Merge pull request #338 from HarbourMasters/develop-zhora

zhora -> rando-next
This commit is contained in:
briaguya
2022-07-21 21:05:35 -04:00
committed by GitHub
31 changed files with 8609 additions and 209 deletions
+2 -2
View File
@@ -25,8 +25,8 @@ typedef enum {
typedef enum {
/* 0 */ TEXTBOX_POS_VARIABLE,
/* 1 */ TEXTBOX_POS_TOP,
/* 2 */ TEXTBOX_POS_BOTTOM,
/* 3 */ TEXTBOX_POS_MIDDLE
/* 2 */ TEXTBOX_POS_MIDDLE,
/* 3 */ TEXTBOX_POS_BOTTOM
} TextBoxPosition;
typedef struct {
+36
View File
@@ -0,0 +1,36 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDisplayName</key>
<string></string>
<key>LSApplicationCategoryType</key>
<string></string>
<key>CFBundleDevelopmentRegion</key>
<string>English</string>
<key>CFBundleExecutable</key>
<string>$(EXECUTABLE_NAME)</string>
<key>CFBundleGetInfoString</key>
<string>3.0.0</string>
<key>CFBundleIconFile</key>
<string>soh</string>
<key>CFBundleIdentifier</key>
<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>Ship of Harkinian</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleShortVersionString</key>
<string>3.0.0</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleVersion</key>
<string>RACHAEL ALFA</string>
<key>CSResourcesFileMapped</key>
<true/>
<key>NSHumanReadableCopyright</key>
<string>Copyright 2022 HarbourMasters.</string>
</dict>
</plist>
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
@@ -0,0 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?>
<Workspace
version = "1.0">
<FileRef
location = "self:">
</FileRef>
</Workspace>
@@ -0,0 +1,8 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>IDEDidComputeMac32BitWarning</key>
<true/>
</dict>
</plist>
@@ -1,6 +1,7 @@
#include "CosmeticsEditor.h"
#include "../../util.h"
#include "../libultraship/ImGuiImpl.h"
#include "GameSettings.h"
#include <array>
#include <bit>
@@ -97,6 +98,50 @@ const char* RainbowColorCvarList[] = {
"gCCFileChoosePrim", "gCCFileChooseTextPrim", "gCCEquipmentsPrim", "gCCItemsPrim",
"gCCMapsPrim", "gCCQuestsPrim", "gCCSavePrim", "gCCGameoverPrim",
};
const char* MarginCvarList[] {
"gHearts", "gMagicBar", "gVSOA", "gBBtn", "gABtn", "gStartBtn",
"gCBtnU", "gCBtnD", "gCBtnL", "gCBtnR", "gDPad", "gMinimap",
"gSKC", "gRC", "gCarrots", "gTimers", "gAS", "gTCM", "gTCB"
};
void SetMarginAll(const char* ButtonName, bool SetActivated) {
if (ImGui::Button(ButtonName)) {
u8 arrayLength = sizeof(MarginCvarList) / sizeof(*MarginCvarList);
//MarginCvarNonAnchor is an array that list every element that has No anchor by default, because if that the case this function will not touch it with pose type 0.
const char* MarginCvarNonAnchor[] { "gCarrots", "gTimers", "gAS", "gTCM","gTCB" };
u8 arrayLengthNonMargin = sizeof(MarginCvarNonAnchor) / sizeof(*MarginCvarNonAnchor);
for (u8 s = 0; s < arrayLength; s++) {
std::string cvarName = MarginCvarList[s];
std::string cvarPosType = cvarName+"PosType";
std::string cvarNameMargins = cvarName+"UseMargins";
if (CVar_GetS32(cvarPosType.c_str(),0) <= 2 && SetActivated) { //Our element is not Hidden or Non anchor
for(int i = 0; i < arrayLengthNonMargin; i++){
if(MarginCvarNonAnchor[i] == cvarName && CVar_GetS32(cvarPosType.c_str(),0) == 0){ //Our element is both in original position and do not have anchor by default so we skip it.
CVar_SetS32(cvarNameMargins.c_str(), false); //force set off
} else if(MarginCvarNonAnchor[i] == cvarName && CVar_GetS32(cvarPosType.c_str(),0) != 0){ //Our element is not in original position regarless it has no anchor by default since player made it anchored we can toggle margins
CVar_SetS32(cvarNameMargins.c_str(), SetActivated);
} else if(MarginCvarNonAnchor[i] != cvarName){ //Our elements has an anchor by default so regarless of it's position right now that okay to toggle margins.
CVar_SetS32(cvarNameMargins.c_str(), SetActivated);
}
}
} else { //Since the user requested to turn all margin off no need to do any check there.
CVar_SetS32(cvarNameMargins.c_str(), SetActivated);
}
}
}
}
void ResetPositionAll() {
if (ImGui::Button("Reset all positions")) {
u8 arrayLength = sizeof(MarginCvarList) / sizeof(*MarginCvarList);
for (u8 s = 0; s < arrayLength; s++) {
std::string cvarName = MarginCvarList[s];
std::string cvarPosType = cvarName+"PosType";
std::string cvarNameMargins = cvarName+"UseMargins";
CVar_SetS32(cvarPosType.c_str(), 0);
CVar_SetS32(cvarNameMargins.c_str(), false); //Turn margin off to everythings as that original position.
}
}
}
void LoadRainbowColor(bool& open) {
u8 arrayLength = sizeof(RainbowColorCvarList) / sizeof(*RainbowColorCvarList);
for (u8 s = 0; s < arrayLength; s++) {
@@ -140,6 +185,7 @@ void LoadRainbowColor(bool& open) {
}
}
}
void Table_InitHeader(bool has_header = true) {
if (has_header) {
ImGui::TableHeadersRow();
@@ -147,6 +193,7 @@ void Table_InitHeader(bool has_header = true) {
ImGui::TableNextRow();
ImGui::TableNextColumn();
ImGui::AlignTextToFramePadding(); //This is to adjust Vertical pos of item in a cell to be normlized.
ImGui::SetCursorPosX(ImGui::GetCursorPosX() - 2);
ImGui::PushItemWidth(ImGui::GetContentRegionAvail().x);
}
void Table_NextCol() {
@@ -160,8 +207,10 @@ void Table_NextLine() {
ImGui::AlignTextToFramePadding();
ImGui::PushItemWidth(ImGui::GetContentRegionAvail().x);
}
void Draw_HelpIcon(const std::string& helptext, bool sameline = true, int Pos = 0) {
// place the ? button to the most of the right side of the cell it is using.
ImGui::PushItemWidth(ImGui::GetContentRegionAvail().x-60);
ImGui::SetCursorPosX(ImGui::GetCursorPosX() + ImGui::GetContentRegionAvail().x - 15);
ImGui::SmallButton("?");
SohImGui::Tooltip(helptext.c_str());
@@ -169,6 +218,7 @@ void Draw_HelpIcon(const std::string& helptext, bool sameline = true, int Pos =
//I do not use ImGui::SameLine(); because it make some element vanish.
