diff --git a/soh/include/functions.h b/soh/include/functions.h index fe0cf6d17b..659306dca2 100644 --- a/soh/include/functions.h +++ b/soh/include/functions.h @@ -2125,7 +2125,7 @@ void Audio_SetSoundOutputMode(s8 outputMode); void Audio_SetBaseFilter(u8); void Audio_SetExtraFilter(u8); void Audio_SetCutsceneFlag(s8 flag); -void Audio_PlaySoundIfNotInCutscene(u16 sfxId); +void Audio_PlaySfxIfNotInCutscene(u16 sfxId); void func_800F6964(u16); void Audio_StopBgmAndFanfare(u16); // ? Audio_DisableAllSeq(?); @@ -2141,7 +2141,7 @@ void func_800F71BC(s32 arg0); void Audio_SetSfxBanksMute(u16 muteMask); void Audio_QueueSeqCmdMute(u8 channelIdx); void Audio_ClearBGMMute(u8 channelIdx); -void Audio_PlaySoundGeneral(u16 sfxId, Vec3f* pos, u8 token, f32* freqScale, f32* a4, s8* reverbAdd); +void Audio_PlaySfxGeneral(u16 sfxId, Vec3f* pos, u8 token, f32* freqScale, f32* a4, s8* reverbAdd); void Audio_ProcessSoundRequest(void); void Audio_ChooseActiveSounds(u8 bankId); void Audio_PlayActiveSounds(u8 bankId); diff --git a/soh/soh/Enhancements/ExtraTraps.cpp b/soh/soh/Enhancements/ExtraTraps.cpp index b506582df8..40b9423964 100644 --- a/soh/soh/Enhancements/ExtraTraps.cpp +++ b/soh/soh/Enhancements/ExtraTraps.cpp @@ -86,8 +86,8 @@ static void RollRandomTrap(uint64_t seed) { eventTimer = 3; break; case ADD_SPEED_TRAP: - Audio_PlaySoundGeneral(NA_SE_VO_KZ_MOVE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_VO_KZ_MOVE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); GameInteractor::State::MovementSpeedMultiplier = 0.5f; statusTimer = 200; Notification::Emit({ .message = "Speed Decreased!" }); @@ -96,8 +96,8 @@ static void RollRandomTrap(uint64_t seed) { eventTimer = 3; break; case ADD_VOID_TRAP: - Audio_PlaySoundGeneral(NA_SE_EN_GANON_LAUGH, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_EN_GANON_LAUGH, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); eventTimer = 3; break; case ADD_AMMO_TRAP: @@ -139,8 +139,8 @@ static void OnPlayerUpdate() { AMMO(ITEM_BOW) = static_cast(floor(AMMO(ITEM_BOW) * 0.5f)); AMMO(ITEM_BOMB) = static_cast(floor(AMMO(ITEM_BOMB) * 0.5f)); AMMO(ITEM_BOMBCHU) = static_cast(floor(AMMO(ITEM_BOMBCHU) * 0.5f)); - Audio_PlaySoundGeneral(NA_SE_VO_FR_SMILE_0, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_VO_FR_SMILE_0, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); break; case ADD_TELEPORT_TRAP: { GameInteractor::RawAction::TeleportPlayer(teleportRoll); diff --git a/soh/soh/Enhancements/Graphics/VisualAgony.cpp b/soh/soh/Enhancements/Graphics/VisualAgony.cpp index a113eb1798..2641799830 100644 --- a/soh/soh/Enhancements/Graphics/VisualAgony.cpp +++ b/soh/soh/Enhancements/Graphics/VisualAgony.cpp @@ -128,8 +128,8 @@ void RegisterVisualAgony() { double temp = va_arg(args, double); DrawVisualAgony(player, temp); if (*should == true && !SHOULD_HIDE_VISUAL_AGONY) { - Audio_PlaySoundGeneral(NA_SE_SY_MESSAGE_WOMAN, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_MESSAGE_WOMAN, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } }); } diff --git a/soh/soh/Enhancements/Items/ArrowCycle.cpp b/soh/soh/Enhancements/Items/ArrowCycle.cpp index 877de93b48..beb6ac2f67 100644 --- a/soh/soh/Enhancements/Items/ArrowCycle.cpp +++ b/soh/soh/Enhancements/Items/ArrowCycle.cpp @@ -144,8 +144,8 @@ bool ArrowCycleMain() { Player* player = GET_PLAYER(gPlayState); if (player->heldActor != NULL && player->heldActor->id == ACTOR_EN_ARROW) { if (IsHoldingMagicBow(player) && gSaveContext.magicState != MAGIC_STATE_IDLE && player->heldActor == NULL) { - Audio_PlaySoundGeneral(NA_SE_SY_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); return true; } diff --git a/soh/soh/Enhancements/Items/ItemUnequip.cpp b/soh/soh/Enhancements/Items/ItemUnequip.cpp index 68e1987f5a..46896189cf 100644 --- a/soh/soh/Enhancements/Items/ItemUnequip.cpp +++ b/soh/soh/Enhancements/Items/ItemUnequip.cpp @@ -75,8 +75,8 @@ void RegisterItemUnequip() { gSaveContext.equips.cButtonSlots[targetButton - 1] = SLOT_NONE; Interface_LoadItemIcon1(play, targetButton); - Audio_PlaySoundGeneral(NA_SE_SY_DECIDE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_DECIDE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); *should = false; } diff --git a/soh/soh/Enhancements/QoL/BetterSaveMenu.cpp b/soh/soh/Enhancements/QoL/BetterSaveMenu.cpp index 928eb9eb66..8db4e3d9d9 100644 --- a/soh/soh/Enhancements/QoL/BetterSaveMenu.cpp +++ b/soh/soh/Enhancements/QoL/BetterSaveMenu.cpp @@ -73,8 +73,8 @@ void HandleSaveMenu(bool* should, PlayState* play) { *should = false; if (Message_GetState(&play->msgCtx) == TEXT_STATE_CHOICE && Message_ShouldAdvance(play)) { if (play->msgCtx.choiceIndex == 0) { - Audio_PlaySoundGeneral(NA_SE_SY_PIECE_OF_HEART, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_PIECE_OF_HEART, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); Play_PerformSave(play); pauseCtx->unk_1EC = 4; if (IsSceneDungeon(gSaveContext.savedSceneNum) || @@ -118,8 +118,8 @@ void HandleSaveMenu(bool* should, PlayState* play) { break; case 1: // Reset (Dungeon) / Return to Spawn (Overworld) - Audio_PlaySoundGeneral(NA_SE_SY_PIECE_OF_HEART, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_PIECE_OF_HEART, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); Play_SaveSceneFlags(play); Sram_OpenSave(); pauseCtx->promptChoice = 0; @@ -127,8 +127,8 @@ void HandleSaveMenu(bool* should, PlayState* play) { break; case 2: // Reset to Spawn (Dungeon) - Audio_PlaySoundGeneral(NA_SE_SY_PIECE_OF_HEART, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_PIECE_OF_HEART, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); Play_SaveSceneFlags(play); Sram_OpenSave(); gSaveContext.ship.resetToSpawn = 1; diff --git a/soh/soh/Enhancements/TimeSavers/SkipCutscene/Story/SkipDekuTreeIntro.cpp b/soh/soh/Enhancements/TimeSavers/SkipCutscene/Story/SkipDekuTreeIntro.cpp index 9faa312a16..01eabf347b 100644 --- a/soh/soh/Enhancements/TimeSavers/SkipCutscene/Story/SkipDekuTreeIntro.cpp +++ b/soh/soh/Enhancements/TimeSavers/SkipCutscene/Story/SkipDekuTreeIntro.cpp @@ -13,8 +13,8 @@ void RegisterSkipDekuTreeIntro() { CVarGetInteger(CVAR_ENHANCEMENT("TimeSavers.SkipCutscene.Story"), IS_RANDO), { BgTreemouth* treeMouth = va_arg(args, BgTreemouth*); Flags_SetEventChkInf(EVENTCHKINF_DEKU_TREE_OPENED_MOUTH); - Audio_PlaySoundGeneral(NA_SE_EV_WOODDOOR_OPEN, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_EV_WOODDOOR_OPEN, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); BgTreemouth_SetupAction(treeMouth, func_808BC6F8); *should = false; }); diff --git a/soh/soh/Enhancements/TimeSavers/timesaver_hook_handlers.cpp b/soh/soh/Enhancements/TimeSavers/timesaver_hook_handlers.cpp index 23aba6f03e..8a1be4b206 100644 --- a/soh/soh/Enhancements/TimeSavers/timesaver_hook_handlers.cpp +++ b/soh/soh/Enhancements/TimeSavers/timesaver_hook_handlers.cpp @@ -604,9 +604,9 @@ void TimeSaverOnVanillaBehaviorHandler(GIVanillaBehavior id, bool* should, va_li player->stateFlags1 |= PLAYER_STATE1_GETTING_ITEM; if (Animation_OnFrame(&demoIm->skelAnime, 25.0f)) { - Audio_PlaySoundGeneral(NA_SE_IT_DEKU, &demoIm->actor.projectedPos, 4, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_IT_DEKU, &demoIm->actor.projectedPos, 4, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultReverb); GameInteractor::Instance->UnregisterGameHook( demoImUpdateHook); GameInteractor::Instance->UnregisterGameHook( diff --git a/soh/soh/Enhancements/audio/AudioEditor.cpp b/soh/soh/Enhancements/audio/AudioEditor.cpp index 1f879e8186..95b22e4645 100644 --- a/soh/soh/Enhancements/audio/AudioEditor.cpp +++ b/soh/soh/Enhancements/audio/AudioEditor.cpp @@ -237,7 +237,7 @@ void DrawPreviewButton(uint16_t sequenceId, std::string sfxKey, SeqType sequence CVarSetInteger(CVAR_AUDIO("Playing"), 0); } else { if (sequenceType == SEQ_SFX || sequenceType == SEQ_VOICE) { - Audio_PlaySoundGeneral(sequenceId, &pos, 4, &freqScale, &freqScale, &reverbAdd); + Audio_PlaySfxGeneral(sequenceId, &pos, 4, &freqScale, &freqScale, &reverbAdd); } else if (sequenceType == SEQ_INSTRUMENT) { AudioOcarina_SetInstrument(sequenceId - INSTRUMENT_OFFSET); AudioOcarina_SetPlaybackSong(9, 1); diff --git a/soh/soh/Enhancements/boss-rush/BossRush.cpp b/soh/soh/Enhancements/boss-rush/BossRush.cpp index 7d73e74f32..d71cbe8952 100644 --- a/soh/soh/Enhancements/boss-rush/BossRush.cpp +++ b/soh/soh/Enhancements/boss-rush/BossRush.cpp @@ -243,8 +243,8 @@ void FileChoose_UpdateBossRushMenu(GameState* gameState) { } } - Audio_PlaySoundGeneral(NA_SE_SY_FSEL_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_FSEL_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } // Cycle through choices for currently selected option. @@ -268,8 +268,8 @@ void FileChoose_UpdateBossRushMenu(GameState* gameState) { } } - Audio_PlaySoundGeneral(NA_SE_SY_FSEL_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_FSEL_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } if (sLastBossRushOptionIndex != fileChooseContext->bossRushIndex || @@ -288,8 +288,8 @@ void FileChoose_UpdateBossRushMenu(GameState* gameState) { // Load into the game. if (CHECK_BTN_ALL(input->press.button, BTN_START) || CHECK_BTN_ALL(input->press.button, BTN_A)) { - Audio_PlaySoundGeneral(NA_SE_SY_FSEL_DECIDE_L, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_FSEL_DECIDE_L, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); fileChooseContext->buttonIndex = 0xFE; fileChooseContext->menuMode = FS_MENU_MODE_SELECT; fileChooseContext->selectMode = SM_FADE_OUT; diff --git a/soh/soh/Enhancements/game-interactor/GameInteractor_RawAction.cpp b/soh/soh/Enhancements/game-interactor/GameInteractor_RawAction.cpp index c93fe0e88a..544a66ea4a 100644 --- a/soh/soh/Enhancements/game-interactor/GameInteractor_RawAction.cpp +++ b/soh/soh/Enhancements/game-interactor/GameInteractor_RawAction.cpp @@ -353,8 +353,8 @@ void GameInteractor::RawAction::UpdateActor(void* refActor) { } void GameInteractor::RawAction::TeleportPlayer(int32_t nextEntrance) { - Audio_PlaySoundGeneral(NA_SE_EN_GANON_LAUGH, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_EN_GANON_LAUGH, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); gPlayState->nextEntranceIndex = nextEntrance; gPlayState->transitionTrigger = TRANS_TRIGGER_START; gPlayState->transitionType = TRANS_TYPE_FADE_BLACK; diff --git a/soh/soh/Enhancements/kaleido.cpp b/soh/soh/Enhancements/kaleido.cpp index 9e9763c38a..9e78d56790 100644 --- a/soh/soh/Enhancements/kaleido.cpp +++ b/soh/soh/Enhancements/kaleido.cpp @@ -278,8 +278,8 @@ void Kaleido::Draw(PlayState* play) { if ((pauseCtx->stickRelY > 30) || CHECK_BTN_ALL(input->press.button, BTN_DUP)) { if (mCursorPos > 0) { mCursorPos--; - Audio_PlaySoundGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } if (mCursorPos < mTopIndex) { mTopIndex = mCursorPos; @@ -287,8 +287,8 @@ void Kaleido::Draw(PlayState* play) { } else if ((pauseCtx->stickRelY < -30) || CHECK_BTN_ALL(input->press.button, BTN_DDOWN)) { if (mCursorPos < static_cast(mEntries.size() - 1)) { mCursorPos++; - Audio_PlaySoundGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } if (mCursorPos >= mTopIndex + mNumVisible && mTopIndex + mNumVisible < static_cast(mEntries.size())) { @@ -300,8 +300,8 @@ void Kaleido::Draw(PlayState* play) { if (mCursorPos < 0) { mCursorPos = 0; } - Audio_PlaySoundGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } if (mCursorPos < mTopIndex) { mTopIndex = mCursorPos; @@ -312,8 +312,8 @@ void Kaleido::Draw(PlayState* play) { if (mCursorPos > static_cast(mEntries.size() - 1)) { mCursorPos = static_cast(mEntries.size() - 1); } - Audio_PlaySoundGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } if (mCursorPos >= mTopIndex + mNumVisible && mTopIndex + mNumVisible < static_cast(mEntries.size())) { @@ -329,14 +329,14 @@ void Kaleido::Draw(PlayState* play) { } else if (pauseCtx->cursorSpecialPos == PAUSE_CURSOR_PAGE_LEFT) { if ((pauseCtx->stickRelX > 30) || CHECK_BTN_ALL(input->press.button, BTN_DRIGHT)) { pauseCtx->cursorSpecialPos = 0; - Audio_PlaySoundGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } } else if (pauseCtx->cursorSpecialPos == PAUSE_CURSOR_PAGE_RIGHT) { if ((pauseCtx->stickRelX < -30) || CHECK_BTN_ALL(input->press.button, BTN_DLEFT)) { pauseCtx->cursorSpecialPos = 0; - Audio_PlaySoundGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } } } else if (pauseCtx->cursorSpecialPos != 0 && pauseCtx->state == 7) { diff --git a/soh/soh/Enhancements/randomizer/hook_handlers.cpp b/soh/soh/Enhancements/randomizer/hook_handlers.cpp index 8004475e2f..78df18747e 100644 --- a/soh/soh/Enhancements/randomizer/hook_handlers.cpp +++ b/soh/soh/Enhancements/randomizer/hook_handlers.cpp @@ -1299,8 +1299,8 @@ void RandomizerOnVanillaBehaviorHandler(GIVanillaBehavior id, bool* should, va_l Actor_Kill(&item00->actor); *should = false; } else if (item00->actor.params == ITEM00_SOH_GIVE_ITEM_ENTRY) { - Audio_PlaySoundGeneral(NA_SE_SY_GET_ITEM, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_GET_ITEM, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); if (item00->itemEntry.modIndex == MOD_NONE) { if (item00->itemEntry.getItemId == GI_SWORD_BGS) { gSaveContext.bgsFlag = true; diff --git a/soh/soh/Enhancements/tts/tts.cpp b/soh/soh/Enhancements/tts/tts.cpp index 5dddb1845e..2878c38ce0 100644 --- a/soh/soh/Enhancements/tts/tts.cpp +++ b/soh/soh/Enhancements/tts/tts.cpp @@ -170,8 +170,8 @@ void RegisterOnInterfaceUpdateHook() { if (gPlayState->state.frames % 7 == 0) { if (lostHealth >= 16) { - Audio_PlaySoundGeneral(NA_SE_SY_CANCEL, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_CANCEL, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); lostHealth -= 16; } } diff --git a/soh/soh/Network/Anchor/Packets/OcarinaSfx.cpp b/soh/soh/Network/Anchor/Packets/OcarinaSfx.cpp index 103f387532..3da5e3d04a 100644 --- a/soh/soh/Network/Anchor/Packets/OcarinaSfx.cpp +++ b/soh/soh/Network/Anchor/Packets/OcarinaSfx.cpp @@ -52,8 +52,8 @@ void Anchor::HandlePacket_OcarinaSfx(nlohmann::json payload) { if ((note != 0xFF) && (client.ocarinaNote != note)) { Audio_QueueCmdS8(0x6 << 24 | SEQ_PLAYER_SFX << 16 | 0xD07, client.ocarinaBend - 1); Audio_QueueCmdS8(0x6 << 24 | SEQ_PLAYER_SFX << 16 | 0xD05, note); - Audio_PlaySoundGeneral(NA_SE_OC_OCARINA, &client.player->actor.projectedPos, 4, &client.ocarinaModulator, - &sRelativeOcarinaVolume, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_OC_OCARINA, &client.player->actor.projectedPos, 4, &client.ocarinaModulator, + &sRelativeOcarinaVolume, &gSfxDefaultReverb); } else if ((client.ocarinaNote != 0xFF) && (note == 0xFF)) { Audio_StopSfxById(NA_SE_OC_OCARINA); } diff --git a/soh/soh/Notification/Notification.cpp b/soh/soh/Notification/Notification.cpp index 3e9f4beb46..d26807a03c 100644 --- a/soh/soh/Notification/Notification.cpp +++ b/soh/soh/Notification/Notification.cpp @@ -136,8 +136,8 @@ void Emit(Options notification) { } notifications.push_back(notification); if (!notification.mute && !CVarGetInteger(CVAR_SETTING("Notifications.Mute"), 0)) { - Audio_PlaySoundGeneral(NA_SE_SY_METRONOME, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_METRONOME, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } } diff --git a/soh/src/code/code_800EC960.c b/soh/src/code/code_800EC960.c index d1ec266d6d..3fea838e19 100644 --- a/soh/src/code/code_800EC960.c +++ b/soh/src/code/code_800EC960.c @@ -1958,8 +1958,8 @@ void AudioOcarina_PlayControllerInput(u8 unused) { Audio_QueueCmdS8(0x6 << 24 | SEQ_PLAYER_SFX << 16 | 0xD07, sOcarinaInstrumentId - 1); // Sets pitch to io port 5 Audio_QueueCmdS8(0x6 << 24 | SEQ_PLAYER_SFX << 16 | 0xD05, sCurOcarinaPitch); - Audio_PlaySoundGeneral(NA_SE_OC_OCARINA, &gSfxDefaultPos, 4, &sCurOcarinaBendFreq, &sRelativeOcarinaVolume, - &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_OC_OCARINA, &gSfxDefaultPos, 4, &sCurOcarinaBendFreq, &sRelativeOcarinaVolume, + &gSfxDefaultReverb); } else if ((sPrevOcarinaPitch != OCARINA_PITCH_NONE) && (sCurOcarinaPitch == OCARINA_PITCH_NONE)) { // Stops ocarina sound when transitioning from playing to not playing a note Audio_StopSfxById(NA_SE_OC_OCARINA); @@ -2135,8 +2135,8 @@ void AudioOcarina_PlaybackSong(void) { Audio_QueueCmdS8(0x6 << 24 | SEQ_PLAYER_SFX << 16 | 0xD07, sOcarinaInstrumentId - 1); // Sets sPlaybackPitch to channelIndex io port 5 Audio_QueueCmdS8(0x6 << 24 | SEQ_PLAYER_SFX << 16 | 0xD05, sPlaybackPitch & 0x3F); - Audio_PlaySoundGeneral(NA_SE_OC_OCARINA, &gSfxDefaultPos, 4, &sRelativeNotePlaybackBend, - &sRelativeNotePlaybackVolume, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_OC_OCARINA, &gSfxDefaultPos, 4, &sRelativeNotePlaybackBend, + &sRelativeNotePlaybackVolume, &gSfxDefaultReverb); } else { Audio_StopSfxById(NA_SE_OC_OCARINA); } @@ -3386,9 +3386,9 @@ void AudioDebug_ProcessInput_SndCont(void) { break; case 2: case 3: - Audio_PlaySoundGeneral(((sAudioSndContWork[2] << 12) & 0xFFFF) + sAudioSndContWork[3] + SFX_FLAG, - &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultReverb); + Audio_PlaySfxGeneral(((sAudioSndContWork[2] << 12) & 0xFFFF) + sAudioSndContWork[3] + SFX_FLAG, + &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultReverb); break; case 4: Audio_SetSoundOutputMode(sAudioSndContWork[sAudioSndContSel]); @@ -3787,8 +3787,8 @@ void AudioDebug_ProcessInput_SfxParamChg(void) { if (CHECK_BTN_ANY(sDebugPadPress, BTN_A)) { sfx = (u16)(sAudioSfxParamChgWork[0] << 12) + sAudioSfxParamChgWork[1] + SFX_FLAG; - Audio_PlaySoundGeneral(sfx, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultReverb); + Audio_PlaySfxGeneral(sfx, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultReverb); } if (CHECK_BTN_ANY(sDebugPadPress, BTN_B)) { @@ -4322,8 +4322,8 @@ void Audio_PlayFanfare_Rando(GetItemEntry getItem) { if (getItem.modIndex == MOD_NONE) { if (((itemId >= ITEM_RUPEE_GREEN) && (itemId <= ITEM_RUPEE_GOLD)) || (itemId == ITEM_HEART)) { - Audio_PlaySoundGeneral(NA_SE_SY_GET_BOXITEM, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_GET_BOXITEM, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } else { if (itemId == ITEM_HEART_CONTAINER || ((itemId == ITEM_HEART_PIECE_2) && ((gSaveContext.inventory.questItems & 0xF0000000) == 0x40000000))) { @@ -4395,7 +4395,7 @@ void func_800F4010(Vec3f* pos, u16 sfxId, f32 arg2) { D_80131C8C = arg2; sp24 = func_800F3F84(arg2); - Audio_PlaySoundGeneral(sfxId, pos, 4, &D_8016B7B0, &D_8016B7A8, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(sfxId, pos, 4, &D_8016B7B0, &D_8016B7A8, &gSfxDefaultReverb); if ((sfxId & 0xF0) == 0xB0) { phi_f0 = 0.3f; @@ -4413,23 +4413,23 @@ void func_800F4010(Vec3f* pos, u16 sfxId, f32 arg2) { sfxId2 = NA_SE_PL_METALEFFECT_KID; } D_8016B7AC = (sp24 * 0.7) + 0.3; - Audio_PlaySoundGeneral(sfxId2, pos, 4, &D_8016B7B0, &D_8016B7AC, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(sfxId2, pos, 4, &D_8016B7B0, &D_8016B7AC, &gSfxDefaultReverb); } } void func_800F4138(Vec3f* pos, u16 sfxId, f32 arg2) { func_800F3F84(arg2); - Audio_PlaySoundGeneral(sfxId, pos, 4, &D_8016B7B0, &D_8016B7A8, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(sfxId, pos, 4, &D_8016B7B0, &D_8016B7A8, &gSfxDefaultReverb); } void func_800F4190(Vec3f* pos, u16 sfxId) { - Audio_PlaySoundGeneral(sfxId, pos, 4, &D_801305B0, &gSfxDefaultFreqAndVolScale, &D_801305B4); + Audio_PlaySfxGeneral(sfxId, pos, 4, &D_801305B0, &gSfxDefaultFreqAndVolScale, &D_801305B4); } void Audio_PlaySoundRandom(Vec3f* pos, u16 baseSfxId, u8 randLim) { u8 offset = Audio_NextRandom() % randLim; - Audio_PlaySoundGeneral(baseSfxId + offset, pos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultReverb); + Audio_PlaySfxGeneral(baseSfxId + offset, pos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultReverb); } void func_800F4254(Vec3f* pos, u8 level) { @@ -4438,12 +4438,12 @@ void func_800F4254(Vec3f* pos, u8 level) { sSfxSwordChargeFreq = sSfxSwordChargeFreqLevels[level]; switch (level) { case 1: - Audio_PlaySoundGeneral(NA_SE_PL_SWORD_CHARGE, pos, 4, &sSfxSwordChargeFreq, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_PL_SWORD_CHARGE, pos, 4, &sSfxSwordChargeFreq, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultReverb); break; case 2: - Audio_PlaySoundGeneral(NA_SE_PL_SWORD_CHARGE, pos, 4, &sSfxSwordChargeFreq, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_PL_SWORD_CHARGE, pos, 4, &sSfxSwordChargeFreq, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultReverb); break; } @@ -4451,8 +4451,8 @@ void func_800F4254(Vec3f* pos, u8 level) { } if (level != 0) { - Audio_PlaySoundGeneral(NA_SE_IT_SWORD_CHARGE - SFX_FLAG, pos, 4, &sSfxSwordChargeFreq, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_IT_SWORD_CHARGE - SFX_FLAG, pos, 4, &sSfxSwordChargeFreq, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } } @@ -4464,14 +4464,14 @@ void func_800F436C(Vec3f* pos, u16 sfxId, f32 arg2) { } if (D_8016B7D8 > 0.5f) { - Audio_PlaySoundGeneral(sfxId, pos, 4, &D_8016B7D8, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(sfxId, pos, 4, &D_8016B7D8, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } } void func_800F4414(Vec3f* pos, u16 sfxId, f32 arg2) { D_801305B8--; if (D_801305B8 == 0) { - Audio_PlaySoundGeneral(sfxId, pos, 4, &D_8016B7D8, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(sfxId, pos, 4, &D_8016B7D8, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); if (arg2 > 2.0f) { arg2 = 2.0f; @@ -4488,12 +4488,12 @@ void func_800F44EC(s8 arg0, s8 arg1) { void func_800F4524(Vec3f* pos, u16 sfxId, s8 arg2) { D_8016B7DC = arg2; - Audio_PlaySoundGeneral(sfxId, pos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &D_8016B7DC); + Audio_PlaySfxGeneral(sfxId, pos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &D_8016B7DC); } void func_800F4578(Vec3f* pos, u16 sfxId, f32 arg2) { D_8016B7E0 = arg2; - Audio_PlaySoundGeneral(sfxId, pos, 4, &gSfxDefaultFreqAndVolScale, &D_8016B7E0, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(sfxId, pos, 4, &gSfxDefaultFreqAndVolScale, &D_8016B7E0, &gSfxDefaultReverb); } void func_800F45D0(f32 arg0) { @@ -4509,8 +4509,8 @@ void Audio_PlaySoundRiver(Vec3f* pos, f32 freqScale) { sRiverFreqScaleLerp.remainingFrames = 40; sRiverFreqScaleLerp.step = (sRiverFreqScaleLerp.target - sRiverFreqScaleLerp.value) / 40; } - Audio_PlaySoundGeneral(NA_SE_EV_RIVER_STREAM - SFX_FLAG, pos, 4, &sRiverFreqScaleLerp.value, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_EV_RIVER_STREAM - SFX_FLAG, pos, 4, &sRiverFreqScaleLerp.value, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } void Audio_PlaySoundWaterfall(Vec3f* pos, f32 freqScale) { @@ -4521,8 +4521,8 @@ void Audio_PlaySoundWaterfall(Vec3f* pos, f32 freqScale) { sWaterfallFreqScaleLerp.remainingFrames = 40; sWaterfallFreqScaleLerp.step = (sWaterfallFreqScaleLerp.target - sWaterfallFreqScaleLerp.value) / 40; } - Audio_PlaySoundGeneral(NA_SE_EV_WATER_WALL_BIG - SFX_FLAG, pos, 4, &sWaterfallFreqScaleLerp.value, - &sWaterfallFreqScaleLerp.value, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_EV_WATER_WALL_BIG - SFX_FLAG, pos, 4, &sWaterfallFreqScaleLerp.value, + &sWaterfallFreqScaleLerp.value, &gSfxDefaultReverb); } void Audio_StepFreqLerp(FreqLerp* lerp) { @@ -4637,8 +4637,8 @@ void func_800F4A70(void) { } void Audio_PlaySoundIncreasinglyTransposed(Vec3f* pos, s16 sfxId, u8* semitones) { - Audio_PlaySoundGeneral(sfxId, pos, 4, &gNoteFrequencies[semitones[sAudioIncreasingTranspose] + 39], - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(sfxId, pos, 4, &gNoteFrequencies[semitones[sAudioIncreasingTranspose] + 39], + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); if (sAudioIncreasingTranspose < 15) { sAudioIncreasingTranspose++; @@ -4650,8 +4650,8 @@ void Audio_ResetIncreasingTranspose(void) { } void Audio_PlaySoundTransposed(Vec3f* pos, u16 sfxId, s8 semitone) { - Audio_PlaySoundGeneral(sfxId, pos, 4, &gNoteFrequencies[semitone + 39], &gSfxDefaultFreqAndVolScale, - &gSfxDefaultReverb); + Audio_PlaySfxGeneral(sfxId, pos, 4, &gNoteFrequencies[semitone + 39], &gSfxDefaultFreqAndVolScale, + &gSfxDefaultReverb); } void func_800F4C58(Vec3f* pos, u16 sfxId, u8 arg2) { @@ -4672,7 +4672,7 @@ void func_800F4C58(Vec3f* pos, u16 sfxId, u8 arg2) { } phi_s1++; } - Audio_PlaySoundGeneral(sfxId, pos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(sfxId, pos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } void func_800F4E30(Vec3f* pos, f32 arg1) { @@ -5232,12 +5232,12 @@ void Audio_UpdateMalonSinging(f32 dist, u16 arg1) { void func_800F64E0(u8 arg0) { D_80130608 = arg0; if (arg0 != 0) { - Audio_PlaySoundGeneral(NA_SE_SY_WIN_OPEN, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_WIN_OPEN, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); Audio_QueueCmdS32(0xF1000000, 0); } else { - Audio_PlaySoundGeneral(NA_SE_SY_WIN_CLOSE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_WIN_CLOSE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); Audio_QueueCmdS32(0xF2000000, 0); } } @@ -5323,8 +5323,8 @@ void Audio_SetBaseFilter(u8 filter) { if (filter == 0) { Audio_StopSfxById(NA_SE_PL_IN_BUBBLE); } else if (sAudioBaseFilter == 0) { - Audio_PlaySoundGeneral(NA_SE_PL_IN_BUBBLE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_PL_IN_BUBBLE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } } sAudioBaseFilter = filter; @@ -5350,15 +5350,15 @@ void Audio_SetCutsceneFlag(s8 flag) { sAudioCutsceneFlag = flag; } -void Audio_PlaySoundGeneralIfNotInCutscene(u16 sfxId, Vec3f* pos, u8 arg2, f32* freqScale, f32* arg4, s8* reverbAdd) { +void Audio_PlaySfxGeneralIfNotInCutscene(u16 sfxId, Vec3f* pos, u8 arg2, f32* freqScale, f32* arg4, s8* reverbAdd) { if (!sAudioCutsceneFlag) { - Audio_PlaySoundGeneral(sfxId, pos, arg2, freqScale, arg4, reverbAdd); + Audio_PlaySfxGeneral(sfxId, pos, arg2, freqScale, arg4, reverbAdd); } } -void Audio_PlaySoundIfNotInCutscene(u16 sfxId) { - Audio_PlaySoundGeneralIfNotInCutscene(sfxId, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); +void Audio_PlaySfxIfNotInCutscene(u16 sfxId) { + Audio_PlaySfxGeneralIfNotInCutscene(sfxId, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } void func_800F6964(u16 arg0) { diff --git a/soh/src/code/code_800F7260.c b/soh/src/code/code_800F7260.c index 59fec29385..f06c13e668 100644 --- a/soh/src/code/code_800F7260.c +++ b/soh/src/code/code_800F7260.c @@ -124,7 +124,7 @@ void Audio_ClearBGMMute(u8 channelIdx) { } } -void Audio_PlaySoundGeneral(u16 sfxId, Vec3f* pos, u8 token, f32* freqScale, f32* vol, s8* reverbAdd) { +void Audio_PlaySfxGeneral(u16 sfxId, Vec3f* pos, u8 token, f32* freqScale, f32* vol, s8* reverbAdd) { size_t i; SoundRequest* req; diff --git a/soh/src/code/db_camera.c b/soh/src/code/db_camera.c index 2cfe47003e..b973db540c 100644 --- a/soh/src/code/db_camera.c +++ b/soh/src/code/db_camera.c @@ -293,8 +293,8 @@ void func_800B44E0(DbCamera* dbCamera, Camera* cam) { if (dbCamera->sub.nPoints < 6) { if (sDbCamAnim.unk_0A != 0) { - Audio_PlaySoundGeneral(NA_SE_SY_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); sDbCamAnim.unk_0A = 0; } func_8006376C(0x0D, 0x17, 3, cameraStrings[0]); @@ -308,8 +308,8 @@ void func_800B44E0(DbCamera* dbCamera, Camera* cam) { !func_800BB2B4(&sDbCamAnim.lookAtPos, &sDbCamAnim.roll, &sDbCamAnim.fov, dbCamera->sub.lookAt, &sDbCamAnim.keyframe, &sDbCamAnim.curFrame) && sDbCamAnim.unk_0A == 1) { - Audio_PlaySoundGeneral(NA_SE_SY_HP_RECOVER, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_HP_RECOVER, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); sDbCamAnim.unk_04++; if (dbCamera->sub.nFrames > 0 && dbCamera->sub.nFrames < sDbCamAnim.unk_04) { @@ -537,8 +537,8 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) { dbCamera->unk_40 = -1; dbCamera->sub.demoCtrlActionIdx = 0; sDbCamAnim.unk_0A = 0; - Audio_PlaySoundGeneral(NA_SE_SY_LOCK_ON, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_LOCK_ON, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } else if (dbCamera->unk_38 == -1) { dbCamera->unk_38 = 1; } else { @@ -858,25 +858,25 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) { dbCamera->unk_1C.z = 0.0f; dbCamera->unk_1C.y = 1.0f; } else if (dbCamera->sub.unk_08 == 2) { - Audio_PlaySoundGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); dbCamera->sub.unk_08 = 0; func_800B41DC(dbCamera, dbCamera->sub.unkIdx, cam); } else { if (CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_R) && CHECK_BTN_ALL(sPlayState->state.input[2].cur.button, BTN_L)) { - Audio_PlaySoundGeneral(NA_SE_SY_CANCEL, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_CANCEL, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); dbCamera->sub.nPoints = dbCamera->sub.unkIdx + 