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https://github.com/HarbourMasters/Shipwright
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Hook Debugger (#4323)
* Initial implementation * Add call number & relax source_location requirement * Update hookDebugger.cpp
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#include "hookDebugger.h"
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#include "../game-interactor/GameInteractor.h"
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#include "../../UIWidgets.hpp"
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#include <string>
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#include <version>
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static std::unordered_map<const char*, std::unordered_map<HOOK_ID, HookInfo>> hookData;
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const ImVec4 grey = ImVec4(0.75, 0.75, 0.75, 1);
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const ImVec4 yellow = ImVec4(1, 1, 0, 1);
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const ImVec4 red = ImVec4(1, 0, 0, 1);
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void DrawHookRegisteringInfos(const char* hookName) {
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if (hookData[hookName].size() == 0) {
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ImGui::TextColored(grey, "No hooks found");
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return;
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}
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if (ImGui::BeginTable(
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("Table##" + std::string(hookName)).c_str(),
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4,
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ImGuiTableFlags_Resizable | ImGuiTableFlags_Reorderable | ImGuiTableFlags_Hideable | ImGuiTableFlags_Borders | ImGuiTableFlags_SizingFixedFit
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)) {
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ImGui::TableSetupColumn("Id");
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ImGui::TableSetupColumn("Type");
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ImGui::TableSetupColumn("Registration Info");
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//ImGui::TableSetupColumn("Stub");
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ImGui::TableSetupColumn("Number of Calls");
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ImGui::TableHeadersRow();
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for (auto& [id, hookInfo] : hookData[hookName]) {
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ImGui::TableNextRow();
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ImGui::TableNextColumn();
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ImGui::Text("%d", id);
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ImGui::TableNextColumn();
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switch (hookInfo.registering.type) {
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case HOOK_TYPE_NORMAL:
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ImGui::Text("Normal");
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break;
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case HOOK_TYPE_ID:
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ImGui::Text("Id");
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break;
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case HOOK_TYPE_PTR:
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ImGui::Text("Ptr");
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break;
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case HOOK_TYPE_FILTER:
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ImGui::Text("Filter");
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break;
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default:
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ImGui::TextColored(red, "[UNKNOWN]");
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break;
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}
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ImGui::TableNextColumn();
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if (hookInfo.registering.valid) {
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ImGui::Text("%s(%d:%d) %s", hookInfo.registering.file, hookInfo.registering.line, hookInfo.registering.column, hookInfo.registering.function);
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} else {
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ImGui::TextColored(yellow, "[Unavaliable]");
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}
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//TODO: not currently possible
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/*
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ImGui::TableNextColumn();
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ImGui::BeginDisabled();
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bool stubButtonPressed = ImGui::Button(("Stub##" + std::to_string(id)).c_str());
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UIWidgets::SetLastItemHoverText("Stub this hook.\nThis is not possible to automatically undo.");
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if (stubButtonPressed) {
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//stub
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}
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ImGui::EndDisabled();
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*/
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ImGui::TableNextColumn();
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ImGui::Text("%d", hookInfo.calls);
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}
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ImGui::EndTable();
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}
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}
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void HookDebuggerWindow::DrawElement() {
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#ifndef __cpp_lib_source_location
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ImGui::TextColored(
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yellow,
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"Some features of the Hook Debugger are unavaliable because SoH was compiled "
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"without \"<source_location>\" support "
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"(\"__cpp_lib_source_location\" not defined in \"<version>\")."
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);
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#endif
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for (auto& [hookName, _] : hookData) {
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if (ImGui::TreeNode(hookName)) {
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DrawHookRegisteringInfos(hookName);
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ImGui::TreePop();
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}
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}
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}
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void HookDebuggerWindow::UpdateElement() {
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hookData.clear();
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#define DEFINE_HOOK(name, _) hookData.insert({#name, GameInteractor::Instance->GetHookData<GameInteractor::name>()});
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#include "../game-interactor/GameInteractor_HookTable.h"
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#undef DEFINE_HOOK
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}
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