Makes sequenceMap and seqLoadStatus a dynamic size (#2610)

Refactors to allow the above two arrays to be a dynamic size when the game launches, size is set during the AudioLoad_Init function.
This commit is contained in:
Christopher Leggett
2023-03-12 15:55:25 -04:00
committed by GitHub
parent 1ce9634f65
commit d9008938f8
4 changed files with 13 additions and 8 deletions
+1 -1
View File
@@ -3,7 +3,7 @@
#include <libultraship/libultra.h>
#include "global.h"
extern char* sequenceMap[MAX_SEQUENCES];
extern char** sequenceMap;
#define PORTAMENTO_IS_SPECIAL(x) ((x).mode & 0x80)
#define PORTAMENTO_MODE(x) ((x).mode & ~0x80)