Implements fixes for competing getItem calls.

This commit is contained in:
Christopher Leggett
2022-08-06 22:51:15 -04:00
parent 194c4f4e52
commit cfce0eba3d
8 changed files with 69 additions and 18 deletions
+2
View File
@@ -242,8 +242,10 @@ void GivePlayerRandoRewardZeldaLightArrowsGift(GlobalContext* globalCtx, Randomi
(gEntranceTable[((void)0, gSaveContext.entranceIndex)].scene == SCENE_TOKINOMA) &&
!Flags_GetTreasure(globalCtx, 0x1E) && player != NULL && !Player_InBlockingCsMode(globalCtx, player) &&
globalCtx->sceneLoadFlag == 0) {
GetItemEntry getItem = Randomizer_GetItemFromKnownCheck(check, GI_ARROW_LIGHT);
GetItemID getItemId = Randomizer_GetItemIdFromKnownCheck(check, GI_ARROW_LIGHT);
GiveItemWithoutActor(globalCtx, getItemId);
player->getItemEntry = getItem;
player->pendingFlag.flagID = 0x1E;
player->pendingFlag.flagType = FLAG_SCENE_TREASURE;
}