Port Scrolling Texture Interpolation over from 2Ship (#6224)

This commit is contained in:
Christopher Leggett
2026-02-26 13:36:55 +00:00
committed by GitHub
parent c2cf154e3e
commit d4d3e8bc0f
109 changed files with 925 additions and 675 deletions
+39 -28
View File
@@ -476,10 +476,10 @@ void GetItem_DrawJewel(PlayState* play, s16 drawId) {
OPEN_DISPS(play->state.gfxCtx);
gSPSegment(POLY_XLU_DISP++, 9,
Gfx_TwoTexScroll(play->state.gfxCtx, 0, 0 % 256, (256 - (0 % 256)) - 1, 64, 64, 1, 0 % 256,
(256 - (0 % 256)) - 1, 16, 16));
Gfx_TwoTexScrollEx(play->state.gfxCtx, 0, 0 % 256, (256 - (0 % 256)) - 1, 64, 64, 1, 0 % 256,
(256 - (0 % 256)) - 1, 16, 16, 0, 0, 0, 0));
gSPSegment(POLY_OPA_DISP++, 8, Gfx_TexScroll(play->state.gfxCtx, (u8)0, (u8)0, 16, 16));
gSPSegment(POLY_OPA_DISP++, 8, Gfx_TexScrollEx(play->state.gfxCtx, (u8)0, (u8)0, 16, 16, 0, 0));
Matrix_Push();
Matrix_RotateZYX(0, -0x4000, 0x4000, MTXMODE_APPLY);
@@ -541,8 +541,9 @@ void GetItem_DrawBlueFire(PlayState* play, s16 drawId) {
Gfx_SetupDL_25Xlu(play->state.gfxCtx);
gSPSegment(POLY_XLU_DISP++, 0x08,
Gfx_TwoTexScroll(play->state.gfxCtx, 0, 0 * (play->state.frames * 0), 0 * (play->state.frames * 0), 16,
32, 1, 1 * (play->state.frames * 1), 1 * -(play->state.frames * 8), 16, 32));
Gfx_TwoTexScrollEx(play->state.gfxCtx, 0, 0 * (play->state.frames * 0), 0 * (play->state.frames * 0), 16,
32, 1, 1 * (play->state.frames * 1), 1 * -(play->state.frames * 8), 16, 32, 0, 0, 1,
-8));
Matrix_Push();
Matrix_Translate(-8.0f, -2.0f, 0.0f, MTXMODE_APPLY);
Matrix_ReplaceRotation(&play->billboardMtxF);
@@ -566,8 +567,9 @@ void GetItem_DrawPoes(PlayState* play, s16 drawId) {
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[1]);
gSPSegment(POLY_XLU_DISP++, 0x08,
Gfx_TwoTexScroll(play->state.gfxCtx, 0, 0 * (play->state.frames * 0), 0 * (play->state.frames * 0), 16,
32, 1, 1 * (play->state.frames * 1), 1 * -(play->state.frames * 6), 16, 32));
Gfx_TwoTexScrollEx(play->state.gfxCtx, 0, 0 * (play->state.frames * 0), 0 * (play->state.frames * 0), 16,
32, 1, 1 * (play->state.frames * 1), 1 * -(play->state.frames * 6), 16, 32, 0, 0, 1,
-6));
Matrix_Push();
Matrix_ReplaceRotation(&play->billboardMtxF);
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD);
@@ -591,8 +593,9 @@ void GetItem_DrawFairy(PlayState* play, s16 drawId) {
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[1]);
gSPSegment(POLY_XLU_DISP++, 0x08,
Gfx_TwoTexScroll(play->state.gfxCtx, 0, 0 * (play->state.frames * 0), 0 * (play->state.frames * 0), 32,
32, 1, 1 * (play->state.frames * 1), 1 * -(play->state.frames * 6), 32, 32));
Gfx_TwoTexScrollEx(play->state.gfxCtx, 0, 0 * (play->state.frames * 0), 0 * (play->state.frames * 0), 32,
32, 1, 1 * (play->state.frames * 1), 1 * -(play->state.frames * 6), 32, 32, 0, 0, 1,
-6));
Matrix_Push();
Matrix_ReplaceRotation(&play->billboardMtxF);
