From d424ee6fa88658852d76f08a1915a2f7ae9fec27 Mon Sep 17 00:00:00 2001 From: Sarge-117 Date: Tue, 12 Jul 2022 22:21:30 -0700 Subject: [PATCH] Fix Zelda's Lullaby Accidentally had prelude in there twice --- soh/src/overlays/actors/ovl_player_actor/z_player.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/soh/src/overlays/actors/ovl_player_actor/z_player.c b/soh/src/overlays/actors/ovl_player_actor/z_player.c index 4e1b054df3..b78a8cce33 100644 --- a/soh/src/overlays/actors/ovl_player_actor/z_player.c +++ b/soh/src/overlays/actors/ovl_player_actor/z_player.c @@ -12696,7 +12696,7 @@ s32 func_8084DFF4(GlobalContext* globalCtx, Player* this) { (this->getItemId == GI_SUNS_SONG) || (this->getItemId == GI_SONG_OF_TIME) || (this->getItemId == GI_PRELUDE_OF_LIGHT) || (this->getItemId == GI_MINUET_OF_FOREST) || (this->getItemId == GI_BOLERO_OF_FIRE) || (this->getItemId == GI_NOCTURNE_OF_SHADOW) || - (this->getItemId == GI_REQUIEM_OF_SPIRIT) || (this->getItemId == GI_PRELUDE_OF_LIGHT)) { + (this->getItemId == GI_REQUIEM_OF_SPIRIT) || (this->getItemId == GI_ZELDAS_LULLABY)) { temp1 = NA_BGM_OCA_FAIRY_GET | 0x900; } }