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https://github.com/HarbourMasters/Shipwright
synced 2026-06-03 02:38:22 -04:00
Renames, relocates, and implements ModIndex enum.
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@@ -1211,7 +1211,7 @@ void EnItem00_Draw(Actor* thisx, GlobalContext* globalCtx) {
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void EnItem00_CustomItemsParticles(Actor* Parent, GlobalContext* globalCtx, GetItemEntry giEntry) {
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s16 color_slot;
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switch (giEntry.modIndex) {
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case 0:
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case MOD_NONE:
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switch (giEntry.itemId) {
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case ITEM_SONG_MINUET:
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color_slot = 0;
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@@ -1243,7 +1243,7 @@ void EnItem00_CustomItemsParticles(Actor* Parent, GlobalContext* globalCtx, GetI
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return;
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}
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break;
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case 1:
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case MOD_RANDOMIZER:
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switch (giEntry.itemId) {
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case RG_MAGIC_SINGLE:
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case RG_MAGIC_DOUBLE:
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