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD);
@@ -609,9 +612,9 @@ void GetItem_DrawMirrorShield(PlayState* play, s16 drawId) {
Gfx_SetupDL_25Opa(play->state.gfxCtx);
gSPSegment(POLY_OPA_DISP++, 0x08,
Gfx_TwoTexScroll(play->state.gfxCtx, 0, 0 * (play->state.frames * 0) % 256,
1 * (play->state.frames * 2) % 256, 64, 64, 1, 0 * (play->state.frames * 0) % 128,
1 * (play->state.frames * 1) % 128, 32, 32));
Gfx_TwoTexScrollEx(play->state.gfxCtx, 0, 0 * (play->state.frames * 0) % 256,
1 * (play->state.frames * 2) % 256, 64, 64, 1, 0 * (play->state.frames * 0) % 128,
1 * (play->state.frames * 1) % 128, 32, 32, 0, 2, 0, 1));
gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]);
@@ -633,8 +636,9 @@ void GetItem_DrawSkullToken(PlayState* play, s16 drawId) {
Gfx_SetupDL_25Xlu(play->state.gfxCtx);
gSPSegment(POLY_XLU_DISP++, 0x08,
Gfx_TwoTexScroll(play->state.gfxCtx, 0, 0 * (play->state.frames * 0), 1 * -(play->state.frames * 5), 32,
32, 1, 0 * (play->state.frames * 0), 0 * (play->state.frames * 0), 32, 64));
Gfx_TwoTexScrollEx(play->state.gfxCtx, 0, 0 * (play->state.frames * 0), 1 * -(play->state.frames * 5),
32, 32, 1, 0 * (play->state.frames * 0), 0 * (play->state.frames * 0), 32, 64, 0, -5,
0, 0));
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[1]);
@@ -677,8 +681,9 @@ void GetItem_DrawPotion(PlayState* play, s16 drawId) {
Gfx_SetupDL_25Opa(play->state.gfxCtx);
gSPSegment(POLY_OPA_DISP++, 0x08,
Gfx_TwoTexScroll(play->state.gfxCtx, 0, -1 * (play->state.frames * 1), 1 * (play->state.frames * 1), 32,
32, 1, -1 * (play->state.frames * 1), 1 * (play->state.frames * 1), 32, 32));
Gfx_TwoTexScrollEx(play->state.gfxCtx, 0, -1 * (play->state.frames * 1), 1 * (play->state.frames * 1),
32, 32, 1, -1 * (play->state.frames * 1), 1 * (play->state.frames * 1), 32, 32, -1, 1,
-1, 1));
gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[1]);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]);
@@ -700,8 +705,9 @@ void GetItem_DrawGoronSword(PlayState* play, s16 drawId) {
Gfx_SetupDL_25Opa(play->state.gfxCtx);
gSPSegment(POLY_OPA_DISP++, 0x08,
Gfx_TwoTexScroll(play->state.gfxCtx, 0, 1 * (play->state.frames * 1), 0 * (play->state.frames * 1), 32,
32, 1, 0 * (play->state.frames * 1), 0 * (play->state.frames * 1), 32, 32));
Gfx_TwoTexScrollEx(play->state.gfxCtx, 0, 1 * (play->state.frames * 1), 0 * (play->state.frames * 1), 32,
32, 1, 0 * (play->state.frames * 1), 0 * (play->state.frames * 1), 32, 32, 1, 0, 0,
0));
gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]);
@@ -715,8 +721,9 @@ void GetItem_DrawDekuNuts(PlayState* play, s16 drawId) {
Gfx_SetupDL_25Opa(play->state.gfxCtx);
gSPSegment(POLY_OPA_DISP++, 0x08,
Gfx_TwoTexScroll(play->state.gfxCtx, 0, 1 * (play->state.frames * 6), 1 * (play->state.frames * 6), 32,
32, 1, 1 * (play->state.frames * 6), 1 * (play->state.frames * 6), 32, 32));