ImGui::SetCursorPosY(ImGui::GetCursorPosY() - 22);
}
ImGui::PushItemWidth(ImGui::GetContentRegionAvail().x);
}
void Draw_Npcs(){
SohImGui::EnhancementCheckbox("Custom colors for Navi", "gUseNaviCol");
@@ -376,10 +426,18 @@ void Draw_Placements(){
if (ImGui::BeginTable("tableMargins", 1, ImGuiTableFlags_BordersH | ImGuiTableFlags_BordersV)) {
ImGui::TableSetupColumn("General margins settings", ImGuiTableColumnFlags_WidthStretch | ImGuiTableColumnFlags_IndentEnable | ImGuiTableColumnFlags_NoSort, TablesCellsWidth);
Table_InitHeader();
SohImGui::EnhancementSliderInt("Top : %dx", "##UIMARGINT", "gHUDMargin_T", (ImGui::GetWindowViewport()->Size.y/2)*-1, 25, "");
SohImGui::EnhancementSliderInt("Left: %dx", "##UIMARGINL", "gHUDMargin_L", -25, ImGui::GetWindowViewport()->Size.x, "");
SohImGui::EnhancementSliderInt("Right: %dx", "##UIMARGINR", "gHUDMargin_R", (ImGui::GetWindowViewport()->Size.x)*-1, 25, "");
SohImGui::EnhancementSliderInt("Bottom: %dx", "##UIMARGINB", "gHUDMargin_B", (ImGui::GetWindowViewport()->Size.y/2)*-1, 25, "");
SohImGui::EnhancementSliderInt("Top : %dx", "##UIMARGINT", "gHUDMargin_T", (ImGui::GetWindowViewport()->Size.y/2)*-1, 25, "", 0, true);
SohImGui::EnhancementSliderInt("Left: %dx", "##UIMARGINL", "gHUDMargin_L", -25, ImGui::GetWindowViewport()->Size.x, "", 0, true);
SohImGui::EnhancementSliderInt("Right: %dx", "##UIMARGINR", "gHUDMargin_R", (ImGui::GetWindowViewport()->Size.x)*-1, 25, "", 0, true);
SohImGui::EnhancementSliderInt("Bottom: %dx", "##UIMARGINB", "gHUDMargin_B", (ImGui::GetWindowViewport()->Size.y/2)*-1, 25, "", 0, true);
SetMarginAll("All margins on",true);
SohImGui::Tooltip("Set most of the element to use margin\nSome elements with default position will not be affected\nElements without Archor or Hidden will not be turned on");
ImGui::SameLine();
SetMarginAll("All margins off",false);
SohImGui::Tooltip("Set all of the element to not use margin");
ImGui::SameLine();
ResetPositionAll();
SohImGui::Tooltip("Revert every element to use their original position and no margins");
ImGui::NewLine();
ImGui::EndTable();
}
@@ -399,9 +457,9 @@ void Draw_Placements(){
SohImGui::Tooltip("This will make your elements to not follow any side\nBetter used for center elements.");
SohImGui::EnhancementRadioButton("Hidden", "gHeartsCountPosType", 4);
SohImGui::Tooltip("This will make your elements hidden");
SohImGui::EnhancementSliderInt("Up <-> Down : %d", "##HeartCountPosY", "gHeartsPosY", -22, ImGui::GetWindowViewport()->Size.y, "");
SohImGui::EnhancementSliderInt("Up <-> Down : %d", "##HeartCountPosY", "gHeartsPosY", -22, ImGui::GetWindowViewport()->Size.y, "", 0, true);
SohImGui::Tooltip("This slider is used to move Up and Down your elements.");
SohImGui::EnhancementSliderInt("Left <-> Right : %d", "##HeartCountPosX", "gHeartsPosX", -25, ImGui::GetWindowViewport()->Size.x, "");
SohImGui::EnhancementSliderInt("Left <-> Right : %d", "##HeartCountPosX", "gHeartsPosX", -25, ImGui::GetWindowViewport()->Size.x, "", 0, true);
SohImGui::Tooltip("This slider is used to move Left and Right your elements.");
ImGui::NewLine();
ImGui::EndTable();
@@ -423,9 +481,9 @@ void Draw_Placements(){
SohImGui::Tooltip("This will make your elements to not follow any side\nBetter used for center elements.");
SohImGui::EnhancementRadioButton("Hidden", "gMagicBarPosType", 4);
SohImGui::Tooltip("This will make your elements hidden");
SohImGui::EnhancementSliderInt("Up <-> Down : %d", "##MagicBarPosY", "gMagicBarPosY", 0, ImGui::GetWindowViewport()->Size.y/2, "");
SohImGui::EnhancementSliderInt("Up <-> Down : %d", "##MagicBarPosY", "gMagicBarPosY", 0, ImGui::GetWindowViewport()->Size.y/2, "", 0, true);
SohImGui::Tooltip("This slider is used to move Up and Down your elements.");
SohImGui::EnhancementSliderInt("Left <-> Right : %d", "##MagicBarPosX", "gMagicBarPosX", -5, ImGui::GetWindowViewport()->Size.x/2, "");
SohImGui::EnhancementSliderInt("Left <-> Right : %d", "##MagicBarPosX", "gMagicBarPosX", -5, ImGui::GetWindowViewport()->Size.x/2, "", 0, true);
SohImGui::Tooltip("This slider is used to move Left and Right your elements.");
ImGui::NewLine();
ImGui::EndTable();
@@ -447,7 +505,7 @@ void Draw_Placements(){
SohImGui::Tooltip("This will make your elements to not follow any side\nBetter used for center elements.");
SohImGui::EnhancementRadioButton("Hidden", "gVSOAPosType", 4); //in case you want only SFX
SohImGui::Tooltip("This will make your elements hidden");
SohImGui::EnhancementSliderInt("Up <-> Down : %d", "##VSOAPosY", "gVSOAPosY", 0, ImGui::GetWindowViewport()->Size.y/2, "");
SohImGui::EnhancementSliderInt("Up <-> Down : %d", "##VSOAPosY", "gVSOAPosY", 0, ImGui::GetWindowViewport()->Size.y/2, "", 0, true);
SohImGui::Tooltip("This slider is used to move Up and Down your elements.");
s16 Min_X_Dpad = 0;
s16 Max_X_Dpad = ImGui::GetWindowViewport()->Size.x/2;
@@ -456,7 +514,7 @@ void Draw_Placements(){
} else if(CVar_GetS32("gVSOAPosType",0) == 4){
Min_X_Dpad = (ImGui::GetWindowViewport()->Size.x/2)*-1;
}
SohImGui::EnhancementSliderInt("Left <-> Right : %d", "##VSOAPosX", "gVSOAPosX", Min_X_Dpad, Max_X_Dpad, "");
SohImGui::EnhancementSliderInt("Left <-> Right : %d", "##VSOAPosX", "gVSOAPosX", Min_X_Dpad, Max_X_Dpad, "", 0, true);
SohImGui::Tooltip("This slider is used to move Left and Right your elements.");
ImGui::NewLine();
ImGui::EndTable();
@@ -478,9 +536,9 @@ void Draw_Placements(){
SohImGui::Tooltip("This will make your elements to not follow any side\nBetter used for center elements.");
SohImGui::EnhancementRadioButton("Hidden", "gBBtnPosType", 4);
SohImGui::Tooltip("This will make your elements hidden");
SohImGui::EnhancementSliderInt("Up <-> Down : %d", "##BBtnPosY", "gBBtnPosY", 0, ImGui::GetWindowViewport()->Size.y/4+50, "");
SohImGui::EnhancementSliderInt("Up <-> Down : %d", "##BBtnPosY", "gBBtnPosY", 0, ImGui::GetWindowViewport()->Size.y/4+50, "", 0, true);
SohImGui::Tooltip("This slider is used to move Up and Down your elements.");
SohImGui::EnhancementSliderInt("Left <-> Right : %d", "##BBtnPosX", "gBBtnPosX", -1, ImGui::GetWindowViewport()->Size.x-50, "");
SohImGui::EnhancementSliderInt("Left <-> Right : %d", "##BBtnPosX", "gBBtnPosX", -1, ImGui::GetWindowViewport()->Size.x-50, "", 0, true);
SohImGui::Tooltip("This slider is used to move Left and Right your elements.");
