Merge branch 'get-item-rework' into get-item-rework-rando-next

This commit is contained in:
Christopher Leggett
2022-08-16 00:43:17 -04:00
49 changed files with 444 additions and 216 deletions
+40 -5
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@@ -1955,15 +1955,16 @@ u32 Actor_HasParent(Actor* actor, GlobalContext* globalCtx) {
}
}
s32 GiveItemWithoutActor(GlobalContext* globalCtx, s32 getItemId) {
s32 GiveItemEntryWithoutActor(GlobalContext* globalCtx, GetItemEntry getItemEntry) {
Player* player = GET_PLAYER(globalCtx);
if (!(player->stateFlags1 & 0x3C7080) && Player_GetExplosiveHeld(player) < 0) {
if (((player->heldActor != NULL) && ((getItemId > GI_NONE) && (getItemId < GI_MAX)) ||
(gSaveContext.n64ddFlag && (getItemId > RG_NONE) && (getItemId < RG_MAX))) ||
if (((player->heldActor != NULL) && ((getItemEntry.getItemId > GI_NONE) && (getItemEntry.getItemId < GI_MAX)) ||
(gSaveContext.n64ddFlag && (getItemEntry.getItemId > RG_NONE) && (getItemEntry.getItemId < RG_MAX))) ||
(!(player->stateFlags1 & 0x20000800))) {
if ((getItemId != GI_NONE)) {
player->getItemId = getItemId;
if ((getItemEntry.getItemId != GI_NONE)) {
player->getItemEntry = getItemEntry;
player->getItemId = getItemEntry.getItemId;
player->interactRangeActor = &player->actor;
player->getItemDirection = player->actor.shape.rot.y;
// Player state 26 = Player is frozen
@@ -1978,6 +1979,38 @@ s32 GiveItemWithoutActor(GlobalContext* globalCtx, s32 getItemId) {
return false;
}
s32 GiveItemEntryFromActor(Actor* actor, GlobalContext* globalCtx, GetItemEntry getItemEntry, f32 xzRange, f32 yRange) {
Player* player = GET_PLAYER(globalCtx);
if (!(player->stateFlags1 & 0x3C7080) && Player_GetExplosiveHeld(player) < 0) {
if ((((player->heldActor != NULL) || (actor == player->targetActor)) &&
((!gSaveContext.n64ddFlag && ((getItemEntry.getItemId > GI_NONE) && (getItemEntry.getItemId < GI_MAX))) ||
(gSaveContext.n64ddFlag && ((getItemEntry.getItemId > RG_NONE) && (getItemEntry.getItemId < RG_MAX))))) ||
(!(player->stateFlags1 & 0x20000800))) {
if ((actor->xzDistToPlayer < xzRange) && (fabsf(actor->yDistToPlayer) < yRange)) {
s16 yawDiff = actor->yawTowardsPlayer - player->actor.shape.rot.y;
s32 absYawDiff = ABS(yawDiff);
if ((getItemEntry.getItemId != GI_NONE) || (player->getItemDirection < absYawDiff)) {
player->getItemEntry = getItemEntry;
player->getItemId = getItemEntry.getItemId;
player->interactRangeActor = actor;
player->getItemDirection = absYawDiff;
return true;
}
}
}
}
return false;
}
void GiveItemEntryFromActorWithFixedRange(Actor* actor, GlobalContext* globalCtx, GetItemEntry getItemEntry) {
GiveItemEntryFromActor(actor, globalCtx, getItemEntry, 50.0f, 10.0f);
}
// TODO: Rename to GiveItemIdFromActor or similar
// If you're doing something for randomizer, you're probably looking for GiveItemEntryFromActor
s32 func_8002F434(Actor* actor, GlobalContext* globalCtx, s32 getItemId, f32 xzRange, f32 yRange) {
Player* player = GET_PLAYER(globalCtx);
@@ -2002,6 +2035,8 @@ s32 func_8002F434(Actor* actor, GlobalContext* globalCtx, s32 getItemId, f32 xzR
return false;
}
// TODO: Rename to GiveItemIdFromActorWithFixedRange or similar