1; func_800B4088(dbCamera, cam); } else if (CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_R)) { if (dbCamera->sub.unkIdx == 0x80) { - Audio_PlaySoundGeneral(NA_SE_SY_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } else { - Audio_PlaySoundGeneral(NA_SE_IT_SWORD_PUTAWAY, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_IT_SWORD_PUTAWAY, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); func_800B42C0(dbCamera, cam); if (dbCamera->sub.unkIdx == (dbCamera->sub.nPoints - 1)) { dbCamera->sub.unkIdx++; @@ -928,8 +928,8 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) { } else { if (CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_CRIGHT) && CHECK_BTN_ALL(sPlayState->state.input[2].cur.button, BTN_L)) { - Audio_PlaySoundGeneral(NA_SE_SY_GET_RUPY, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_GET_RUPY, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); osSyncPrintf("@@@\n@@@\n@@@/* *** spline point data ** start here *** */\n@@@\n"); DbCamera_PrintPoints("Lookat", dbCamera->sub.nPoints, dbCamera->sub.lookAt); DbCamera_PrintPoints("Position", dbCamera->sub.nPoints, dbCamera->sub.position); @@ -938,15 +938,15 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) { osSyncPrintf("@@@static short Mode = %d;\n@@@\n", dbCamera->sub.mode); osSyncPrintf("@@@\n@@@\n@@@/* *** spline point data ** finish! *** */\n@@@\n"); } else if (CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_CLEFT)) { - Audio_PlaySoundGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); dbCamera->sub.unk_08 = (dbCamera->sub.unk_08 + 1) % 3; } if (CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_CUP) && CHECK_BTN_ALL(sPlayState->state.input[2].cur.button, BTN_L)) { - Audio_PlaySoundGeneral(NA_SE_IT_SWORD_IMPACT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_IT_SWORD_IMPACT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); if (dbCamera->sub.unkIdx > 0) { dbCamera->sub.unkIdx--; } else { @@ -954,8 +954,8 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) { } } else { if (CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_CUP)) { - Audio_PlaySoundGeneral(NA_SE_IT_SWORD_IMPACT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_IT_SWORD_IMPACT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); if (dbCamera->sub.unkIdx > 0) { dbCamera->sub.unkIdx--; } else { @@ -976,8 +976,8 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) { } if (CHECK_BTN_ALL(sPlayState->state.input[2].cur.button, BTN_L) && CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_CDOWN)) { - Audio_PlaySoundGeneral(NA_SE_IT_SWORD_IMPACT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_IT_SWORD_IMPACT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); if (dbCamera->sub.unkIdx < (dbCamera->sub.nPoints - 1)) { dbCamera->sub.unkIdx++; } else { @@ -985,8 +985,8 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) { } } else { if (CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_CDOWN)) { - Audio_PlaySoundGeneral(NA_SE_IT_SWORD_IMPACT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_IT_SWORD_IMPACT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); if (dbCamera->sub.unkIdx < (dbCamera->sub.nPoints - 1)) { dbCamera->sub.unkIdx++; } else { @@ -1055,8 +1055,8 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) { case 1: dbCamera->unk_3C = true; if (CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_DUP)) { - Audio_PlaySoundGeneral(NA_SE_SY_ATTENTION_ON, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_ATTENTION_ON, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); if (dbCamera->sub.unk_0A == 0) { dbCamera->sub.unk_0A = 5; } else { @@ -1064,8 +1064,8 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) { } } if (CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_DDOWN)) { - Audio_PlaySoundGeneral(NA_SE_SY_ATTENTION_ON, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_ATTENTION_ON, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); if (dbCamera->sub.unk_0A == 5) { dbCamera->sub.unk_0A = 0; } else { @@ -1073,8 +1073,8 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) { } } if (CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_DLEFT)) { - Audio_PlaySoundGeneral(NA_SE_SY_ATTENTION_ON, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_ATTENTION_ON, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); switch (dbCamera->sub.unk_0A) { case 1: if (CHECK_BTN_ALL(sPlayState->state.input[2].cur.button, BTN_L)) { @@ -1123,9 +1123,8 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) { if (CHECK_BTN_ALL(sPlayState->state.input[2].cur.button, BTN_DLEFT)) { if ((D_8012D10C++ % 5) == 0) { - Audio_PlaySoundGeneral(NA_SE_SY_ATTENTION_ON, &gSfxDefaultPos, 4, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_ATTENTION_ON, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } switch (dbCamera->sub.unk_0A) { @@ -1162,8 +1161,8 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) { } if (CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_DRIGHT)) { - Audio_PlaySoundGeneral(NA_SE_SY_ATTENTION_ON, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_ATTENTION_ON, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); switch (dbCamera->sub.unk_0A) { case 1: @@ -1211,9 +1210,8 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) { } if (CHECK_BTN_ALL(sPlayState->state.input[2].cur.button, BTN_DRIGHT)) { if ((D_8012D10C++ % 5) == 0) { - Audio_PlaySoundGeneral(NA_SE_SY_ATTENTION_ON, &gSfxDefaultPos, 4, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_ATTENTION_ON, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } switch (dbCamera->sub.unk_0A) { @@ -1367,8 +1365,8 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) { dbCamera->fov = 60.0f; dbCamera->rollDegrees = dbCamera->roll * 1.40625f; if (CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_CLEFT)) { - Audio_PlaySoundGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); dbCamera->unk_78 = (dbCamera->unk_78 + 1) % 3; dbCamera->unk_38 = -1; } @@ -1649,8 +1647,8 @@ void DbCamera_DrawSlotLetters(char* str, s16 y, s16 x, s32 colorId) { void DbCamera_PrintAllCuts(Camera* cam) { s32 i; - Audio_PlaySoundGeneral(NA_SE_SY_GET_RUPY, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_GET_RUPY, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); osSyncPrintf("@@@\n@@@\n@@@/* ****** spline point data ** start here ***** */\n@@@\n"); for (i = 0; i < ARRAY_COUNT(sDbCameraCuts) - 1; i++) { @@ -1793,8 +1791,8 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) { if ((1 << sCurFileIdx) & sMempakFiles) { if (CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_DLEFT) || CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_DRIGHT)) { - Audio_PlaySoundGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); dbCamera->sub.demoCtrlToggleSwitch ^= 1; } cameraStrings[41][9] = sCurFileIdx + 'A'; @@ -1807,12 +1805,12 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) { if (CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_A)) { if (dbCamera->sub.demoCtrlToggleSwitch == 0) { - Audio_PlaySoundGeneral(NA_SE_SY_DECIDE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_DECIDE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); dbCamera->sub.demoCtrlMenu++; } else { - Audio_PlaySoundGeneral(NA_SE_SY_CANCEL, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_CANCEL, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); dbCamera->sub.demoCtrlMenu = 0; } } @@ -1828,8 +1826,8 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) { } } if (CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_B)) { - Audio_PlaySoundGeneral(NA_SE_SY_CANCEL, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_CANCEL, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); dbCamera->sub.demoCtrlMenu = 0; return 1; } @@ -1865,8 +1863,8 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) { if (CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_A) || CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_B)) { - Audio_PlaySoundGeneral(NA_SE_SY_DECIDE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_DECIDE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); if (dbCamera->sub.demoCtrlMenu == DEMO_CTRL_MENU(ACTION_LOAD, MENU_SUCCESS)) { dbCamera->sub.demoCtrlActionIdx = ACTION_E; } @@ -1888,8 +1886,8 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) { if (CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_A) || CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_B)) { - Audio_PlaySoundGeneral(NA_SE_SY_DECIDE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_DECIDE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); dbCamera->sub.demoCtrlMenu -= 9; } block_2: @@ -1923,8 +1921,8 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) { sp74[i * 2 + 1] = '\0'; if (CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_DRIGHT)) { - Audio_PlaySoundGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); if (sCurFileIdx >= 4) { sCurFileIdx = 0; } else { @@ -1940,8 +1938,8 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) { } } if (CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_DLEFT)) { - Audio_PlaySoundGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); if (sCurFileIdx <= 0) { sCurFileIdx = 4; } else { @@ -1984,25 +1982,25 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) { func_8006376C(0x14, 0x1A, 5, cameraStrings[36]); if (CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_DUP)) { - Audio_PlaySoundGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); dbCamera->sub.demoCtrlActionIdx = (dbCamera->sub.demoCtrlActionIdx - 1) % 4u; } if (CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_DDOWN)) { - Audio_PlaySoundGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); dbCamera->sub.demoCtrlActionIdx = (dbCamera->sub.demoCtrlActionIdx + 1) % 4u; } if (CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_A)) { - Audio_PlaySoundGeneral(NA_SE_SY_DECIDE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_DECIDE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); dbCamera->sub.demoCtrlToggleSwitch = 0; dbCamera->sub.demoCtrlMenu = DEMO_CTRL_MENU(dbCamera->sub.demoCtrlActionIdx, MENU_INFO); } if (CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_B)) { - Audio_PlaySoundGeneral(NA_SE_SY_CANCEL, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_CANCEL, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); dbCamera->sub.demoCtrlActionIdx = ACTION_E; return 1; } @@ -2014,8 +2012,8 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) { CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_DUP) || CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_DDOWN)) { - Audio_PlaySoundGeneral(NA_SE_SY_CANCEL, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_CANCEL, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); dbCamera->sub.demoCtrlActionIdx = ACTION_E; } return 2; @@ -2027,15 +2025,15 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) { default: { if (CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_DUP)) { - Audio_PlaySoundGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); dbCamera->sub.demoCtrlMenu = DEMO_CTRL_MENU(ACTION_E, MENU_INFO); dbCamera->sub.demoCtrlActionIdx = (dbCamera->sub.demoCtrlActionIdx - 1) % 4u; sCurFileIdx = 0; } if (CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_DDOWN)) { - Audio_PlaySoundGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); dbCamera->sub.demoCtrlMenu = DEMO_CTRL_MENU(ACTION_E, MENU_INFO); dbCamera->sub.demoCtrlActionIdx = (dbCamera->sub.demoCtrlActionIdx + 1) % 4u; sCurFileIdx = 0; @@ -2074,8 +2072,8 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) { if (func_800B91B0(cam, dbCamera) == 0) { Interface_ChangeHudVisibilityMode(HUD_VISIBILITY_NOTHING_ALT); Letterbox_SetSizeTarget(0); - Audio_PlaySoundGeneral(NA_SE_SY_GET_RUPY, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_GET_RUPY, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } OLib_Vec3fDiffToVecSphGeo(&sp5C, &dbCamera->eye, &dbCamera->at); DbCamera_CalcUpFromPitchYawRoll(&dbCamera->unk_1C, sp5C.pitch, sp5C.yaw, @@ -2093,8 +2091,8 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) { sDbCamAnim.unk_0A = 1; sDbCamAnim.unk_0C = 0; D_8016110C = 0; - Audio_PlaySoundGeneral(NA_SE_SY_HP_RECOVER, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_HP_RECOVER, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } if (CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_L)) { @@ -2109,15 +2107,15 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) { if (sLastFileIdx != -1) { switch (sp74[sCurFileIdx]) { case '?': - Audio_PlaySoundGeneral(NA_SE_SY_DECIDE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_DECIDE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); sDbCameraCuts[idx1] = sDbCameraCuts[idx2]; sp74[sCurFileIdx] = '?'; // useless DbCamera_ResetCut(idx2, false); break; case '-': - Audio_PlaySoundGeneral(NA_SE_SY_DECIDE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_DECIDE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); sp64 = sDbCameraCuts[idx2]; if (sLastFileIdx < sCurFileIdx) { @@ -2139,8 +2137,8 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) { } break; default: - Audio_PlaySoundGeneral(NA_SE_SY_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); break; } } @@ -2149,8 +2147,8 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) { if (CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_A)) { if (sp74[sCurFileIdx] == '?') { - Audio_PlaySoundGeneral(NA_SE_SY_DECIDE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_DECIDE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); sp74[sCurFileIdx] = DbCamera_InitCut(idx1, &dbCamera->sub); if (sp74[sCurFileIdx] == '?') { func_8006376C(0xF, 0x18, 7, cameraStrings[26]); @@ -2160,8 +2158,8 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) { if (CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_B)) { if (sp74[sCurFileIdx] != '?' && sp74[sCurFileIdx] != '-') { - Audio_PlaySoundGeneral(NA_SE_SY_CANCEL, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_CANCEL, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); sp74[sCurFileIdx] = '?'; DbCamera_ResetCut(idx1, true); } @@ -2169,8 +2167,8 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) { if (CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_R)) { if (sp74[sCurFileIdx] != '?' && sp74[sCurFileIdx] != '-') { - Audio_PlaySoundGeneral(NA_SE_SY_DECIDE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_DECIDE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); for (i = 0; i < sDbCameraCuts[idx1].nPoints; i++) { dbCamera->sub.lookAt[i] = sDbCameraCuts[idx1].lookAt[i]; @@ -2192,8 +2190,8 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) { } if (CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_DRIGHT)) { - Audio_PlaySoundGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); if (sCurFileIdx == 0x1E) { sCurFileIdx = 0; } else { @@ -2201,8 +2199,8 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) { } } if (CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_DLEFT)) { - Audio_PlaySoundGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); sCurFileIdx = (sCurFileIdx == 0) ? 0x1E : sCurFileIdx - 1; } @@ -2216,8 +2214,8 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) { DbCamera_PrintAllCuts(cam); } else if (CHECK_BTN_ALL(sPlayState->state.input[2].cur.button, BTN_L) && CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_CLEFT)) { - Audio_PlaySoundGeneral(NA_SE_SY_GET_RUPY, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_GET_RUPY, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); for (i = 0; i < ARRAY_COUNT(sDbCameraCuts) - 1; i++) { if (sDbCameraCuts[i].nPoints != 0) { osSyncPrintf("\n@@@ /* CUT [%d]\t*/", i); @@ -2233,8 +2231,8 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) { Interface_ChangeHudVisibilityMode(50); Letterbox_SetSizeTarget(0x20); D_8016110C = 0; - Audio_PlaySoundGeneral(NA_SE_SY_HP_RECOVER, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_HP_RECOVER, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } func_8006376C(4, 7, 5, cameraStrings[28]); diff --git a/soh/src/code/z_actor.c b/soh/src/code/z_actor.c index 9fea94bb26..edbd3ecbb2 100644 --- a/soh/src/code/z_actor.c +++ b/soh/src/code/z_actor.c @@ -2242,17 +2242,17 @@ void Actor_SetPlayerKnockbackSmallNoDamage(PlayState* play, Actor* actor, f32 ar void Player_PlaySfx(Actor* actor, u16 sfxId) { if (actor->id != ACTOR_PLAYER || sfxId < NA_SE_VO_LI_SWORD_N || sfxId > NA_SE_VO_LI_ELECTRIC_SHOCK_LV_KID) { - Audio_PlaySoundGeneral(sfxId, &actor->projectedPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultReverb); + Audio_PlaySfxGeneral(sfxId, &actor->projectedPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultReverb); } else { freqMultiplier = CVarGetFloat(CVAR_AUDIO("LinkVoiceFreqMultiplier"), 1.0); if (freqMultiplier <= 0) { freqMultiplier = 1; } // Authentic behavior uses D_801333E0 for both freqScale and a4 - // Audio_PlaySoundGeneral(sfxId, &actor->projectedPos, 4, &D_801333E0 , &D_801333E0, &D_801333E8); - Audio_PlaySoundGeneral(sfxId, &actor->projectedPos, 4, &freqMultiplier, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultReverb); + // Audio_PlaySfxGeneral(sfxId, &actor->projectedPos, 4, &D_801333E0 , &D_801333E0, &D_801333E8); + Audio_PlaySfxGeneral(sfxId, &actor->projectedPos, 4, &freqMultiplier, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultReverb); } if (actor->id == ACTOR_PLAYER) { @@ -2820,8 +2820,8 @@ void Actor_Draw(PlayState* play, Actor* actor) { void Actor_UpdateFlaggedAudio(Actor* actor) { if (actor->flags & ACTOR_FLAG_SFX_ACTOR_POS_2) { - Audio_PlaySoundGeneral(actor->sfx, &actor->projectedPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(actor->sfx, &actor->projectedPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } else if (actor->flags & ACTOR_AUDIO_FLAG_SFX_CENTERED_1) { Sfx_PlaySfxCentered(actor->sfx); } else if (actor->flags & ACTOR_AUDIO_FLAG_SFX_CENTERED_2) { @@ -5876,8 +5876,8 @@ void func_80036E50(u16 textId, s16 arg1) { Flags_SetInfTable(INFTABLE_0C); return; case 0x1033: - Audio_PlaySoundGeneral(NA_SE_SY_CORRECT_CHIME, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_CORRECT_CHIME, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); Flags_SetEventChkInf(EVENTCHKINF_SHOWED_MIDO_SWORD_SHIELD); Flags_SetInfTable(INFTABLE_0E); return; @@ -6340,8 +6340,8 @@ s32 func_80037CB8(PlayState* play, Actor* actor, s16 arg2) { case TEXT_STATE_CHOICE: case TEXT_STATE_EVENT: if (Message_ShouldAdvance(play) && func_80037C94(play, actor, arg2)) { - Audio_PlaySoundGeneral(NA_SE_SY_CANCEL, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_CANCEL, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); msgCtx->msgMode = MSGMODE_TEXT_CLOSING; ret = true; } diff --git a/soh/src/code/z_collision_check.c b/soh/src/code/z_collision_check.c index aa466e412e..5ea332afa9 100644 --- a/soh/src/code/z_collision_check.c +++ b/soh/src/code/z_collision_check.c @@ -1600,11 +1600,11 @@ void CollisionCheck_HitSolid(PlayState* play, ColliderInfo* info, Collider* coll if (flags == TOUCH_SFX_NORMAL && collider->colType != COLTYPE_METAL) { EffectSsHitMark_SpawnFixedScale(play, EFFECT_HITMARK_WHITE, hitPos); if (collider->actor == NULL) { - Audio_PlaySoundGeneral(NA_SE_IT_SHIELD_BOUND, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_IT_SHIELD_BOUND, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } else { - Audio_PlaySoundGeneral(NA_SE_IT_SHIELD_BOUND, &collider->actor->projectedPos, 4, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_IT_SHIELD_BOUND, &collider->actor->projectedPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } } else if (flags == TOUCH_SFX_NORMAL) { // collider->colType == COLTYPE_METAL EffectSsHitMark_SpawnFixedScale(play, EFFECT_HITMARK_METAL, hitPos); @@ -1616,20 +1616,20 @@ void CollisionCheck_HitSolid(PlayState* play, ColliderInfo* info, Collider* coll } else if (flags == TOUCH_SFX_HARD) { EffectSsHitMark_SpawnFixedScale(play, EFFECT_HITMARK_WHITE, hitPos); if (collider->actor == NULL) { - Audio_PlaySoundGeneral(NA_SE_IT_SHIELD_BOUND, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_IT_SHIELD_BOUND, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } else { - Audio_PlaySoundGeneral(NA_SE_IT_SHIELD_BOUND, &collider->actor->projectedPos, 4, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_IT_SHIELD_BOUND, &collider->actor->projectedPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } } else if (flags == TOUCH_SFX_WOOD) { EffectSsHitMark_SpawnFixedScale(play, EFFECT_HITMARK_DUST, hitPos); if (collider->actor == NULL) { - Audio_PlaySoundGeneral(NA_SE_IT_REFLECTION_WOOD, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_IT_REFLECTION_WOOD, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } else { - Audio_PlaySoundGeneral(NA_SE_IT_REFLECTION_WOOD, &collider->actor->projectedPos, 4, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_IT_REFLECTION_WOOD, &collider->actor->projectedPos, 4, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } } } @@ -1640,17 +1640,17 @@ void CollisionCheck_HitSolid(PlayState* play, ColliderInfo* info, Collider* coll s32 CollisionCheck_SwordHitAudio(Collider* at, ColliderInfo* acInfo) { if (at->actor != NULL && at->actor->category == ACTORCAT_PLAYER) { if (acInfo->elemType == ELEMTYPE_UNK0) { - Audio_PlaySoundGeneral(NA_SE_IT_SWORD_STRIKE, &at->actor->projectedPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_IT_SWORD_STRIKE, &at->actor->projectedPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } else if (acInfo->elemType == ELEMTYPE_UNK1) { - Audio_PlaySoundGeneral(NA_SE_IT_SWORD_STRIKE_HARD, &at->actor->projectedPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_IT_SWORD_STRIKE_HARD, &at->actor->projectedPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } else if (acInfo->elemType == ELEMTYPE_UNK2) { - Audio_PlaySoundGeneral(NA_SE_PL_WALK_GROUND - SFX_FLAG, &at->actor->projectedPos, 4, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_PL_WALK_GROUND - SFX_FLAG, &at->actor->projectedPos, 4, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } else if (acInfo->elemType == ELEMTYPE_UNK3) { - Audio_PlaySoundGeneral(NA_SE_PL_WALK_GROUND - SFX_FLAG, &at->actor->projectedPos, 4, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_PL_WALK_GROUND - SFX_FLAG, &at->actor->projectedPos, 4, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } } return 1; @@ -1687,8 +1687,8 @@ void CollisionCheck_HitEffects(PlayState* play, Collider* at, ColliderInfo* atIn } else if (sHitInfo[ac->colType].effect == HIT_WOOD) { if (at->actor == NULL) { CollisionCheck_SpawnShieldParticles(play, hitPos); - Audio_PlaySoundGeneral(NA_SE_IT_REFLECTION_WOOD, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_IT_REFLECTION_WOOD, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } else { CollisionCheck_SpawnShieldParticlesWood(play, hitPos, &at->actor->projectedPos); } @@ -1701,11 +1701,11 @@ void CollisionCheck_HitEffects(PlayState* play, Collider* at, ColliderInfo* atIn } else { EffectSsHitMark_SpawnFixedScale(play, EFFECT_HITMARK_WHITE, hitPos); if (ac->actor == NULL) { - Audio_PlaySoundGeneral(NA_SE_IT_SHIELD_BOUND, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_IT_SHIELD_BOUND, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } else { - Audio_PlaySoundGeneral(NA_SE_IT_SHIELD_BOUND, &ac->actor->projectedPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_IT_SHIELD_BOUND, &ac->actor->projectedPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } } } @@ -3440,8 +3440,8 @@ void CollisionCheck_SpawnShieldParticles(PlayState* play, Vec3f* v) { */ void CollisionCheck_SpawnShieldParticlesMetal(PlayState* play, Vec3f* v) { CollisionCheck_SpawnShieldParticles(play, v); - Audio_PlaySoundGeneral(NA_SE_IT_SHIELD_REFLECT_SW, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_IT_SHIELD_REFLECT_SW, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } /** @@ -3449,8 +3449,8 @@ void CollisionCheck_SpawnShieldParticlesMetal(PlayState* play, Vec3f* v) { */ void CollisionCheck_SpawnShieldParticlesMetalSound(PlayState* play, Vec3f* v, Vec3f* pos) { CollisionCheck_SpawnShieldParticles(play, v); - Audio_PlaySoundGeneral(NA_SE_IT_SHIELD_REFLECT_SW, pos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_IT_SHIELD_REFLECT_SW, pos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultReverb); } /** @@ -3490,8 +3490,8 @@ void CollisionCheck_SpawnShieldParticlesWood(PlayState* play, Vec3f* v, Vec3f* a initWood.lightPoint.z = initWood.position.z; Effect_Add(play, &effectIndex, EFFECT_SHIELD_PARTICLE, 0, 1, &initWood); - Audio_PlaySoundGeneral(NA_SE_IT_REFLECTION_WOOD, actorPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_IT_REFLECTION_WOOD, actorPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } /** diff --git a/soh/src/code/z_demo.c b/soh/src/code/z_demo.c index 717d423dc1..74429c2371 100644 --- a/soh/src/code/z_demo.c +++ b/soh/src/code/z_demo.c @@ -516,8 +516,8 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB CHECK_BTN_ALL(play->state.input[0].press.button, BTN_B) || CHECK_BTN_ALL(play->state.input[0].press.button, BTN_START)) && (gSaveContext.fileNum != 0xFEDC) && (play->transitionTrigger == TRANS_TRIGGER_OFF)) { - Audio_PlaySoundGeneral(NA_SE_SY_PIECE_OF_HEART, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_PIECE_OF_HEART, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); temp = 1; } @@ -1350,14 +1350,14 @@ void Cutscene_Command_TransitionFX(PlayState* play, CutsceneContext* csCtx, CsCm if (cmd->base == 1) { play->envCtx.screenFillColor[3] = 255.0f * temp; if ((temp == 0.0f) && (gSaveContext.entranceIndex == ENTR_CHAMBER_OF_THE_SAGES_0)) { - Audio_PlaySoundGeneral(NA_SE_SY_WHITE_OUT_S, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_WHITE_OUT_S, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } else if ((temp == 0.0f) && ((gSaveContext.entranceIndex == ENTR_TEMPLE_OF_TIME_ENTRANCE) || (gSaveContext.entranceIndex == ENTR_CASTLE_GROUNDS_SOUTH_EXIT) || (gSaveContext.entranceIndex == ENTR_GREAT_FAIRYS_FOUNTAIN_SPELLS_FARORES_ZF))) { - Audio_PlaySoundGeneral(NA_SE_EV_WHITE_OUT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_EV_WHITE_OUT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } else if ((temp == 0.0f) && (play->sceneNum == SCENE_INSIDE_GANONS_CASTLE)) { Sfx_PlaySfxCentered2(NA_SE_EV_WHITE_OUT); } diff --git a/soh/src/code/z_en_item00.c b/soh/src/code/z_en_item00.c index cd2e0bd17d..2bb84474f6 100644 --- a/soh/src/code/z_en_item00.c +++ b/soh/src/code/z_en_item00.c @@ -961,8 +961,8 @@ void EnItem00_Update(Actor* thisx, PlayState* play) { } if ((*params <= ITEM00_RUPEE_RED) || (*params == ITEM00_RUPEE_ORANGE)) { - Audio_PlaySoundGeneral(NA_SE_SY_GET_RUPY, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_GET_RUPY, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } else if (getItemId != GI_NONE) { if (Actor_HasParent(&this->actor, play)) { Flags_SetCollectible(play, this->collectibleFlag); @@ -970,8 +970,8 @@ void EnItem00_Update(Actor* thisx, PlayState* play) { } return; } else { - Audio_PlaySoundGeneral(NA_SE_SY_GET_ITEM, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_GET_ITEM, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } Flags_SetCollectible(play, this->collectibleFlag); diff --git a/soh/src/code/z_fbdemo_circle.c b/soh/src/code/z_fbdemo_circle.c index b23e474f8e..ef19bbcdb6 100644 --- a/soh/src/code/z_fbdemo_circle.c +++ b/soh/src/code/z_fbdemo_circle.c @@ -90,8 +90,8 @@ void TransitionCircle_Start(void* thisx) { } else { this->texY = 0x1F4; if (this->appearanceType == TCA_RIPPLE) { - Audio_PlaySoundGeneral(NA_SE_OC_SECRET_WARP_OUT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_OC_SECRET_WARP_OUT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } } guPerspective(&this->projection, &this->normal, 60.0f, (4.0f / 3.0f), 10.0f, 12800.0f, 1.0f); @@ -116,8 +116,8 @@ void TransitionCircle_Update(void* thisx, s32 updateRate) { if (this->direction != 0) { if (this->texY == 0) { if (this->appearanceType == TCA_RIPPLE) { - Audio_PlaySoundGeneral(NA_SE_OC_SECRET_WARP_IN, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_OC_SECRET_WARP_IN, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } } this->texY += this->speed * 3 / updateRate; diff --git a/soh/src/code/z_lib.c b/soh/src/code/z_lib.c index 6b691df44e..ae91c4f821 100644 --- a/soh/src/code/z_lib.c +++ b/soh/src/code/z_lib.c @@ -573,16 +573,15 @@ void Color_RGBA8_Copy(Color_RGBA8* dst, Color_RGBA8* src) { } void Sfx_PlaySfxCentered(u16 