ImGui::NewLine();
ImGui::EndTable();
@@ -502,9 +560,9 @@ void Draw_Placements(){
SohImGui::Tooltip("This will make your elements to not follow any side\nBetter used for center elements.");
SohImGui::EnhancementRadioButton("Hidden", "gABtnPosType", 4);
SohImGui::Tooltip("This will make your elements hidden");
SohImGui::EnhancementSliderInt("Up <-> Down : %d", "##ABtnPosY", "gABtnPosY", -10, ImGui::GetWindowViewport()->Size.y/4+50, "");
SohImGui::EnhancementSliderInt("Up <-> Down : %d", "##ABtnPosY", "gABtnPosY", -10, ImGui::GetWindowViewport()->Size.y/4+50, "", 0, true);
SohImGui::Tooltip("This slider is used to move Up and Down your elements.");
SohImGui::EnhancementSliderInt("Left <-> Right : %d", "##ABtnPosX", "gABtnPosX", -20, ImGui::GetWindowViewport()->Size.x-50, "");
SohImGui::EnhancementSliderInt("Left <-> Right : %d", "##ABtnPosX", "gABtnPosX", -20, ImGui::GetWindowViewport()->Size.x-50, "", 0, true);
SohImGui::Tooltip("This slider is used to move Left and Right your elements.");
ImGui::NewLine();
ImGui::EndTable();
@@ -526,9 +584,9 @@ void Draw_Placements(){
SohImGui::Tooltip("This will make your elements to not follow any side\nBetter used for center elements.");
SohImGui::EnhancementRadioButton("Hidden", "gStartBtnPosType", 4);
SohImGui::Tooltip("This will make your elements hidden");
SohImGui::EnhancementSliderInt("Up <-> Down : %d", "##StartBtnPosY", "gStartBtnPosY", 0, ImGui::GetWindowViewport()->Size.y/2, "");
SohImGui::EnhancementSliderInt("Up <-> Down : %d", "##StartBtnPosY", "gStartBtnPosY", 0, ImGui::GetWindowViewport()->Size.y/2, "", 0, true);
SohImGui::Tooltip("This slider is used to move Up and Down your elements.");
SohImGui::EnhancementSliderInt("Left <-> Right : %d", "##StartBtnPosX", "gStartBtnPosX", 0, ImGui::GetWindowViewport()->Size.x/2+70, "");
SohImGui::EnhancementSliderInt("Left <-> Right : %d", "##StartBtnPosX", "gStartBtnPosX", 0, ImGui::GetWindowViewport()->Size.x/2+70, "", 0, true);
SohImGui::Tooltip("This slider is used to move Left and Right your elements.");
ImGui::NewLine();
ImGui::EndTable();
@@ -550,7 +608,7 @@ void Draw_Placements(){
SohImGui::Tooltip("This will make your elements to not follow any side\nBetter used for center elements.");
SohImGui::EnhancementRadioButton("Hidden", "gCBtnUPosType", 4);
SohImGui::Tooltip("This will make your elements hidden");
SohImGui::EnhancementSliderInt("Up <-> Down : %d", "##CBtnUPosY", "gCBtnUPosY", 0, ImGui::GetWindowViewport()->Size.y/2, "");
SohImGui::EnhancementSliderInt("Up <-> Down : %d", "##CBtnUPosY", "gCBtnUPosY", 0, ImGui::GetWindowViewport()->Size.y/2, "", 0, true);
SohImGui::Tooltip("This slider is used to move Up and Down your elements.");
s16 Min_X_CU = 0;
s16 Max_X_CU = ImGui::GetWindowViewport()->Size.x/2;
@@ -561,7 +619,7 @@ void Draw_Placements(){
} else if(CVar_GetS32("gCBtnUPosType",0) == 4){
Min_X_CU = (ImGui::GetWindowViewport()->Size.x/2)*-1;
}
SohImGui::EnhancementSliderInt("Left <-> Right : %d", "##CBtnUPosX", "gCBtnUPosX", Min_X_CU, Max_X_CU, "");
SohImGui::EnhancementSliderInt("Left <-> Right : %d", "##CBtnUPosX", "gCBtnUPosX", Min_X_CU, Max_X_CU, "", 0, true);
SohImGui::Tooltip("This slider is used to move Left and Right your elements.");
ImGui::NewLine();
ImGui::EndTable();
@@ -583,7 +641,7 @@ void Draw_Placements(){
SohImGui::Tooltip("This will make your elements to not follow any side\nBetter used for center elements.");
SohImGui::EnhancementRadioButton("Hidden", "gCBtnDPosType", 4);
SohImGui::Tooltip("This will make your elements hidden");
SohImGui::EnhancementSliderInt("Up <-> Down : %d", "##CBtnDPosY", "gCBtnDPosY", 0, ImGui::GetWindowViewport()->Size.y/2, "");
SohImGui::EnhancementSliderInt("Up <-> Down : %d", "##CBtnDPosY", "gCBtnDPosY", 0, ImGui::GetWindowViewport()->Size.y/2, "", 0, true);
SohImGui::Tooltip("This slider is used to move Up and Down your elements.");
s16 Min_X_CD = 0;
s16 Max_X_CD = ImGui::GetWindowViewport()->Size.x/2;
@@ -594,7 +652,7 @@ void Draw_Placements(){
} else if(CVar_GetS32("gCBtnDPosType",0) == 4){
Min_X_CD = (ImGui::GetWindowViewport()->Size.x/2)*-1;
}
SohImGui::EnhancementSliderInt("Left <-> Right : %d", "##CBtnDPosX", "gCBtnDPosX", Min_X_CD, Max_X_CD, "");
SohImGui::EnhancementSliderInt("Left <-> Right : %d", "##CBtnDPosX", "gCBtnDPosX", Min_X_CD, Max_X_CD, "", 0, true);
SohImGui::Tooltip("This slider is used to move Left and Right your elements.");
ImGui::NewLine();
ImGui::EndTable();
@@ -616,7 +674,7 @@ void Draw_Placements(){
SohImGui::Tooltip("This will make your elements to not follow any side\nBetter used for center elements.");
SohImGui::EnhancementRadioButton("Hidden", "gCBtnLPosType", 4);
SohImGui::Tooltip("This will make your elements hidden");
SohImGui::EnhancementSliderInt("Up <-> Down : %d", "##CBtnLPosY", "gCBtnLPosY", 0, ImGui::GetWindowViewport()->Size.y/2, "");
SohImGui::EnhancementSliderInt("Up <-> Down : %d", "##CBtnLPosY", "gCBtnLPosY", 0, ImGui::GetWindowViewport()->Size.y/2, "", 0, true);
SohImGui::Tooltip("This slider is used to move Up and Down your elements.");
s16 Min_X_CL = 0;
s16 Max_X_CL = ImGui::GetWindowViewport()->Size.x/2;
@@ -627,7 +685,7 @@ void Draw_Placements(){
} else if(CVar_GetS32("gCBtnDPosType",0) == 4){
Min_X_CL = (ImGui::GetWindowViewport()->Size.x/2)*-1;
}
SohImGui::EnhancementSliderInt("Left <-> Right : %d", "##CBtnLPosX", "gCBtnLPosX", Min_X_CL, Max_X_CL, "");
SohImGui::EnhancementSliderInt("Left <-> Right : %d", "##CBtnLPosX", "gCBtnLPosX", Min_X_CL, Max_X_CL, "", 0, true);
SohImGui::Tooltip("This slider is used to move Left and Right your elements.");
ImGui::NewLine();
ImGui::EndTable();
@@ -649,7 +707,7 @@ void Draw_Placements(){
SohImGui::Tooltip("This will make your elements to not follow any side\nBetter used for center elements.");
SohImGui::EnhancementRadioButton("Hidden", "gCBtnRPosType", 4);
SohImGui::Tooltip("This will make your elements hidden");
SohImGui::EnhancementSliderInt("Up <-> Down : %d", "##CBtnRPosY", "gCBtnRPosY", 0, ImGui::GetWindowViewport()->Size.y/2, "");
SohImGui::EnhancementSliderInt("Up <-> Down : %d", "##CBtnRPosY", "gCBtnRPosY", 0, ImGui::GetWindowViewport()->Size.y/2, "", 0, true);
SohImGui::Tooltip("This slider is used to move Up and Down your elements.");
s16 Min_X_CR = 0;
s16 Max_X_CR = ImGui::GetWindowViewport()->Size.x/2;