// If you're doing something for randomizer, you're probably looking for GiveItemEntryFromActorWithFixedRange
void func_8002F554(Actor* actor, GlobalContext* globalCtx, s32 getItemId) {
func_8002F434(actor, globalCtx, getItemId, 50.0f, 10.0f);
}
+15 -6
View File
@@ -512,8 +512,11 @@ void EnItem00_Init(Actor* thisx, GlobalContext* globalCtx) {
if ((gSaveContext.n64ddFlag || getItemId != GI_NONE) && !Actor_HasParent(&this->actor, globalCtx)) {
getItem = Randomizer_GetRandomizedItem(getItemId, this->actor.id, this->ogParams, globalCtx->sceneNum);
getItemId = getItem.getItemId;
func_8002F554(&this->actor, globalCtx, getItemId);
GET_PLAYER(globalCtx)->getItemEntry = getItem;
if (!gSaveContext.n64ddFlag) {
func_8002F554(&this->actor, globalCtx, getItemId);
} else {
GiveItemEntryFromActorWithFixedRange(&this->actor, globalCtx, getItem);
}
}
EnItem00_SetupAction(this, func_8001E5C8);
@@ -668,10 +671,15 @@ void func_8001E304(EnItem00* this, GlobalContext* globalCtx) {
void func_8001E5C8(EnItem00* this, GlobalContext* globalCtx) {
Player* player = GET_PLAYER(globalCtx);
GetItemEntry getItemEntry = Randomizer_GetRandomizedItem(this->getItemId, this->actor.id, this->ogParams, globalCtx->sceneNum);
if (this->getItemId != GI_NONE) {
if (!Actor_HasParent(&this->actor, globalCtx)) {
func_8002F434(&this->actor, globalCtx, this->getItemId, 50.0f, 80.0f);
if (!gSaveContext.n64ddFlag || getItemEntry.getItemId == GI_NONE) {
func_8002F434(&this->actor, globalCtx, getItemEntry.getItemId, 50.0f, 80.0f);
} else {
GiveItemEntryFromActor(&this->actor, globalCtx, getItemEntry, 50.0f, 80.0f);
}
this->unk_15A++;
} else {
this->getItemId = GI_NONE;
@@ -884,12 +892,13 @@ void EnItem00_Update(Actor* thisx, GlobalContext* globalCtx) {
params = &this->actor.params;
if ((getItemId != GI_NONE) && !Actor_HasParent(&this->actor, globalCtx)) {
if (gSaveContext.n64ddFlag) {
if (!gSaveContext.n64ddFlag) {
func_8002F554(&this->actor, globalCtx, getItemId);
} else {
getItem = Randomizer_GetRandomizedItem(getItemId, this->actor.id, this->ogParams, globalCtx->sceneNum);
GET_PLAYER(globalCtx)->getItemEntry = getItem;
getItemId = getItem.getItemId;
GiveItemEntryFromActorWithFixedRange(&this->actor, globalCtx, getItem);
}
func_8002F554(&this->actor, globalCtx, getItemId);
}
switch (*params) {
+10 -11
View File
@@ -201,8 +201,8 @@ void GivePlayerRandoRewardSongOfTime(GlobalContext* globalCtx, RandomizerCheck c
if (gSaveContext.entranceIndex == 0x050F && player != NULL && !Player_InBlockingCsMode(globalCtx, player) &&
!Flags_GetTreasure(globalCtx, 0x1F) && gSaveContext.nextTransition == 0xFF) {
GetItemID getItemId = Randomizer_GetItemIdFromKnownCheck(check, RG_SONG_OF_TIME);
GiveItemWithoutActor(globalCtx, getItemId);
GetItemEntry getItemEntry = Randomizer_GetItemFromKnownCheck(check, RG_SONG_OF_TIME);
GiveItemEntryWithoutActor(globalCtx, getItemEntry);
player->pendingFlag.flagID = 0x1F;
player->pendingFlag.flagType = FLAG_SCENE_TREASURE;
}
@@ -216,8 +216,8 @@ void GivePlayerRandoRewardNocturne(GlobalContext* globalCtx, RandomizerCheck che
gSaveContext.entranceIndex == 0x0195) && LINK_IS_ADULT && CHECK_QUEST_ITEM(QUEST_MEDALLION_FOREST) &&