sfxId) { - Audio_PlaySoundGeneral(sfxId, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultReverb); + Audio_PlaySfxGeneral(sfxId, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultReverb); } void Sfx_PlaySfxCentered2(u16 sfxId) { - Audio_PlaySoundGeneral(sfxId, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultReverb); + Audio_PlaySfxGeneral(sfxId, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultReverb); } void Sfx_PlaySfxAtPos(Vec3f* arg0, u16 sfxId) { - Audio_PlaySoundGeneral(sfxId, arg0, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultReverb); + Audio_PlaySfxGeneral(sfxId, arg0, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } diff --git a/soh/src/code/z_map_exp.c b/soh/src/code/z_map_exp.c index 89d2770d01..9581c85041 100644 --- a/soh/src/code/z_map_exp.c +++ b/soh/src/code/z_map_exp.c @@ -878,9 +878,9 @@ void Minimap_Draw(PlayState* play) { enableMapToggle) { osSyncPrintf("Game_play_demo_mode_check=%d\n", Play_InCsMode(play)); // clang-format off - if (!R_MINIMAP_DISABLED) { Audio_PlaySoundGeneral(NA_SE_SY_CAMERA_ZOOM_UP, &gSfxDefaultPos, 4, + if (!R_MINIMAP_DISABLED) { Audio_PlaySfxGeneral(NA_SE_SY_CAMERA_ZOOM_UP, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } - else { Audio_PlaySoundGeneral(NA_SE_SY_CAMERA_ZOOM_DOWN, &gSfxDefaultPos, 4, + else { Audio_PlaySfxGeneral(NA_SE_SY_CAMERA_ZOOM_DOWN, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } // clang-format on R_MINIMAP_DISABLED ^= 1; @@ -1070,9 +1070,9 @@ void Minimap_Draw(PlayState* play) { if (CHECK_BTN_ALL(play->state.input[0].press.button, BTN_L) && !Play_InCsMode(play) && enableMapToggle) { // clang-format off - if (!R_MINIMAP_DISABLED) { Audio_PlaySoundGeneral(NA_SE_SY_CAMERA_ZOOM_UP, &gSfxDefaultPos, 4, + if (!R_MINIMAP_DISABLED) { Audio_PlaySfxGeneral(NA_SE_SY_CAMERA_ZOOM_UP, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } - else { Audio_PlaySoundGeneral(NA_SE_SY_CAMERA_ZOOM_DOWN, &gSfxDefaultPos, 4, + else { Audio_PlaySfxGeneral(NA_SE_SY_CAMERA_ZOOM_DOWN, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } // clang-format on R_MINIMAP_DISABLED ^= 1; diff --git a/soh/src/code/z_message_PAL.c b/soh/src/code/z_message_PAL.c index 881896ab0c..c6c2803b17 100644 --- a/soh/src/code/z_message_PAL.c +++ b/soh/src/code/z_message_PAL.c @@ -165,8 +165,8 @@ u8 Message_ShouldAdvance(PlayState* play) { : CHECK_BTN_ALL(input->press.button, BTN_B); if (CHECK_BTN_ALL(input->press.button, BTN_A) || isB_Held || CHECK_BTN_ALL(input->press.button, BTN_CUP)) { - Audio_PlaySoundGeneral(NA_SE_SY_MESSAGE_PASS, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_MESSAGE_PASS, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } return CHECK_BTN_ALL(input->press.button, BTN_A) || isB_Held || CHECK_BTN_ALL(input->press.button, BTN_CUP); } @@ -191,8 +191,8 @@ void Message_CloseTextbox(PlayState* play) { msgCtx->stateTimer = 2; msgCtx->msgMode = MSGMODE_TEXT_CLOSING; msgCtx->textboxEndType = TEXTBOX_ENDTYPE_DEFAULT; - Audio_PlaySoundGeneral(0, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultReverb); + Audio_PlaySfxGeneral(0, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultReverb); } } @@ -208,8 +208,8 @@ void Message_HandleChoiceSelection(PlayState* play, u8 numChoices) { if (msgCtx->choiceIndex > 128) { msgCtx->choiceIndex = 0; } else { - Audio_PlaySoundGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } } else if ((input->rel.stick_y <= -30 && !sAnalogStickHeld) || (dpad && CHECK_BTN_ALL(input->press.button, BTN_DDOWN))) { @@ -218,8 +218,8 @@ void Message_HandleChoiceSelection(PlayState* play, u8 numChoices) { if (msgCtx->choiceIndex > numChoices) { msgCtx->choiceIndex = numChoices; } else { - Audio_PlaySoundGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } } else if (ABS(input->rel.stick_y) < 30) { sAnalogStickHeld = false; @@ -844,7 +844,7 @@ u16 Message_DrawItemIcon(PlayState* play, u16 itemId, Gfx** p, u16 i) { MessageContext* msgCtx = &play->msgCtx; // clang-format off - if (msgCtx->msgMode == MSGMODE_TEXT_DISPLAYING) { Audio_PlaySoundGeneral(0, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } + if (msgCtx->msgMode == MSGMODE_TEXT_DISPLAYING) { Audio_PlaySfxGeneral(0, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } // clang-format on gDPPipeSync(gfx++); @@ -990,8 +990,8 @@ void Message_DrawTextJPN(PlayState* play, Gfx** gfxP) { case MESSAGE_BOX_BREAK_JPN: if (msgCtx->msgMode == MSGMODE_TEXT_DISPLAYING) { if (!sTextboxSkipped) { - Audio_PlaySoundGeneral(0, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(0, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); msgCtx->msgMode = MSGMODE_TEXT_AWAIT_NEXT; Font_LoadMessageBoxIcon(&play->msgCtx.font, TEXTBOX_ICON_TRIANGLE); } else { @@ -1009,8 +1009,8 @@ void Message_DrawTextJPN(PlayState* play, Gfx** gfxP) { GameInteractor_Should(VB_FIX_TEXT_SPEED_SOFTLOCK, false, i + 1); msgCtx->textboxEndType = TEXTBOX_ENDTYPE_HAS_NEXT; if (msgCtx->msgMode == MSGMODE_TEXT_DISPLAYING) { - Audio_PlaySoundGeneral(0, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(0, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); msgCtx->msgMode = MSGMODE_TEXT_DONE; Font_LoadMessageBoxIcon(&play->msgCtx.font, TEXTBOX_ICON_TRIANGLE); } @@ -1066,9 +1066,8 @@ void Message_DrawTextJPN(PlayState* play, Gfx** gfxP) { case MESSAGE_SFX_JPN: if (msgCtx->msgMode == MSGMODE_TEXT_DISPLAYING && !sMessageHasSetSfx) { sMessageHasSetSfx = true; - Audio_PlaySoundGeneral(msgCtx->msgBufDecodedWide[i + 1], &gSfxDefaultPos, 4, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultReverb); + Audio_PlaySfxGeneral(msgCtx->msgBufDecodedWide[i + 1], &gSfxDefaultPos, 4, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } i++; break; @@ -1078,7 +1077,7 @@ void Message_DrawTextJPN(PlayState* play, Gfx** gfxP) { case MESSAGE_BACKGROUND_JPN: // clang-format off if (msgCtx->msgMode == MSGMODE_TEXT_DISPLAYING) { \ - Audio_PlaySoundGeneral(0, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(0, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } // clang-format on gDPPipeSync(gfx++); @@ -1161,8 +1160,8 @@ void Message_DrawTextJPN(PlayState* play, Gfx** gfxP) { if (msgCtx->msgMode == MSGMODE_TEXT_DISPLAYING) { msgCtx->msgMode = MSGMODE_TEXT_DONE; if (msgCtx->textboxEndType == TEXTBOX_ENDTYPE_DEFAULT) { - Audio_PlaySoundGeneral(NA_SE_SY_MESSAGE_END, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_MESSAGE_END, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); Font_LoadMessageBoxIcon(font, TEXTBOX_ICON_SQUARE); if (play->csCtx.state == 0) { Interface_SetDoAction(play, DO_ACTION_RETURN); @@ -1193,8 +1192,8 @@ void Message_DrawTextJPN(PlayState* play, Gfx** gfxP) { return; case MESSAGE_PERSISTENT_JPN: if (msgCtx->msgMode == MSGMODE_TEXT_DISPLAYING) { - Audio_PlaySoundGeneral(0, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(0, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); msgCtx->msgMode = MSGMODE_TEXT_DONE; msgCtx->textboxEndType = TEXTBOX_ENDTYPE_PERSISTENT; } @@ -1205,8 +1204,8 @@ void Message_DrawTextJPN(PlayState* play, Gfx** gfxP) { msgCtx->msgMode = MSGMODE_TEXT_DONE; msgCtx->textboxEndType = TEXTBOX_ENDTYPE_EVENT; Font_LoadMessageBoxIcon(&play->msgCtx.font, TEXTBOX_ICON_TRIANGLE); - Audio_PlaySoundGeneral(NA_SE_SY_MESSAGE_END, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_MESSAGE_END, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } *gfxP = gfx; return; @@ -1228,8 +1227,8 @@ void Message_DrawTextJPN(PlayState* play, Gfx** gfxP) { } if (msgCtx->msgMode == MSGMODE_TEXT_DISPLAYING && i + 1 == msgCtx->textDrawPos && msgCtx->textDelayTimer == msgCtx->textDelay) { - Audio_PlaySoundGeneral(0, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(0, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } Message_DrawTextChar(play, &font->charTexBuf[charTexIdx], &gfx); charTexIdx += FONT_CHAR_TEX_SIZE; @@ -1331,8 +1330,8 @@ void Message_DrawText(PlayState* play, Gfx** gfxP) { case MESSAGE_BOX_BREAK: if (msgCtx->msgMode == MSGMODE_TEXT_DISPLAYING) { if (!sTextboxSkipped) { - Audio_PlaySoundGeneral(0, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(0, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); msgCtx->msgMode = MSGMODE_TEXT_AWAIT_NEXT; Font_LoadMessageBoxIcon(font, TEXTBOX_ICON_TRIANGLE); } else { @@ -1349,8 +1348,8 @@ void Message_DrawText(PlayState* play, Gfx** gfxP) { case MESSAGE_TEXTID: msgCtx->textboxEndType = TEXTBOX_ENDTYPE_HAS_NEXT; if (msgCtx->msgMode == MSGMODE_TEXT_DISPLAYING) { - Audio_PlaySoundGeneral(0, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(0, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); msgCtx->msgMode = MSGMODE_TEXT_DONE; Font_LoadMessageBoxIcon(font, TEXTBOX_ICON_TRIANGLE); } @@ -1423,9 +1422,8 @@ void Message_DrawText(PlayState* play, Gfx** gfxP) { // "Sound (SE)" osSyncPrintf("サウンド(SE)\n"); sfxHi = msgCtx->msgBufDecoded[i + 1] << 8; - Audio_PlaySoundGeneral(sfxHi | msgCtx->msgBufDecoded[i + 2], &gSfxDefaultPos, 4, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultReverb); + Audio_PlaySfxGeneral(sfxHi | msgCtx->msgBufDecoded[i + 2], &gSfxDefaultPos, 4, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } i += 2; break; @@ -1434,7 +1432,7 @@ void Message_DrawText(PlayState* play, Gfx** gfxP) { break; case MESSAGE_BACKGROUND: // clang-format off - if (msgCtx->msgMode == MSGMODE_TEXT_DISPLAYING) { Audio_PlaySoundGeneral(0, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } + if (msgCtx->msgMode == MSGMODE_TEXT_DISPLAYING) { Audio_PlaySfxGeneral(0, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } // clang-format on gDPPipeSync(gfx++); gDPSetCombineMode(gfx++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM); @@ -1517,8 +1515,8 @@ void Message_DrawText(PlayState* play, Gfx** gfxP) { if (msgCtx->msgMode == MSGMODE_TEXT_DISPLAYING) { msgCtx->msgMode = MSGMODE_TEXT_DONE; if (msgCtx->textboxEndType == TEXTBOX_ENDTYPE_DEFAULT) { - Audio_PlaySoundGeneral(NA_SE_SY_MESSAGE_END, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_MESSAGE_END, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); Font_LoadMessageBoxIcon(font, TEXTBOX_ICON_SQUARE); if (play->csCtx.state == 0) { Interface_SetDoAction(play, DO_ACTION_RETURN); @@ -1549,8 +1547,8 @@ void Message_DrawText(PlayState* play, Gfx** gfxP) { return; case MESSAGE_PERSISTENT: if (msgCtx->msgMode == MSGMODE_TEXT_DISPLAYING) { - Audio_PlaySoundGeneral(0, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(0, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); msgCtx->msgMode = MSGMODE_TEXT_DONE; msgCtx->textboxEndType = TEXTBOX_ENDTYPE_PERSISTENT; } @@ -1561,8 +1559,8 @@ void Message_DrawText(PlayState* play, Gfx** gfxP) { msgCtx->msgMode = MSGMODE_TEXT_DONE; msgCtx->textboxEndType = TEXTBOX_ENDTYPE_EVENT; Font_LoadMessageBoxIcon(font, TEXTBOX_ICON_TRIANGLE); - Audio_PlaySoundGeneral(NA_SE_SY_MESSAGE_END, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_MESSAGE_END, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } *gfxP = gfx; return; @@ -1572,8 +1570,8 @@ void Message_DrawText(PlayState* play, Gfx** gfxP) { gSaveContext.ship.filenameLanguage == NAME_LANGUAGE_NTSC_JPN) { if (msgCtx->msgMode == MSGMODE_TEXT_DISPLAYING && i + 1 == msgCtx->textDrawPos && msgCtx->textDelayTimer == msgCtx->textDelay) { - Audio_PlaySoundGeneral(0, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(0, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } Message_DrawTextChar(play, &font->charTexBuf[charTexIdx], &gfx); charTexIdx += FONT_CHAR_TEX_SIZE; @@ -1586,8 +1584,8 @@ void Message_DrawText(PlayState* play, Gfx** gfxP) { default: if (msgCtx->msgMode == MSGMODE_TEXT_DISPLAYING && i + 1 == msgCtx->textDrawPos && msgCtx->textDelayTimer == msgCtx->textDelay) { - Audio_PlaySoundGeneral(0, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(0, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } Message_DrawTextChar(play, &font->charTexBuf[charTexIdx], &gfx); charTexIdx += FONT_CHAR_TEX_SIZE; @@ -2951,8 +2949,8 @@ void Message_StartOcarina(PlayState* play, u16 ocarinaActionId) { osSyncPrintf("ocarina_set 000000000000000000 = %d\n", ocarinaActionId); msgCtx->ocarinaAction = ocarinaActionId; if (ocarinaActionId >= OCARINA_ACTION_CHECK_SARIA && ocarinaActionId <= OCARINA_ACTION_CHECK_STORMS) { - Audio_PlaySoundGeneral(NA_SE_SY_TRE_BOX_APPEAR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_TRE_BOX_APPEAR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } if (ocarinaActionId == OCARINA_ACTION_SCARECROW_PLAYBACK) { Message_OpenText(play, 0x86F); // Ocarina @@ -3442,9 +3440,9 @@ void Message_DrawMain(PlayState* play, Gfx** p) { if (msgCtx->ocarinaStaff->state < OCARINA_SONG_SARIAS || msgCtx->ocarinaStaff->state == OCARINA_SONG_SCARECROW_SPAWN) { AudioOcarina_SetInstrument(OCARINA_INSTRUMENT_OFF); - Audio_PlaySoundGeneral(NA_SE_SY_OCARINA_ERROR, &gSfxDefaultPos, 4, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_OCARINA_ERROR, &gSfxDefaultPos, 4, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultReverb); msgCtx->msgMode = MSGMODE_OCARINA_STARTING; } else { // "Ocarina_Flog Correct Example Performance" @@ -3453,17 +3451,17 @@ void Message_DrawMain(PlayState* play, Gfx** p) { msgCtx->msgMode = MSGMODE_SONG_PLAYED; msgCtx->textBoxType = TEXTBOX_TYPE_OCARINA; msgCtx->stateTimer = 10; - Audio_PlaySoundGeneral(NA_SE_SY_TRE_BOX_APPEAR, &gSfxDefaultPos, 4, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_TRE_BOX_APPEAR, &gSfxDefaultPos, 4, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultReverb); Interface_ChangeHudVisibilityMode(1); } } else if (msgCtx->ocarinaAction == OCARINA_ACTION_CHECK_SCARECROW) { if (msgCtx->ocarinaStaff->state < OCARINA_SONG_SCARECROW_SPAWN) { AudioOcarina_SetInstrument(OCARINA_INSTRUMENT_OFF); - Audio_PlaySoundGeneral(NA_SE_SY_OCARINA_ERROR, &gSfxDefaultPos, 4, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_OCARINA_ERROR, &gSfxDefaultPos, 4, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultReverb); msgCtx->stateTimer = 10; msgCtx->msgMode = MSGMODE_OCARINA_FAIL; } else { @@ -3473,9 +3471,9 @@ void Message_DrawMain(PlayState* play, Gfx** p) { msgCtx->msgMode = MSGMODE_SONG_PLAYED; msgCtx->textBoxType = TEXTBOX_TYPE_OCARINA; msgCtx->stateTimer = 10; - Audio_PlaySoundGeneral(NA_SE_SY_TRE_BOX_APPEAR, &gSfxDefaultPos, 4, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_TRE_BOX_APPEAR, &gSfxDefaultPos, 4, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultReverb); Interface_ChangeHudVisibilityMode(1); } } else if (msgCtx->ocarinaAction == OCARINA_ACTION_FREE_PLAY) { @@ -3485,25 +3483,25 @@ void Message_DrawMain(PlayState* play, Gfx** p) { msgCtx->msgMode = MSGMODE_SONG_PLAYED; msgCtx->textBoxType = TEXTBOX_TYPE_OCARINA; msgCtx->stateTimer = 10; - Audio_PlaySoundGeneral(NA_SE_SY_TRE_BOX_APPEAR, &gSfxDefaultPos, 4, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_TRE_BOX_APPEAR, &gSfxDefaultPos, 4, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultReverb); } else { - Audio_PlaySoundGeneral(NA_SE_SY_TRE_BOX_APPEAR, &gSfxDefaultPos, 4, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_TRE_BOX_APPEAR, &gSfxDefaultPos, 4, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultReverb); } Interface_ChangeHudVisibilityMode(1); } else { AudioOcarina_SetInstrument(OCARINA_INSTRUMENT_OFF); - Audio_PlaySoundGeneral(NA_SE_SY_OCARINA_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_OCARINA_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); msgCtx->msgMode = MSGMODE_OCARINA_STARTING; } } else if (msgCtx->ocarinaStaff->state == 0xFF) { AudioOcarina_SetInstrument(OCARINA_INSTRUMENT_OFF); - Audio_PlaySoundGeneral(NA_SE_SY_OCARINA_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_OCARINA_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); msgCtx->stateTimer = 10; msgCtx->msgMode = MSGMODE_OCARINA_FAIL; } else if (isB_Held) { @@ -3854,11 +3852,11 @@ void Message_DrawMain(PlayState* play, Gfx** p) { osSyncPrintf("z_message.c 取得メロディ=%d\n", ITEM_SONG_MINUET + msgCtx->ocarinaStaff->state); osSyncPrintf(VT_RST); msgCtx->stateTimer = 20; - Audio_PlaySoundGeneral(NA_SE_SY_TRE_BOX_APPEAR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_TRE_BOX_APPEAR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } else if (msgCtx->ocarinaStaff->state == 0xFF) { - Audio_PlaySoundGeneral(NA_SE_SY_OCARINA_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_OCARINA_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); msgCtx->stateTimer = 10; msgCtx->msgMode = MSGMODE_SONG_PLAYBACK_FAIL; } @@ -3923,8 +3921,8 @@ void Message_DrawMain(PlayState* play, Gfx** p) { msgCtx->ocarinaStaff->state); gSaveContext.scarecrowLongSongSet = true; } - Audio_PlaySoundGeneral(NA_SE_SY_OCARINA_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_OCARINA_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); osSyncPrintf("aaaaaaaaaaaaaa\n"); AudioOcarina_SetRecordingState(OCARINA_RECORD_OFF); msgCtx->stateTimer = 10; @@ -4002,8 +4000,8 @@ void Message_DrawMain(PlayState* play, Gfx** p) { msgCtx->stateTimer = 20; gSaveContext.scarecrowSpawnSongSet = true; msgCtx->msgMode = MSGMODE_SCARECROW_RECORDING_DONE; - Audio_PlaySoundGeneral(NA_SE_SY_TRE_BOX_APPEAR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_TRE_BOX_APPEAR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); osSyncPrintf(VT_FGCOL(YELLOW)); osSyncPrintf("\n====================================================================\n"); memcpy(gSaveContext.scarecrowSpawnSong, gScarecrowSpawnSongPtr, @@ -4017,8 +4015,8 @@ void Message_DrawMain(PlayState* play, Gfx** p) { // "Played an existing song!!!" osSyncPrintf("すでに存在する曲吹いた!!! \n"); AudioOcarina_SetRecordingState(OCARINA_RECORD_OFF); - Audio_PlaySoundGeneral(NA_SE_SY_OCARINA_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_OCARINA_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); Message_CloseTextbox(play); msgCtx->msgMode = MSGMODE_SCARECROW_RECORDING_FAILED; } @@ -4047,8 +4045,8 @@ void Message_DrawMain(PlayState* play, Gfx** p) { break; case MSGMODE_MEMORY_GAME_LEFT_SKULLKID_PLAYING: case MSGMODE_MEMORY_GAME_RIGHT_SKULLKID_PLAYING: - Audio_PlaySoundGeneral(NA_SE_SY_METRONOME_LV - SFX_FLAG, &gSfxDefaultPos, 4, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_METRONOME_LV - SFX_FLAG, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); msgCtx->ocarinaStaff = AudioOcarina_GetPlaybackStaff(); if (msgCtx->ocarinaStaff->pos && sOcarinaButtonIndexBufPos == msgCtx->ocarinaStaff->pos - 1) { sOcarinaButtonIndexBuf[msgCtx->ocarinaStaff->pos - 1] = msgCtx->ocarinaStaff->buttonIndex; @@ -4058,12 +4056,11 @@ void Message_DrawMain(PlayState* play, Gfx** p) { if (msgCtx->stateTimer == 0) { if (msgCtx->ocarinaStaff->state == 0) { if (msgCtx->msgMode == MSGMODE_MEMORY_GAME_LEFT_SKULLKID_PLAYING) { - Audio_PlaySoundGeneral(NA_SE_SY_METRONOME, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_METRONOME, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } else { - Audio_PlaySoundGeneral(NA_SE_SY_METRONOME_2, &gSfxDefaultPos, 4, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_METRONOME_2, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } msgCtx->msgMode++; } @@ -4081,8 +4078,8 @@ void Message_DrawMain(PlayState* play, Gfx** p) { } break; case MSGMODE_MEMORY_GAME_PLAYER_PLAYING: - Audio_PlaySoundGeneral(NA_SE_SY_METRONOME_LV - SFX_FLAG, &gSfxDefaultPos, 4, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_METRONOME_LV - SFX_FLAG, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); msgCtx->ocarinaStaff = AudioOcarina_GetPlayingStaff(); if (msgCtx->ocarinaStaff->pos && sOcarinaButtonIndexBufPos == msgCtx->ocarinaStaff->pos - 1) { sOcarinaButtonIndexBuf[msgCtx->ocarinaStaff->pos - 1] = msgCtx->ocarinaStaff->buttonIndex; @@ -4093,15 +4090,15 @@ void Message_DrawMain(PlayState* play, Gfx** p) { // "Musical round failed!!!!!!!!!" osSyncPrintf("輪唱失敗!!!!!!!!!\n"); AudioOcarina_SetInstrument(OCARINA_INSTRUMENT_OFF); - Audio_PlaySoundGeneral(NA_SE_SY_OCARINA_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_OCARINA_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); msgCtx->stateTimer = 10; play->msgCtx.ocarinaMode = OCARINA_MODE_03; } else if (msgCtx->ocarinaStaff->state == 0xD) { // "Musical round succeeded!!!!!!!!!" osSyncPrintf("輪唱成功!!!!!!!!!\n"); - Audio_PlaySoundGeneral(NA_SE_SY_GET_ITEM, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_GET_ITEM, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); msgCtx->msgMode = MSGMODE_MEMORY_GAME_ROUND_SUCCESS; msgCtx->stateTimer = 30; } @@ -4121,8 +4118,8 @@ void Message_DrawMain(PlayState* play, Gfx** p) { msgCtx->stateTimer--; if (msgCtx->stateTimer == 0) { if (AudioOcarina_MemoryGameNextNote() != 1) { - Audio_PlaySoundGeneral(NA_SE_SY_METRONOME, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_METRONOME, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); msgCtx->ocarinaStaff = AudioOcarina_GetPlayingStaff(); msgCtx->ocarinaStaff->pos = sOcarinaButtonIndexBufPos = 0; Message_ResetOcarinaNoteState(); @@ -4531,7 +4528,7 @@ void Message_Update(PlayState* play) { R_TEXTBOX_TEXHEIGHT = 512; } else { Message_GrowTextbox(msgCtx); - Audio_PlaySoundIfNotInCutscene(0); + Audio_PlaySfxIfNotInCutscene(0); msgCtx->stateTimer = 0; msgCtx->msgMode = MSGMODE_TEXT_BOX_GROWING; } @@ -4608,16 +4605,16 @@ void Message_Update(PlayState* play) { } else if (Message_ShouldAdvanceSilent(play)) { osSyncPrintf("select=%d\n", msgCtx->textboxEndType); if (msgCtx->textboxEndType == TEXTBOX_ENDTYPE_HAS_NEXT) { - Audio_PlaySoundGeneral(NA_SE_SY_MESSAGE_PASS, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_MESSAGE_PASS, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); if (gSaveContext.language == LANGUAGE_JPN && !sTextIsCredits && !sDisplayNextMessageAsEnglish) { Message_ContinueTextbox(play, msgCtx->msgBufDecodedWide[msgCtx->textDrawPos]); } else { Message_ContinueTextbox(play, sNextTextId); } } else { - Audio_PlaySoundGeneral(NA_SE_SY_DECIDE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_DECIDE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); Message_CloseTextbox(play); } } diff --git a/soh/src/code/z_parameter.c b/soh/src/code/z_parameter.c index 6da2255606..894a212a0f 100644 --- a/soh/src/code/z_parameter.c +++ b/soh/src/code/z_parameter.c @@ -2827,7 +2827,7 @@ void Interface_SetNaviCall(PlayState* play, u16 naviCallState) { (play->csCtx.state == CS_STATE_IDLE)) { if (!CVarGetInteger(CVAR_AUDIO("DisableNaviCallAudio"), 0)) { // clang-format off - if (naviCallState == 0x1E) { Audio_PlaySoundGeneral(NA_SE_VO_NAVY_CALL, &gSfxDefaultPos, 4, + if (naviCallState == 0x1E) { Audio_PlaySfxGeneral(NA_SE_VO_NAVY_CALL, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } // clang-format on @@ -2900,7 +2900,7 @@ s32 Health_ChangeBy(PlayState* play, s16 healthChange) { } // clang-format off - if (healthChange > 0) { Audio_PlaySoundGeneral(NA_SE_SY_HP_RECOVER, &gSfxDefaultPos, 4, + if (healthChange > 0) { Audio_PlaySfxGeneral(NA_SE_SY_HP_RECOVER, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } else if ((gSaveContext.isDoubleDefenseAcquired != 0) && (healthChange < 0)) { healthChange >>= 1; @@ -3083,8 +3083,8 @@ s32 Magic_RequestChange(PlayState* play, s16 amount, s16 type) { if ((type != 5) && (gSaveContext.magic - amount) < 0) { if (gSaveContext.magicCapacity != 0) { - Audio_PlaySoundGeneral(NA_SE_SY_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } return false; } @@ -3101,8 +3101,8 @@ s32 Magic_RequestChange(PlayState* play, s16 amount, s16 type) { gSaveContext.magicState = MAGIC_STATE_CONSUME_SETUP; return 1; } else { - Audio_PlaySoundGeneral(NA_SE_SY_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); return false; } case MAGIC_CONSUME_WAIT_NO_PREVIEW: @@ -3115,8 +3115,8 @@ s32 Magic_RequestChange(PlayState* play, s16 amount, s16 type) { gSaveContext.magicState = MAGIC_STATE_METER_FLASH_3; return true; } else { - Audio_PlaySoundGeneral(NA_SE_SY_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); return false; } case MAGIC_CONSUME_LENS: @@ -3145,8 +3145,8 @@ s32 Magic_RequestChange(PlayState* play, s16 amount, s16 type) { gSaveContext.magicState = MAGIC_STATE_METER_FLASH_2; return true; } else { - Audio_PlaySoundGeneral(NA_SE_SY_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); return false; } case MAGIC_ADD: @@ -3240,8 +3240,8 @@ void Interface_UpdateMagicBar(PlayState* play) { gSaveContext.magic += 4; if (gSaveContext.gameMode == GAMEMODE_NORMAL && gSaveContext.sceneLayer < 4) { - Audio_PlaySoundGeneral(NA_SE_SY_GAUGE_UP - SFX_FLAG, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_GAUGE_UP - SFX_FLAG, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } // "Storage MAGIC_NOW=%d (%d)" @@ -3344,8 +3344,8 @@ void Interface_UpdateMagicBar(PlayState* play) { ((Player_GetEnvironmentalHazard(play) >= 2) && (Player_GetEnvironmentalHazard(play) < 5)) || !hasLens || !play->actorCtx.lensActive) { play->actorCtx.lensActive = false; - Audio_PlaySoundGeneral(NA_SE_SY_GLASSMODE_OFF, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_GLASSMODE_OFF, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); gSaveContext.magicState = MAGIC_STATE_IDLE; if (CVarGetInteger(CVAR_COSMETIC("Consumable.MagicBorder.Changed"), 0)) { sMagicBorder = CVarGetColor24(CVAR_COSMETIC("Consumable.MagicBorder.Value"), sMagicBorder_ori); @@ -3400,8 +3400,8 @@ void Interface_UpdateMagicBar(PlayState* play) { case MAGIC_STATE_ADD: gSaveContext.magic += 4; - Audio_PlaySoundGeneral(NA_SE_SY_GAUGE_UP - SFX_FLAG, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_GAUGE_UP - SFX_FLAG, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); if (gSaveContext.magic >= gSaveContext.magicTarget) { gSaveContext.magic = gSaveContext.magicTarget; gSaveContext.magicState = gSaveContext.prevMagicState; @@ -6063,20 +6063,20 @@ void Interface_Draw(PlayState* play) { sEnvHazardActive = false; } else if (gSaveContext.timerSeconds > 60) { if (timerDigits[4] == 1) { - Audio_PlaySoundGeneral(NA_SE_SY_MESSAGE_WOMAN, &gSfxDefaultPos, 4, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_MESSAGE_WOMAN, &gSfxDefaultPos, 4, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultReverb); } } else if (gSaveContext.timerSeconds >= 11) { if (timerDigits[4] & 1) { - Audio_PlaySoundGeneral(NA_SE_SY_WARNING_COUNT_N, &gSfxDefaultPos, 4, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_WARNING_COUNT_N, &gSfxDefaultPos, 4, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultReverb); } } else { - Audio_PlaySoundGeneral(NA_SE_SY_WARNING_COUNT_E, &gSfxDefaultPos, 4, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_WARNING_COUNT_E, &gSfxDefaultPos, 4, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultReverb); } } } @@ -6123,9 +6123,9 @@ void Interface_Draw(PlayState* play) { sTimerStateTimer = 40; gSaveContext.timerState = TIMER_STATE_UP_FREEZE; } else { - Audio_PlaySoundGeneral(NA_SE_SY_WARNING_COUNT_N, &gSfxDefaultPos, 4, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_WARNING_COUNT_N, &gSfxDefaultPos, 4, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultReverb); } } } @@ -6243,20 +6243,20 @@ void Interface_Draw(PlayState* play) { } } else if (gSaveContext.subTimerSeconds > 60) { if (timerDigits[4] == 1) { - Audio_PlaySoundGeneral(NA_SE_SY_MESSAGE_WOMAN, &gSfxDefaultPos, 4, - &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_MESSAGE_WOMAN, &gSfxDefaultPos, 4, + &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } } else if (gSaveContext.subTimerSeconds > 10) { if ((timerDigits[4] & 1)) { - Audio_PlaySoundGeneral(NA_SE_SY_WARNING_COUNT_N, &gSfxDefaultPos, 4, - &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_WARNING_COUNT_N, &gSfxDefaultPos, 4, + &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } } else { - Audio_PlaySoundGeneral(NA_SE_SY_WARNING_COUNT_E, &gSfxDefaultPos, 4, - &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_WARNING_COUNT_E, &gSfxDefaultPos, 4, + &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } } else { gSaveContext.subTimerSeconds++; @@ -6270,9 +6270,9 @@ void Interface_Draw(PlayState* play) { } if ((gSaveContext.subTimerSeconds % 60) == 0) { - Audio_PlaySoundGeneral(NA_SE_SY_WARNING_COUNT_N, &gSfxDefaultPos, 4, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_WARNING_COUNT_N, &gSfxDefaultPos, 4, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultReverb); } } } @@ -6658,8 +6658,8 @@ void Interface_Update(PlayState* play) { gSaveContext.health += 4; if ((gSaveContext.health & 0xF) < 4) { - Audio_PlaySoundGeneral(NA_SE_SY_HP_RECOVER, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_HP_RECOVER, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } osSyncPrintf("now_life=%d