@@ -660,7 +718,7 @@ void Draw_Placements(){
} else if(CVar_GetS32("gCBtnRPosType",0) == 4){
Min_X_CR = (ImGui::GetWindowViewport()->Size.x/2)*-1;
}
SohImGui::EnhancementSliderInt("Left <-> Right : %d", "##CBtnRPosX", "gCBtnRPosX", Min_X_CR, Max_X_CR, "");
SohImGui::EnhancementSliderInt("Left <-> Right : %d", "##CBtnRPosX", "gCBtnRPosX", Min_X_CR, Max_X_CR, "", 0, true);
SohImGui::Tooltip("This slider is used to move Left and Right your elements.");
ImGui::NewLine();
ImGui::EndTable();
@@ -682,7 +740,7 @@ void Draw_Placements(){
SohImGui::Tooltip("This will make your elements to not follow any side\nBetter used for center elements.");
SohImGui::EnhancementRadioButton("Hidden", "gDPadPosType", 4);
SohImGui::Tooltip("This will make your elements hidden");
SohImGui::EnhancementSliderInt("Up <-> Down : %d", "##DPadPosY", "gDPadPosY", 0, ImGui::GetWindowViewport()->Size.y/2, "");
SohImGui::EnhancementSliderInt("Up <-> Down : %d", "##DPadPosY", "gDPadPosY", 0, ImGui::GetWindowViewport()->Size.y/2, "", 0, true);
SohImGui::Tooltip("This slider is used to move Up and Down your elements.");
s16 Min_X_Dpad = 0;
s16 Max_X_Dpad = ImGui::GetWindowViewport()->Size.x/2;
@@ -691,7 +749,7 @@ void Draw_Placements(){
} else if(CVar_GetS32("gDPadPosType",0) == 4){
Min_X_Dpad = (ImGui::GetWindowViewport()->Size.x/2)*-1;
}
SohImGui::EnhancementSliderInt("Left <-> Right : %d", "##DPadPosX", "gDPadPosX", Min_X_Dpad, Max_X_Dpad, "");
SohImGui::EnhancementSliderInt("Left <-> Right : %d", "##DPadPosX", "gDPadPosX", Min_X_Dpad, Max_X_Dpad, "", 0, true);
SohImGui::Tooltip("This slider is used to move Left and Right your elements.");
ImGui::NewLine();
ImGui::EndTable();
@@ -713,9 +771,9 @@ void Draw_Placements(){
//SohImGui::Tooltip("This will make your elements to not follow any side\nBetter used for center elements.");
SohImGui::EnhancementRadioButton("Hidden", "gMinimapPosType", 4);
SohImGui::Tooltip("This will make your elements hidden");
SohImGui::EnhancementSliderInt("Up <-> Down : %d", "##MinimapPosY", "gMinimapPosY", (ImGui::GetWindowViewport()->Size.y/3)*-1, ImGui::GetWindowViewport()->Size.y/3, "");
SohImGui::EnhancementSliderInt("Up <-> Down : %d", "##MinimapPosY", "gMinimapPosY", (ImGui::GetWindowViewport()->Size.y/3)*-1, ImGui::GetWindowViewport()->Size.y/3, "", 0, true);
SohImGui::Tooltip("This slider is used to move Up and Down your elements.");
SohImGui::EnhancementSliderInt("Left <-> Right : %d", "##MinimapPosX", "gMinimapPosX", ImGui::GetWindowViewport()->Size.x*-1, ImGui::GetWindowViewport()->Size.x/2, "");
SohImGui::EnhancementSliderInt("Left <-> Right : %d", "##MinimapPosX", "gMinimapPosX", ImGui::GetWindowViewport()->Size.x*-1, ImGui::GetWindowViewport()->Size.x/2, "", 0, true);
SohImGui::Tooltip("This slider is used to move Left and Right your elements.");
ImGui::NewLine();
ImGui::EndTable();
@@ -737,9 +795,9 @@ void Draw_Placements(){
SohImGui::Tooltip("This will make your elements to not follow any side\nBetter used for center elements.");
SohImGui::EnhancementRadioButton("Hidden", "gSKCPosType", 4);
SohImGui::Tooltip("This will make your elements hidden");
SohImGui::EnhancementSliderInt("Up <-> Down : %d", "##SKCPosY", "gSKCPosY", 0, ImGui::GetWindowViewport()->Size.y/3, "");
SohImGui::EnhancementSliderInt("Up <-> Down : %d", "##SKCPosY", "gSKCPosY", 0, ImGui::GetWindowViewport()->Size.y/3, "", 0, true);
SohImGui::Tooltip("This slider is used to move Up and Down your elements.");
SohImGui::EnhancementSliderInt("Left <-> Right : %d", "##SKCPosX", "gSKCPosX", -1, ImGui::GetWindowViewport()->Size.x/2, "");
SohImGui::EnhancementSliderInt("Left <-> Right : %d", "##SKCPosX", "gSKCPosX", -1, ImGui::GetWindowViewport()->Size.x/2, "", 0, true);
SohImGui::Tooltip("This slider is used to move Left and Right your elements.");
ImGui::NewLine();
ImGui::EndTable();
@@ -761,9 +819,9 @@ void Draw_Placements(){
SohImGui::Tooltip("This will make your elements to not follow any side\nBetter used for center elements.");
SohImGui::EnhancementRadioButton("Hidden", "gRCPosType", 4);
SohImGui::Tooltip("This will make your elements hidden");
SohImGui::EnhancementSliderInt("Up <-> Down : %d", "##RCPosY", "gRCPosY", -2, ImGui::GetWindowViewport()->Size.y/3, "");
SohImGui::EnhancementSliderInt("Up <-> Down : %d", "##RCPosY", "gRCPosY", -2, ImGui::GetWindowViewport()->Size.y/3, "", 0, true);
SohImGui::Tooltip("This slider is used to move Up and Down your elements.");
SohImGui::EnhancementSliderInt("Left <-> Right : %d", "##RCPosX", "gRCPosX", -3, ImGui::GetWindowViewport()->Size.x/2, "");
SohImGui::EnhancementSliderInt("Left <-> Right : %d", "##RCPosX", "gRCPosX", -3, ImGui::GetWindowViewport()->Size.x/2, "", 0, true);
SohImGui::Tooltip("This slider is used to move Left and Right your elements.");
ImGui::NewLine();
ImGui::EndTable();
@@ -785,9 +843,9 @@ void Draw_Placements(){
SohImGui::Tooltip("This will make your elements to not follow any side\nBetter used for center elements.");
SohImGui::EnhancementRadioButton("Hidden", "gCarrotsPosType", 4);
SohImGui::Tooltip("This will make your elements hidden");
SohImGui::EnhancementSliderInt("Up <-> Down : %d", "##CarrotsPosY", "gCarrotsPosY", 0, ImGui::GetWindowViewport()->Size.y/2, "");
SohImGui::EnhancementSliderInt("Up <-> Down : %d", "##CarrotsPosY", "gCarrotsPosY", 0, ImGui::GetWindowViewport()->Size.y/2, "", 0, true);
SohImGui::Tooltip("This slider is used to move Up and Down your elements.");
SohImGui::EnhancementSliderInt("Left <-> Right : %d", "##CarrotsPosX", "gCarrotsPosX", -50, ImGui::GetWindowViewport()->Size.x/2+25, "");
SohImGui::EnhancementSliderInt("Left <-> Right : %d", "##CarrotsPosX", "gCarrotsPosX", -50, ImGui::GetWindowViewport()->Size.x/2+25, "", 0, true);
SohImGui::Tooltip("This slider is used to move Left and Right your elements.");
ImGui::NewLine();
ImGui::EndTable();
@@ -809,9 +867,9 @@ void Draw_Placements(){
SohImGui::Tooltip("This will make your elements to not follow any side\nBetter used for center elements.");
SohImGui::EnhancementRadioButton("Hidden", "gTimersPosType", 4);
SohImGui::Tooltip("This will make your elements hidden");
SohImGui::EnhancementSliderInt("Up <-> Down : %d", "##TimersPosY", "gTimersPosY", 0, ImGui::GetWindowViewport()->Size.y/2, "");