CHECK_QUEST_ITEM(QUEST_MEDALLION_FIRE) && CHECK_QUEST_ITEM(QUEST_MEDALLION_WATER) && player != NULL &&
!Player_InBlockingCsMode(globalCtx, player) && !Flags_GetEventChkInf(0xAA)) {
GetItemID getItemId = Randomizer_GetItemIdFromKnownCheck(check, RG_NOCTURNE_OF_SHADOW);
GiveItemWithoutActor(globalCtx, getItemId);
GetItemEntry getItemEntry = Randomizer_GetItemFromKnownCheck(check, RG_NOCTURNE_OF_SHADOW);
GiveItemEntryWithoutActor(globalCtx, getItemEntry);
Flags_SetEventChkInf(0xAA);
}
}
@@ -228,8 +228,8 @@ void GivePlayerRandoRewardRequiem(GlobalContext* globalCtx, RandomizerCheck chec
if ((gSaveContext.gameMode == 0) && (gSaveContext.respawnFlag <= 0) && (gSaveContext.cutsceneIndex < 0xFFF0)) {
if ((gSaveContext.entranceIndex == 0x01E1) && !Flags_GetEventChkInf(0xAC) && player != NULL &&
!Player_InBlockingCsMode(globalCtx, player)) {
GetItemID getItemId = Randomizer_GetItemIdFromKnownCheck(check, RG_SONG_OF_TIME);
GiveItemWithoutActor(globalCtx, getItemId);
GetItemEntry getItemEntry = Randomizer_GetItemFromKnownCheck(check, RG_SONG_OF_TIME);
GiveItemEntryWithoutActor(globalCtx, getItemEntry);
Flags_SetEventChkInf(0xAC);
}
}
@@ -243,8 +243,7 @@ void GivePlayerRandoRewardZeldaLightArrowsGift(GlobalContext* globalCtx, Randomi
!Flags_GetTreasure(globalCtx, 0x1E) && player != NULL && !Player_InBlockingCsMode(globalCtx, player) &&
globalCtx->sceneLoadFlag == 0) {
GetItemEntry getItem = Randomizer_GetItemFromKnownCheck(check, GI_ARROW_LIGHT);
if (player->pendingFlag.flagType == FLAG_NONE && GiveItemWithoutActor(globalCtx, getItem.getItemId)) {
player->getItemEntry = getItem;
if (player->pendingFlag.flagType == FLAG_NONE && GiveItemEntryWithoutActor(globalCtx, getItem)) {
player->pendingFlag.flagID = 0x1E;
player->pendingFlag.flagType = FLAG_SCENE_TREASURE;
}
@@ -254,11 +253,11 @@ void GivePlayerRandoRewardZeldaLightArrowsGift(GlobalContext* globalCtx, Randomi
void GivePlayerRandoRewardSariaGift(GlobalContext* globalCtx, RandomizerCheck check) {
Player* player = GET_PLAYER(globalCtx);
if (gSaveContext.entranceIndex == 0x05E0) {
GetItemID getItemId = Randomizer_GetItemIdFromKnownCheck(check, RG_ZELDAS_LULLABY);
GetItemEntry getItemEntry = Randomizer_GetItemFromKnownCheck(check, RG_ZELDAS_LULLABY);
if ((!Flags_GetEventChkInf(0xC1) || (player->getItemId == getItemId && getItemId != GI_ICE_TRAP)) &&
if ((!Flags_GetEventChkInf(0xC1) || (player->getItemId == getItemEntry.getItemId && getItemEntry.getItemId != GI_ICE_TRAP)) &&
player != NULL && !Player_InBlockingCsMode(globalCtx, player)) {
GiveItemWithoutActor(globalCtx, getItemId);
GiveItemEntryWithoutActor(globalCtx, getItemEntry);
Flags_SetEventChkInf(0xC1);
}
}
+2 -2
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@@ -507,9 +507,9 @@ void GiveLinkDungeonItem(GetItemID getItemId) {
}
void GiveLinksPocketMedallion() {
RandomizerGet getItemId = Randomizer_GetItemIdFromKnownCheck(RC_LINKS_POCKET, RG_NONE);
GetItemEntry getItemEntry = Randomizer_GetItemFromKnownCheck(RC_LINKS_POCKET, RG_NONE);
GiveLinkDungeonReward(getItemId);
GiveLinkDungeonReward(getItemEntry.getItemId);
}
/**