max_life=%d\n", gSaveContext.health, gSaveContext.healthCapacity); @@ -6700,8 +6700,8 @@ void Interface_Update(PlayState* play) { if (gSaveContext.rupees < CUR_CAPACITY(UPG_WALLET)) { gSaveContext.rupeeAccumulator--; gSaveContext.rupees++; - Audio_PlaySoundGeneral(NA_SE_SY_RUPY_COUNT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_RUPY_COUNT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } else { // "Rupee Amount MAX = %d" osSyncPrintf("ルピー数MAX = %d\n", CUR_CAPACITY(UPG_WALLET)); @@ -6717,13 +6717,13 @@ void Interface_Update(PlayState* play) { gSaveContext.rupees = 0; } - Audio_PlaySoundGeneral(NA_SE_SY_RUPY_COUNT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_RUPY_COUNT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } else { gSaveContext.rupeeAccumulator++; gSaveContext.rupees--; - Audio_PlaySoundGeneral(NA_SE_SY_RUPY_COUNT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_RUPY_COUNT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } } else { gSaveContext.rupeeAccumulator = 0; diff --git a/soh/src/code/z_play.c b/soh/src/code/z_play.c index fd08223236..4a92668c41 100644 --- a/soh/src/code/z_play.c +++ b/soh/src/code/z_play.c @@ -61,8 +61,8 @@ void Play_SetViewpoint(PlayState* play, s16 viewpoint) { play->unk_1242B = viewpoint; if ((YREG(15) != 0x10) && (gSaveContext.cutsceneIndex < 0xFFF0)) { - Audio_PlaySoundGeneral((viewpoint == 1) ? NA_SE_SY_CAMERA_ZOOM_DOWN : NA_SE_SY_CAMERA_ZOOM_UP, &gSfxDefaultPos, - 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral((viewpoint == 1) ? NA_SE_SY_CAMERA_ZOOM_DOWN : NA_SE_SY_CAMERA_ZOOM_UP, &gSfxDefaultPos, 4, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } Play_RequestViewpointBgCam(play); @@ -1038,9 +1038,8 @@ void Play_Update(PlayState* play) { break; case TRANS_MODE_SANDSTORM: - Audio_PlaySoundGeneral(NA_SE_EV_SAND_STORM - SFX_FLAG, &gSfxDefaultPos, 4, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_EV_SAND_STORM - SFX_FLAG, &gSfxDefaultPos, 4, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); if (play->transitionTrigger == TRANS_TRIGGER_END) { if (play->envCtx.sandstormPrimA < 110) { @@ -1077,9 +1076,8 @@ void Play_Update(PlayState* play) { break; case TRANS_MODE_SANDSTORM_END: - Audio_PlaySoundGeneral(NA_SE_EV_SAND_STORM - SFX_FLAG, &gSfxDefaultPos, 4, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_EV_SAND_STORM - SFX_FLAG, &gSfxDefaultPos, 4, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); if (play->transitionTrigger == TRANS_TRIGGER_END) { if (play->envCtx.sandstormPrimA <= 0) { @@ -1229,8 +1227,8 @@ void Play_Update(PlayState* play) { // "Changing viewpoint is prohibited during the cutscene" osSyncPrintf(VT_FGCOL(CYAN) "デモ中につき視点変更を禁止しております\n" VT_RST); } else if (YREG(15) == 0x10) { - Audio_PlaySoundGeneral(NA_SE_SY_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } else { // C-Up toggle for houses, move between pivot camera and fixed camera // Toggle viewpoint between VIEWPOINT_LOCKED and VIEWPOINT_PIVOT diff --git a/soh/src/code/z_sound_source.c b/soh/src/code/z_sound_source.c index 6e89130d7d..013308d151 100644 --- a/soh/src/code/z_sound_source.c +++ b/soh/src/code/z_sound_source.c @@ -58,6 +58,6 @@ void SoundSource_PlaySfxAtFixedWorldPos(PlayState* play, Vec3f* worldPos, s32 du source->countdown = duration; SkinMatrix_Vec3fMtxFMultXYZ(&play->viewProjectionMtxF, &source->worldPos, &source->projectedPos); - Audio_PlaySoundGeneral(sfxId, &source->projectedPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultReverb); + Audio_PlaySfxGeneral(sfxId, &source->projectedPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultReverb); } diff --git a/soh/src/overlays/actors/ovl_Arms_Hook/z_arms_hook.c b/soh/src/overlays/actors/ovl_Arms_Hook/z_arms_hook.c index 9da41ef790..0c998b5acf 100644 --- a/soh/src/overlays/actors/ovl_Arms_Hook/z_arms_hook.c +++ b/soh/src/overlays/actors/ovl_Arms_Hook/z_arms_hook.c @@ -185,8 +185,8 @@ void ArmsHook_Shoot(ArmsHook* this, PlayState* play) { } } this->timer = 0; - Audio_PlaySoundGeneral(NA_SE_IT_ARROW_STICK_CRE, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_IT_ARROW_STICK_CRE, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } else if (DECR(this->timer) == 0) { grabbed = this->grabbed; if (grabbed != NULL) { @@ -282,12 +282,12 @@ void ArmsHook_Shoot(ArmsHook* this, PlayState* play) { } } ArmsHook_PullPlayer(this); - Audio_PlaySoundGeneral(NA_SE_IT_HOOKSHOT_STICK_OBJ, &this->actor.projectedPos, 4, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_IT_HOOKSHOT_STICK_OBJ, &this->actor.projectedPos, 4, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } else { CollisionCheck_SpawnShieldParticlesMetal(play, &this->actor.world.pos); - Audio_PlaySoundGeneral(NA_SE_IT_HOOKSHOT_REFLECT, &this->actor.projectedPos, 4, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_IT_HOOKSHOT_REFLECT, &this->actor.projectedPos, 4, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } } else if (CHECK_BTN_ANY(play->state.input[0].press.button, (buttonsToCheck))) { this->timer = 0; diff --git a/soh/src/overlays/actors/ovl_Bg_Breakwall/z_bg_breakwall.c b/soh/src/overlays/actors/ovl_Bg_Breakwall/z_bg_breakwall.c index 988a0b6740..1942f5d5aa 100644 --- a/soh/src/overlays/actors/ovl_Bg_Breakwall/z_bg_breakwall.c +++ b/soh/src/overlays/actors/ovl_Bg_Breakwall/z_bg_breakwall.c @@ -259,13 +259,13 @@ void BgBreakwall_Wait(BgBreakwall* this, PlayState* play) { gSaveContext.cutsceneTrigger = 1; Player_SetCsActionWithHaltedActors(play, NULL, 0x31); } - Audio_PlaySoundGeneral(NA_SE_SY_CORRECT_CHIME, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_CORRECT_CHIME, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } if (this->dyna.actor.params < 0) { - Audio_PlaySoundGeneral(NA_SE_SY_TRE_BOX_APPEAR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_TRE_BOX_APPEAR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } Actor_Kill(&this->dyna.actor); diff --git a/soh/src/overlays/actors/ovl_Bg_Ddan_Kd/z_bg_ddan_kd.c b/soh/src/overlays/actors/ovl_Bg_Ddan_Kd/z_bg_ddan_kd.c index 866ab67c24..ea6888cee9 100644 --- a/soh/src/overlays/actors/ovl_Bg_Ddan_Kd/z_bg_ddan_kd.c +++ b/soh/src/overlays/actors/ovl_Bg_Ddan_Kd/z_bg_ddan_kd.c @@ -180,8 +180,8 @@ void BgDdanKd_LowerStairs(BgDdanKd* this, PlayState* play) { func_8003555C(play, &pos1, &velocity, &accel); } Camera_AddQuake(&play->mainCamera, 0, effectStrength * 0.6f, 3); - Audio_PlaySoundGeneral(NA_SE_EV_PILLAR_SINK - SFX_FLAG, &this->dyna.actor.projectedPos, 4, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_EV_PILLAR_SINK - SFX_FLAG, &this->dyna.actor.projectedPos, 4, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } } diff --git a/soh/src/overlays/actors/ovl_Bg_Dodoago/z_bg_dodoago.c b/soh/src/overlays/actors/ovl_Bg_Dodoago/z_bg_dodoago.c index efc39feff2..7dc0e4e508 100644 --- a/soh/src/overlays/actors/ovl_Bg_Dodoago/z_bg_dodoago.c +++ b/soh/src/overlays/actors/ovl_Bg_Dodoago/z_bg_dodoago.c @@ -168,19 +168,19 @@ void BgDodoago_WaitExplosives(BgDodoago* this, PlayState* play) { ((play->roomCtx.unk_74[BGDODOAGO_EYE_RIGHT] == 255) && (this->state == BGDODOAGO_EYE_LEFT))) { Flags_SetSwitch(play, this->dyna.actor.params & 0x3F); this->state = 0; - Audio_PlaySoundGeneral(NA_SE_SY_CORRECT_CHIME, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_CORRECT_CHIME, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); BgDodoago_SetupAction(this, BgDodoago_OpenJaw); OnePointCutscene_Init(play, 3380, 160, &this->dyna.actor, CAM_ID_MAIN); } else if (play->roomCtx.unk_74[this->state] == 0) { OnePointCutscene_Init(play, 3065, 40, &this->dyna.actor, CAM_ID_MAIN); BgDodoago_SetupAction(this, BgDodoago_LightOneEye); - Audio_PlaySoundGeneral(NA_SE_SY_CORRECT_CHIME, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_CORRECT_CHIME, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } else { OnePointCutscene_Init(play, 3065, 20, &this->dyna.actor, CAM_ID_MAIN); - Audio_PlaySoundGeneral(NA_SE_SY_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); sTimer += 30; return; } @@ -258,11 +258,11 @@ void BgDodoago_OpenJaw(BgDodoago* this, PlayState* play) { if (Math_SmoothStepToS(&this->dyna.actor.shape.rot.x, 0x1333, 110 - this->state, 0x3E8, 0x32) == 0) { BgDodoago_SetupAction(this, BgDodoago_DoNothing); - Audio_PlaySoundGeneral(NA_SE_EV_STONE_BOUND, &this->dyna.actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_EV_STONE_BOUND, &this->dyna.actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } else { - Audio_PlaySoundGeneral(NA_SE_EV_STONE_STATUE_OPEN - SFX_FLAG, &this->dyna.actor.projectedPos, 4, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_EV_STONE_STATUE_OPEN - SFX_FLAG, &this->dyna.actor.projectedPos, 4, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } } diff --git a/soh/src/overlays/actors/ovl_Bg_Ganon_Otyuka/z_bg_ganon_otyuka.c b/soh/src/overlays/actors/ovl_Bg_Ganon_Otyuka/z_bg_ganon_otyuka.c index c82d159f49..f7607eefe2 100644 --- a/soh/src/overlays/actors/ovl_Bg_Ganon_Otyuka/z_bg_ganon_otyuka.c +++ b/soh/src/overlays/actors/ovl_Bg_Ganon_Otyuka/z_bg_ganon_otyuka.c @@ -221,11 +221,11 @@ void BgGanonOtyuka_Fall(BgGanonOtyuka* this, PlayState* play) { } } else { if (this->dropTimer == 1) { - Audio_PlaySoundGeneral(NA_SE_EV_STONEDOOR_STOP, &this->dyna.actor.projectedPos, 4, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_EV_STONEDOOR_STOP, &this->dyna.actor.projectedPos, 4, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } else { - Audio_PlaySoundGeneral(NA_SE_EV_BLOCKSINK - SFX_FLAG, &this->dyna.actor.projectedPos, 4, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_EV_BLOCKSINK - SFX_FLAG, &this->dyna.actor.projectedPos, 4, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } Math_ApproachF(&this->dyna.actor.world.pos.y, -1000.0f, 1.0f, this->dyna.actor.speedXZ); Math_ApproachF(&this->dyna.actor.speedXZ, 100.0f, 1.0f, 0.1f); diff --git a/soh/src/overlays/actors/ovl_Bg_Gnd_Darkmeiro/z_bg_gnd_darkmeiro.c b/soh/src/overlays/actors/ovl_Bg_Gnd_Darkmeiro/z_bg_gnd_darkmeiro.c index 52d861faf8..cc933552e5 100644 --- a/soh/src/overlays/actors/ovl_Bg_Gnd_Darkmeiro/z_bg_gnd_darkmeiro.c +++ b/soh/src/overlays/actors/ovl_Bg_Gnd_Darkmeiro/z_bg_gnd_darkmeiro.c @@ -126,8 +126,8 @@ void BgGndDarkmeiro_UpdateBlockTimer(BgGndDarkmeiro* this, PlayState* play) { } else { this->actionFlags |= 4; this->timer1 = 304; - Audio_PlaySoundGeneral(NA_SE_EV_RED_EYE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_EV_RED_EYE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } } @@ -144,8 +144,8 @@ void BgGndDarkmeiro_UpdateBlockTimer(BgGndDarkmeiro* this, PlayState* play) { } else { this->actionFlags |= 8; this->timer2 = 304; - Audio_PlaySoundGeneral(NA_SE_EV_RED_EYE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_EV_RED_EYE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } } diff --git a/soh/src/overlays/actors/ovl_Bg_Gnd_Soulmeiro/z_bg_gnd_soulmeiro.c b/soh/src/overlays/actors/ovl_Bg_Gnd_Soulmeiro/z_bg_gnd_soulmeiro.c index 43a321ea46..2077e4d6c4 100644 --- a/soh/src/overlays/actors/ovl_Bg_Gnd_Soulmeiro/z_bg_gnd_soulmeiro.c +++ b/soh/src/overlays/actors/ovl_Bg_Gnd_Soulmeiro/z_bg_gnd_soulmeiro.c @@ -163,8 +163,8 @@ void func_8087B284(BgGndSoulmeiro* this, PlayState* play) { if (!Flags_GetSwitch(play, (this->actor.params >> 8) & 0x3F)) { this->actor.draw = BgGndSoulmeiro_Draw; if (this->collider.base.acFlags & AC_HIT) { - Audio_PlaySoundGeneral(NA_SE_SY_CORRECT_CHIME, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_CORRECT_CHIME, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); this->unk_198 = 40; this->actionFunc = func_8087AF38; } else { diff --git a/soh/src/overlays/actors/ovl_Bg_Mizu_Bwall/z_bg_mizu_bwall.c b/soh/src/overlays/actors/ovl_Bg_Mizu_Bwall/z_bg_mizu_bwall.c index 97227cfca0..b29b9c9838 100644 --- a/soh/src/overlays/actors/ovl_Bg_Mizu_Bwall/z_bg_mizu_bwall.c +++ b/soh/src/overlays/actors/ovl_Bg_Mizu_Bwall/z_bg_mizu_bwall.c @@ -472,8 +472,8 @@ void BgMizuBwall_Idle(BgMizuBwall* this, PlayState* play) { this->dList = NULL; BgMizuBwall_SpawnDebris(this, play); Audio_PlayActorSound2(&this->dyna.actor, NA_SE_EV_WALL_BROKEN); - Audio_PlaySoundGeneral(NA_SE_SY_CORRECT_CHIME, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_CORRECT_CHIME, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); this->actionFunc = BgMizuBwall_Break; } else if (this->dyna.actor.xzDistToPlayer < 600.0f) { CollisionCheck_SetAC(play, &play->colChkCtx, &this->collider.base); diff --git a/soh/src/overlays/actors/ovl_Bg_Spot01_Idomizu/z_bg_spot01_idomizu.c b/soh/src/overlays/actors/ovl_Bg_Spot01_Idomizu/z_bg_spot01_idomizu.c index 0ca84a9f2b..94abe9fb0a 100644 --- a/soh/src/overlays/actors/ovl_Bg_Spot01_Idomizu/z_bg_spot01_idomizu.c +++ b/soh/src/overlays/actors/ovl_Bg_Spot01_Idomizu/z_bg_spot01_idomizu.c @@ -55,8 +55,8 @@ void BgSpot01Idomizu_UpdateWaterLevel(BgSpot01Idomizu* this, PlayState* play) { } play->colCtx.colHeader->waterBoxes[0].ySurface = this->actor.world.pos.y; if (this->waterHeight < this->actor.world.pos.y) { - Audio_PlaySoundGeneral(NA_SE_EV_WATER_LEVEL_DOWN - SFX_FLAG, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_EV_WATER_LEVEL_DOWN - SFX_FLAG, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } Math_ApproachF(&this->actor.world.pos.y, this->waterHeight, 1.0f, 2.0f); } diff --git a/soh/src/overlays/actors/ovl_Bg_Spot06_Objects/z_bg_spot06_objects.c b/soh/src/overlays/actors/ovl_Bg_Spot06_Objects/z_bg_spot06_objects.c index 1078a278d3..e997988771 100644 --- a/soh/src/overlays/actors/ovl_Bg_Spot06_Objects/z_bg_spot06_objects.c +++ b/soh/src/overlays/actors/ovl_Bg_Spot06_Objects/z_bg_spot06_objects.c @@ -326,8 +326,8 @@ void BgSpot06Objects_LockWait(BgSpot06Objects* this, PlayState* play) { EffectSsGSplash_Spawn(play, &this->dyna.actor.world.pos, NULL, NULL, 1, 700); this->collider.elements->dim.worldSphere.radius = 45; this->actionFunc = BgSpot06Objects_LockPullOutward; - Audio_PlaySoundGeneral(NA_SE_SY_CORRECT_CHIME, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_CORRECT_CHIME, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); Flags_SetSwitch(play, this->switchFlag); OnePointCutscene_Init(play, 4120, 170, &this->dyna.actor, CAM_ID_MAIN); } else { diff --git a/soh/src/overlays/actors/ovl_Bg_Treemouth/z_bg_treemouth.c b/soh/src/overlays/actors/ovl_Bg_Treemouth/z_bg_treemouth.c index a22e82a0bb..4d728d3160 100644 --- a/soh/src/overlays/actors/ovl_Bg_Treemouth/z_bg_treemouth.c +++ b/soh/src/overlays/actors/ovl_Bg_Treemouth/z_bg_treemouth.c @@ -100,8 +100,8 @@ void func_808BC65C(BgTreemouth* this, PlayState* play) { if (npcAction->action == 2) { BgTreemouth_SetupAction(this, func_808BC80C); } else if (npcAction->action == 3) { - Audio_PlaySoundGeneral(NA_SE_EV_WOODDOOR_OPEN, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_EV_WOODDOOR_OPEN, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); BgTreemouth_SetupAction(this, func_808BC6F8); } } @@ -206,8 +206,8 @@ void func_808BCAF0(BgTreemouth* this, PlayState* play) { if (npcAction->action == 2) { BgTreemouth_SetupAction(this, func_808BC80C); } else if (npcAction->action == 3) { - Audio_PlaySoundGeneral(NA_SE_EV_WOODDOOR_OPEN, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_EV_WOODDOOR_OPEN, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); BgTreemouth_SetupAction(this, func_808BC6F8); } } diff --git a/soh/src/overlays/actors/ovl_Bg_Vb_Sima/z_bg_vb_sima.c b/soh/src/overlays/actors/ovl_Bg_Vb_Sima/z_bg_vb_sima.c index dc4ca8882f..173ba32cb6 100644 --- a/soh/src/overlays/actors/ovl_Bg_Vb_Sima/z_bg_vb_sima.c +++ b/soh/src/overlays/actors/ovl_Bg_Vb_Sima/z_bg_vb_sima.c @@ -84,8 +84,8 @@ void BgVbSima_Update(Actor* thisx, PlayState* play) { this->dyna.actor.world.pos.z += 2.0f * Math_CosS(this->shakeTimer * 0x8000); this->dyna.actor.shape.rot.x = (s16)Math_SinS(this->shakeTimer * 0x7000) * 0x37; this->dyna.actor.shape.rot.z = (s16)Math_SinS(this->shakeTimer * 0x5000) * 0x37; - Audio_PlaySoundGeneral(NA_SE_EV_BLOCKSINK - SFX_FLAG, &this->dyna.actor.projectedPos, 4, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_EV_BLOCKSINK - SFX_FLAG, &this->dyna.actor.projectedPos, 4, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } else if (signal == VBSIMA_KILL) { Actor_Kill(&this->dyna.actor); } diff --git a/soh/src/overlays/actors/ovl_Bg_Zg/z_bg_zg.c b/soh/src/overlays/actors/ovl_Bg_Zg/z_bg_zg.c index a320471e4a..034cd4aae0 100644 --- a/soh/src/overlays/actors/ovl_Bg_Zg/z_bg_zg.c +++ b/soh/src/overlays/actors/ovl_Bg_Zg/z_bg_zg.c @@ -55,8 +55,8 @@ void BgZg_Destroy(Actor* thisx, PlayState* play) { } void func_808C0C50(BgZg* this) { - Audio_PlaySoundGeneral(NA_SE_EV_METALDOOR_OPEN, &this->dyna.actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_EV_METALDOOR_OPEN, &this->dyna.actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } s32 func_808C0C98(BgZg* this, PlayState* play) { diff --git a/soh/src/overlays/actors/ovl_Boss_Fd/z_boss_fd.c b/soh/src/overlays/actors/ovl_Boss_Fd/z_boss_fd.c index 5ab57ad844..b8f866ea72 100644 --- a/soh/src/overlays/actors/ovl_Boss_Fd/z_boss_fd.c +++ b/soh/src/overlays/actors/ovl_Boss_Fd/z_boss_fd.c @@ -396,9 +396,8 @@ void BossFd_Fly(BossFd* this, PlayState* play) { this->fogMode = 1; } if (this->timers[0] < 50) { - Audio_PlaySoundGeneral(NA_SE_EN_DODO_K_ROLL - SFX_FLAG, &this->actor.projectedPos, 4, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_EN_DODO_K_ROLL - SFX_FLAG, &this->actor.projectedPos, 4, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); this->camData.yMod = Math_CosS(this->work[BFD_MOVE_TIMER] * 0x8000) * this->camData.shake; Math_ApproachF(&this->camData.shake, 2.0f, 1.0f, 0.8 * 0.01f); } @@ -418,8 +417,8 @@ void BossFd_Fly(BossFd* this, PlayState* play) { case BFD_CS_LOOK_GROUND: this->camData.yMod = Math_CosS(this->work[BFD_MOVE_TIMER] * 0x8000) * this->camData.shake; Math_ApproachF(&this->camData.shake, 2.0f, 1.0f, 0.8 * 0.01f); - Audio_PlaySoundGeneral(NA_SE_EN_DODO_K_ROLL - SFX_FLAG, &this->actor.projectedPos, 4, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_EN_DODO_K_ROLL - SFX_FLAG, &this->actor.projectedPos, 4, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); if (this->timers[0] == 0) { this->introState = BFD_CS_COLLAPSE; this->camData.nextEye.x = player2->actor.world.pos.x + 100.0f + 300.0f; @@ -439,8 +438,8 @@ void BossFd_Fly(BossFd* this, PlayState* play) { this->camData.accel = 0.005f; this->camData.yMod = Math_CosS(this->work[BFD_MOVE_TIMER] * 0x8000) * this->camData.shake; Math_ApproachF(&this->camData.shake, 2.0f, 1.0f, 0.8 * 0.01f); - Audio_PlaySoundGeneral(NA_SE_EN_DODO_K_ROLL - SFX_FLAG, &this->actor.projectedPos, 4, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_EN_DODO_K_ROLL - SFX_FLAG, &this->actor.projectedPos, 4, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); if (this->timers[0] == 100) { this->platformSignal = VBSIMA_COLLAPSE; } @@ -476,9 +475,8 @@ void BossFd_Fly(BossFd* this, PlayState* play) { osSyncPrintf("WAY_SPD Y = %f\n", this->camData.atVel.y); osSyncPrintf("WAY_SPD Z = %f\n", this->camData.atVel.z); if ((this->timers[3] > 190) && !Flags_GetEventChkInf(EVENTCHKINF_BEGAN_VOLVAGIA_BATTLE)) { - Audio_PlaySoundGeneral(NA_SE_EN_DODO_K_ROLL - SFX_FLAG, &this->actor.projectedPos, 4, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_EN_DODO_K_ROLL - SFX_FLAG, &this->actor.projectedPos, 4, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } if (this->timers[3] == 190) { this->camData.atMaxVel.x = this->camData.atMaxVel.y = this->camData.atMaxVel.z = 0.05f; @@ -684,9 +682,8 @@ void BossFd_Fly(BossFd* this, PlayState* play) { if (this->actor.bgCheckFlags & 0x10) { this->fwork[BFD_CEILING_BOUNCE] = -18384.0f; this->timers[1] = 10; - Audio_PlaySoundGeneral(NA_SE_EV_EXPLOSION, &this->actor.projectedPos, 4, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_EV_EXPLOSION, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); Actor_RequestQuakeWithSpeed(play, 3, 0xA, 0x7530); this->work[BFD_ROCK_TIMER] = 300; } @@ -785,9 +782,8 @@ void BossFd_Fly(BossFd* this, PlayState* play) { sp150 = 1; if (this->work[BFD_MOVE_TIMER] & 0x1C) { - Audio_PlaySoundGeneral(NA_SE_EN_VALVAISA_BURN - SFX_FLAG, &this->actor.projectedPos, 4, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_EN_VALVAISA_BURN - SFX_FLAG, &this->actor.projectedPos, 4, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } for (i1 = 0; i1 < sp150; i1++) { if (sp150) { // Needed for matching @@ -859,9 +855,9 @@ void BossFd_Fly(BossFd* this, PlayState* play) { this->work[BFD_CEILING_TARGET]++; this->timers[1] = 60; this->work[BFD_CAM_SHAKE_TIMER] = 20; - Audio_PlaySoundGeneral(NA_SE_EN_VALVAISA_LAND2, &this->actor.projectedPos, 4, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_EN_VALVAISA_LAND2, &this->actor.projectedPos, 4, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultReverb); Player_SetCsActionWithHaltedActors(play, &this->actor, 5); for (i1 = 0; i1 < 15; i1++) { Vec3f sp144 = { 0.0f, 0.0f, 0.0f }; @@ -902,8 +898,8 @@ void BossFd_Fly(BossFd* this, PlayState* play) { Vec3f sp114 = { 0.0f, 0.0f, 0.0f }; Vec3f sp108 = { 0.0f, 0.03f, 0.0f }; - Audio_PlaySoundGeneral(NA_SE_EN_GOMA_LAST - SFX_FLAG, &this->actor.projectedPos, 4, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_EN_GOMA_LAST - SFX_FLAG, &this->actor.projectedPos, 4, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); sp120.x = Rand_CenteredFloat(40.0f) + this->actor.world.pos.x; sp120.y = (Rand_CenteredFloat(10.0f) + this->actor.world.pos.y) - 10.0f; @@ -1142,8 +1138,8 @@ void BossFd_Effects(BossFd* this, PlayState* play) { if (this->work[BFD_ROAR_TIMER] != 0) { if (this->work[BFD_ROAR_TIMER] == 37) { - Audio_PlaySoundGeneral(NA_SE_EN_VALVAISA_ROAR, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_EN_VALVAISA_ROAR, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } jawAngle = 6000.0f; jawSpeed = 1300.0f; @@ -1163,8 +1159,8 @@ void BossFd_Effects(BossFd* this, PlayState* play) { Vec3f spawnPos1; s32 pad; - Audio_PlaySoundGeneral(NA_SE_EN_VALVAISA_APPEAR - SFX_FLAG, &this->actor.projectedPos, 4, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_EN_VALVAISA_APPEAR - SFX_FLAG, &this->actor.projectedPos, 4, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); if (this->work[BFD_SPLASH_TIMER] != 0) { this->work[BFD_SPLASH_TIMER]--; if ((this->actor.colChkInfo.health == 0) || @@ -1241,8 +1237,8 @@ void BossFd_Effects(BossFd* this, PlayState* play) { this->fogMode = 2; spawnSpeed2.z = 30.0f; - Audio_PlaySoundGeneral(NA_SE_EN_VALVAISA_FIRE - SFX_FLAG, &sFireAudioVec, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_EN_VALVAISA_FIRE - SFX_FLAG, &sFireAudioVec, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); spawnPos2 = this->headPos; spawnAngleY = (this->actor.world.rot.y / (f32)0x8000) * M_PI; @@ -1304,8 +1300,8 @@ void BossFd_CollisionCheck(BossFd* this, PlayState* play) { } this->work[BFD_DAMAGE_FLASH_TIMER] = 10; this->work[BFD_INVINC_TIMER] = 20; - Audio_PlaySoundGeneral(NA_SE_EN_VALVAISA_DAMAGE1, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_EN_VALVAISA_DAMAGE1, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } } diff --git a/soh/src/overlays/actors/ovl_Boss_Ganon/z_boss_ganon.c b/soh/src/overlays/actors/ovl_Boss_Ganon/z_boss_ganon.c index 7f74aa799c..034b7dc4a3 100644 --- a/soh/src/overlays/actors/ovl_Boss_Ganon/z_boss_ganon.c +++ b/soh/src/overlays/actors/ovl_Boss_Ganon/z_boss_ganon.c @@ -4026,9 +4026,9 @@ void BossGanon_LightBall_Update(Actor* thisx, PlayState* play2) { if ((hitWithBottle == false) && (acHitInfo->toucher.dmgFlags & 0x100000)) { spBA = 2; - Audio_PlaySoundGeneral(NA_SE_IT_SHIELD_REFLECT_MG, &player->actor.projectedPos, 4, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_IT_SHIELD_REFLECT_MG, &player->actor.projectedPos, 4, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultReverb); Rumble_Request(this->actor.xyzDistToPlayerSq, 0xFF, 0x14, 0x96); } else { spBA = 1; @@ -4037,9 +4037,9 @@ void BossGanon_LightBall_Update(Actor* thisx, PlayState* play2) { Math_Atan2S(sqrtf(SQ(xDistFromGanondorf) + SQ(zDistFromGanondorf)), yDistFromGanondorf); this->unk_1A4++; this->timers[1] = 2; - Audio_PlaySoundGeneral(NA_SE_IT_SWORD_REFLECT_MG, &player->actor.projectedPos, 4, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_IT_SWORD_REFLECT_MG, &player->actor.projectedPos, 4, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultReverb); Rumble_Request(this->actor.xyzDistToPlayerSq, 0xB4, 0x14, 0x64); if (hitWithBottle == false) { diff --git a/soh/src/overlays/actors/ovl_Boss_Mo/z_boss_mo.c b/soh/src/overlays/actors/ovl_Boss_Mo/z_boss_mo.c index 55a45e2572..b32ff5880a 100644 --- a/soh/src/overlays/actors/ovl_Boss_Mo/z_boss_mo.c +++ b/soh/src/overlays/actors/ovl_Boss_Mo/z_boss_mo.c @@ -769,9 +769,9 @@ void BossMo_Tentacle(BossMo* this, PlayState* play) { player->actor.parent = &this->actor; this->work[MO_TENT_ACTION_STATE] = MO_TENT_GRAB; Sfx_PlaySfxAtPos(&this->tentTipPos, NA_SE_EN_MOFER_CATCH); - Audio_PlaySoundGeneral(NA_SE_VO_LI_DAMAGE_S, &player->actor.projectedPos, 4, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_VO_LI_DAMAGE_S, &player->actor.projectedPos, 4, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultReverb); } else { this->work[MO_TENT_ACTION_STATE] = MO_TENT_READY; this->tentMaxAngle = .001f; diff --git a/soh/src/overlays/actors/ovl_Boss_Tw/z_boss_tw.c b/soh/src/overlays/actors/ovl_Boss_Tw/z_boss_tw.c index b3adbd4e2d..7741cf6450 100644 --- a/soh/src/overlays/actors/ovl_Boss_Tw/z_boss_tw.c +++ b/soh/src/overlays/actors/ovl_Boss_Tw/z_boss_tw.c @@ -1113,13 +1113,11 @@ void BossTw_ShootBeam(BossTw* this, PlayState* play) { &this->actor.projectedW); if (this->actor.params == 1) { - Audio_PlaySoundGeneral(NA_SE_EN_TWINROBA_SHOOT_FIRE - SFX_FLAG, &this->unk_54C, 4, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_EN_TWINROBA_SHOOT_FIRE - SFX_FLAG, &this->unk_54C, 4, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } else { - Audio_PlaySoundGeneral(NA_SE_EN_TWINROBA_SHOOT_FREEZE - SFX_FLAG, &this->unk_54C, 4, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_EN_TWINROBA_SHOOT_FREEZE - SFX_FLAG, &this->unk_54C, 4, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } break; @@ -1145,19 +1143,15 @@ void BossTw_ShootBeam(BossTw* this, PlayState* play) { &this->actor.projectedW); if (this->actor.params == 1) { - Audio_PlaySoundGeneral(NA_SE_EN_TWINROBA_SHOOT_FIRE - SFX_FLAG, &this->unk_558, 4U, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultReverb); - Audio_PlaySoundGeneral(NA_SE_EN_TWINROBA_REFL_FIRE - SFX_FLAG, &this->unk_558, 4, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_EN_TWINROBA_SHOOT_FIRE - SFX_FLAG, &this->unk_558, 4U, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_EN_TWINROBA_REFL_FIRE - SFX_FLAG, &this->unk_558, 4, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } else { - Audio_PlaySoundGeneral(NA_SE_EN_TWINROBA_SHOOT_FREEZE - SFX_FLAG, &this->unk_558, 4, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultReverb); - Audio_PlaySoundGeneral(NA_SE_EN_TWINROBA_REFL_FREEZE - SFX_FLAG, &this->unk_558, 4, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_EN_TWINROBA_SHOOT_FREEZE - SFX_FLAG, &this->unk_558, 4, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_EN_TWINROBA_REFL_FREEZE - SFX_FLAG, &this->unk_558, 4, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } break; } diff --git a/soh/src/overlays/actors/ovl_Boss_Va/z_boss_va.c b/soh/src/overlays/actors/ovl_Boss_Va/z_boss_va.c index 7c6487bf0c..966c7edc47 100644 --- a/soh/src/overlays/actors/ovl_Boss_Va/z_boss_va.c +++ b/soh/src/overlays/actors/ovl_Boss_Va/z_boss_va.c @@ -3933,8 +3933,8 @@ void BossVa_SpawnTumor(PlayState* play, BossVaEffect* effect, BossVa* this, Vec3 effect->scale = 0.0f; if (((i % 4) == 0) || (mode == 2)) { - Audio_PlaySoundGeneral(NA_SE_EN_BALINADE_BREAK, &effect->pos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_EN_BALINADE_BREAK, &effect->pos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } break; } diff --git a/soh/src/overlays/actors/ovl_Demo_Du/z_demo_du.c b/soh/src/overlays/actors/ovl_Demo_Du/z_demo_du.c index 552877a583..5b534dad51 100644 --- a/soh/src/overlays/actors/ovl_Demo_Du/z_demo_du.c +++ b/soh/src/overlays/actors/ovl_Demo_Du/z_demo_du.c @@ -331,8 +331,8 @@ void DemoDu_CsPlaySfx_DaruniaHitsLink(PlayState* play) { s32 pad; Sfx_PlaySfxAtPos(&player->actor.projectedPos, NA_SE_EN_DARUNIA_HIT_LINK); - Audio_PlaySoundGeneral(NA_SE_VO_LI_DAMAGE_S_KID, &player->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_VO_LI_DAMAGE_S_KID, &player->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } // Cutscene: Darunia gives Link the Goron's Ruby. @@ -346,8 +346,8 @@ void DemoDu_CsPlaySfx_LinkEscapeFromGorons(PlayState* play) { if (play->csCtx.frames == 1400) { Player* player = GET_PLAYER(play); - Audio_PlaySoundGeneral(NA_SE_VO_LI_FALL_L_KID, &player->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_VO_LI_FALL_L_KID, &player->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } } @@ -357,8 +357,8 @@ void DemoDu_CsPlaySfx_LinkSurprised(PlayState* play) { if (play->csCtx.frames == 174) { Player* player = GET_PLAYER(play); - Audio_PlaySoundGeneral(NA_SE_VO_LI_SURPRISE_KID, &player->actor.projectedPos, 4U, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_VO_LI_SURPRISE_KID, &player->actor.projectedPos, 4U, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } } diff --git a/soh/src/overlays/actors/ovl_Demo_Ext/z_demo_ext.c b/soh/src/overlays/actors/ovl_Demo_Ext/z_demo_ext.c index ed272daa5e..32676ec89d 100644 --- a/soh/src/overlays/actors/ovl_Demo_Ext/z_demo_ext.c +++ b/soh/src/overlays/actors/ovl_Demo_Ext/z_demo_ext.c @@ -45,8 +45,8 @@ void DemoExt_Init(Actor* thisx, PlayState* play) { void DemoExt_PlayVortexSFX(DemoExt* this) { if (this->alphaTimer <= (kREG(35) + 40.0f) - 15.0f) { - Audio_PlaySoundGeneral(NA_SE_EV_FANTOM_WARP_L - SFX_FLAG, &this->actor.projectedPos, 4, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_EV_FANTOM_WARP_L - SFX_FLAG, &this->actor.projectedPos, 4, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } } diff --git a/soh/src/overlays/actors/ovl_Demo_Ik/z_demo_ik.c b/soh/src/overlays/actors/ovl_Demo_Ik/z_demo_ik.c index d6f50766ee..6a2ef521f8 100644 --- a/soh/src/overlays/actors/ovl_Demo_Ik/z_demo_ik.c +++ b/soh/src/overlays/actors/ovl_Demo_Ik/z_demo_ik.c @@ -90,20 +90,20 @@ void DemoIk_Type1PlaySound(DemoIk* this) { switch (this->actor.params) { case 0: if (Animation_OnFrame(&this->skelAnime, 5.0f)) { - Audio_PlaySoundGeneral(NA_SE_EN_IRONNACK_ARMOR_LAND1_DEMO, &this->actor.projectedPos, 4, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_EN_IRONNACK_ARMOR_LAND1_DEMO, &this->actor.projectedPos, 4, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } break; case 1: if (Animation_OnFrame(&this->skelAnime, 10.0f)) { - Audio_PlaySoundGeneral(NA_SE_EN_IRONNACK_ARMOR_LAND3_DEMO, &this->actor.projectedPos, 4, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_EN_IRONNACK_ARMOR_LAND3_DEMO, &this->actor.projectedPos, 4, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } break; case 2: if (Animation_OnFrame(&this->skelAnime, 9.0f)) { - Audio_PlaySoundGeneral(NA_SE_EN_IRONNACK_ARMOR_LAND2_DEMO, &this->actor.projectedPos, 4, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_EN_IRONNACK_ARMOR_LAND2_DEMO, &this->actor.projectedPos, 4, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } break; } @@ -322,8 +322,8 @@ void DemoIk_Type2Init(DemoIk* this, PlayState* play) { void DemoIk_Type2PlaySoundOnFrame(DemoIk* this, f32 frame) { if (Animation_OnFrame(&this->skelAnime, frame)) { - Audio_PlaySoundGeneral(NA_SE_EN_IRONNACK_ARMOR_OFF_DEMO, &this->actor.projectedPos, 4, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_EN_IRONNACK_ARMOR_OFF_DEMO, &this->actor.projectedPos, 4, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } } diff --git a/soh/src/overlays/actors/ovl_Demo_Im/z_demo_im.c b/soh/src/overlays/actors/ovl_Demo_Im/z_demo_im.c index 7f53a8d4ba..31298e4dfa 100644 --- a/soh/src/overlays/actors/ovl_Demo_Im/z_demo_im.c +++ b/soh/src/overlays/actors/ovl_Demo_Im/z_demo_im.c @@ -727,8 +727,8 @@ void func_80986570(DemoIm* this, PlayState* play) { u32 sfxId = SFX_FLAG; sfxId += SurfaceType_GetSfx(&play->colCtx, this->actor.floorPoly, this->actor.floorBgId); - Audio_PlaySoundGeneral(sfxId, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(sfxId, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } } diff --git a/soh/src/overlays/actors/ovl_Demo_Kankyo/z_demo_kankyo.c b/soh/src/overlays/actors/ovl_Demo_Kankyo/z_demo_kankyo.c index 5913c92fb9..a14d591d35 100644 --- a/soh/src/overlays/actors/ovl_Demo_Kankyo/z_demo_kankyo.c +++ b/soh/src/overlays/actors/ovl_Demo_Kankyo/z_demo_kankyo.c @@ -256,8 +256,8 @@ void DemoKankyo_Init(Actor* thisx, PlayState* play) { this->sparkleCounter = 0; this->actor.scale.x = this->actor.scale.y = this->actor.scale.z = 1.0f; if (this->actor.params == DEMOKANKYO_WARP_OUT) { - Audio_PlaySoundGeneral(NA_SE_EV_SARIA_MELODY, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_EV_SARIA_MELODY, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } break; case DEMOKANKYO_SPARKLES: @@ -812,9 +812,8 @@ void DemoKankyo_DrawWarpSparkles(Actor* thisx, PlayState* play) { this->unk_150[i].unk_22++; } } else { - Audio_PlaySoundGeneral(NA_SE_EV_LINK_WARP_OUT - SFX_FLAG, &gSfxDefaultPos, 4, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_EV_LINK_WARP_OUT - SFX_FLAG, &gSfxDefaultPos, 4, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); if (func_800BB2B4(&camPos, &sWarpRoll, &sWarpFoV, sWarpInCameraPoints, &this->unk_150[i].unk_20, &this->unk_150[i].unk_1C) != 0) { this->unk_150[i].unk_22++; diff --git a/soh/src/overlays/actors/ovl_Demo_Tre_Lgt/z_demo_tre_lgt.c b/soh/src/overlays/actors/ovl_Demo_Tre_Lgt/z_demo_tre_lgt.c index 9da6aca84f..4a0a8a47c4 100644 --- a/soh/src/overlays/actors/ovl_Demo_Tre_Lgt/z_demo_tre_lgt.c +++ b/soh/src/overlays/actors/ovl_Demo_Tre_Lgt/z_demo_tre_lgt.c @@ -119,8 +119,8 @@ void func_80993848(DemoTreLgt* this, PlayState* play) { } if ((currentFrame > 30.0f) && !(this->status & 1)) { this->status |= 1; - Audio_PlaySoundGeneral(NA_SE_EV_TRE_BOX_FLASH, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_EV_TRE_BOX_FLASH, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } if (SkelCurve_Update(play, &this->skelCurve)) { Actor_Kill(&this->actor); diff --git a/soh/src/overlays/actors/ovl_Door_Ana/z_door_ana.c b/soh/src/overlays/actors/ovl_Door_Ana/z_door_ana.c index 1f4eb78b50..7e02eb7347 100644 --- a/soh/src/overlays/actors/ovl_Door_Ana/z_door_ana.c +++ b/soh/src/overlays/actors/ovl_Door_Ana/z_door_ana.c @@ -120,8 +120,8 @@ void DoorAna_WaitClosed(DoorAna* this, PlayState* play) { if (openGrotto) { this->actor.params &= ~0x0300; DoorAna_SetupAction(this, DoorAna_WaitOpen); - Audio_PlaySoundGeneral(NA_SE_SY_CORRECT_CHIME, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_CORRECT_CHIME, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } Actor_SetClosestSecretDistance(&this->actor, play); } diff --git a/soh/src/overlays/actors/ovl_Door_Warp1/z_door_warp1.c b/soh/src/overlays/actors/ovl_Door_Warp1/z_door_warp1.c index f526ef861f..a3f4a70901 100644 --- a/soh/src/overlays/actors/ovl_Door_Warp1/z_door_warp1.c +++ b/soh/src/overlays/actors/ovl_Door_Warp1/z_door_warp1.c @@ -488,8 +488,8 @@ void DoorWarp1_ChildWarpIdle(DoorWarp1* this, PlayState* play) { if (DoorWarp1_PlayerInRange(this, play)) { player = GET_PLAYER(play); - Audio_PlaySoundGeneral(NA_SE_EV_LINK_WARP, &player->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_EV_LINK_WARP, &player->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); OnePointCutscene_Init(play, 0x25E7, 999, &this->actor, CAM_ID_MAIN); Player_SetCsActionWithHaltedActors(play, &this->actor, 10); @@ -613,8 +613,8 @@ void func_80999EE0(DoorWarp1* this, PlayState* play) { void func_80999FE4(DoorWarp1* this, PlayState* play) { if (Message_GetState(&play->msgCtx) == TEXT_STATE_NONE) { - Audio_PlaySoundGeneral(NA_SE_EV_LINK_WARP, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_EV_LINK_WARP, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); OnePointCutscene_Init(play, 0x25E9, 999, &this->actor, CAM_ID_MAIN); Play_CopyCamera(play, -1, sRutoWarpSubCamId); Play_ChangeCameraStatus(play, sRutoWarpSubCamId, CAM_STAT_WAIT); @@ -705,8 +705,8 @@ void func_8099A508(DoorWarp1* this, PlayState* play) { this->unk_1B2--; return; } - Audio_PlaySoundGeneral(NA_SE_EV_LINK_WARP, &player->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_EV_LINK_WARP, &player->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); Animation_ChangeImpl(&this->skelAnime, &gWarpCrystalAnim, 1.0f, Animation_GetLastFrame(&gWarpCrystalAnim), Animation_GetLastFrame(&gWarpCrystalAnim), ANIMMODE_ONCE, 40.0f, 1); diff --git a/soh/src/overlays/actors/ovl_En_Bdfire/z_en_bdfire.c b/soh/src/overlays/actors/ovl_En_Bdfire/z_en_bdfire.c index d9c295c762..7c33e72b22 100644 --- a/soh/src/overlays/actors/ovl_En_Bdfire/z_en_bdfire.c +++ b/soh/src/overlays/actors/ovl_En_Bdfire/z_en_bdfire.c @@ -132,8 +132,8 @@ void func_809BC598(EnBdfire* this, PlayState* play) { this->unk_158 = bossDodongo->unk_1A2; phi_v1_2 = 0; if (this->actor.params == 0) { - Audio_PlaySoundGeneral(NA_SE_EN_DODO_K_FIRE - SFX_FLAG, &this->actor.projectedPos, 4, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_EN_DODO_K_FIRE - SFX_FLAG, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } Math_SmoothStepToF(&this->actor.scale.x, this->unk_188, 0.3f, 0.5f, 0.0f); Actor_SetScale(&this->actor, this->actor.scale.x); diff --git a/soh/src/overlays/actors/ovl_En_Box/z_en_box.c b/soh/src/overlays/actors/ovl_En_Box/z_en_box.c index 89462f7989..1012932c40 100644 --- a/soh/src/overlays/actors/ovl_En_Box/z_en_box.c +++ b/soh/src/overlays/actors/ovl_En_Box/z_en_box.c @@ -273,8 +273,8 @@ void EnBox_Fall(EnBox* this, PlayState* play) { OnePointCutscene_EndCutscene(play, this->subCamId); } } - Audio_PlaySoundGeneral(NA_SE_EV_COFFIN_CAP_BOUND, &this->dyna.actor.projectedPos, 4, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_EV_COFFIN_CAP_BOUND, &this->dyna.actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); EnBox_SpawnDust(this, play); } yDiff = this->dyna.actor.world.pos.y - this->dyna.actor.floorHeight; @@ -383,8 +383,8 @@ void EnBox_AppearInit(EnBox* this, PlayState* play) { this->unk_1A8 = 0; Actor_Spawn(&play->actorCtx, play, ACTOR_DEMO_KANKYO, this->dyna.actor.home.pos.x, this->dyna.actor.home.pos.y, this->dyna.actor.home.pos.z, 0, 0, 0, 0x0011); - Audio_PlaySoundGeneral(NA_SE_EV_TRE_BOX_APPEAR, &this->dyna.actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_EV_TRE_BOX_APPEAR, &this->dyna.actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } } @@ -490,8 +490,8 @@ void EnBox_Open(EnBox* this, PlayState* play) { } if (sfxId != 0) { - Audio_PlaySoundGeneral(sfxId, &this->dyna.actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(sfxId, &this->dyna.actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } if (this->skelanime.jointTable[3].z > 0) { diff --git a/soh/src/overlays/actors/ovl_En_Dnt_Demo/z_en_dnt_demo.c b/soh/src/overlays/actors/ovl_En_Dnt_Demo/z_en_dnt_demo.c index 026cb278f3..e604711621 100644 --- a/soh/src/overlays/actors/ovl_En_Dnt_Demo/z_en_dnt_demo.c +++ b/soh/src/overlays/actors/ovl_En_Dnt_Demo/z_en_dnt_demo.c @@ -168,8 +168,8 @@ void EnDntDemo_Judge(EnDntDemo* this, PlayState* play) { if (GameInteractor_Should(VB_DEKU_SCRUBS_REACT_TO_MASK_OF_TRUTH, !Flags_GetItemGetInf(ITEMGETINF_OBTAINED_NUT_UPGRADE_FROM_STAGE) && (Player_GetMask(play) != PLAYER_MASK_SKULL))) { - Audio_PlaySoundGeneral(NA_SE_SY_TRE_BOX_APPEAR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_TRE_BOX_APPEAR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); this->prize = DNT_PRIZE_NUTS; this->leader->stageSignal = DNT_LEADER_SIGNAL_UP; reaction = DNT_SIGNAL_LOOK; diff --git a/soh/src/overlays/actors/ovl_En_Ds/z_en_ds.c b/soh/src/overlays/actors/ovl_En_Ds/z_en_ds.c index 200f271a86..38673f9996 100644 --- a/soh/src/overlays/actors/ovl_En_Ds/z_en_ds.c +++ b/soh/src/overlays/actors/ovl_En_Ds/z_en_ds.c @@ -222,8 +222,8 @@ void EnDs_Wait(EnDs* this, PlayState* play) { if (Actor_ProcessTalkRequest(&this->actor, play)) { if (Actor_GetPlayerExchangeItemId(play) == EXCH_ITEM_ODD_MUSHROOM) { - Audio_PlaySoundGeneral(NA_SE_SY_TRE_BOX_APPEAR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_TRE_BOX_APPEAR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); player->actor.textId = 0x504A; this->actionFunc = EnDs_OfferOddPotion; } else if (GameInteractor_Should(VB_OFFER_BLUE_POTION, Flags_GetItemGetInf(ITEMGETINF_30), diff --git a/soh/src/overlays/actors/ovl_En_Du/z_en_du.c b/soh/src/overlays/actors/ovl_En_Du/z_en_du.c index a6a282e6c5..831dd806d0 100644 --- a/soh/src/overlays/actors/ovl_En_Du/z_en_du.c +++ b/soh/src/overlays/actors/ovl_En_Du/z_en_du.c @@ -386,8 +386,8 @@ void func_809FE4A4(EnDu* this, PlayState* play) { EnDu_SetupAction(this, func_809FE890); play->msgCtx.ocarinaMode = OCARINA_MODE_04; } else if (play->msgCtx.ocarinaMode == OCARINA_MODE_03) { - Audio_PlaySoundGeneral(NA_SE_SY_CORRECT_CHIME, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_CORRECT_CHIME, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); if (GameInteractor_Should(VB_PLAY_DARUNIAS_JOY_CS, true)) { play->csCtx.segment = SEGMENTED_TO_VIRTUAL(gGoronCityDaruniaCorrectCs); gSaveContext.cutsceneTrigger = 1; diff --git a/soh/src/overlays/actors/ovl_En_Fhg_Fire/z_en_fhg_fire.c b/soh/src/overlays/actors/ovl_En_Fhg_Fire/z_en_fhg_fire.c index 29a7bdbe1c..cb151e0169 100644 --- a/soh/src/overlays/actors/ovl_En_Fhg_Fire/z_en_fhg_fire.c +++ b/soh/src/overlays/actors/ovl_En_Fhg_Fire/z_en_fhg_fire.c @@ -493,9 +493,9 @@ void EnFhgFire_EnergyBall(EnFhgFire* this, PlayState* play) { canBottleReflect2 = canBottleReflect1; if (!canBottleReflect2 && (hurtbox->toucher.dmgFlags & 0x00100000)) { killMode = BALL_IMPACT; - Audio_PlaySoundGeneral(NA_SE_IT_SHIELD_REFLECT_MG, &player->actor.projectedPos, 4, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_IT_SHIELD_REFLECT_MG, &player->actor.projectedPos, 4, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultReverb); Rumble_Request(this->actor.xyzDistToPlayerSq, 0xFF, 0x14, 0x96); } else { if (bossGnd->flyMode == GND_FLY_NEUTRAL) { @@ -523,9 +523,9 @@ void EnFhgFire_EnergyBall(EnFhgFire* this, PlayState* play) { angleModX; this->work[FHGFIRE_FIRE_MODE] = FHGFIRE_LIGHT_BLUE; this->work[FHGFIRE_FX_TIMER] = 2; - Audio_PlaySoundGeneral(NA_SE_IT_SWORD_REFLECT_MG, &player->actor.projectedPos, 4, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_IT_SWORD_REFLECT_MG, &player->actor.projectedPos, 4, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultReverb); Rumble_Request(this->actor.xyzDistToPlayerSq, 0xB4, 0x14, 0x64); } } else if (sqrtf(SQ(dxL) + SQ(dyL) + SQ(dzL)) <= 25.0f) { @@ -556,12 +556,12 @@ void EnFhgFire_EnergyBall(EnFhgFire* this, PlayState* play) { if ((fabsf(dxPG) < 30.0f) && (fabsf(dzPG) < 30.0f) && (fabsf(dyPG) < 45.0f)) { killMode = BALL_IMPACT; bossGnd->returnCount = this->work[FHGFIRE_RETURN_COUNT] + 1; - Audio_PlaySoundGeneral(NA_SE_EN_FANTOM_HIT_THUNDER, &bossGnd->actor.projectedPos, 4, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultReverb); - Audio_PlaySoundGeneral(NA_SE_EN_FANTOM_DAMAGE, &bossGnd->actor.projectedPos, 4, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_EN_FANTOM_HIT_THUNDER, &bossGnd->actor.projectedPos, 4, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_EN_FANTOM_DAMAGE, &bossGnd->actor.projectedPos, 4, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultReverb); } } break; diff --git a/soh/src/overlays/actors/ovl_En_GeldB/z_en_geldb.c b/soh/src/overlays/actors/ovl_En_GeldB/z_en_geldb.c index e6d7297ff4..b0bbb0eb36 100644 --- a/soh/src/overlays/actors/ovl_En_GeldB/z_en_geldb.c +++ b/soh/src/overlays/actors/ovl_En_GeldB/z_en_geldb.c @@ -1386,9 +1386,9 @@ void EnGeldB_CollisionCheck(EnGeldB* this, PlayState* play) { if (key != NULL) { key->actor.world.rot.y = Math_Vec3f_Yaw(&key->actor.world.pos, &this->actor.home.pos); key->actor.speedXZ = 6.0f; - Audio_PlaySoundGeneral(NA_SE_SY_TRE_BOX_APPEAR, &gSfxDefaultPos, 4, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_TRE_BOX_APPEAR, &gSfxDefaultPos, 4, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultReverb); } } EnGeldB_SetupDefeated(this); diff --git a/soh/src/overlays/actors/ovl_En_Go/z_en_go.c b/soh/src/overlays/actors/ovl_En_Go/z_en_go.c index fbe4b41af5..e762a4bb91 100644 --- a/soh/src/overlays/actors/ovl_En_Go/z_en_go.c +++ b/soh/src/overlays/actors/ovl_En_Go/z_en_go.c @@ -771,8 +771,8 @@ void EnGo_FireGenericActionFunc(EnGo* this, PlayState* play) { void EnGo_CurledUp(EnGo* this, PlayState* play) { if ((DECR(this->unk_210) == 0) && EnGo_IsCameraModified(this, play)) { - Audio_PlaySoundGeneral(NA_SE_EN_GOLON_WAKE_UP, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_EN_GOLON_WAKE_UP, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); this->skelAnime.playSpeed = 0.1f; this->skelAnime.playSpeed *= (this->actor.params & 0xF0) == 0x90 ? 0.5f : 1.0f; @@ -806,8 +806,8 @@ void EnGo_WakeUp(EnGo* this, PlayState* play) { } if (DECR(this->unk_212) == 0) { - Audio_PlaySoundGeneral(NA_SE_EN_GOLON_SIT_DOWN, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_EN_GOLON_SIT_DOWN, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); EnGo_SetupAction(this, func_80A405CC); } else if (!EnGo_IsCameraModified(this, play)) { EnGo_ReverseAnimation(this); @@ -825,8 +825,8 @@ void func_80A40494(EnGo* this, PlayState* play) { frame += this->skelAnime.playSpeed; if (!(frame >= 0.0f)) { - Audio_PlaySoundGeneral(NA_SE_EN_DODO_M_GND, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_EN_DODO_M_GND, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); EnGo_SpawnDust(this, 10, 0.4f, 0.1f, 16, 26.0f, 2.0f); EnGo_ReverseAnimation(this); this->skelAnime.playSpeed = 0.0f; @@ -917,8 +917,8 @@ void func_80A408D8(EnGo* this, PlayState* play) { EnGo_SetupAction(this, func_80A40494); } else if (EnGo_IsCameraModified(this, play)) { EnGo_ReverseAnimation(this); - Audio_PlaySoundGeneral(NA_SE_EN_GOLON_SIT_DOWN, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_EN_GOLON_SIT_DOWN, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); this->skelAnime.playSpeed = 0.0f; EnGo_SetupAction(this, func_80A405CC); } diff --git a/soh/src/overlays/actors/ovl_En_Go2/z_en_go2.c b/soh/src/overlays/actors/ovl_En_Go2/z_en_go2.c index 2c79ee60d6..be31dbed8c 100644 --- a/soh/src/overlays/actors/ovl_En_Go2/z_en_go2.c +++ b/soh/src/overlays/actors/ovl_En_Go2/z_en_go2.c @@ -621,8 +621,8 @@ s16 EnGo2_UpdateTalkStateGoronDmtBiggoron(PlayState* play, EnGo2* this) { } case 0x3054: if (dialogState == TEXT_STATE_NONE) { - Audio_PlaySoundGeneral(NA_SE_SY_TRE_BOX_APPEAR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_TRE_BOX_APPEAR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } } return 1; @@ -893,8 +893,8 @@ s32 func_80A44AB0(EnGo2* this, PlayState* play) { return false; } else { if (this->collider.base.acFlags & 2) { - Audio_PlaySoundGeneral(NA_SE_SY_CORRECT_CHIME, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_CORRECT_CHIME, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); this->actor.flags &= ~ACTOR_FLAG_SFX_FOR_PLAYER_BODY_HIT; this->collider.base.acFlags &= ~0x2; EnGo2_StopRolling(this, play); diff --git a/soh/src/overlays/actors/ovl_En_Goma/z_en_goma.c b/soh/src/overlays/actors/ovl_En_Goma/z_en_goma.c index 62e2cace54..089d6a5636 100644 --- a/soh/src/overlays/actors/ovl_En_Goma/z_en_goma.c +++ b/soh/src/overlays/actors/ovl_En_Goma/z_en_goma.c @@ -429,8 +429,8 @@ void EnGoma_Dead(EnGoma* this, PlayState* play) { parent->childrenGohmaState[this->actor.params] = -1; } - Audio_PlaySoundGeneral(NA_SE_EN_EXTINCT, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_EN_EXTINCT, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); Actor_Kill(&this->actor); Item_DropCollectibleRandom(play, NULL, &this->actor.world.pos, 0x30); } diff --git a/soh/src/overlays/actors/ovl_En_Gs/z_en_gs.c b/soh/src/overlays/actors/ovl_En_Gs/z_en_gs.c index 782ab288ac..6b27bd16de 100644 --- a/soh/src/overlays/actors/ovl_En_Gs/z_en_gs.c +++ b/soh/src/overlays/actors/ovl_En_Gs/z_en_gs.c @@ -324,14 +324,14 @@ void func_80A4ED34(EnGs* this, PlayState* play) { if (this->unk_200 < 20) { Color_RGBA8_Copy(&this->flashColor, &flashRed); if ((this->unk_200 % 20) == 7) { - Audio_PlaySoundGeneral(NA_SE_SY_WARNING_COUNT_E, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_WARNING_COUNT_E, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } } else { Color_RGBA8_Copy(&this->flashColor, &flashBlue); if ((this->unk_200 % 20) == 7) { - Audio_PlaySoundGeneral(NA_SE_SY_WARNING_COUNT_N, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_WARNING_COUNT_N, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } } } diff --git a/soh/src/overlays/actors/ovl_En_Horse/z_en_horse.c b/soh/src/overlays/actors/ovl_En_Horse/z_en_horse.c index e62c3a45ab..0ac346f8de 100644 --- a/soh/src/overlays/actors/ovl_En_Horse/z_en_horse.c +++ b/soh/src/overlays/actors/ovl_En_Horse/z_en_horse.c @@ -612,8 +612,8 @@ void EnHorse_PlayWalkingSfx(EnHorse* this) { return; } - Audio_PlaySoundGeneral(NA_SE_EV_HORSE_WALK, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_EV_HORSE_WALK, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); if (++this->soundTimer > 1) { this->soundTimer = 0; } @@ -621,13 +621,13 @@ void EnHorse_PlayWalkingSfx(EnHorse* this) { } void EnHorse_PlayTrottingSound(EnHorse* this) { - Audio_PlaySoundGeneral(NA_SE_EV_HORSE_RUN, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_EV_HORSE_RUN, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } void EnHorse_PlayGallopingSound(EnHorse* this) { - Audio_PlaySoundGeneral(NA_SE_EV_HORSE_RUN, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_EV_HORSE_RUN, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } f32 EnHorse_SlopeSpeedMultiplier(EnHorse* this, PlayState* play) { @@ -662,13 +662,13 @@ void EnHorse_IdleAnimSounds(EnHorse* this, PlayState* play) { (this->curFrame > 28.0f && this->type == HORSE_HNI)) && !(this->stateFlags & ENHORSE_SANDDUST_SOUND)) { this->stateFlags |= ENHORSE_SANDDUST_SOUND; - Audio_PlaySoundGeneral(NA_SE_EV_HORSE_SANDDUST, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_EV_HORSE_SANDDUST, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } else if (this->animationIdx == ENHORSE_ANIM_REARING && this->curFrame > 25.0f && !(this->stateFlags & ENHORSE_LAND2_SOUND)) { this->stateFlags |= ENHORSE_LAND2_SOUND; - Audio_PlaySoundGeneral(NA_SE_EV_HORSE_LAND2, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_EV_HORSE_LAND2, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } } @@ -1078,8 +1078,8 @@ void EnHorse_StartMountedIdle(EnHorse* this) { if ((this->curFrame > 35.0f && this->type == HORSE_EPONA) || (this->curFrame > 28.0f && this->type == HORSE_HNI)) { if (!(this->stateFlags & ENHORSE_SANDDUST_SOUND)) { this->stateFlags |= ENHORSE_SANDDUST_SOUND; - Audio_PlaySoundGeneral(NA_SE_EV_HORSE_SANDDUST, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_EV_HORSE_SANDDUST, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } } curFrame = this->skin.skelAnime.curFrame; @@ -1131,8 +1131,8 @@ void EnHorse_MountedIdleWhinney(EnHorse* this) { Animation_GetLastFrame(sAnimationHeaders[this->type][this->animationIdx]), ANIMMODE_ONCE, -3.0f); this->unk_21C = this->unk_228; if (this->stateFlags & ENHORSE_DRAW) { - Audio_PlaySoundGeneral(NA_SE_EV_HORSE_GROAN, &this->unk_21C, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_EV_HORSE_GROAN, &this->unk_21C, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } } @@ -1404,8 +1404,8 @@ void EnHorse_StartRearing(EnHorse* this) { this->stateFlags &= ~ENHORSE_LAND2_SOUND; this->unk_21C = this->unk_228; if (this->stateFlags & ENHORSE_DRAW) { - Audio_PlaySoundGeneral(NA_SE_EV_HORSE_NEIGH, &this->unk_21C, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_EV_HORSE_NEIGH, &this->unk_21C, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } Rumble_Request(0.0f, 180, 20, 100); Animation_Change(&this->skin.skelAnime, sAnimationHeaders[this->type][this->animationIdx], 1.0f, 0.0f, @@ -1420,8 +1420,8 @@ void EnHorse_MountedRearing(EnHorse* this, PlayState* play) { if (this->curFrame > 25.0f) { if (!(this->stateFlags & ENHORSE_LAND2_SOUND)) { this->stateFlags |= ENHORSE_LAND2_SOUND; - Audio_PlaySoundGeneral(NA_SE_EV_HORSE_LAND2, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_EV_HORSE_LAND2, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); Rumble_Request(0, 180, 20, 100); } } @@ -1454,8 +1454,8 @@ void EnHorse_StartBraking(EnHorse* this, PlayState* play) { this->action = ENHORSE_ACT_STOPPING; this->animationIdx = ENHORSE_ANIM_STOPPING; - Audio_PlaySoundGeneral(NA_SE_EV_HORSE_SLIP, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_EV_HORSE_SLIP, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); Animation_Change(&this->skin.skelAnime, sAnimationHeaders[this->type][this->animationIdx], 1.5f, 0.0f, Animation_GetLastFrame(sAnimationHeaders[this->type][this->animationIdx]), ANIMMODE_ONCE, -3.0f); @@ -1476,8 +1476,8 @@ void EnHorse_Stopping(EnHorse* this, PlayState* play) { if (Rand_ZeroOne() > 0.5) { this->unk_21C = this->unk_228; if (this->stateFlags & ENHORSE_DRAW) { - Audio_PlaySoundGeneral(NA_SE_EV_HORSE_NEIGH, &this->unk_21C, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_EV_HORSE_NEIGH, &this->unk_21C, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } Rumble_Request(0.0f, 180, 20, 100); this->stateFlags &= ~ENHORSE_STOPPING_NEIGH_SOUND; @@ -1608,8 +1608,8 @@ void EnHorse_StartLowJump(EnHorse* this, PlayState* play) { y = jointTable->y; this->riderPos.y -= y * 0.01f; - Audio_PlaySoundGeneral(NA_SE_EV_HORSE_JUMP, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_EV_HORSE_JUMP, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); Rumble_Request(0.0f, 170, 10, 10); } @@ -1643,8 +1643,8 @@ void EnHorse_LowJump(EnHorse* this, PlayState* play) { if (SkelAnime_Update(&this->skin.skelAnime) || (curFrame > 17.0f && this->actor.world.pos.y < this->actor.floorHeight - this->actor.velocity.y + 80.0f)) { - Audio_PlaySoundGeneral(NA_SE_EV_HORSE_LAND, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_EV_HORSE_LAND, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); Rumble_Request(0.0f, 255, 10, 80); this->stateFlags &= ~ENHORSE_JUMPING; this->actor.gravity = -3.5f; @@ -1683,8 +1683,8 @@ void EnHorse_StartHighJump(EnHorse* this, PlayState* play) { this->riderPos.y -= y * 0.01f; this->stateFlags |= ENHORSE_CALC_RIDER_POS; - Audio_PlaySoundGeneral(NA_SE_EV_HORSE_JUMP, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_EV_HORSE_JUMP, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); Rumble_Request(0.0f, 170, 10, 10); } @@ -1719,8 +1719,8 @@ void EnHorse_HighJump(EnHorse* this, PlayState* play) { if (SkelAnime_Update(&this->skin.skelAnime) || (curFrame > 23.0f && this->actor.world.pos.y < this->actor.floorHeight - this->actor.velocity.y + 80.0f)) { - Audio_PlaySoundGeneral(NA_SE_EV_HORSE_LAND, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_EV_HORSE_LAND, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); Rumble_Request(0.0f, 255, 10, 80); this->stateFlags &= ~ENHORSE_JUMPING; this->actor.gravity = -3.5f; @@ -1748,8 +1748,8 @@ void EnHorse_Inactive(EnHorse* this, PlayState* play2) { if (DREG(53) != 0 && this->type == HORSE_EPONA) { DREG(53) = 0; if (EnHorse_Spawn(this, play) != 0) { - Audio_PlaySoundGeneral(NA_SE_EV_HORSE_NEIGH, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_EV_HORSE_NEIGH, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); this->stateFlags &= ~ENHORSE_INACTIVE; gSaveContext.horseData.scene = play->sceneNum; @@ -1782,14 +1782,14 @@ void EnHorse_PlayIdleAnimation(EnHorse* this, s32 anim, f32 morphFrames, f32 sta } else if (this->animationIdx == ENHORSE_ANIM_WHINNEY) { this->unk_21C = this->unk_228; if (this->stateFlags & ENHORSE_DRAW) { - Audio_PlaySoundGeneral(NA_SE_EV_HORSE_GROAN, &this->unk_21C, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_EV_HORSE_GROAN, &this->unk_21C, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } } else if (this->animationIdx == ENHORSE_ANIM_REARING) { this->unk_21C = this->unk_228; if (this->stateFlags & ENHORSE_DRAW) { - Audio_PlaySoundGeneral(NA_SE_EV_HORSE_NEIGH, &this->unk_21C, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_EV_HORSE_NEIGH, &this->unk_21C, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } this->stateFlags &= ~ENHORSE_LAND2_SOUND; } @@ -1824,8 +1824,8 @@ void EnHorse_Idle(EnHorse* this, PlayState* play) { DREG(53) = 0; if (!func_80A5BBBC(play, this, &this->actor.world.pos)) { if (EnHorse_Spawn(this, play)) { - Audio_PlaySoundGeneral(NA_SE_EV_HORSE_NEIGH, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_EV_HORSE_NEIGH, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); this->followTimer = 0; EnHorse_SetFollowAnimation(this, play); Camera_SetParam(play->cameraPtrs[0], 8, this); @@ -1833,8 +1833,8 @@ void EnHorse_Idle(EnHorse* this, PlayState* play) { Camera_SetCameraData(play->cameraPtrs[0], 4, NULL, NULL, 0x51, 0, 0); } } else { - Audio_PlaySoundGeneral(NA_SE_EV_HORSE_NEIGH, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_EV_HORSE_NEIGH, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); this->followTimer = 0; EnHorse_StartMovingAnimation(this, 6, -3.0f, 0.0f); } @@ -1943,8 +1943,8 @@ void EnHorse_FollowPlayer(EnHorse* this, PlayState* play) { if (this->curFrame > 25.0f) { if (!