SohImGui::EnhancementSliderInt("Up <-> Down : %d", "##TimersPosY", "gTimersPosY", 0, ImGui::GetWindowViewport()->Size.y/2, "", 0, true);
SohImGui::Tooltip("This slider is used to move Up and Down your elements.");
SohImGui::EnhancementSliderInt("Left <-> Right : %d", "##TimersPosX", "gTimersPosX", -50, ImGui::GetWindowViewport()->Size.x/2-50, "");
SohImGui::EnhancementSliderInt("Left <-> Right : %d", "##TimersPosX", "gTimersPosX", -50, ImGui::GetWindowViewport()->Size.x/2-50, "", 0, true);
SohImGui::Tooltip("This slider is used to move Left and Right your elements.");
ImGui::NewLine();
ImGui::EndTable();
@@ -833,9 +891,9 @@ void Draw_Placements(){
//SohImGui::Tooltip("This will make your elements to not follow any side\nBetter used for center elements.");
SohImGui::EnhancementRadioButton("Hidden", "gASPosType", 4);
SohImGui::Tooltip("This will make your elements hidden");
SohImGui::EnhancementSliderInt("Up <-> Down : %d", "##ASPosY", "gASPosY", 0, ImGui::GetWindowViewport()->Size.y/2, "");
SohImGui::EnhancementSliderInt("Up <-> Down : %d", "##ASPosY", "gASPosY", 0, ImGui::GetWindowViewport()->Size.y/2, "", 0, true);
SohImGui::Tooltip("This slider is used to move Up and Down your elements.");
SohImGui::EnhancementSliderInt("Left <-> Right : %d", "##ASPosX", "gASPosX", -50, ImGui::GetWindowViewport()->Size.x/2-50, "");
SohImGui::EnhancementSliderInt("Left <-> Right : %d", "##ASPosX", "gASPosX", -50, ImGui::GetWindowViewport()->Size.x/2-50, "", 0, true);
SohImGui::Tooltip("This slider is used to move Left and Right your elements.");
ImGui::NewLine();
ImGui::EndTable();
@@ -857,9 +915,9 @@ void Draw_Placements(){
SohImGui::Tooltip("This will make your elements to not follow any side\nBetter used for center elements.");
SohImGui::EnhancementRadioButton("Hidden", "gTCMPosType", 4);
SohImGui::Tooltip("This will make your elements hidden");
SohImGui::EnhancementSliderInt("Up <-> Down : %d", "##TCMPosY", "gTCMPosY", 0, ImGui::GetWindowViewport()->Size.y/2, "");
SohImGui::EnhancementSliderInt("Up <-> Down : %d", "##TCMPosY", "gTCMPosY", 0, ImGui::GetWindowViewport()->Size.y/2, "", 0, true);
SohImGui::Tooltip("This slider is used to move Up and Down your elements.");
SohImGui::EnhancementSliderInt("Left <-> Right : %d", "##TCMPosX", "gTCMPosX", -50, ImGui::GetWindowViewport()->Size.x/2+10, "");
SohImGui::EnhancementSliderInt("Left <-> Right : %d", "##TCMPosX", "gTCMPosX", -50, ImGui::GetWindowViewport()->Size.x/2+10, ""), true;
SohImGui::Tooltip("This slider is used to move Left and Right your elements.");
ImGui::NewLine();
ImGui::EndTable();
@@ -881,9 +939,9 @@ void Draw_Placements(){
SohImGui::Tooltip("This will make your elements to not follow any side\nBetter used for center elements.");
SohImGui::EnhancementRadioButton("Hidden", "gTCBPosType", 4);
SohImGui::Tooltip("This will make your elements hidden");
SohImGui::EnhancementSliderInt("Up <-> Down : %d", "##TCBPosY", "gTCBPosY", 0, ImGui::GetWindowViewport()->Size.y/2, "");
SohImGui::EnhancementSliderInt("Up <-> Down : %d", "##TCBPosY", "gTCBPosY", 0, ImGui::GetWindowViewport()->Size.y/2, "", 0, true);
SohImGui::Tooltip("This slider is used to move Up and Down your elements.");
SohImGui::EnhancementSliderInt("Left <-> Right : %d", "##TCBPosX", "gTCBPosX", -50, ImGui::GetWindowViewport()->Size.x/2+10, "");
SohImGui::EnhancementSliderInt("Left <-> Right : %d", "##TCBPosX", "gTCBPosX", -50, ImGui::GetWindowViewport()->Size.x/2+10, "", 0, true);
SohImGui::Tooltip("This slider is used to move Left and Right your elements.");
ImGui::NewLine();
ImGui::EndTable();
@@ -1,4 +1,5 @@
#pragma once
void InitCosmeticsEditor();//Init the menu itself
void LoadRainbowColor();
void LoadRainbowColor();
void NewSliderInt(const char* text, const char* id, const char* cvarName, int min, int max, const char* format, int defaultValue = 0);
@@ -42,7 +42,7 @@ static RandomizerHash randomizerHash;
static SpoilerData spoilerData;
void GenerateHash() {
for (size_t i = 0; i < Settings::seed.size(); i++) {
for (size_t i = 0; i < Settings::hashIconIndexes.size(); i++) {
int number = Settings::seed[i] - '0';
Settings::hashIconIndexes[i] = number;
}
@@ -371,10 +371,11 @@ static void WriteSettings(const bool printAll = false) {
// }
// }
}
// 3drando doesn't have a "skip child zelda" setting, manually add it to the spoilerfile
jsonData["settings"]["Skip Child Zelda"] = Settings::skipChildZelda;
}
// 3drando doesn't have a "skip child zelda" setting, manually add it to the spoilerfile
jsonData["settings"]["Skip Child Zelda"] = Settings::skipChildZelda;
// spoilerLog.RootElement()->InsertEndChild(parentNode);
// for (const uint32_t key : allLocations) {
+2 -4
View File
@@ -869,21 +869,19 @@ SaveStateReturn SaveStateMgr::AddRequest(const SaveStateRequest request) {
switch (request.type) {
case RequestType::SAVE:
requests.push(request);
break;
return SaveStateReturn::SUCCESS;
case RequestType::LOAD:
if (states.contains(request.slot)) {
requests.push(request);
return SaveStateReturn::SUCCESS;
} else {
SPDLOG_ERROR("Invalid SaveState slot: {}", request.type);
SohImGui::overlay->TextDrawNotification(1.0f, true, "state slot %u empty", request.slot);
return SaveStateReturn::FAIL_INVALID_SLOT;
}
break;
[[unlikely]] default:
SPDLOG_ERROR("Invalid SaveState request type: {}", request.type);
return SaveStateReturn::FAIL_BAD_REQUEST;
break;
}
}
+17
View File
@@ -517,6 +517,19 @@ void SaveManager::LoadFile(int fileNum) {
InitMeta(fileNum);
}
bool SaveManager::SaveFile_Exist(int fileNum) {
try {
std::filesystem::exists(GetFileName(fileNum));
printf("File[%d] - exist \n",fileNum);
return true;
}
catch(std::filesystem::filesystem_error const& ex) {
printf("File[%d] - do not exist \n",fileNum);
return false;
}
}
void SaveManager::AddInitFunction(InitFunc func) {
initFuncs.emplace_back(func);
}
@@ -1332,3 +1345,7 @@ extern "C" void Save_CopyFile(int from, int to) {
extern "C" void Save_DeleteFile(int fileNum) {
SaveManager::Instance->DeleteZeldaFile(fileNum);
}
extern "C" bool Save_Exist(int fileNum) {
return SaveManager::Instance->SaveFile_Exist(fileNum);
}
+2 -1
View File
@@ -41,6 +41,7 @@ public:
void SaveFile(int fileNum);
void SaveGlobal();
void LoadFile(int fileNum);
bool SaveFile_Exist(int fileNum);
// Adds a function that is called when we are intializing a save, including when we are loading a save.