Gfx_TwoTexScrollEx(play->state.gfxCtx, 0, 1 * (play->state.frames * 6), 1 * (play->state.frames * 6), 32,
32, 1, 1 * (play->state.frames * 6), 1 * (play->state.frames * 6), 32, 32, 6, 6, 6,
6));
gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]);
@@ -730,8 +737,9 @@ void GetItem_DrawRecoveryHeart(PlayState* play, s16 drawId) {
Gfx_SetupDL_25Xlu(play->state.gfxCtx);
gSPSegment(POLY_XLU_DISP++, 0x08,
Gfx_TwoTexScroll(play->state.gfxCtx, 0, 0 * (play->state.frames * 1), 1 * -(play->state.frames * 3), 32,
32, 1, 0 * (play->state.frames * 1), 1 * -(play->state.frames * 2), 32, 32));
Gfx_TwoTexScrollEx(play->state.gfxCtx, 0, 0 * (play->state.frames * 1), 1 * -(play->state.frames * 3),
32, 32, 1, 0 * (play->state.frames * 1), 1 * -(play->state.frames * 2), 32, 32, 0, -3,
0, -2));
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD);
if (CVarGetInteger(CVAR_COSMETIC("Consumable.Hearts.Changed"), 0)) {
Color_RGB8 color = CVarGetColor24(CVAR_COSMETIC("Consumable.Hearts.Value"), (Color_RGB8){ 255, 70, 50 });
@@ -752,8 +760,9 @@ void GetItem_DrawFish(PlayState* play, s16 drawId) {
Gfx_SetupDL_25Xlu(play->state.gfxCtx);
gSPSegment(POLY_XLU_DISP++, 0x08,
Gfx_TwoTexScroll(play->state.gfxCtx, 0, 0 * (play->state.frames * 0), 1 * (play->state.frames * 1), 32,
32, 1, 0 * (play->state.frames * 0), 1 * (play->state.frames * 1), 32, 32));
Gfx_TwoTexScrollEx(play->state.gfxCtx, 0, 0 * (play->state.frames * 0), 1 * (play->state.frames * 1), 32,
32, 1, 0 * (play->state.frames * 0), 1 * (play->state.frames * 1), 32, 32, 0, 1, 0,
1));
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[0]);
@@ -867,8 +876,9 @@ void GetItem_DrawMagicSpell(PlayState* play, s16 drawId) {
Gfx_SetupDL_25Xlu(play->state.gfxCtx);
gSPSegment(POLY_XLU_DISP++, 0x08,
Gfx_TwoTexScroll(play->state.gfxCtx, 0, 1 * (play->state.frames * 2), 1 * -(play->state.frames * 6), 32,
32, 1, 1 * (play->state.frames * 1), -1 * (play->state.frames * 2), 32, 32));
Gfx_TwoTexScrollEx(play->state.gfxCtx, 0, 1 * (play->state.frames * 2), 1 * -(play->state.frames * 6),
32, 32, 1, 1 * (play->state.frames * 1), -1 * (play->state.frames * 2), 32, 32, 2, -6,
1, -2));
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[0]);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[1]);
@@ -937,8 +947,9 @@ void GetItem_DrawScale(PlayState* play, s16 drawId) {
Gfx_SetupDL_25Xlu(play->state.gfxCtx);
gSPSegment(POLY_XLU_DISP++, 0x08,
Gfx_TwoTexScroll(play->state.gfxCtx, 0, 1 * (play->state.frames * 2), -1 * (play->state.frames * 2), 64,
64, 1, 1 * (play->state.frames * 4), 1 * -(play->state.frames * 4), 32, 32));
Gfx_TwoTexScrollEx(play->state.gfxCtx, 0, 1 * (play->state.frames * 2), -1 * (play->state.frames * 2),
64, 64, 1, 1 * (play->state.frames * 4), 1 * -(play->state.frames * 4), 32, 32, 2, -2,
4, -4));
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[2]);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[3]);