(this->stateFlags & ENHORSE_LAND2_SOUND)) { this->stateFlags |= ENHORSE_LAND2_SOUND; - Audio_PlaySoundGeneral(NA_SE_EV_HORSE_LAND2, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_EV_HORSE_LAND2, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } } } else { @@ -1971,8 +1971,8 @@ void EnHorse_FollowPlayer(EnHorse* this, PlayState* play) { this->unk_21C = this->unk_228; if (this->stateFlags & ENHORSE_DRAW) { - Audio_PlaySoundGeneral(NA_SE_EV_HORSE_NEIGH, &this->unk_21C, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_EV_HORSE_NEIGH, &this->unk_21C, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } } @@ -2000,8 +2000,8 @@ void EnHorse_InitIngoHorse(EnHorse* this) { EnHorse_UpdateIngoHorseAnim(this); this->unk_21C = this->unk_228; if (this->stateFlags & ENHORSE_DRAW) { - Audio_PlaySoundGeneral(NA_SE_IT_INGO_HORSE_NEIGH, &this->unk_21C, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_IT_INGO_HORSE_NEIGH, &this->unk_21C, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } } @@ -2054,12 +2054,12 @@ void EnHorse_UpdateIngoHorseAnim(EnHorse* this) { animSpeed = this->actor.speedXZ * 0.5f; } else if (this->animationIdx == ENHORSE_ANIM_TROT) { animSpeed = this->actor.speedXZ * 0.25f; - Audio_PlaySoundGeneral(NA_SE_EV_HORSE_RUN, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_EV_HORSE_RUN, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } else if (this->animationIdx == ENHORSE_ANIM_GALLOP) { animSpeed = this->actor.speedXZ * 0.2f; - Audio_PlaySoundGeneral(NA_SE_EV_HORSE_RUN, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_EV_HORSE_RUN, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } else { animSpeed = 1.0f; } @@ -2175,8 +2175,8 @@ void EnHorse_CsPlayHighJumpAnim(EnHorse* this, PlayState* play) { this->riderPos.y -= y * 0.01f; this->stateFlags |= ENHORSE_CALC_RIDER_POS; - Audio_PlaySoundGeneral(NA_SE_EV_HORSE_JUMP, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_EV_HORSE_JUMP, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); Rumble_Request(0.0f, 170, 10, 10); } @@ -2220,8 +2220,8 @@ void EnHorse_CsJump(EnHorse* this, PlayState* play, CsCmdActorCue* action) { f32 y; this->cutsceneFlags |= 1; - Audio_PlaySoundGeneral(NA_SE_EV_HORSE_LAND, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_EV_HORSE_LAND, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); Rumble_Request(0.0f, 255, 10, 80); this->stateFlags &= ~ENHORSE_JUMPING; this->actor.gravity = -3.5f; @@ -2245,8 +2245,8 @@ void EnHorse_CsRearingInit(EnHorse* this, PlayState* play, CsCmdActorCue* action this->stateFlags &= ~ENHORSE_LAND2_SOUND; this->unk_21C = this->unk_228; if (this->stateFlags & ENHORSE_DRAW) { - Audio_PlaySoundGeneral(NA_SE_EV_HORSE_NEIGH, &this->unk_21C, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_EV_HORSE_NEIGH, &this->unk_21C, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } Animation_Change(&this->skin.skelAnime, sAnimationHeaders[this->type][this->animationIdx], 1.0f, 0.0f, Animation_GetLastFrame(sAnimationHeaders[this->type][this->animationIdx]), ANIMMODE_ONCE, -3.0f); @@ -2257,8 +2257,8 @@ void EnHorse_CsRearing(EnHorse* this, PlayState* play, CsCmdActorCue* action) { if (this->curFrame > 25.0f) { if (!(this->stateFlags & ENHORSE_LAND2_SOUND)) { this->stateFlags |= ENHORSE_LAND2_SOUND; - Audio_PlaySoundGeneral(NA_SE_EV_HORSE_LAND2, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_EV_HORSE_LAND2, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } } if (SkelAnime_Update(&this->skin.skelAnime)) { @@ -2325,8 +2325,8 @@ void EnHorse_CsWarpRearingInit(EnHorse* this, PlayState* play, CsCmdActorCue* ac this->stateFlags &= ~ENHORSE_LAND2_SOUND; this->unk_21C = this->unk_228; if (this->stateFlags & ENHORSE_DRAW) { - Audio_PlaySoundGeneral(NA_SE_EV_HORSE_NEIGH, &this->unk_21C, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_EV_HORSE_NEIGH, &this->unk_21C, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } Animation_Change(&this->skin.skelAnime, sAnimationHeaders[this->type][this->animationIdx], 1.0f, 0.0f, Animation_GetLastFrame(sAnimationHeaders[this->type][this->animationIdx]), ANIMMODE_ONCE, -3.0f); @@ -2337,8 +2337,8 @@ void EnHorse_CsWarpRearing(EnHorse* this, PlayState* play, CsCmdActorCue* action if (this->curFrame > 25.0f) { if (!(this->stateFlags & ENHORSE_LAND2_SOUND)) { this->stateFlags |= ENHORSE_LAND2_SOUND; - Audio_PlaySoundGeneral(NA_SE_EV_HORSE_LAND2, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_EV_HORSE_LAND2, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } } if (SkelAnime_Update(&this->skin.skelAnime)) { @@ -2488,13 +2488,13 @@ void EnHorse_UpdateHbaAnim(EnHorse* this) { animSpeed = this->actor.speedXZ * 0.5f; } else if (this->animationIdx == ENHORSE_ANIM_TROT) { animSpeed = this->actor.speedXZ * 0.25f; - Audio_PlaySoundGeneral(NA_SE_EV_HORSE_RUN, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_EV_HORSE_RUN, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); Rumble_Request(0.0f, 60, 8, 255); } else if (this->animationIdx == ENHORSE_ANIM_GALLOP) { animSpeed = this->actor.speedXZ * 0.2f; - Audio_PlaySoundGeneral(NA_SE_EV_HORSE_RUN, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_EV_HORSE_RUN, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); Rumble_Request(0.0f, 120, 8, 255); } else { animSpeed = 1.0f; @@ -2599,8 +2599,8 @@ void EnHorse_FleePlayer(EnHorse* this, PlayState* play) { if (DREG(53) || this->type == HORSE_HNI) { EnHorse_StartIdleRidable(this); - Audio_PlaySoundGeneral(NA_SE_EV_HORSE_NEIGH, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_EV_HORSE_NEIGH, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } distToHome = Math3D_Vec3f_DistXYZ(&this->actor.home.pos, &this->actor.world.pos); @@ -2710,8 +2710,8 @@ void EnHorse_FleePlayer(EnHorse* this, PlayState* play) { this->animationIdx = ENHORSE_ANIM_WHINNEY; this->unk_21C = this->unk_228; if (this->stateFlags & ENHORSE_DRAW) { - Audio_PlaySoundGeneral(NA_SE_EV_HORSE_GROAN, &this->unk_21C, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_EV_HORSE_GROAN, &this->unk_21C, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } } Animation_Change(&this->skin.skelAnime, sAnimationHeaders[this->type][this->animationIdx], 1.0f, 0.0f, @@ -2767,11 +2767,11 @@ void EnHorse_BridgeJumpInit(EnHorse* this, PlayState* play) { Animation_GetLastFrame(sAnimationHeaders[this->type][this->animationIdx]), ANIMMODE_ONCE, -3.0f); this->unk_21C = this->unk_228; if (this->stateFlags & ENHORSE_DRAW) { - Audio_PlaySoundGeneral(NA_SE_EV_HORSE_NEIGH, &this->unk_21C, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_EV_HORSE_NEIGH, &this->unk_21C, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } - Audio_PlaySoundGeneral(NA_SE_EV_HORSE_JUMP, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_EV_HORSE_JUMP, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); Rumble_Request(0.0f, 170, 10, 10); this->postDrawFunc = NULL; } @@ -2820,8 +2820,8 @@ void EnHorse_CheckBridgeJumpLanding(EnHorse* this, PlayState* play) { this->actor.world.pos.y = sBridgeJumps[this->bridgeJumpIdx].pos.y; func_80028A54(play, 25.0f, &this->actor.world.pos); EnHorse_JumpLanding(this, play); - Audio_PlaySoundGeneral(NA_SE_EV_HORSE_LAND, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_EV_HORSE_LAND, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); Rumble_Request(0.0f, 255, 10, 80); } } @@ -3151,8 +3151,8 @@ void EnHorse_UpdateBgCheckInfo(EnHorse* this, PlayState* play) { if (this->actor.bgCheckFlags & 8 && Math_CosS(this->actor.wallYaw - ((void)0, this->actor.world).rot.y) < -0.3f) { if (this->actor.speedXZ > 4.0f) { this->actor.speedXZ -= 1.0f; - Audio_PlaySoundGeneral(NA_SE_EV_HORSE_SANDDUST, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_EV_HORSE_SANDDUST, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } } @@ -3359,8 +3359,8 @@ void EnHorse_CheckBoost(EnHorse* thisx, PlayState* play2) { this->unk_21C = this->unk_228; if (this->stateFlags & ENHORSE_DRAW) { if (Rand_ZeroOne() < 0.1f) { - Audio_PlaySoundGeneral(NA_SE_EV_HORSE_NEIGH, &this->unk_21C, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_EV_HORSE_NEIGH, &this->unk_21C, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } } } @@ -3377,8 +3377,8 @@ void EnHorse_RegenBoost(EnHorse* this, PlayState* play) { this->numBoosts = this->numBoosts + 1; if (!EN_HORSE_CHECK_4(this)) { - Audio_PlaySoundGeneral(NA_SE_SY_CARROT_RECOVER, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_CARROT_RECOVER, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } if (this->numBoosts < 6) { @@ -3394,8 +3394,8 @@ void EnHorse_RegenBoost(EnHorse* this, PlayState* play) { this->numBoosts = 6; if (!EN_HORSE_CHECK_4(this)) { - Audio_PlaySoundGeneral(NA_SE_SY_CARROT_RECOVER, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_CARROT_RECOVER, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } } } @@ -3403,8 +3403,8 @@ void EnHorse_RegenBoost(EnHorse* this, PlayState* play) { if (this->boostTimer == 8 && Rand_ZeroOne() < 0.25f) { this->unk_21C = this->unk_228; if (this->stateFlags & ENHORSE_DRAW) { - Audio_PlaySoundGeneral(NA_SE_EV_HORSE_NEIGH, &this->unk_21C, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_EV_HORSE_NEIGH, &this->unk_21C, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } } play->interfaceCtx.numHorseBoosts = this->numBoosts; @@ -3545,8 +3545,8 @@ void EnHorse_Update(Actor* thisx, PlayState* play2) { if (this->jntSph.base.acFlags & 2) { this->unk_21C = this->unk_228; if (this->stateFlags & ENHORSE_DRAW) { - Audio_PlaySoundGeneral(NA_SE_EV_HORSE_NEIGH, &this->unk_21C, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_EV_HORSE_NEIGH, &this->unk_21C, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } } if (this->action != ENHORSE_ACT_INGO_RACE) { diff --git a/soh/src/overlays/actors/ovl_En_Horse_Game_Check/z_en_horse_game_check.c b/soh/src/overlays/actors/ovl_En_Horse_Game_Check/z_en_horse_game_check.c index 2f059d515d..f0f5b65da7 100644 --- a/soh/src/overlays/actors/ovl_En_Horse_Game_Check/z_en_horse_game_check.c +++ b/soh/src/overlays/actors/ovl_En_Horse_Game_Check/z_en_horse_game_check.c @@ -152,8 +152,8 @@ s32 EnHorseGameCheck_UpdateIngoRace(EnHorseGameCheckBase* base, PlayState* play) ingoHorse->inRace = 1; this->startFlags |= INGORACE_INGO_MOVE; - Audio_PlaySoundGeneral(NA_SE_SY_START_SHOT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_START_SHOT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } this->startTimer++; @@ -185,8 +185,8 @@ s32 EnHorseGameCheck_UpdateIngoRace(EnHorseGameCheckBase* base, PlayState* play) this->result = INGORACE_PLAYER_WIN; this->finishTimer = 55; Audio_QueueSeqCmd(SEQ_PLAYER_BGM_MAIN << 24 | NA_BGM_HORSE_GOAL); - Audio_PlaySoundGeneral(NA_SE_SY_START_SHOT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_START_SHOT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } for (i = 0; i < 3; i++) { this->playerCheck[i] = 0; @@ -201,8 +201,8 @@ s32 EnHorseGameCheck_UpdateIngoRace(EnHorseGameCheckBase* base, PlayState* play) this->finishTimer = 70; ingoHorse->stateFlags |= ENHORSE_INGO_WON; Audio_QueueSeqCmd(SEQ_PLAYER_BGM_MAIN << 24 | NA_BGM_HORSE_GOAL); - Audio_PlaySoundGeneral(NA_SE_SY_START_SHOT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_START_SHOT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } for (i = 0; i < 3; i++) { this->ingoCheck[i] = 0; @@ -338,8 +338,8 @@ s32 EnHorseGameCheck_UpdateMalonRace(EnHorseGameCheckBase* base, PlayState* play horse->inRace = 1; } else if ((this->startTimer > 81) && !(this->raceFlags & MALONRACE_START_SFX)) { this->raceFlags |= MALONRACE_START_SFX; - Audio_PlaySoundGeneral(NA_SE_SY_START_SHOT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_START_SHOT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } this->startTimer++; @@ -381,8 +381,8 @@ s32 EnHorseGameCheck_UpdateMalonRace(EnHorseGameCheckBase* base, PlayState* play } else if (this->fenceCheck[15] == 1) { this->lapCount = 2; Audio_QueueSeqCmd(SEQ_PLAYER_BGM_MAIN << 24 | NA_BGM_HORSE_GOAL); - Audio_PlaySoundGeneral(NA_SE_SY_START_SHOT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_START_SHOT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); this->result = MALONRACE_SUCCESS; this->finishTimer = 70; gSaveContext.timerState = TIMER_STATE_UP_FREEZE; diff --git a/soh/src/overlays/actors/ovl_En_Horse_Ganon/z_en_horse_ganon.c b/soh/src/overlays/actors/ovl_En_Horse_Ganon/z_en_horse_ganon.c index 10404fbfb4..ee7b245a82 100644 --- a/soh/src/overlays/actors/ovl_En_Horse_Ganon/z_en_horse_ganon.c +++ b/soh/src/overlays/actors/ovl_En_Horse_Ganon/z_en_horse_ganon.c @@ -155,8 +155,8 @@ void func_80A686A8(EnHorseGanon* this, PlayState* play) { void func_80A68870(EnHorseGanon* this) { if ((this->skin.skelAnime.curFrame > D_80A692B8[this->soundCount]) && (this->soundCount != 0 || !(this->skin.skelAnime.curFrame > D_80A692B8[1]))) { - Audio_PlaySoundGeneral(NA_SE_EV_HORSE_WALK, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_EV_HORSE_WALK, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); this->soundCount++; if (this->soundCount >= 2) { @@ -236,12 +236,12 @@ void func_80A68B20(EnHorseGanon* this) { sp30 = this->actor.speedXZ / 3.0f; } else if (this->currentAnimation == 3) { sp30 = this->actor.speedXZ / 5.0f; - Audio_PlaySoundGeneral(NA_SE_EV_HORSE_RUN, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_EV_HORSE_RUN, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } else if (this->currentAnimation == 4) { sp30 = this->actor.speedXZ / 7.0f; - Audio_PlaySoundGeneral(NA_SE_EV_HORSE_RUN, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_EV_HORSE_RUN, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } else { sp30 = 1.0f; } diff --git a/soh/src/overlays/actors/ovl_En_Horse_Link_Child/z_en_horse_link_child.c b/soh/src/overlays/actors/ovl_En_Horse_Link_Child/z_en_horse_link_child.c index 7c1e695f24..2c51b102ad 100644 --- a/soh/src/overlays/actors/ovl_En_Horse_Link_Child/z_en_horse_link_child.c +++ b/soh/src/overlays/actors/ovl_En_Horse_Link_Child/z_en_horse_link_child.c @@ -90,8 +90,8 @@ void func_80A693D0(EnHorseLinkChild* this) { if ((this->skin.skelAnime.curFrame > D_80A6AF5C[this->unk_1F0]) && !((this->unk_1F0 == 0) && (this->skin.skelAnime.curFrame > D_80A6AF5C[1]))) { - Audio_PlaySoundGeneral(NA_SE_EV_KID_HORSE_WALK, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_EV_KID_HORSE_WALK, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); this->unk_1F0++; if (this->unk_1F0 >= ARRAY_COUNT(D_80A6AF5C)) { this->unk_1F0 = 0; @@ -104,15 +104,15 @@ void func_80A6948C(EnHorseLinkChild* this) { func_80A693D0(this); } else if (this->skin.skelAnime.curFrame == 0.0f) { if ((this->animationIdx == 3) || (this->animationIdx == 4)) { - Audio_PlaySoundGeneral(NA_SE_EV_KID_HORSE_RUN, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_EV_KID_HORSE_RUN, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } else if (this->animationIdx == 1) { if (Rand_ZeroOne() > 0.5f) { - Audio_PlaySoundGeneral(NA_SE_EV_KID_HORSE_GROAN, &this->actor.projectedPos, 4, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_EV_KID_HORSE_GROAN, &this->actor.projectedPos, 4, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } else { - Audio_PlaySoundGeneral(NA_SE_EV_KID_HORSE_NEIGH, &this->actor.projectedPos, 4, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_EV_KID_HORSE_NEIGH, &this->actor.projectedPos, 4, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } } } @@ -353,8 +353,8 @@ void func_80A6A068(EnHorseLinkChild* this, PlayState* play) { distFromLink = Actor_WorldDistXZToActor(&this->actor, &player->actor); if (gSaveContext.entranceIndex == ENTR_LON_LON_RANCH_1) { - Audio_PlaySoundGeneral(NA_SE_EV_KID_HORSE_NEIGH, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_EV_KID_HORSE_NEIGH, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); func_80A6A724(this); return; } @@ -445,8 +445,8 @@ void func_80A6A5A4(EnHorseLinkChild* this, PlayState* play) { if (DREG(53) != 0) { DREG(53) = 0; - Audio_PlaySoundGeneral(NA_SE_EV_KID_HORSE_NEIGH, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_EV_KID_HORSE_NEIGH, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); func_80A6A724(this); } else { this->actor.speedXZ = 0.0f; diff --git a/soh/src/overlays/actors/ovl_En_Horse_Normal/z_en_horse_normal.c b/soh/src/overlays/actors/ovl_En_Horse_Normal/z_en_horse_normal.c index e4cf98c53f..e3456c3117 100644 --- a/soh/src/overlays/actors/ovl_En_Horse_Normal/z_en_horse_normal.c +++ b/soh/src/overlays/actors/ovl_En_Horse_Normal/z_en_horse_normal.c @@ -151,8 +151,8 @@ void func_80A6B250(EnHorseNormal* this) { if (D_80A6D4C0[this->unk_200] < this->skin.skelAnime.curFrame && ((this->unk_200 != 0) || !(D_80A6D4C0[1] < this->skin.skelAnime.curFrame))) { - Audio_PlaySoundGeneral(NA_SE_EV_HORSE_WALK, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_EV_HORSE_WALK, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); this->unk_200++; if (this->unk_200 >= ARRAY_COUNT(D_80A6D4C0)) { this->unk_200 = 0; @@ -344,11 +344,11 @@ void func_80A6BC48(EnHorseNormal* this) { void func_80A6BCEC(EnHorseNormal* this) { if (this->animationIdx == 5) { - Audio_PlaySoundGeneral(NA_SE_EV_HORSE_RUN, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_EV_HORSE_RUN, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } else if (this->animationIdx == 6) { - Audio_PlaySoundGeneral(NA_SE_EV_HORSE_RUN, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_EV_HORSE_RUN, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } } @@ -357,12 +357,12 @@ void func_80A6BD7C(EnHorseNormal* this) { if (this->animationIdx == 0 && frame > 28.0f && !(this->unk_1E4 & 1)) { this->unk_1E4 |= 1; - Audio_PlaySoundGeneral(NA_SE_EV_HORSE_SANDDUST, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_EV_HORSE_SANDDUST, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } else if (this->animationIdx == 3 && frame > 25.0f && !(this->unk_1E4 & 2)) { this->unk_1E4 |= 2; - Audio_PlaySoundGeneral(NA_SE_EV_HORSE_LAND2, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_EV_HORSE_LAND2, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } } @@ -431,11 +431,11 @@ void EnHorseNormal_Wander(EnHorseNormal* this, PlayState* play) { this->unk_1E4 &= ~1; this->unk_1E4 &= ~2; if (phi_t0 == 1) { - Audio_PlaySoundGeneral(NA_SE_EV_HORSE_GROAN, &this->unk_204, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_EV_HORSE_GROAN, &this->unk_204, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } else if (phi_t0 == 3) { - Audio_PlaySoundGeneral(NA_SE_EV_HORSE_NEIGH, &this->unk_204, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_EV_HORSE_NEIGH, &this->unk_204, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } else { func_80A6BCEC(this); } @@ -462,11 +462,11 @@ void EnHorseNormal_Wander(EnHorseNormal* this, PlayState* play) { this->unk_1E4 &= ~1; this->unk_1E4 &= ~2; if (phi_t0 == 1) { - Audio_PlaySoundGeneral(NA_SE_EV_HORSE_GROAN, &this->unk_204, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_EV_HORSE_GROAN, &this->unk_204, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } else if (phi_t0 == 3) { - Audio_PlaySoundGeneral(NA_SE_EV_HORSE_NEIGH, &this->unk_204, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_EV_HORSE_NEIGH, &this->unk_204, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } else { func_80A6BCEC(this); } @@ -501,12 +501,12 @@ void EnHorseNormal_Wait(EnHorseNormal* this, PlayState* play) { this->animationIdx = 0; } else if (rand < 0.8f) { this->animationIdx = 1; - Audio_PlaySoundGeneral(NA_SE_EV_HORSE_GROAN, &this->unk_204, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_EV_HORSE_GROAN, &this->unk_204, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } else { this->animationIdx = 3; - Audio_PlaySoundGeneral(NA_SE_EV_HORSE_NEIGH, &this->unk_204, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_EV_HORSE_NEIGH, &this->unk_204, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } Animation_Change(&this->skin.skelAnime, sAnimations[this->animationIdx], func_80A6B30C(this), 0.0f, @@ -537,13 +537,13 @@ void EnHorseNormal_WaitClone(EnHorseNormal* this, PlayState* play) { } else if (rand < 0.8f) { this->animationIdx = 1; this->unk_1E4 |= 0x20; - Audio_PlaySoundGeneral(NA_SE_EV_HORSE_GROAN, &this->unk_204, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_EV_HORSE_GROAN, &this->unk_204, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } else { this->animationIdx = 3; this->unk_1E4 |= 0x20; - Audio_PlaySoundGeneral(NA_SE_EV_HORSE_NEIGH, &this->unk_204, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_EV_HORSE_NEIGH, &this->unk_204, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } Animation_Change(&this->skin.skelAnime, sAnimations[this->animationIdx], func_80A6B30C(this), 0.0f, @@ -630,20 +630,20 @@ void func_80A6CC88(PlayState* play, EnHorseNormal* this, Vec3f* arg2) { if (this->animationIdx == 0 && curFrame > 28.0f && !(this->unk_1E4 & 8)) { this->unk_1E4 |= 8; - Audio_PlaySoundGeneral(NA_SE_EV_HORSE_SANDDUST, &this->unk_1E8, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_EV_HORSE_SANDDUST, &this->unk_1E8, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } else if (this->animationIdx == 3 && curFrame > 25.0f && !(this->unk_1E4 & 0x10)) { this->unk_1E4 |= 0x10; - Audio_PlaySoundGeneral(NA_SE_EV_HORSE_LAND2, &this->unk_1E8, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_EV_HORSE_LAND2, &this->unk_1E8, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } else if (this->animationIdx == 3 && this->unk_1E4 & 0x20) { this->unk_1E4 &= ~0x20; - Audio_PlaySoundGeneral(NA_SE_EV_HORSE_NEIGH, &this->unk_1F4, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_EV_HORSE_NEIGH, &this->unk_1F4, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } else if (this->animationIdx == 1 && this->unk_1E4 & 0x20) { this->unk_1E4 &= ~0x20; - Audio_PlaySoundGeneral(NA_SE_EV_HORSE_GROAN, &this->unk_1F4, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_EV_HORSE_GROAN, &this->unk_1F4, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } } diff --git a/soh/src/overlays/actors/ovl_En_Horse_Zelda/z_en_horse_zelda.c b/soh/src/overlays/actors/ovl_En_Horse_Zelda/z_en_horse_zelda.c index 5aa674034d..a6b21ff098 100644 --- a/soh/src/overlays/actors/ovl_En_Horse_Zelda/z_en_horse_zelda.c +++ b/soh/src/overlays/actors/ovl_En_Horse_Zelda/z_en_horse_zelda.c @@ -200,8 +200,8 @@ void EnHorseZelda_Spur(EnHorseZelda* this) { this->action = 1; this->animationIndex = 0; sp34 = this->actor.speedXZ / 6.0f; - Audio_PlaySoundGeneral(NA_SE_EV_HORSE_RUN, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_EV_HORSE_RUN, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); Animation_Change(&this->skin.skelAnime, sAnimationHeaders[this->animationIndex], splaySpeeds[this->animationIndex] * sp34 * 1.5f, 0.0f, Animation_GetLastFrame(sAnimationHeaders[this->animationIndex]), ANIMMODE_ONCE, 0.0f); diff --git a/soh/src/overlays/actors/ovl_En_Hy/z_en_hy.c b/soh/src/overlays/actors/ovl_En_Hy/z_en_hy.c index ddc7ff27fe..91dcf8f2f8 100644 --- a/soh/src/overlays/actors/ovl_En_Hy/z_en_hy.c +++ b/soh/src/overlays/actors/ovl_En_Hy/z_en_hy.c @@ -587,9 +587,9 @@ s16 EnHy_UpdateTalkState(PlayState* play, Actor* thisx) { case 0x709E: case 0x709F: if (!this->playedSfx) { - Audio_PlaySoundGeneral(this->actor.textId == 0x709F ? NA_SE_SY_CORRECT_CHIME : NA_SE_SY_ERROR, - &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(this->actor.textId == 0x709F ? NA_SE_SY_CORRECT_CHIME : NA_SE_SY_ERROR, + &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); this->playedSfx = true; } break; diff --git a/soh/src/overlays/actors/ovl_En_Ik/z_en_ik.c b/soh/src/overlays/actors/ovl_En_Ik/z_en_ik.c index cf8d1e60d9..df1c36fbf0 100644 --- a/soh/src/overlays/actors/ovl_En_Ik/z_en_ik.c +++ b/soh/src/overlays/actors/ovl_En_Ik/z_en_ik.c @@ -984,29 +984,29 @@ void EnIk_StartMusic(void) { void func_80A76C14(EnIk* this) { if (Animation_OnFrame(&this->skelAnime, 1.0f)) { - Audio_PlaySoundGeneral(NA_SE_EN_IRONNACK_WAKEUP, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_EN_IRONNACK_WAKEUP, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } else if (Animation_OnFrame(&this->skelAnime, 33.0f)) { - Audio_PlaySoundGeneral(NA_SE_EN_IRONNACK_WALK, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_EN_IRONNACK_WALK, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } else if (Animation_OnFrame(&this->skelAnime, 68.0f) || Animation_OnFrame(&this->skelAnime, 80.0f)) { - Audio_PlaySoundGeneral(NA_SE_EN_IRONNACK_ARMOR_DEMO, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_EN_IRONNACK_ARMOR_DEMO, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } else if (Animation_OnFrame(&this->skelAnime, 107.0f)) { - Audio_PlaySoundGeneral(NA_SE_EN_IRONNACK_FINGER_DEMO, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_EN_IRONNACK_FINGER_DEMO, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } else if (Animation_OnFrame(&this->skelAnime, 156.0f)) { - Audio_PlaySoundGeneral(NA_SE_EN_IRONNACK_ARMOR_DEMO, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_EN_IRONNACK_ARMOR_DEMO, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } else if (Animation_OnFrame(&this->skelAnime, 188.0f)) { - Audio_PlaySoundGeneral(NA_SE_EN_IRONNACK_WAVE_DEMO, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_EN_IRONNACK_WAVE_DEMO, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } } void func_80A76DDC(EnIk* this, PlayState* play, Vec3f* pos) { - Audio_PlaySoundGeneral(NA_SE_EN_TWINROBA_TRANSFORM, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_EN_TWINROBA_TRANSFORM, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } void func_80A76E2C(EnIk* this, PlayState* play, Vec3f* pos) { @@ -1113,8 +1113,8 @@ void func_80A77264(EnIk* this, PlayState* play, s32 arg2) { } void func_80A772A4(EnIk* this) { - Audio_PlaySoundGeneral(NA_SE_EN_IRONNACK_STAGGER_DEMO, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_EN_IRONNACK_STAGGER_DEMO, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } void func_80A772EC(EnIk* this, PlayState* play) { @@ -1123,8 +1123,8 @@ void func_80A772EC(EnIk* this, PlayState* play) { f32 wDest; SkinMatrix_Vec3fMtxFMultXYZW(&play->viewProjectionMtxF, &this->actor.world.pos, &D_80A78FA0, &wDest); - Audio_PlaySoundGeneral(NA_SE_EN_IRONNACK_DEAD, &D_80A78FA0, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_EN_IRONNACK_DEAD, &D_80A78FA0, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } void func_80A7735C(EnIk* this, PlayState* play) { diff --git a/soh/src/overlays/actors/ovl_En_In/z_en_in.c b/soh/src/overlays/actors/ovl_En_In/z_en_in.c index d664f5f5b8..8f2cddbb7b 100644 --- a/soh/src/overlays/actors/ovl_En_In/z_en_in.c +++ b/soh/src/overlays/actors/ovl_En_In/z_en_in.c @@ -624,11 +624,11 @@ void func_80A7A304(EnIn* this, PlayState* play) { this->animationIdx %= 8; this->unk_1E8 = this->animationIdx; if (this->animationIdx == 3 || this->animationIdx == 4) { - Audio_PlaySoundGeneral(NA_SE_IT_LASH, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_IT_LASH, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); if (Rand_ZeroOne() < 0.3f) { - Audio_PlaySoundGeneral(NA_SE_IT_INGO_HORSE_NEIGH, &this->actor.projectedPos, 4, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_IT_INGO_HORSE_NEIGH, &this->actor.projectedPos, 4, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } } Animation_Change(&this->skelAnime, D_80A7B918[this->animationIdx], 1.0f, 0.0f, @@ -661,8 +661,8 @@ void func_80A7A568(EnIn* this, PlayState* play) { Flags_SetInfTable(INFTABLE_AB); } if (gSaveContext.timerState == TIMER_STATE_STOP) { - Audio_PlaySoundGeneral(NA_SE_SY_FOUND, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_FOUND, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); func_80A79C78(this, play); this->actionFunc = func_80A7B024; gSaveContext.timerState = TIMER_STATE_OFF; @@ -680,8 +680,8 @@ void func_80A7A568(EnIn* this, PlayState* play) { phi_a2 = 2; transitionType = TRANS_TYPE_FADE_BLACK; } else { - Audio_PlaySoundGeneral(NA_SE_SY_FOUND, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_FOUND, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); if (!Flags_GetEventChkInf(EVENTCHKINF_RENTED_HORSE_FROM_INGO)) { if (Flags_GetInfTable(INFTABLE_AB)) { Flags_SetEventChkInf(EVENTCHKINF_RENTED_HORSE_FROM_INGO); diff --git a/soh/src/overlays/actors/ovl_En_Kanban/z_en_kanban.c b/soh/src/overlays/actors/ovl_En_Kanban/z_en_kanban.c index 600fa5fdd0..88b2300216 100644 --- a/soh/src/overlays/actors/ovl_En_Kanban/z_en_kanban.c +++ b/soh/src/overlays/actors/ovl_En_Kanban/z_en_kanban.c @@ -716,8 +716,8 @@ void EnKanban_Update(Actor* thisx, PlayState* play2) { (play->msgCtx.unk_E3F2 == OCARINA_SONG_LULLABY)) { this->actionState = ENKANBAN_REPAIR; this->bounceX = 1; - Audio_PlaySoundGeneral(NA_SE_SY_TRE_BOX_APPEAR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_TRE_BOX_APPEAR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } break; } diff --git a/soh/src/overlays/actors/ovl_En_Ko/z_en_ko.c b/soh/src/overlays/actors/ovl_En_Ko/z_en_ko.c index 008cb4aad8..9cc1c4379d 100644 --- a/soh/src/overlays/actors/ovl_En_Ko/z_en_ko.c +++ b/soh/src/overlays/actors/ovl_En_Ko/z_en_ko.c @@ -563,8 +563,8 @@ s16 EnKo_UpdateTalkState(PlayState* play, Actor* thisx) { case 0x10B7: case 0x10B8: if (this->unk_210 == 0) { - Audio_PlaySoundGeneral(NA_SE_SY_TRE_BOX_APPEAR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_TRE_BOX_APPEAR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); this->unk_210 = 1; } } diff --git a/soh/src/overlays/actors/ovl_En_Kz/z_en_kz.c b/soh/src/overlays/actors/ovl_En_Kz/z_en_kz.c index 5c26ecdc02..88f41c0919 100644 --- a/soh/src/overlays/actors/ovl_En_Kz/z_en_kz.c +++ b/soh/src/overlays/actors/ovl_En_Kz/z_en_kz.c @@ -164,13 +164,13 @@ s16 func_80A9C6C0(PlayState* play, Actor* thisx) { case TEXT_STATE_DONE_FADING: if (this->actor.textId != 0x4014) { if (this->actor.textId == 0x401B && !this->sfxPlayed) { - Audio_PlaySoundGeneral(NA_SE_SY_CORRECT_CHIME, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_CORRECT_CHIME, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); this->sfxPlayed = true; } } else if (!this->sfxPlayed) { - Audio_PlaySoundGeneral(NA_SE_SY_TRE_BOX_APPEAR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_TRE_BOX_APPEAR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); this->sfxPlayed = true; } break; diff --git a/soh/src/overlays/actors/ovl_En_Lightbox/z_en_lightbox.c b/soh/src/overlays/actors/ovl_En_Lightbox/z_en_lightbox.c index 10362a932c..166330226c 100644 --- a/soh/src/overlays/actors/ovl_En_Lightbox/z_en_lightbox.c +++ b/soh/src/overlays/actors/ovl_En_Lightbox/z_en_lightbox.c @@ -80,8 +80,8 @@ void EnLightbox_Update(Actor* thisx, PlayState* play) { if (thisx->speedXZ) { if (thisx->bgCheckFlags & 8) { thisx->world.rot.y = (thisx->world.rot.y + thisx->wallYaw) - thisx->world.rot.y; - Audio_PlaySoundGeneral(NA_SE_EV_BOMB_BOUND, &thisx->projectedPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_EV_BOMB_BOUND, &thisx->projectedPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); thisx->speedXZ *= 0.7f; thisx->bgCheckFlags &= ~0x8; } @@ -92,8 +92,8 @@ void EnLightbox_Update(Actor* thisx, PlayState* play) { } else { Math_StepToF(&thisx->speedXZ, 0, IREG(58) / 100.0f); if ((thisx->bgCheckFlags & 2) && (thisx->velocity.y < IREG(59) / 100.0f)) { - Audio_PlaySoundGeneral(NA_SE_EV_BOMB_BOUND, &thisx->projectedPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_EV_BOMB_BOUND, &thisx->projectedPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); thisx->velocity.y *= IREG(60) / 100.0f; thisx->bgCheckFlags &= ~0x1; } else { diff --git a/soh/src/overlays/actors/ovl_En_M_Thunder/z_en_m_thunder.c b/soh/src/overlays/actors/ovl_En_M_Thunder/z_en_m_thunder.c index 93c0d9f8ab..03a966a449 100644 --- a/soh/src/overlays/actors/ovl_En_M_Thunder/z_en_m_thunder.c +++ b/soh/src/overlays/actors/ovl_En_M_Thunder/z_en_m_thunder.c @@ -87,10 +87,10 @@ void EnMThunder_Init(Actor* thisx, PlayState* play2) { if (!gSaveContext.isMagicAcquired || (gSaveContext.magicState != MAGIC_STATE_IDLE) || (((this->actor.params & 0xFF00) >> 8) && !