void AddInitFunction(InitFunc func);
@@ -149,5 +150,5 @@ void Save_AddSaveFunction(char* name, int version, Save_SaveFunc func);
SaveFileMetaInfo* Save_GetSaveMetaInfo(int fileNum);
void Save_CopyFile(int from, int to);
void Save_DeleteFile(int fileNum);
bool Save_Exist(int fileNum);
#endif
+9 -6
View File
@@ -1035,15 +1035,9 @@ void EnItem00_Draw(Actor* thisx, GlobalContext* globalCtx) {
Matrix_Scale(mtxScale, mtxScale, mtxScale, MTXMODE_APPLY);
break;
} else {
this->actor.home.rot.z = Rand_CenteredFloat(65535.0f);
this->actor.shape.yOffset = 430.0f;
this->actor.shape.shadowScale = 0.03f;
Actor_SetScale(&this->actor, 0.02f);
this->scale = 0.02f;
if (this->unk_15A < 0) {
if (this->unk_15A == -1) {
s8 bankIndex = Object_GetIndex(&globalCtx->objectCtx, OBJECT_GI_HEART);
if (Object_IsLoaded(&globalCtx->objectCtx, bankIndex)) {
this->actor.objBankIndex = bankIndex;
Actor_SetObjectDependency(globalCtx, &this->actor);
@@ -1056,7 +1050,16 @@ void EnItem00_Draw(Actor* thisx, GlobalContext* globalCtx) {
}
break;
}
//Big hearts workaround
this->actor.home.rot.z = Rand_CenteredFloat(65535.0f);
this->actor.shape.yOffset = 430.0f;
this->actor.shape.shadowScale = 6.0f;
Actor_SetScale(&this->actor, 0.02f);
this->scale = 0.02f;
EnItem00_DrawCollectible(this, globalCtx);
break;
}
case ITEM00_BOMBS_A:
if (CVar_GetS32("gNewDrops", 0)) {
Actor_SetScale(&this->actor, 0.2f);
+11 -11
View File
@@ -520,12 +520,12 @@ void Message_DrawTextboxIcon(GlobalContext* globalCtx, Gfx** p, s16 x, s16 y) {
sIconEnvColors[1][1] = 255;
sIconEnvColors[1][2] = 130;
} else if (CVar_GetS32("gHudColors", 1) == 2) {
sIconPrimColors[0][0] = (CVar_GetS32("gCCABtnPrimR", 50)/255)*95;
sIconPrimColors[0][1] = (CVar_GetS32("gCCABtnPrimG", 255)/255)*95;
sIconPrimColors[0][2] = (CVar_GetS32("gCCABtnPrimB", 130)/255)*95;
sIconPrimColors[1][0] = CVar_GetS32("gCCABtnPrimR", 50);
sIconPrimColors[1][1] = CVar_GetS32("gCCABtnPrimG", 255);
sIconPrimColors[1][2] = CVar_GetS32("gCCABtnPrimB", 130);
sIconPrimColors[0][0] = (CVar_GetS32("gCCABtnPrimR", 0)/255)*95;
sIconPrimColors[0][1] = (CVar_GetS32("gCCABtnPrimG", 200)/255)*95;
sIconPrimColors[0][2] = (CVar_GetS32("gCCABtnPrimB", 80)/255)*95;
sIconPrimColors[1][0] = CVar_GetS32("gCCABtnPrimR", 0);
sIconPrimColors[1][1] = CVar_GetS32("gCCABtnPrimG", 200);
sIconPrimColors[1][2] = CVar_GetS32("gCCABtnPrimB", 80);
sIconEnvColors[0][0] = 0;
sIconEnvColors[0][1] = 0;
sIconEnvColors[0][2] = 0;
@@ -3320,13 +3320,13 @@ void Message_Update(GlobalContext* globalCtx) {
static s16 sTextboxXPositions[] = {
34, 34, 34, 34, 34, 34,
};
static s16 sTextboxMidYPositions[] = {
static s16 sTextboxLowerYPositions[] = {
142, 142, 142, 142, 174, 142,
};
static s16 sTextboxUpperYPositions[] = {
38, 38, 38, 38, 174, 38,
};
static s16 sTextboxLowerYPositions[] = {
static s16 sTextboxMidYPositions[] = {
90, 90, 90, 90, 174, 90,
};
static s16 sTextboxEndIconYOffset[] = {
@@ -3420,20 +3420,20 @@ void Message_Update(GlobalContext* globalCtx) {
if (!msgCtx->textBoxPos) { // variable position
if (YREG(15) != 0 || globalCtx->sceneNum == SCENE_HAIRAL_NIWA) {
if (averageY < XREG(92)) {
R_TEXTBOX_Y_TARGET = sTextboxMidYPositions[var];
R_TEXTBOX_Y_TARGET = sTextboxLowerYPositions[var];
} else {
R_TEXTBOX_Y_TARGET = sTextboxUpperYPositions[var];
}
} else if (globalCtx->sceneNum == SCENE_MARKET_DAY || globalCtx->sceneNum == SCENE_MARKET_NIGHT ||
globalCtx->sceneNum == SCENE_MARKET_RUINS) {
if (averageY < XREG(93)) {
R_TEXTBOX_Y_TARGET = sTextboxMidYPositions[var];
R_TEXTBOX_Y_TARGET = sTextboxLowerYPositions[var];
} else {
R_TEXTBOX_Y_TARGET = sTextboxUpperYPositions[var];
}
} else {
if (averageY < XREG(94)) {
R_TEXTBOX_Y_TARGET = sTextboxMidYPositions[var];
R_TEXTBOX_Y_TARGET = sTextboxLowerYPositions[var];
} else {
R_TEXTBOX_Y_TARGET = sTextboxUpperYPositions[var];
}
+6 -3
View File
@@ -1676,13 +1676,15 @@ u8 Item_Give(GlobalContext* globalCtx, u8 item) {
if (item == ITEM_SWORD_BGS) {
gSaveContext.swordHealth = 8;
if (ALL_EQUIP_VALUE(EQUIP_SWORD) == 0xF) {
gSaveContext.inventory.equipment ^= 8 << gEquipShifts[EQUIP_SWORD];
if (ALL_EQUIP_VALUE(EQUIP_SWORD) == 0xF
||(gSaveContext.n64ddFlag && ALL_EQUIP_VALUE(EQUIP_SWORD) == 0xE)) { // In rando, when buying Giant's Knife, also check
gSaveContext.inventory.equipment ^= 8 << gEquipShifts[EQUIP_SWORD]; // for 0xE in case we don't have Kokiri Sword
if (gSaveContext.equips.buttonItems[0] == ITEM_SWORD_KNIFE) {
gSaveContext.equips.buttonItems[0] = ITEM_SWORD_BGS;
Interface_LoadItemIcon1(globalCtx, 0);
}
}
} else if (item == ITEM_SWORD_MASTER) {
gSaveContext.equips.buttonItems[0] = ITEM_SWORD_MASTER;
gSaveContext.equips.equipment &= 0xFFF0;
@@ -4796,10 +4798,11 @@ void Interface_Draw(GlobalContext* globalCtx) {
PosY_BtnA = CVar_GetS32("gABtnPosY", 0)+Y_Margins_BtnA;
rAIconY = 98.0f - PosY_BtnA;
if (CVar_GetS32("gABtnPosType", 0) == 1) {//Anchor Left
if (CVar_GetS32("gABtnUseMargins", 0) != 0) {X_Margins_BtnA = Left_HUD_Margin;};
PosX_BtnA = OTRGetDimensionFromLeftEdge(CVar_GetS32("gABtnPosX", 0)+X_Margins_BtnA);
rAIconX = OTRGetDimensionFromLeftEdge(CVar_GetS32("gABtnPosX", 0)+X_Margins_BtnA);
} else if (CVar_GetS32("gABtnPosType", 0) == 2) {//Anchor Right
X_Margins_BtnA = Right_HUD_Margin;
if (CVar_GetS32("gABtnUseMargins", 0) != 0) {X_Margins_BtnA = Right_HUD_Margin;};
PosX_BtnA = OTRGetDimensionFromRightEdge(CVar_GetS32("gABtnPosX", 0)+X_Margins_BtnA);
rAIconX= OTRGetDimensionFromRightEdge(CVar_GetS32("gABtnPosX", 0)+X_Margins_BtnA);
} else if (CVar_GetS32("gABtnPosType", 0) == 3) {//Anchor None
+6
View File
@@ -402,6 +402,12 @@ BgImage* func_80096A74(PolygonType1* polygon1, GlobalContext* globalCtx) {
camera = GET_ACTIVE_CAM(globalCtx);
camId = camera->camDataIdx;
if (camId == -1 && CVar_GetS32("gNoRestrictItems", 0)) {
// This prevents a crash when using items that change the
// camera (such as din's fire) on scenes with prerendered backgrounds
return NULL;
}
// jfifid
camId2 = func_80041C10(&globalCtx->colCtx, camId, BGCHECK_SCENE)[2].y;
if (camId2 >= 0) {
@@ -34,6 +34,7 @@ void BgHakaGate_Init(Actor* thisx, GlobalContext* globalCtx);
