED;
|
||||
gSaveContext.natureAmbienceId = 0xFF;
|
||||
gSaveContext.gameMode = 1;
|
||||
SET_NEXT_GAMESTATE(&this->state, FileChoose_Init, FileChooseContext);
|
||||
this->state.running = false;
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
} else {
|
||||
quote = SetQuote();
|
||||
|
||||
//this->staticSegment = GAMESTATE_ALLOC_MC(&this->state, size);
|
||||
osSyncPrintf("z_title.c\n");
|
||||
//ASSERT(this->staticSegment != NULL);
|
||||
//this->staticSegment = GAMESTATE_ALLOC_MC(&this->state, size);
|
||||
osSyncPrintf("z_title.c\n");
|
||||
//ASSERT(this->staticSegment != NULL);
|
||||
|
||||
//ResourceMgr_CacheDirectory("nintendo_rogo_static*");
|
||||
//ResourceMgr_CacheDirectory("nintendo_rogo_static*");
|
||||
|
||||
// Disable vismono
|
||||
D_801614B0.a = 0;
|
||||
R_UPDATE_RATE = 1;
|
||||
Matrix_Init(&this->state);
|
||||
View_Init(&this->view, this->state.gfxCtx);
|
||||
this->state.main = Title_Main;
|
||||
this->state.destroy = Title_Destroy;
|
||||
this->exit = false;
|
||||
gSaveContext.fileNum = 0xFF;
|
||||
this->ult = 0;
|
||||
this->unk_1D4 = 0x14;
|
||||
this->coverAlpha = 255;
|
||||
this->addAlpha = -3;
|
||||
this->visibleDuration = 0x3C;
|
||||
// Disable vismono
|
||||
D_801614B0.a = 0;
|
||||
R_UPDATE_RATE = 1;
|
||||
Matrix_Init(&this->state);
|
||||
View_Init(&this->view, this->state.gfxCtx);
|
||||
this->state.main = Title_Main;
|
||||
this->state.destroy = Title_Destroy;
|
||||
this->exit = false;
|
||||
gSaveContext.fileNum = 0xFF;
|
||||
this->ult = 0;
|
||||
this->unk_1D4 = 0x14;
|
||||
this->coverAlpha = 255;
|
||||
this->addAlpha = -3;
|
||||
this->visibleDuration = 0x3C;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -637,24 +637,23 @@ void KaleidoScope_DrawEquipment(GlobalContext* globalCtx) {
|
||||
gItemIcons[sAdultUpgradeItemBases[i] + CUR_UPG_VALUE(sAdultUpgrades[i]) - 1], 32, 32, 0);
|
||||
}
|
||||
}
|
||||
|
||||
// Draw inventory screen icons
|
||||
for (k = 0, bit = rowStart, point = 4; k < 3; k++, point += 4, temp++, bit++) {
|
||||
|
||||
int itemId = ITEM_SWORD_KOKIRI + temp;
|
||||
bool age_restricted = (gItemAgeReqs[itemId] != 9) && (gItemAgeReqs[itemId] != gSaveContext.linkAge);
|
||||
if (age_restricted) {
|
||||
gsDPSetGrayscaleColor(POLY_KAL_DISP++, 109, 109, 109, 255);
|
||||
gsSPGrayscale(POLY_KAL_DISP++, true);
|
||||
}
|
||||
if (((u32)i == 0) && (k == 2) && (gSaveContext.bgsFlag != 0)) {
|
||||
KaleidoScope_DrawQuadTextureRGBA32(globalCtx->state.gfxCtx, gBiggoronSwordIconTex, 32, 32, point);
|
||||
} else if ((i == 0) && (k == 2) && (gBitFlags[bit + 1] & gSaveContext.inventory.equipment)) {
|
||||
KaleidoScope_DrawQuadTextureRGBA32(globalCtx->state.gfxCtx, gBrokenGiantsKnifeIconTex, 32, 32, point);
|
||||
}
|
||||
if (gBitFlags[bit] & gSaveContext.inventory.equipment) {
|
||||
int itemId = ITEM_SWORD_KOKIRI + temp;
|
||||
bool not_acquired = (gItemAgeReqs[itemId] != 9) && (gItemAgeReqs[itemId] != gSaveContext.linkAge);
|
||||
if (not_acquired) {
|
||||
gsDPSetGrayscaleColor(POLY_KAL_DISP++, 109, 109, 109, 255);
|
||||
gsSPGrayscale(POLY_KAL_DISP++, true);
|
||||
}
|
||||
} else if (gBitFlags[bit] & gSaveContext.inventory.equipment) {
|
||||
KaleidoScope_DrawQuadTextureRGBA32(globalCtx->state.gfxCtx, gItemIcons[itemId], 32, 32, point);
|
||||
gsSPGrayscale(POLY_KAL_DISP++, false);
|
||||
}
|
||||
gsSPGrayscale(POLY_KAL_DISP++, false);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user