void BgHakaGate_Destroy(Actor* thisx, GlobalContext* globalCtx);
void BgHakaGate_Update(Actor* thisx, GlobalContext* globalCtx);
void BgHakaGate_Draw(Actor* this, GlobalContext* globalCtx);
void BgHakaGate_Reset(void);
void BgHakaGate_DoNothing(BgHakaGate* this, GlobalContext* globalCtx);
void BgHakaGate_StatueInactive(BgHakaGate* this, GlobalContext* globalCtx);
@@ -62,7 +63,7 @@ const ActorInit Bg_Haka_Gate_InitVars = {
(ActorFunc)BgHakaGate_Destroy,
(ActorFunc)BgHakaGate_Update,
(ActorFunc)BgHakaGate_Draw,
NULL,
(ActorResetFunc)BgHakaGate_Reset,
};
static InitChainEntry sInitChain[] = {
@@ -378,3 +379,7 @@ void BgHakaGate_Draw(Actor* thisx, GlobalContext* globalCtx) {
BgHakaGate_DrawFlame(this, globalCtx);
}
}
void BgHakaGate_Reset(void) {
sStatueRotY = 0;
}
@@ -228,8 +228,8 @@ void func_8087FFC0(BgHakaTrap* this, GlobalContext* globalCtx) {
this->colliderCylinder.dim.pos.z = this->dyna.actor.world.pos.z + sp28.x * sine + sp28.z * cosine;
}
static UNK_TYPE D_80881018 = 0;
void func_808801B8(BgHakaTrap* this, GlobalContext* globalCtx) {
static UNK_TYPE D_80881018 = 0;
Player* player = GET_PLAYER(globalCtx);
if ((D_80880F30 == 0) && (!Player_InCsMode(globalCtx))) {
@@ -553,4 +553,5 @@ void BgHakaTrap_Draw(Actor* thisx, GlobalContext* globalCtx) {
void BgHakaTrap_Reset(void) {
D_80880F30 = 0;
D_80881014 = 0;
D_80881018 = 0;
}
@@ -929,7 +929,7 @@ void BossMo_Tentacle(BossMo* this, GlobalContext* globalCtx) {
this->actor.flags &= ~ACTOR_FLAG_0;
Math_ApproachF(&this->baseAlpha, 0.0, 1.0f, 5.0f);
for (indS1 = 0; indS1 < 40; indS1++) {
if (sMorphaTent2->tentSpawnPos) {}
if (sMorphaTent2 && sMorphaTent2->tentSpawnPos) {}
indT5 = Rand_ZeroFloat(20.9f);
indS0 = sTentSpawnIndex[indT5];
spFC.x = 0;
@@ -3604,4 +3604,4 @@ void BossMo_Reset(void) {
sBossGanonSeed1 = 0;
sBossGanonSeed2 = 0;
sBossGanonSeed3 = 0;
}
}
@@ -290,7 +290,8 @@ void EnMa1_Init(Actor* thisx, GlobalContext* globalCtx) {
this->actor.targetMode = 6;
this->unk_1E8.unk_00 = 0;
if (!(gSaveContext.eventChkInf[1] & 0x10) || (CHECK_QUEST_ITEM(QUEST_SONG_EPONA) && !gSaveContext.n64ddFlag)) {
if (!(gSaveContext.eventChkInf[1] & 0x10) || (CHECK_QUEST_ITEM(QUEST_SONG_EPONA) && !gSaveContext.n64ddFlag) ||
(gSaveContext.n64ddFlag && Flags_GetTreasure(globalCtx, 0x1F))) {
this->actionFunc = func_80AA0D88;
EnMa1_ChangeAnim(this, ENMA1_ANIM_2);
} else {
@@ -5183,7 +5183,7 @@ s32 func_8083B644(Player* this, GlobalContext* globalCtx) {
this->stateFlags2 |= PLAYER_STATE2_21;
}
if (!CHECK_BTN_ALL(sControlInput->press.button, BTN_CUP) && !sp28) {
if (!CHECK_BTN_ALL(sControlInput->press.button, CVar_GetS32("gNaviOnL", 0) ? BTN_L : BTN_CUP) && !sp28) {
return 0;
}
@@ -5239,7 +5239,8 @@ s32 func_8083B998(Player* this, GlobalContext* globalCtx) {
(CHECK_FLAG_ALL(this->unk_664->flags, ACTOR_FLAG_0 | ACTOR_FLAG_18) || (this->unk_664->naviEnemyId != 0xFF))) {
this->stateFlags2 |= PLAYER_STATE2_21;
}
else if ((this->naviTextId == 0) && !func_8008E9C4(this) && CHECK_BTN_ALL(sControlInput->press.button, BTN_CUP) &&
else if ((this->naviTextId == 0 || CVar_GetS32("gNaviOnL", 0)) &&
!func_8008E9C4(this) && CHECK_BTN_ALL(sControlInput->press.button, BTN_CUP) &&
(YREG(15) != 0x10) && (YREG(15) != 0x20) && !func_8083B8F4(this, globalCtx)) {
func_80078884(NA_SE_SY_ERROR);
}
@@ -7838,15 +7839,35 @@ s32 func_8084285C(Player* this, f32 arg1, f32 arg2, f32 arg3) {
}
s32 func_808428D8(Player* this, GlobalContext* globalCtx) {
if (!Player_IsChildWithHylianShield(this) && Player_GetSwordHeld(this) && D_80853614) {
func_80832264(globalCtx, this, &gPlayerAnim_002EC8);
this->unk_84F = 1;
this->swordAnimation = 0xC;
this->currentYaw = this->actor.shape.rot.y + this->unk_6BE;
if (Player_IsChildWithHylianShield(this) || !Player_GetSwordHeld(this) || !D_80853614) {
return 0;
}
func_80832264(globalCtx, this, &gPlayerAnim_002EC8);
this->unk_84F = 1;
this->swordAnimation = 0xC;
this->currentYaw = this->actor.shape.rot.y + this->unk_6BE;
if (!CVar_GetS32("gCrouchStabHammerFix", 0)) {
return 1;
}
return 0;
u32 swordId;
if (Player_HoldsBrokenKnife(this)) {
swordId = 1;
} else {
swordId = Player_GetSwordHeld(this) - 1;
}
if (swordId != 4 && !CVar_GetS32("gCrouchStabFix", 0)) { // 4 = Megaton Hammer
return 1;
}
u32 flags = D_80854488[swordId][0];
func_80837918(this, 0, flags);
func_80837918(this, 1, flags);
return 1;
}
s32 func_80842964(Player* this, GlobalContext* globalCtx) {
@@ -9876,8 +9897,15 @@ void func_808473D4(GlobalContext* globalCtx, Player* this) {
this->unk_837 = 20;
}
else if (this->unk_837 != 0) {
doAction = DO_ACTION_NONE;
this->unk_837--;
if (CVar_GetS32("gInstantPutaway", 0) != 0)
{
this->unk_837 = 0;
}
else
{
doAction = DO_ACTION_NONE;
this->unk_837--;
}
}
Interface_SetDoAction(globalCtx, doAction);
+87 -86
View File
@@ -11,9 +11,9 @@
#include "textures/nintendo_rogo_static/nintendo_rogo_static.h"
#include <soh/Enhancements/bootcommands.h>
#include "GameVersions.h"
#include <soh/SaveManager.h>
const char* GetGameVersionString();
char* quote;
void Title_PrintBuildInfo(Gfx** gfxp) {
@@ -224,72 +224,6 @@ void Title_Draw(TitleContext* this) {
void Title_Main(GameState* thisx) {
TitleContext* this = (TitleContext*)thisx;
if (CVar_GetS32("gSkipLogoTitle",0)!=0) {
gSaveContext.language = CVar_GetS32("gLanguages", 0);
Sram_InitSram(&this->state);
s16 selectedfile = CVar_GetS32("gSaveFileID", 0);
if (selectedfile == 4) {
selectedfile = 0xFF;
} else if(selectedfile == 0){
gSaveContext.fileNum = selectedfile;
gSaveContext.gameMode = 0;
this->state.running = false;
SET_NEXT_GAMESTATE(&this->state, FileChoose_Init, SelectContext);
return;
} else {
selectedfile--;
if (selectedfile < 0) {
selectedfile = 0xFF;
}
}
if (selectedfile == 0xFF) {
gSaveContext.fileNum = selectedfile;
Sram_OpenSave();
gSaveContext.gameMode = 0;
this->state.running = false;
SET_NEXT_GAMESTATE(&this->state, Select_Init, SelectContext);
} else {
gSaveContext.fileNum = selectedfile;
Sram_OpenSave();
gSaveContext.gameMode = 0;
this->state.running = false;
//return;
SET_NEXT_GAMESTATE(&this->state, Gameplay_Init, GlobalContext);
}
gSaveContext.respawn[0].entranceIndex = -1;
gSaveContext.respawnFlag = 0;
gSaveContext.seqId = (u8)NA_BGM_DISABLED;
gSaveContext.natureAmbienceId = 0xFF;
gSaveContext.showTitleCard = true;
gSaveContext.dogParams = 0;
gSaveContext.timer1State = 0;
gSaveContext.timer2State = 0;
gSaveContext.eventInf[0] = 0;
gSaveContext.eventInf[1] = 0;
gSaveContext.eventInf[2] = 0;
gSaveContext.eventInf[3] = 0;
gSaveContext.unk_13EE = 0x32;
gSaveContext.nayrusLoveTimer = 0;
gSaveContext.healthAccumulator = 0;
gSaveContext.unk_13F0 = 0;
gSaveContext.unk_13F2 = 0;
gSaveContext.forcedSeqId = NA_BGM_GENERAL_SFX;
gSaveContext.skyboxTime = 0;
gSaveContext.nextTransition = 0xFF;
gSaveContext.nextCutsceneIndex = 0xFFEF;
gSaveContext.cutsceneTrigger = 0;
gSaveContext.chamberCutsceneNum = 0;
gSaveContext.nextDayTime = 0xFFFF;
gSaveContext.unk_13C3 = 0;
gSaveContext.buttonStatus[0] = gSaveContext.buttonStatus[1] = gSaveContext.buttonStatus[2] = gSaveContext.buttonStatus[3] = gSaveContext.buttonStatus[4] = BTN_ENABLED;
gSaveContext.unk_13E7 = gSaveContext.unk_13E8 = gSaveContext.unk_13EA = gSaveContext.unk_13EC = gSaveContext.unk_13F4 = 0;
gSaveContext.unk_13F6 = gSaveContext.magic;
gSaveContext.magic = 0;
gSaveContext.magicLevel = gSaveContext.magic;
gSaveContext.naviTimer = 0;
return;
}
OPEN_DISPS(this->state.gfxCtx);
gSPSegment(POLY_OPA_DISP++, 0, NULL);
@@ -330,27 +264,94 @@ void Title_Destroy(GameState* thisx) {
void Title_Init(GameState* thisx) {
//u32 size = 0;
TitleContext* this = (TitleContext*)thisx;
FileChooseContext* FileChooseCtx = (FileChooseContext*)thisx;
quote = SetQuote();
if (CVar_GetS32("gSkipLogoTitle",0)) {
bool saveloading = false;
Sram_InitSram(&this->state.init);
gSaveContext.language = CVar_GetS32("gLanguages", 0);
s32 selectedfile = CVar_GetS32("gSaveFileID", 0);
if (selectedfile == 4) {
if (CVar_GetS32("gDebugEnabled",0)) {
selectedfile = 0xFF;
} else {
selectedfile = 3;
}
}
if (selectedfile < 0) {
selectedfile = 3; //If somehow the save file number under 0 revert back to 3 to prevent boot error
}
if(selectedfile == 3){
saveloading = true;
gSaveContext.seqId = (u8)NA_BGM_DISABLED;
gSaveContext.natureAmbienceId = 0xFF;
gSaveContext.gameMode = 1;
SET_NEXT_GAMESTATE(&this->state, FileChoose_Init, FileChooseContext);
this->state.running = false;
return;
} else if (selectedfile == 0xFF || selectedfile > 3) {
saveloading = true;
Sram_InitDebugSave();
gSaveContext.fileNum = selectedfile;
SET_NEXT_GAMESTATE(&this->state, Select_Init, SelectContext);
this->state.running = false;
return;
} else if (selectedfile >= 0 && selectedfile <= 2) {
if (Save_Exist(selectedfile) == true) { //The file exist load it
saveloading = true;
gSaveContext.fileNum = selectedfile;
Sram_OpenSave();
gSaveContext.gameMode = 0;
gSaveContext.magic = gSaveContext.magic;
SET_NEXT_GAMESTATE(&this->state, Gameplay_Init, GlobalContext);
this->state.running = false;
return;
} else {
if (CVar_GetS32("gCreateNewSave",0)) {
//File do not exist create a new save file
saveloading = true;
Sram_InitSram(&FileChooseCtx->state.init);
gSaveContext.fileNum = selectedfile;
Sram_InitSave(FileChooseCtx);
Sram_OpenSave();
gSaveContext.gameMode = 0;
SET_NEXT_GAMESTATE(&this->state, Gameplay_Init, GlobalContext);
this->state.running = false;
return;
} else {
//File do not exist but user do not wish to auto create a save file with blank name
saveloading = true;
gSaveContext.seqId = (u8)NA_BGM_DISABLED;
gSaveContext.natureAmbienceId = 0xFF;
gSaveContext.gameMode = 1;
SET_NEXT_GAMESTATE(&this->state, FileChoose_Init, FileChooseContext);
this->state.running = false;
return;
}
}
}
} else {
quote = SetQuote();
//this->staticSegment = GAMESTATE_ALLOC_MC(&this->state, size);
osSyncPrintf("z_title.c\n");
//ASSERT(this->staticSegment != NULL);
//this->staticSegment = GAMESTATE_ALLOC_MC(&this->state, size);
osSyncPrintf("z_title.c\n");
//ASSERT(this->staticSegment != NULL);
//ResourceMgr_CacheDirectory("nintendo_rogo_static*");
//ResourceMgr_CacheDirectory("nintendo_rogo_static*");
// Disable vismono
D_801614B0.a = 0;
R_UPDATE_RATE = 1;
Matrix_Init(&this->state);
View_Init(&this->view, this->state.gfxCtx);
this->state.main = Title_Main;
this->state.destroy = Title_Destroy;
this->exit = false;
gSaveContext.fileNum = 0xFF;
this->ult = 0;
this->unk_1D4 = 0x14;
this->coverAlpha = 255;
this->addAlpha = -3;
this->visibleDuration = 0x3C;
// Disable vismono
D_801614B0.a = 0;
R_UPDATE_RATE = 1;
Matrix_Init(&this->state);
View_Init(&this->view, this->state.gfxCtx);
this->state.main = Title_Main;
this->state.destroy = Title_Destroy;
this->exit = false;
gSaveContext.fileNum = 0xFF;
this->ult = 0;
this->unk_1D4 = 0x14;
this->coverAlpha = 255;
this->addAlpha = -3;
this->visibleDuration = 0x3C;
}
}
@@ -637,24 +637,23 @@ void KaleidoScope_DrawEquipment(GlobalContext* globalCtx) {
gItemIcons[sAdultUpgradeItemBases[i] + CUR_UPG_VALUE(sAdultUpgrades[i]) - 1], 32, 32, 0);
}
}
// Draw inventory screen icons
for (k = 0, bit = rowStart, point = 4; k < 3; k++, point += 4, temp++, bit++) {
int itemId = ITEM_SWORD_KOKIRI + temp;
bool age_restricted = (gItemAgeReqs[itemId] != 9) && (gItemAgeReqs[itemId] != gSaveContext.linkAge);
if (age_restricted) {
gsDPSetGrayscaleColor(POLY_KAL_DISP++, 109, 109, 109, 255);
gsSPGrayscale(POLY_KAL_DISP++, true);
}
if (((u32)i == 0) && (k == 2) && (gSaveContext.bgsFlag != 0)) {
KaleidoScope_DrawQuadTextureRGBA32(globalCtx->state.gfxCtx, gBiggoronSwordIconTex, 32, 32, point);
} else if ((i == 0) && (k == 2) && (gBitFlags[bit + 1] & gSaveContext.inventory.equipment)) {
KaleidoScope_DrawQuadTextureRGBA32(globalCtx->state.gfxCtx, gBrokenGiantsKnifeIconTex, 32, 32, point);
}
if (gBitFlags[bit] & gSaveContext.inventory.equipment) {
int itemId = ITEM_SWORD_KOKIRI + temp;
bool not_acquired = (gItemAgeReqs[itemId] != 9) && (gItemAgeReqs[itemId] != gSaveContext.linkAge);
if (not_acquired) {
gsDPSetGrayscaleColor(POLY_KAL_DISP++, 109, 109, 109, 255);
gsSPGrayscale(POLY_KAL_DISP++, true);
}
} else if (gBitFlags[bit] & gSaveContext.inventory.equipment) {
KaleidoScope_DrawQuadTextureRGBA32(globalCtx->state.gfxCtx, gItemIcons[itemId], 32, 32, point);
gsSPGrayscale(POLY_KAL_DISP++, false);
}
gsSPGrayscale(POLY_KAL_DISP++, false);
}
}