(Magic_RequestChange(play, (this->actor.params & 0xFF00) >> 8, MAGIC_CONSUME_NOW)))) { - Audio_PlaySoundGeneral(NA_SE_IT_ROLLING_CUT, &player->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); - Audio_PlaySoundGeneral(NA_SE_IT_SWORD_SWING_HARD, &player->actor.projectedPos, 4, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_IT_ROLLING_CUT, &player->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_IT_SWORD_SWING_HARD, &player->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); Actor_Kill(&this->actor); return; } @@ -102,8 +102,8 @@ void EnMThunder_Init(Actor* thisx, PlayState* play2) { this->targetScale = ((this->swordType == 1) ? 2 : 4); EnMThunder_SetupAction(this, EnMThunder_SpinAttacking); this->followPlayerTimer = 8; - Audio_PlaySoundGeneral(NA_SE_IT_ROLLING_CUT_LV1, &player->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_IT_ROLLING_CUT_LV1, &player->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); this->spinAttackTimer = 1.0f; } else { EnMThunder_SetupAction(this, EnMThunder_ChargingSpinAttack); @@ -132,10 +132,10 @@ void EnMThunder_EmptySpinAttack(EnMThunder* this, PlayState* play) { if (player->stateFlags2 & PLAYER_STATE2_SPIN_ATTACKING) { if (player->meleeWeaponAnimation >= 0x18) { - Audio_PlaySoundGeneral(NA_SE_IT_ROLLING_CUT, &player->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); - Audio_PlaySoundGeneral(NA_SE_IT_SWORD_SWING_HARD, &player->actor.projectedPos, 4, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_IT_ROLLING_CUT, &player->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_IT_SWORD_SWING_HARD, &player->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } Actor_Kill(&this->actor); @@ -183,10 +183,10 @@ void EnMThunder_ChargingSpinAttack(EnMThunder* this, PlayState* play) { if (player->unk_858 <= 0.15f) { if ((player->unk_858 >= 0.1f) && (player->meleeWeaponAnimation >= 0x18)) { - Audio_PlaySoundGeneral(NA_SE_IT_ROLLING_CUT, &player->actor.projectedPos, 4, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); - Audio_PlaySoundGeneral(NA_SE_IT_SWORD_SWING_HARD, &player->actor.projectedPos, 4, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_IT_ROLLING_CUT, &player->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_IT_SWORD_SWING_HARD, &player->actor.projectedPos, 4, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } Actor_Kill(&this->actor); return; @@ -207,8 +207,8 @@ void EnMThunder_ChargingSpinAttack(EnMThunder* this, PlayState* play) { EnMThunder_SetupAction(this, EnMThunder_SpinAttacking); this->followPlayerTimer = 8; - Audio_PlaySoundGeneral(sSfxIds[this->attackStrength], &player->actor.projectedPos, 4, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(sSfxIds[this->attackStrength], &player->actor.projectedPos, 4, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); this->spinAttackTimer = 1.0f; return; } diff --git a/soh/src/overlays/actors/ovl_En_Ma2/z_en_ma2.c b/soh/src/overlays/actors/ovl_En_Ma2/z_en_ma2.c index 023ed0319e..d372fd2225 100644 --- a/soh/src/overlays/actors/ovl_En_Ma2/z_en_ma2.c +++ b/soh/src/overlays/actors/ovl_En_Ma2/z_en_ma2.c @@ -284,8 +284,8 @@ void EnMa2_WaitForEponasSong(EnMa2* this, PlayState* play) { this->actionFunc = EnMa2_WaitForOcarina; play->msgCtx.ocarinaMode = OCARINA_MODE_04; } else if (play->msgCtx.ocarinaMode == OCARINA_MODE_03) { - Audio_PlaySoundGeneral(NA_SE_SY_CORRECT_CHIME, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_CORRECT_CHIME, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); this->timer = 0x1E; Flags_SetInfTable(INFTABLE_8E); this->actionFunc = EnMa2_ForceTalkAfterSong; diff --git a/soh/src/overlays/actors/ovl_En_Mag/z_en_mag.c b/soh/src/overlays/actors/ovl_En_Mag/z_en_mag.c index ee8b2270b0..00111c919b 100644 --- a/soh/src/overlays/actors/ovl_En_Mag/z_en_mag.c +++ b/soh/src/overlays/actors/ovl_En_Mag/z_en_mag.c @@ -159,8 +159,8 @@ void EnMag_Update(Actor* thisx, PlayState* play) { CHECK_BTN_ALL(play->state.input[0].press.button, BTN_A) || CHECK_BTN_ALL(play->state.input[0].press.button, BTN_B)) { - Audio_PlaySoundGeneral(NA_SE_SY_PIECE_OF_HEART, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_PIECE_OF_HEART, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); this->mainAlpha = 210; this->subAlpha = 255; @@ -198,8 +198,8 @@ void EnMag_Update(Actor* thisx, PlayState* play) { if (play->transitionTrigger != TRANS_TRIGGER_START) { Audio_SetCutsceneFlag(0); - Audio_PlaySoundGeneral(NA_SE_SY_PIECE_OF_HEART, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_PIECE_OF_HEART, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); gSaveContext.gameMode = GAMEMODE_FILE_SELECT; play->transitionTrigger = TRANS_TRIGGER_START; diff --git a/soh/src/overlays/actors/ovl_En_Md/z_en_md.c b/soh/src/overlays/actors/ovl_En_Md/z_en_md.c index 1b78608c04..1f000b53cb 100644 --- a/soh/src/overlays/actors/ovl_En_Md/z_en_md.c +++ b/soh/src/overlays/actors/ovl_En_Md/z_en_md.c @@ -770,8 +770,8 @@ void EnMd_ListenToOcarina(EnMd* this, PlayState* play) { this->actionFunc = EnMd_BlockPath; play->msgCtx.ocarinaMode = OCARINA_MODE_04; } else if (play->msgCtx.ocarinaMode == OCARINA_MODE_03) { - Audio_PlaySoundGeneral(NA_SE_SY_CORRECT_CHIME, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_CORRECT_CHIME, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); this->actor.textId = 0x1067; Actor_OfferTalk(&this->actor, play, this->collider.dim.radius + 30.0f); diff --git a/soh/src/overlays/actors/ovl_En_Pu_box/z_en_pu_box.c b/soh/src/overlays/actors/ovl_En_Pu_box/z_en_pu_box.c index da1cb631de..1e4f923d69 100644 --- a/soh/src/overlays/actors/ovl_En_Pu_box/z_en_pu_box.c +++ b/soh/src/overlays/actors/ovl_En_Pu_box/z_en_pu_box.c @@ -74,8 +74,8 @@ void EnPubox_Update(Actor* thisx, PlayState* play) { thisx->speedXZ = (thisx->speedXZ < -2.5f) ? -2.5f : ((thisx->speedXZ > 2.5f) ? 2.5f : thisx->speedXZ); Math_SmoothStepToF(&thisx->speedXZ, 0.0f, 1.0f, 1.0f, 0.0f); if (thisx->speedXZ != 0.0f) { - Audio_PlaySoundGeneral(NA_SE_EV_ROCK_SLIDE - SFX_FLAG, &thisx->projectedPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_EV_ROCK_SLIDE - SFX_FLAG, &thisx->projectedPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } this->dyna.unk_154 = 0.0f; this->dyna.unk_150 = 0.0f; diff --git a/soh/src/overlays/actors/ovl_En_Ru1/z_en_ru1.c b/soh/src/overlays/actors/ovl_En_Ru1/z_en_ru1.c index c4f1ba909d..004cdb0055 100644 --- a/soh/src/overlays/actors/ovl_En_Ru1/z_en_ru1.c +++ b/soh/src/overlays/actors/ovl_En_Ru1/z_en_ru1.c @@ -593,8 +593,8 @@ void func_80AEBC30(PlayState* play) { if (play->csCtx.frames == 0xCD) { player = GET_PLAYER(play); - Audio_PlaySoundGeneral(NA_SE_EV_DIVE_INTO_WATER, &player->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_EV_DIVE_INTO_WATER, &player->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } } @@ -1204,8 +1204,8 @@ void func_80AED4FC(EnRu1* this) { void func_80AED520(EnRu1* this, PlayState* play) { Player* player = GET_PLAYER(play); - Audio_PlaySoundGeneral(NA_SE_PL_PULL_UP_RUTO, &player->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_PL_PULL_UP_RUTO, &player->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); Sfx_PlaySfxAtPos(&this->actor.projectedPos, NA_SE_VO_RT_LIFT); } diff --git a/soh/src/overlays/actors/ovl_En_Sa/z_en_sa.c b/soh/src/overlays/actors/ovl_En_Sa/z_en_sa.c index b8895d1936..010f5895be 100644 --- a/soh/src/overlays/actors/ovl_En_Sa/z_en_sa.c +++ b/soh/src/overlays/actors/ovl_En_Sa/z_en_sa.c @@ -683,8 +683,8 @@ void func_80AF68E4(EnSa* this, PlayState* play) { phi_v0 = this->unk_20C; } if (phi_v0 == 0) { - Audio_PlaySoundGeneral(NA_SE_PL_WALK_GROUND, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_PL_WALK_GROUND, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); this->unk_20C = 8; } } diff --git a/soh/src/overlays/actors/ovl_En_Sw/z_en_sw.c b/soh/src/overlays/actors/ovl_En_Sw/z_en_sw.c index 2c666f2a67..24ab1ab8f8 100644 --- a/soh/src/overlays/actors/ovl_En_Sw/z_en_sw.c +++ b/soh/src/overlays/actors/ovl_En_Sw/z_en_sw.c @@ -267,8 +267,8 @@ void EnSw_Init(Actor* thisx, PlayState* play) { } if (((thisx->params & 0xE000) >> 0xD) >= 3) { - Audio_PlaySoundGeneral(NA_SE_SY_CORRECT_CHIME, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_CORRECT_CHIME, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } switch ((thisx->params & 0xE000) >> 0xD) { @@ -618,8 +618,8 @@ void func_80B0D878(EnSw* this, PlayState* play) { this->actor.shape.rot = this->actor.world.rot; if ((this->unk_394 == 0) && (this->unk_392 == 0)) { - Audio_PlaySoundGeneral(NA_SE_SY_KINSTA_MARK_APPEAR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_KINSTA_MARK_APPEAR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); x = (this->unk_364.x * 10.0f); y = (this->unk_364.y * 10.0f); z = (this->unk_364.z * 10.0f); diff --git a/soh/src/overlays/actors/ovl_En_Syateki_Niw/z_en_syateki_niw.c b/soh/src/overlays/actors/ovl_En_Syateki_Niw/z_en_syateki_niw.c index 19d2f6d8d0..e65ea51ce8 100644 --- a/soh/src/overlays/actors/ovl_En_Syateki_Niw/z_en_syateki_niw.c +++ b/soh/src/overlays/actors/ovl_En_Syateki_Niw/z_en_syateki_niw.c @@ -456,8 +456,8 @@ void EnSyatekiNiw_Archery(EnSyatekiNiw* this, PlayState* play) { } if ((this->archeryTimer == 0) && ((player->actor.world.pos.z - 30.0f) < this->actor.world.pos.z)) { - Audio_PlaySoundGeneral(NA_SE_VO_LI_DOWN, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_VO_LI_DOWN, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); this->movementTimer = 0x14; this->archeryState = 6; this->actor.speedXZ = 0.0f; diff --git a/soh/src/overlays/actors/ovl_En_Tk/z_en_tk.c b/soh/src/overlays/actors/ovl_En_Tk/z_en_tk.c index e23aa980ed..0ee4f3ec9b 100644 --- a/soh/src/overlays/actors/ovl_En_Tk/z_en_tk.c +++ b/soh/src/overlays/actors/ovl_En_Tk/z_en_tk.c @@ -639,8 +639,8 @@ void EnTk_Dig(EnTk* this, PlayState* play) { Audio_PlayActorSound2(&this->actor, NA_SE_SY_ERROR); } else if (this->currentReward == 4) { /* Heart piece */ - Audio_PlaySoundGeneral(NA_SE_SY_CORRECT_CHIME, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_CORRECT_CHIME, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } else { /* Rupee */ Audio_PlayActorSound2(&this->actor, NA_SE_SY_TRE_BOX_APPEAR); diff --git a/soh/src/overlays/actors/ovl_En_Tp/z_en_tp.c b/soh/src/overlays/actors/ovl_En_Tp/z_en_tp.c index 86d38c718f..5d60cf8dd3 100644 --- a/soh/src/overlays/actors/ovl_En_Tp/z_en_tp.c +++ b/soh/src/overlays/actors/ovl_En_Tp/z_en_tp.c @@ -244,8 +244,8 @@ void EnTp_Head_ApproachPlayer(EnTp* this, PlayState* play) { Player* player = GET_PLAYER(play); Math_SmoothStepToF(&this->actor.world.pos.y, player->actor.world.pos.y + 30.0f, 1.0f, 0.5f, 0.0f); - Audio_PlaySoundGeneral(NA_SE_EN_TAIL_FLY - SFX_FLAG, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_EN_TAIL_FLY - SFX_FLAG, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); if (this->collider.base.atFlags & AT_HIT) { this->collider.base.atFlags &= ~AT_HIT; @@ -382,8 +382,8 @@ void EnTp_Head_TakeOff(EnTp* this, PlayState* play) { Math_SmoothStepToF(&this->actor.speedXZ, 2.5f, 0.1f, 0.2f, 0.0f); Math_SmoothStepToF(&this->actor.world.pos.y, player->actor.world.pos.y + 85.0f + this->horizontalVariation, 1.0f, this->actor.speedXZ * 0.25f, 0.0f); - Audio_PlaySoundGeneral(NA_SE_EN_TAIL_FLY - SFX_FLAG, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_EN_TAIL_FLY - SFX_FLAG, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); if (this->collider.base.atFlags & AT_HIT) { this->collider.base.atFlags &= ~AT_HIT; @@ -480,8 +480,8 @@ void EnTp_Head_Wait(EnTp* this, PlayState* play) { this->actor.shape.rot.y = this->actor.world.rot.y; if (this->actor.world.pos.y != this->actor.home.pos.y) { - Audio_PlaySoundGeneral(NA_SE_EN_TAIL_FLY - SFX_FLAG, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_EN_TAIL_FLY - SFX_FLAG, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } } @@ -550,8 +550,8 @@ void EnTp_Head_BurrowReturnHome(EnTp* this, PlayState* play) { } if (this->actor.world.pos.y != this->actor.home.pos.y) { - Audio_PlaySoundGeneral(NA_SE_EN_TAIL_FLY - SFX_FLAG, &this->actor.projectedPos, 4, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_EN_TAIL_FLY - SFX_FLAG, &this->actor.projectedPos, 4, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } if (closeToFloor && ((play->gameplayFrames & 1) != 0)) { @@ -693,8 +693,8 @@ void EnTp_Update(Actor* thisx, PlayState* play) { this->actor.shape.rot.z += 0x800; if (this->actor.shape.rot.z == 0) { - Audio_PlaySoundGeneral(NA_SE_EN_TAIL_CRY, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_EN_TAIL_CRY, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } if (this->actionIndex >= TAILPASARAN_ACTION_TAIL_FOLLOWHEAD) { diff --git a/soh/src/overlays/actors/ovl_En_Tr/z_en_tr.c b/soh/src/overlays/actors/ovl_En_Tr/z_en_tr.c index fa69744bea..0c0de53c1c 100644 --- a/soh/src/overlays/actors/ovl_En_Tr/z_en_tr.c +++ b/soh/src/overlays/actors/ovl_En_Tr/z_en_tr.c @@ -127,8 +127,8 @@ void EnTr_CrySpellcast(EnTr* this, PlayState* play) { if (this->timer == 11) { // Both cry in the title screen cutscene, but only Kotake in the in-game cutscene if ((this->actor.params != TR_KOUME) || (gSaveContext.sceneLayer == 6)) { - Audio_PlaySoundGeneral(NA_SE_EN_TWINROBA_SHOOT_VOICE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_EN_TWINROBA_SHOOT_VOICE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } } diff --git a/soh/src/overlays/actors/ovl_En_Vb_Ball/z_en_vb_ball.c b/soh/src/overlays/actors/ovl_En_Vb_Ball/z_en_vb_ball.c index d6293096e8..0a47f5680f 100644 --- a/soh/src/overlays/actors/ovl_En_Vb_Ball/z_en_vb_ball.c +++ b/soh/src/overlays/actors/ovl_En_Vb_Ball/z_en_vb_ball.c @@ -136,8 +136,8 @@ void EnVbBall_UpdateBones(EnVbBall* this, PlayState* play) { this->actor.velocity.z = cosf(angle) * 10.0f; this->actor.velocity.y *= -0.5f; if (this->actor.params & 1) { - Audio_PlaySoundGeneral(NA_SE_EN_VALVAISA_LAND, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_EN_VALVAISA_LAND, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } for (i = 0; i < 10; i++) { Vec3f dustVel = { 0.0f, 0.0f, 0.0f }; @@ -219,9 +219,9 @@ void EnVbBall_Update(Actor* thisx, PlayState* play2) { this->actor.world.rot.z * 0.5f, this->actor.params + 1); if (newActor != NULL) { if ((i == 0) && (this->actor.params == 100)) { - Audio_PlaySoundGeneral(NA_SE_EN_VALVAISA_ROCK, &newActor->actor.projectedPos, 4, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_EN_VALVAISA_ROCK, &newActor->actor.projectedPos, 4, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultReverb); } newActor->actor.parent = this->actor.parent; newActor->actor.velocity = spawnOffset; diff --git a/soh/src/overlays/actors/ovl_En_Viewer/z_en_viewer.c b/soh/src/overlays/actors/ovl_En_Viewer/z_en_viewer.c index a11f6cf614..3705933763 100644 --- a/soh/src/overlays/actors/ovl_En_Viewer/z_en_viewer.c +++ b/soh/src/overlays/actors/ovl_En_Viewer/z_en_viewer.c @@ -228,8 +228,8 @@ void EnViewer_UpdateImpl(EnViewer* this, PlayState* play) { case 380: case 409: case 438: - Audio_PlaySoundGeneral(NA_SE_SY_DEMO_CUT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_DEMO_CUT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); break; } } @@ -246,8 +246,8 @@ void EnViewer_UpdateImpl(EnViewer* this, PlayState* play) { Audio_QueueSeqCmd(SEQ_PLAYER_FANFARE << 24 | NA_BGM_OPENING_GANON); } if (play->csCtx.frames == 960) { - Audio_PlaySoundGeneral(NA_SE_EV_HORSE_GROAN, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_EV_HORSE_GROAN, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } } else if (type == ENVIEWER_TYPE_6_HORSE_GANONDORF) { if (gSaveContext.sceneLayer == 5 || gSaveContext.sceneLayer == 10) { @@ -438,8 +438,8 @@ void EnViewer_UpdateImpl(EnViewer* this, PlayState* play) { case 0: if (play->csCtx.state != CS_STATE_IDLE && play->csCtx.npcActions[1] != NULL && play->csCtx.npcActions[1]->action == 7) { - Audio_PlaySoundGeneral(NA_SE_EN_GANON_LAUGH, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_EN_GANON_LAUGH, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); Animation_MorphToPlayOnce(&this->skin.skelAnime, &gYoungGanondorfLaughStartAnim, -5.0f); this->state++; } @@ -725,9 +725,8 @@ void EnViewer_UpdatePosition(EnViewer* this, PlayState* play) { if (type == ENVIEWER_TYPE_0_HORSE_ZELDA) { if (!sHorseSfxPlayed) { sHorseSfxPlayed = true; - Audio_PlaySoundGeneral(NA_SE_EV_HORSE_NEIGH, &this->actor.projectedPos, 4, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_EV_HORSE_NEIGH, &this->actor.projectedPos, 4, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } Audio_PlayActorSound2(&this->actor, NA_SE_EV_HORSE_RUN_LEVEL - SFX_FLAG); } @@ -776,8 +775,8 @@ void EnViewer_UpdatePosition(EnViewer* this, PlayState* play) { } } if (type == ENVIEWER_TYPE_5_GANONDORF) { - Audio_PlaySoundGeneral(NA_SE_EV_BURNING - SFX_FLAG, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_EV_BURNING - SFX_FLAG, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); EnViewer_DrawFireEffects(this, play); } } diff --git a/soh/src/overlays/actors/ovl_En_Zl3/z_en_zl3.c b/soh/src/overlays/actors/ovl_En_Zl3/z_en_zl3.c index f3a5bda55e..b07f13863b 100644 --- a/soh/src/overlays/actors/ovl_En_Zl3/z_en_zl3.c +++ b/soh/src/overlays/actors/ovl_En_Zl3/z_en_zl3.c @@ -2580,8 +2580,8 @@ void func_80B59828(EnZl3* this, PlayState* play) { void func_80B59A80(EnZl3* this, PlayState* play) { if (func_80B59768(this, play)) { - Audio_PlaySoundGeneral(NA_SE_OC_REVENGE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_OC_REVENGE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } } diff --git a/soh/src/overlays/actors/ovl_Obj_Roomtimer/z_obj_roomtimer.c b/soh/src/overlays/actors/ovl_Obj_Roomtimer/z_obj_roomtimer.c index 3b5180364f..5f68d17679 100644 --- a/soh/src/overlays/actors/ovl_Obj_Roomtimer/z_obj_roomtimer.c +++ b/soh/src/overlays/actors/ovl_Obj_Roomtimer/z_obj_roomtimer.c @@ -75,8 +75,8 @@ void func_80B9D0B0(ObjRoomtimer* this, PlayState* play) { Actor_Kill(&this->actor); } else { if ((this->actor.params != 0x3FF) && (gSaveContext.timerSeconds == 0)) { - Audio_PlaySoundGeneral(NA_SE_OC_ABYSS, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_OC_ABYSS, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); Play_TriggerVoidOut(play); Actor_Kill(&this->actor); } diff --git a/soh/src/overlays/actors/ovl_Obj_Syokudai/z_obj_syokudai.c b/soh/src/overlays/actors/ovl_Obj_Syokudai/z_obj_syokudai.c index c8fde0ef1f..de8f5530a2 100644 --- a/soh/src/overlays/actors/ovl_Obj_Syokudai/z_obj_syokudai.c +++ b/soh/src/overlays/actors/ovl_Obj_Syokudai/z_obj_syokudai.c @@ -189,9 +189,9 @@ void ObjSyokudai_Update(Actor* thisx, PlayState* play2) { if (interactionType < 0) { if (player->unk_860 == 0) { player->unk_860 = 210; - Audio_PlaySoundGeneral(NA_SE_EV_FLAME_IGNITION, &this->actor.projectedPos, 4, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_EV_FLAME_IGNITION, &this->actor.projectedPos, 4, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultReverb); } else if (player->unk_860 < 200) { player->unk_860 = 200; } @@ -227,8 +227,8 @@ void ObjSyokudai_Update(Actor* thisx, PlayState* play2) { this->litTimer = (litTimeScale * 50) + 110; } } - Audio_PlaySoundGeneral(NA_SE_EV_FLAME_IGNITION, &this->actor.projectedPos, 4, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_EV_FLAME_IGNITION, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } } } diff --git a/soh/src/overlays/actors/ovl_player_actor/z_player.c b/soh/src/overlays/actors/ovl_player_actor/z_player.c index 515f755c73..f7c75fdf00 100644 --- a/soh/src/overlays/actors/ovl_player_actor/z_player.c +++ b/soh/src/overlays/actors/ovl_player_actor/z_player.c @@ -14075,8 +14075,8 @@ s32 func_8084DFF4(PlayState* play, Player* this) { } else if (((giEntry.itemId >= ITEM_RUPEE_GREEN) && (giEntry.itemId <= ITEM_RUPEE_RED)) || ((giEntry.itemId >= ITEM_RUPEE_PURPLE) && (giEntry.itemId <= ITEM_RUPEE_GOLD)) || (giEntry.itemId == ITEM_HEART)) { - Audio_PlaySoundGeneral(NA_SE_SY_GET_BOXITEM, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_GET_BOXITEM, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } else { if ((giEntry.itemId == ITEM_HEART_CONTAINER) || ((giEntry.itemId == ITEM_HEART_PIECE_2) && diff --git a/soh/src/overlays/effects/ovl_Effect_Ss_Dead_Db/z_eff_ss_dead_db.c b/soh/src/overlays/effects/ovl_Effect_Ss_Dead_Db/z_eff_ss_dead_db.c index 6b5972ec09..4bfade807c 100644 --- a/soh/src/overlays/effects/ovl_Effect_Ss_Dead_Db/z_eff_ss_dead_db.c +++ b/soh/src/overlays/effects/ovl_Effect_Ss_Dead_Db/z_eff_ss_dead_db.c @@ -132,7 +132,7 @@ void EffectSsDeadDb_Update(PlayState* play, u32 index, EffectSs* this) { if (this->rPlaySound && (this->rTextIdx == 1)) { SkinMatrix_Vec3fMtxFMultXYZW(&play->viewProjectionMtxF, &this->pos, &this->vec, &w); - Audio_PlaySoundGeneral(NA_SE_EN_EXTINCT, &this->vec, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_EN_EXTINCT, &this->vec, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultReverb); } } diff --git a/soh/src/overlays/effects/ovl_Effect_Ss_Dead_Sound/z_eff_ss_dead_sound.c b/soh/src/overlays/effects/ovl_Effect_Ss_Dead_Sound/z_eff_ss_dead_sound.c index 9dca9b51b0..696fe684f9 100644 --- a/soh/src/overlays/effects/ovl_Effect_Ss_Dead_Sound/z_eff_ss_dead_sound.c +++ b/soh/src/overlays/effects/ovl_Effect_Ss_Dead_Sound/z_eff_ss_dead_sound.c @@ -45,6 +45,6 @@ void EffectSsDeadSound_Update(PlayState* play, u32 index, EffectSs* this) { return; } - Audio_PlaySoundGeneral(this->rSfxId, &this->pos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultReverb); + Audio_PlaySfxGeneral(this->rSfxId, &this->pos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultReverb); } diff --git a/soh/src/overlays/gamestates/ovl_file_choose/z_file_choose.c b/soh/src/overlays/gamestates/ovl_file_choose/z_file_choose.c index a1547515a8..77ea1c7a0e 100644 --- a/soh/src/overlays/gamestates/ovl_file_choose/z_file_choose.c +++ b/soh/src/overlays/gamestates/ovl_file_choose/z_file_choose.c @@ -429,30 +429,30 @@ void FileChoose_UpdateMainMenu(GameState* thisx) { if (CHECK_BTN_ALL(input->press.button, BTN_START) || CHECK_BTN_ALL(input->press.button, BTN_A)) { if (this->buttonIndex <= FS_BTN_MAIN_FILE_3) { if (!Save_GetSaveMetaInfo(this->buttonIndex)->valid) { - Audio_PlaySoundGeneral(NA_SE_SY_FSEL_DECIDE_L, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_FSEL_DECIDE_L, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); this->prevConfigMode = this->configMode; this->configMode = CM_ROTATE_TO_QUEST_MENU; this->logoAlpha = 0; } else if (!FileChoose_IsSaveCompatible(Save_GetSaveMetaInfo(this->buttonIndex))) { - Audio_PlaySoundGeneral(NA_SE_SY_FSEL_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_FSEL_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } else if (this->n64ddFlags[this->buttonIndex] == this->n64ddFlag) { - Audio_PlaySoundGeneral(NA_SE_SY_FSEL_DECIDE_L, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_FSEL_DECIDE_L, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); this->actionTimer = 8; this->selectMode = SM_FADE_MAIN_TO_SELECT; this->selectedFileIndex = this->buttonIndex; this->menuMode = FS_MENU_MODE_SELECT; this->nextTitleLabel = FS_TITLE_OPEN_FILE; } else if (!this->n64ddFlags[this->buttonIndex]) { - Audio_PlaySoundGeneral(NA_SE_SY_FSEL_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_FSEL_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } } else { if (this->warningLabel == FS_WARNING_NONE) { - Audio_PlaySoundGeneral(NA_SE_SY_FSEL_DECIDE_L, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_FSEL_DECIDE_L, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); this->prevConfigMode = this->configMode; if (this->buttonIndex == FS_BTN_MAIN_COPY) { @@ -475,14 +475,14 @@ void FileChoose_UpdateMainMenu(GameState* thisx) { this->actionTimer = 8; } else { - Audio_PlaySoundGeneral(NA_SE_SY_FSEL_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_FSEL_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } } } else { if ((ABS(this->stickRelY) > 30) || (dpad && CHECK_BTN_ANY(input->press.button, BTN_DDOWN | BTN_DUP))) { - Audio_PlaySoundGeneral(NA_SE_SY_FSEL_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_FSEL_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); if ((this->stickRelY > 30) || (dpad && CHECK_BTN_ALL(input->press.button, BTN_DUP))) { this->buttonIndex--; @@ -662,8 +662,8 @@ void FileChoose_UpdateQuestMenu(GameState* thisx) { this->questType[this->buttonIndex] = MAX_QUEST; } - Audio_PlaySoundGeneral(NA_SE_SY_FSEL_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_FSEL_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); GameInteractor_ExecuteOnUpdateFileQuestSelection(this->questType[this->buttonIndex]); } @@ -672,19 +672,19 @@ void FileChoose_UpdateQuestMenu(GameState* thisx) { gSaveContext.ship.quest.id = this->questType[this->buttonIndex]; if (this->questType[this->buttonIndex] == QUEST_BOSSRUSH) { - Audio_PlaySoundGeneral(NA_SE_SY_FSEL_DECIDE_L, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_FSEL_DECIDE_L, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); this->prevConfigMode = this->configMode; this->configMode = CM_ROTATE_TO_BOSS_RUSH_MENU; return; } else if (this->questType[this->buttonIndex] == QUEST_RANDOMIZER) { - Audio_PlaySoundGeneral(NA_SE_SY_FSEL_DECIDE_L, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_FSEL_DECIDE_L, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); this->prevConfigMode = this->configMode; this->configMode = CM_ROTATE_TO_RANDOMIZER_SETTINGS_MENU; } else { - Audio_PlaySoundGeneral(NA_SE_SY_FSEL_DECIDE_L, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_FSEL_DECIDE_L, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); osSyncPrintf("Selected Dungeon Quest: %d\n", IS_MASTER_QUEST); this->prevConfigMode = this->configMode; this->configMode = CM_ROTATE_TO_NAME_ENTRY; @@ -764,8 +764,8 @@ void FileChoose_UpdateRandomizerMenu(GameState* thisx) { GameInteractor_ExecuteOnUpdateFileRandomizerOptionSelection(this->randomizerIndex); - Audio_PlaySoundGeneral(NA_SE_SY_FSEL_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_FSEL_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } if (CHECK_BTN_ALL(input->press.button, BTN_B)) { @@ -777,8 +777,8 @@ void FileChoose_UpdateRandomizerMenu(GameState* thisx) { if (this->randomizerIndex == RSM_START_RANDOMIZER) { if (Randomizer_IsSeedGenerated() || Randomizer_IsSpoilerLoaded()) { SohFileSelect_ShowPresetModal(); - Audio_PlaySoundGeneral(NA_SE_SY_FSEL_DECIDE_L, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_FSEL_DECIDE_L, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); static u8 emptyName[] = { 0x3E, 0x3E, 0x3E, 0x3E, 0x3E, 0x3E, 0x3E, 0x3E }; static u8 emptyNameNES[] = { 0xDF, 0xDF, 0xDF, 0xDF, 0xDF, 0xDF, 0xDF, 0xDF }; static u8 linkName[] = { 0x15, 0x2C, 0x31, 0x2E, 0x3E, 0x3E, 0x3E, 0x3E }; @@ -820,8 +820,8 @@ void FileChoose_UpdateRandomizerMenu(GameState* thisx) { } else if (this->randomizerIndex == RSM_GENERATE_RANDOMIZER) { Randomizer_GenerateRandomizer(); } else if (this->randomizerIndex == RSM_OPEN_RANDOMIZER_SETTINGS) { - Audio_PlaySoundGeneral(NA_SE_SY_FSEL_DECIDE_L, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_FSEL_DECIDE_L, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); Randomizer_ShowRandomizerMenu(); } } @@ -2380,22 +2380,22 @@ void FileChoose_ConfirmFile(GameState* thisx) { if (CHECK_BTN_ALL(input->press.button, BTN_START) || (CHECK_BTN_ALL(input->press.button, BTN_A))) { if (this->confirmButtonIndex == FS_BTN_CONFIRM_YES) { Rumble_Request(300.0f, 180, 20, 100); - Audio_PlaySoundGeneral(NA_SE_SY_FSEL_DECIDE_L, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_FSEL_DECIDE_L, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); this->selectMode = SM_FADE_OUT; func_800F6964(0xF); } else { - Audio_PlaySoundGeneral(NA_SE_SY_FSEL_CLOSE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_FSEL_CLOSE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); this->selectMode++; } } else if (CHECK_BTN_ALL(input->press.button, BTN_B)) { - Audio_PlaySoundGeneral(NA_SE_SY_FSEL_CLOSE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_FSEL_CLOSE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); this->selectMode++; } else if ((ABS(this->stickRelY) >= 30) || (dpad && CHECK_BTN_ANY(input->press.button, BTN_DDOWN | BTN_DUP))) { - Audio_PlaySoundGeneral(NA_SE_SY_FSEL_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_FSEL_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); this->confirmButtonIndex ^= 1; } @@ -2504,8 +2504,8 @@ void FileChoose_LoadGame(GameState* thisx) { u16 swordEquipValue; s32 pad; - Audio_PlaySoundGeneral(NA_SE_SY_FSEL_DECIDE_L, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_FSEL_DECIDE_L, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); gSaveContext.fileNum = this->buttonIndex; gSaveContext.gameMode = GAMEMODE_NORMAL; diff --git a/soh/src/overlays/gamestates/ovl_file_choose/z_file_copy_erase.c b/soh/src/overlays/gamestates/ovl_file_choose/z_file_copy_erase.c index ce791e9f98..899f65076d 100644 --- a/soh/src/overlays/gamestates/ovl_file_choose/z_file_copy_erase.c +++ b/soh/src/overlays/gamestates/ovl_file_choose/z_file_copy_erase.c @@ -74,24 +74,24 @@ void FileChoose_SelectCopySource(GameState* thisx) { this->nextTitleLabel = FS_TITLE_SELECT_FILE; this->configMode = CM_COPY_RETURN_MAIN; this->warningLabel = FS_WARNING_NONE; - Audio_PlaySoundGeneral(NA_SE_SY_FSEL_CLOSE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_FSEL_CLOSE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } else if (CHECK_BTN_ANY(input->press.button, BTN_A | BTN_START)) { if (Save_GetSaveMetaInfo(this->buttonIndex)->valid) { this->actionTimer = 8; this->selectedFileIndex = this->buttonIndex; this->configMode = CM_SETUP_COPY_DEST_1; this->nextTitleLabel = FS_TITLE_COPY_TO; - Audio_PlaySoundGeneral(NA_SE_SY_FSEL_DECIDE_L, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_FSEL_DECIDE_L, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } else { - Audio_PlaySoundGeneral(NA_SE_SY_FSEL_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_FSEL_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } } else { if ((ABS(this->stickRelY) >= 30) || (dpad && CHECK_BTN_ANY(input->press.button, BTN_DDOWN | BTN_DUP))) { - Audio_PlaySoundGeneral(NA_SE_SY_FSEL_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_FSEL_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); if ((this->stickRelY >= 30) || (dpad && CHECK_BTN_ALL(input->press.button, BTN_DUP))) { this->buttonIndex--; @@ -194,25 +194,25 @@ void FileChoose_SelectCopyDest(GameState* thisx) { this->nextTitleLabel = FS_TITLE_COPY_FROM; this->actionTimer = 8; this->configMode = CM_EXIT_TO_COPY_SOURCE_1; - Audio_PlaySoundGeneral(NA_SE_SY_FSEL_CLOSE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_FSEL_CLOSE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } else if (CHECK_BTN_ANY(input->press.button, BTN_A | BTN_START)) { if (!Save_GetSaveMetaInfo(this->buttonIndex)->valid) { this->copyDestFileIndex = this->buttonIndex; this->nextTitleLabel = FS_TITLE_COPY_CONFIRM; this->actionTimer = 8; this->configMode = CM_SETUP_COPY_CONFIRM_1; - Audio_PlaySoundGeneral(NA_SE_SY_FSEL_DECIDE_L, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_FSEL_DECIDE_L, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } else { - Audio_PlaySoundGeneral(NA_SE_SY_FSEL_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_FSEL_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } } else { if ((ABS(this->stickRelY) >= 30) || (dpad && CHECK_BTN_ANY(input->press.button, BTN_DDOWN | BTN_DUP))) { - Audio_PlaySoundGeneral(NA_SE_SY_FSEL_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_FSEL_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); if ((this->stickRelY >= 30) || (dpad && CHECK_BTN_ALL(input->press.button, BTN_DUP))) { this->buttonIndex--; @@ -386,8 +386,8 @@ void FileChoose_CopyConfirm(GameState* thisx) { this->actionTimer = 8; this->nextTitleLabel = FS_TITLE_COPY_TO; this->configMode = CM_RETURN_TO_COPY_DEST; - Audio_PlaySoundGeneral(NA_SE_SY_FSEL_CLOSE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_FSEL_CLOSE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } else if (CHECK_BTN_ANY(input->press.button, BTN_A | BTN_START)) { dayTime = gSaveContext.dayTime; Save_CopyFile(this->selectedFileIndex, this->copyDestFileIndex); @@ -397,11 +397,11 @@ void FileChoose_CopyConfirm(GameState* thisx) { this->actionTimer = 8; this->configMode = CM_COPY_ANIM_1; Rumble_Request(300.0f, 0xB4, 0x14, 0x64); - Audio_PlaySoundGeneral(NA_SE_SY_FSEL_DECIDE_L, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_FSEL_DECIDE_L, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } else if ((ABS(this->stickRelY) >= 30) || (dpad && CHECK_BTN_ANY(input->press.button, BTN_DDOWN | BTN_DUP))) { - Audio_PlaySoundGeneral(NA_SE_SY_FSEL_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_FSEL_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); this->buttonIndex ^= 1; } @@ -516,8 +516,8 @@ void FileChoose_CopyAnim3(GameState* thisx) { if (this->actionTimer == 75) { this->connectorAlpha[this->copyDestFileIndex] = 255; - Audio_PlaySoundGeneral(NA_SE_EV_DIAMOND_SWITCH, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_EV_DIAMOND_SWITCH, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } this->actionTimer--; @@ -527,8 +527,8 @@ void FileChoose_CopyAnim3(GameState* thisx) { this->actionTimer = 8; this->nextTitleLabel = FS_TITLE_SELECT_FILE; this->configMode++; - Audio_PlaySoundGeneral(NA_SE_SY_FSEL_DECIDE_L, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_FSEL_DECIDE_L, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } } } @@ -718,24 +718,24 @@ void FileChoose_EraseSelect(GameState* thisx) { this->nextTitleLabel = FS_TITLE_SELECT_FILE; this->configMode = CM_EXIT_ERASE_TO_MAIN; this->warningLabel = FS_WARNING_NONE; - Audio_PlaySoundGeneral(NA_SE_SY_FSEL_CLOSE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_FSEL_CLOSE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } else if (CHECK_BTN_ANY(input->press.button, BTN_A | BTN_START)) { if (Save_GetSaveMetaInfo(this->buttonIndex)->valid) { this->actionTimer = 8; this->selectedFileIndex = this->buttonIndex; this->configMode = CM_SETUP_ERASE_CONFIRM_1; this->nextTitleLabel = FS_TITLE_ERASE_CONFIRM; - Audio_PlaySoundGeneral(NA_SE_SY_FSEL_DECIDE_L, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_FSEL_DECIDE_L, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } else { - Audio_PlaySoundGeneral(NA_SE_SY_FSEL_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_FSEL_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } } else { if ((ABS(this->stickRelY) >= 30) || (dpad && CHECK_BTN_ANY(input->press.button, BTN_DDOWN | BTN_DUP))) { - Audio_PlaySoundGeneral(NA_SE_SY_FSEL_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_FSEL_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); if ((this->stickRelY >= 30) || (dpad && CHECK_BTN_ALL(input->press.button, BTN_DUP))) { this->buttonIndex--; @@ -863,20 +863,20 @@ void FileChoose_EraseConfirm(GameState* thisx) { this->nextTitleLabel = FS_TITLE_ERASE_FILE; this->configMode = CM_EXIT_TO_ERASE_SELECT_1; this->actionTimer = 8; - Audio_PlaySoundGeneral(NA_SE_SY_FSEL_CLOSE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_FSEL_CLOSE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } else if (CHECK_BTN_ANY(input->press.button, BTN_A | BTN_START)) { this->connectorAlpha[this->selectedFileIndex] = 0; - Audio_PlaySoundGeneral(NA_SE_EV_DIAMOND_SWITCH, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_EV_DIAMOND_SWITCH, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); this->actionTimer = 8; this->configMode = CM_ERASE_ANIM_1; this->nextTitleLabel = FS_TITLE_ERASE_COMPLETE; Rumble_Request(200.0f, 0xFF, 0x14, 0x96); sEraseDelayTimer = 15; } else if ((ABS(this->stickRelY) >= 30) || (dpad && CHECK_BTN_ANY(input->press.button, BTN_DDOWN | BTN_DUP))) { - Audio_PlaySoundGeneral(NA_SE_SY_FSEL_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_FSEL_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); this->buttonIndex ^= 1; } @@ -992,8 +992,8 @@ void FileChoose_EraseAnim1(GameState* thisx) { sEraseDelayTimer--; if (sEraseDelayTimer == 0) { - Audio_PlaySoundGeneral(NA_SE_OC_ABYSS, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_OC_ABYSS, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } } } @@ -1011,8 +1011,8 @@ void FileChoose_EraseAnim2(GameState* thisx) { this->actionTimer = 8; this->nextTitleLabel = FS_TITLE_SELECT_FILE; this->configMode++; - Audio_PlaySoundGeneral(NA_SE_SY_FSEL_CLOSE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_FSEL_CLOSE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } } diff --git a/soh/src/overlays/gamestates/ovl_file_choose/z_file_nameset_NES.c b/soh/src/overlays/gamestates/ovl_file_choose/z_file_nameset_NES.c index 949f3af9dd..9598dabbb2 100644 --- a/soh/src/overlays/gamestates/ovl_file_choose/z_file_nameset_NES.c +++ b/soh/src/overlays/gamestates/ovl_file_choose/z_file_nameset_NES.c @@ -529,8 +529,8 @@ void FileChoose_DrawNameEntryNES(GameState* thisx) { if (this->configMode == CM_NAME_ENTRY) { if (CHECK_BTN_ALL(input->press.button, BTN_START)) { - Audio_PlaySoundGeneral(NA_SE_SY_FSEL_DECIDE_L, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_FSEL_DECIDE_L, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); this->kbdY = 5; this->kbdX = 4; } else if (CHECK_BTN_ALL(input->press.button, BTN_B)) { @@ -539,8 +539,8 @@ void FileChoose_DrawNameEntryNES(GameState* thisx) { filename[i] = filename[i + 1]; } filename[i] = 0xDF; - Audio_PlaySoundGeneral(NA_SE_SY_FSEL_DECIDE_S, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_FSEL_DECIDE_S, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } else { this->newFileNameCharCount--; if (this->newFileNameCharCount < 0) { @@ -560,8 +560,8 @@ void FileChoose_DrawNameEntryNES(GameState* thisx) { filename[i] = filename[i + 1]; } filename[i] = 0xDF; - Audio_PlaySoundGeneral(NA_SE_SY_FSEL_DECIDE_S, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_FSEL_DECIDE_S, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } } } else { @@ -579,18 +579,18 @@ void FileChoose_DrawNameEntryNES(GameState* thisx) { (gKeyboardCharactersHiragana[this->charIndex] == 0xE8)) { if (func_80808688_ne0(&this->state, gKeyboardCharactersHiragana[this->charIndex]) == 0) { - Audio_PlaySoundGeneral(NA_SE_SY_FSEL_ERROR, &gSfxDefaultPos, 4, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_FSEL_ERROR, &gSfxDefaultPos, 4, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultReverb); } else { - Audio_PlaySoundGeneral(NA_SE_SY_FSEL_DECIDE_S, &gSfxDefaultPos, 4, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_FSEL_DECIDE_S, &gSfxDefaultPos, 4, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultReverb); } } else { - Audio_PlaySoundGeneral(NA_SE_SY_FSEL_DECIDE_S, &gSfxDefaultPos, 4, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_FSEL_DECIDE_S, &gSfxDefaultPos, 4, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultReverb); filename[this->newFileNameCharCount] = gKeyboardCharactersHiragana[this->charIndex]; this->newFileNameCharCount++; if (this->newFileNameCharCount >= 8) { @@ -608,18 +608,18 @@ void FileChoose_DrawNameEntryNES(GameState* thisx) { (gKeyboardCharactersHiragana[this->charIndex] == 0xE8)) { if (func_80808688_ne0(&this->state, gKeyboardCharactersHiragana[this->charIndex]) == 0) { - Audio_PlaySoundGeneral(NA_SE_SY_FSEL_ERROR, &gSfxDefaultPos, 4, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_FSEL_ERROR, &gSfxDefaultPos, 4, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultReverb); } else { - Audio_PlaySoundGeneral(NA_SE_SY_FSEL_DECIDE_S, &gSfxDefaultPos, 4, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_FSEL_DECIDE_S, &gSfxDefaultPos, 4, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultReverb); } } else { - Audio_PlaySoundGeneral(NA_SE_SY_FSEL_DECIDE_S, &gSfxDefaultPos, 4, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_FSEL_DECIDE_S, &gSfxDefaultPos, 4, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultReverb); filename[this->newFileNameCharCount] = gKeyboardCharactersKatakana[this->charIndex]; this->newFileNameCharCount++; if (this->newFileNameCharCount >= 8) { @@ -633,9 +633,9 @@ void FileChoose_DrawNameEntryNES(GameState* thisx) { this->state.gfxCtx, font->fontBuf + gKeyboardCharactersAlphanumeric[this->charIndex] * FONT_CHAR_TEX_SIZE, 0); if (CHECK_BTN_ALL(input->press.button, BTN_A)) { - Audio_PlaySoundGeneral(NA_SE_SY_FSEL_DECIDE_S, &gSfxDefaultPos, 4, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_FSEL_DECIDE_S, &gSfxDefaultPos, 4, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultReverb); filename[this->newFileNameCharCount] = gKeyboardCharactersAlphanumeric[this->charIndex]; this->newFileNameCharCount++; if (this->newFileNameCharCount >= 8) { @@ -651,33 +651,33 @@ void FileChoose_DrawNameEntryNES(GameState* thisx) { } else { this->charPage = 6; } - Audio_PlaySoundGeneral(NA_SE_SY_WIN_OPEN, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_WIN_OPEN, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } else if (this->kbdButton == 1) { if (this->charPage == 0) { this->charPage = 3; } else { this->charPage = 8; } - Audio_PlaySoundGeneral(NA_SE_SY_WIN_OPEN, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_WIN_OPEN, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } else if (this->kbdButton == 2) { if (this->charPage == 0) { this->charPage = 5; } else { this->charPage = 7; } - Audio_PlaySoundGeneral(NA_SE_SY_WIN_OPEN, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_WIN_OPEN, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } else if (this->kbdButton == 3) { if (this->newFileNameCharCount == 7 && filename[7] != 0xDF) { for (i = this->newFileNameCharCount; i < 7; i++) { filename[i] = filename[i + 1]; } filename[i] = 0xDF; - Audio_PlaySoundGeneral(NA_SE_SY_FSEL_DECIDE_S, &gSfxDefaultPos, 4, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_FSEL_DECIDE_S, &gSfxDefaultPos, 4, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultReverb); } else { this->newFileNameCharCount--; if (this->newFileNameCharCount < 0) { @@ -687,9 +687,9 @@ void FileChoose_DrawNameEntryNES(GameState* thisx) { filename[i] = filename[i + 1]; } filename[i] = 0xDF; - Audio_PlaySoundGeneral(NA_SE_SY_FSEL_DECIDE_S, &gSfxDefaultPos, 4, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_FSEL_DECIDE_S, &gSfxDefaultPos, 4, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultReverb); } } else if (this->kbdButton == 4) { validName = false; @@ -701,9 +701,9 @@ void FileChoose_DrawNameEntryNES(GameState* thisx) { } if (validName) { - Audio_PlaySoundGeneral(NA_SE_SY_FSEL_DECIDE_L, &gSfxDefaultPos, 4, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_FSEL_DECIDE_L, &gSfxDefaultPos, 4, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultReverb); gSaveContext.fileNum = this->buttonIndex; dayTime = ((void)0, gSaveContext.dayTime); Sram_InitSave(this); @@ -715,31 +715,31 @@ void FileChoose_DrawNameEntryNES(GameState* thisx) { this->connectorAlpha[this->buttonIndex] = 255; Rumble_Request(300.0f, 180, 20, 100); } else { - Audio_PlaySoundGeneral(NA_SE_SY_FSEL_ERROR, &gSfxDefaultPos, 4, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_FSEL_ERROR, &gSfxDefaultPos, 4, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultReverb); } } } } if (CHECK_BTN_ALL(input->press.button, BTN_CRIGHT)) { - Audio_PlaySoundGeneral(NA_SE_SY_FSEL_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_FSEL_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); this->newFileNameCharCount++; if (this->newFileNameCharCount >= 8) { this->newFileNameCharCount = 7; } } else if (CHECK_BTN_ALL(input->press.button, BTN_CLEFT)) { - Audio_PlaySoundGeneral(NA_SE_SY_FSEL_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_FSEL_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); this->newFileNameCharCount--; if (this->newFileNameCharCount < 0) { this->newFileNameCharCount = 0; } } else if (CHECK_BTN_ALL(input->press.button, BTN_Z)) { if (func_80808688_ne0(&this->state, 0xDF) != 0) { - Audio_PlaySoundGeneral(NA_SE_SY_FSEL_DECIDE_S, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_FSEL_DECIDE_S, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } } } @@ -785,24 +785,24 @@ void FileChoose_UpdateKeyboardCursorNES(GameState* thisx) { if (gSaveContext.language == LANGUAGE_JPN) { if (this->charPage == 0) { this->charPage = 3; - Audio_PlaySoundGeneral(NA_SE_SY_WIN_OPEN, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_WIN_OPEN, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } else if (this->charPage == 1) { this->charPage = 7; - Audio_PlaySoundGeneral(NA_SE_SY_WIN_OPEN, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_WIN_OPEN, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } else if (this->charPage == 2) { this->charPage = 6; - Audio_PlaySoundGeneral(NA_SE_SY_WIN_OPEN, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_WIN_OPEN, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } } } else { this->kbdButton = 99; if (this->kbdY != 5) { if ((this->stickRelX < -30) || (dpad && CHECK_BTN_ALL(input->press.button, BTN_DLEFT))) { - Audio_PlaySoundGeneral(NA_SE_SY_FSEL_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_FSEL_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); this->charIndex--; this->kbdX--; if (this->kbdX < 0) { @@ -810,8 +810,8 @@ void FileChoose_UpdateKeyboardCursorNES(GameState* thisx) { this->charIndex = this->kbdY * 13 + this->kbdX; } } else if ((this->stickRelX > 30) || (dpad && CHECK_BTN_ALL(input->press.button, BTN_DRIGHT))) { - Audio_PlaySoundGeneral(NA_SE_SY_FSEL_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_FSEL_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); this->charIndex++; this->kbdX++; if (this->kbdX >= 13) { @@ -821,15 +821,15 @@ void FileChoose_UpdateKeyboardCursorNES(GameState* thisx) { } } else if (gSaveContext.language == LANGUAGE_JPN) { if ((this->stickRelX < -30) || (dpad && CHECK_BTN_ALL(input->press.button, BTN_DLEFT))) { - Audio_PlaySoundGeneral(NA_SE_SY_FSEL_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_FSEL_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); this->kbdX--; if (this->kbdX < 0) { this->kbdX = 4; } } else if ((this->stickRelX > 30) || (dpad && CHECK_BTN_ALL(input->press.button, BTN_DRIGHT))) { - Audio_PlaySoundGeneral(NA_SE_SY_FSEL_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_FSEL_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); this->kbdX++; if (this->kbdX >= 5) { this->kbdX = 0; @@ -837,15 +837,15 @@ void FileChoose_UpdateKeyboardCursorNES(GameState* thisx) { } } else { if ((this->stickRelX < -30) || (dpad && CHECK_BTN_ALL(input->press.button, BTN_DLEFT))) { - Audio_PlaySoundGeneral(NA_SE_SY_FSEL_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_FSEL_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); this->kbdX--; if (this->kbdX < 3) { this->kbdX = 4; } } else if ((this->stickRelX > 30) || (dpad && CHECK_BTN_ALL(input->press.button, BTN_DRIGHT))) { - Audio_PlaySoundGeneral(NA_SE_SY_FSEL_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_FSEL_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); this->kbdX++; if (this->kbdX >= 5) { this->kbdX = 3; @@ -854,8 +854,8 @@ void FileChoose_UpdateKeyboardCursorNES(GameState* thisx) { } if ((this->stickRelY > 30) || (dpad && CHECK_BTN_ALL(input->press.button, BTN_DUP))) { - Audio_PlaySoundGeneral(NA_SE_SY_FSEL_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_FSEL_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); this->kbdY--; if (this->kbdY < 0) { if (gSaveContext.language == LANGUAGE_JPN) { @@ -899,8 +899,8 @@ void FileChoose_UpdateKeyboardCursorNES(GameState* thisx) { } } } else if ((this->stickRelY < -30) || (dpad && CHECK_BTN_ALL(input->press.button, BTN_DDOWN))) { - Audio_PlaySoundGeneral(NA_SE_SY_FSEL_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_FSEL_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); this->kbdY++; if (this->kbdY >= 6) { this->kbdY = 0; @@ -999,8 +999,8 @@ void FileChoose_UpdateOptionsMenuNES(GameState* thisx) { bool dpad = CVarGetInteger(CVAR_SETTING("DpadInText"), 0); if (CHECK_BTN_ALL(input->press.button, BTN_B)) { - Audio_PlaySoundGeneral(NA_SE_SY_FSEL_DECIDE_L, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_FSEL_DECIDE_L, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); this->prevConfigMode = this->configMode; this->configMode = CM_OPTIONS_TO_MAIN; sLastOptionButtonIndex = -1; @@ -1023,8 +1023,8 @@ void FileChoose_UpdateOptionsMenuNES(GameState* thisx) { } if ((this->stickRelX < -30) || (dpad && CHECK_BTN_ALL(input->press.button, BTN_DLEFT))) { - Audio_PlaySoundGeneral(NA_SE_SY_FSEL_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_FSEL_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); if (sSelectedSetting == FS_SETTING_AUDIO) { gSaveContext.audioSetting--; @@ -1037,8 +1037,8 @@ void FileChoose_UpdateOptionsMenuNES(GameState* thisx) { gSaveContext.zTargetSetting ^= 1; } } else if ((this->stickRelX > 30) || (dpad && CHECK_BTN_ALL(input->press.button, BTN_DRIGHT))) { - Audio_PlaySoundGeneral(NA_SE_SY_FSEL_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_FSEL_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); if (sSelectedSetting == FS_SETTING_AUDIO) { gSaveContext.audioSetting++; @@ -1053,12 +1053,12 @@ void FileChoose_UpdateOptionsMenuNES(GameState* thisx) { if ((this->stickRelY < -30) || (this->stickRelY > 30) || (dpad && CHECK_BTN_ANY(input->press.button, BTN_DDOWN | BTN_DUP))) { - Audio_PlaySoundGeneral(NA_SE_SY_FSEL_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_FSEL_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); sSelectedSetting ^= 1; } else if (CHECK_BTN_ALL(input->press.button, BTN_A)) { - Audio_PlaySoundGeneral(NA_SE_SY_FSEL_DECIDE_L, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_FSEL_DECIDE_L, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); sSelectedSetting ^= 1; } diff --git a/soh/src/overlays/gamestates/ovl_file_choose/z_file_nameset_PAL.c b/soh/src/overlays/gamestates/ovl_file_choose/z_file_nameset_PAL.c index 5228b7e99a..37b71ea4ed 100644 --- a/soh/src/overlays/gamestates/ovl_file_choose/z_file_nameset_PAL.c +++ b/soh/src/overlays/gamestates/ovl_file_choose/z_file_nameset_PAL.c @@ -356,8 +356,8 @@ void FileChoose_DrawNameEntry(GameState* thisx) { if (this->configMode == CM_NAME_ENTRY) { if (CHECK_BTN_ALL(input->press.button, BTN_START)) { - Audio_PlaySoundGeneral(NA_SE_SY_FSEL_DECIDE_L, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_FSEL_DECIDE_L, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); // place cursor on END button this->kbdY = 5; this->kbdX = 4; @@ -368,8 +368,8 @@ void FileChoose_DrawNameEntry(GameState* thisx) { } filename[i] = 0x3E; - Audio_PlaySoundGeneral(NA_SE_SY_FSEL_DECIDE_S, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_FSEL_DECIDE_S, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } else { this->newFileNameCharCount--; @@ -391,8 +391,8 @@ void FileChoose_DrawNameEntry(GameState* thisx) { } filename[i] = 0x3E; - Audio_PlaySoundGeneral(NA_SE_SY_FSEL_DECIDE_S, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_FSEL_DECIDE_S, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } } } else { @@ -406,8 +406,8 @@ void FileChoose_DrawNameEntry(GameState* thisx) { font->fontBuf + D_808123F0[this->charIndex] * FONT_CHAR_TEX_SIZE, 0); if (CHECK_BTN_ALL(input->press.button, BTN_A)) { - Audio_PlaySoundGeneral(NA_SE_SY_FSEL_DECIDE_S, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_FSEL_DECIDE_S, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); filename[this->newFileNameCharCount] = D_808123F0[this->charIndex]; this->newFileNameCharCount++; @@ -423,9 +423,9 @@ void FileChoose_DrawNameEntry(GameState* thisx) { } filename[i] = 0x3E; - Audio_PlaySoundGeneral(NA_SE_SY_FSEL_DECIDE_S, &gSfxDefaultPos, 4, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_FSEL_DECIDE_S, &gSfxDefaultPos, 4, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultReverb); } else { this->newFileNameCharCount--; @@ -438,9 +438,9 @@ void FileChoose_DrawNameEntry(GameState* thisx) { } filename[i] = 0x3E; - Audio_PlaySoundGeneral(NA_SE_SY_FSEL_DECIDE_S, &gSfxDefaultPos, 4, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_FSEL_DECIDE_S, &gSfxDefaultPos, 4, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultReverb); } } else if (this->kbdButton == FS_KBD_BTN_END) { validName = false; @@ -453,9 +453,9 @@ void FileChoose_DrawNameEntry(GameState* thisx) { } if (validName) { - Audio_PlaySoundGeneral(NA_SE_SY_FSEL_DECIDE_L, &gSfxDefaultPos, 4, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_FSEL_DECIDE_L, &gSfxDefaultPos, 4, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultReverb); gSaveContext.fileNum = this->buttonIndex; dayTime = ((void)0, gSaveContext.dayTime); Sram_InitSave(this); @@ -467,23 +467,23 @@ void FileChoose_DrawNameEntry(GameState* thisx) { this->connectorAlpha[this->buttonIndex] = 255; Rumble_Request(300.0f, 0xB4, 0x14, 0x64); } else { - Audio_PlaySoundGeneral(NA_SE_SY_FSEL_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_FSEL_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } } } if (CHECK_BTN_ALL(input->press.button, BTN_CRIGHT)) { - Audio_PlaySoundGeneral(NA_SE_SY_FSEL_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_FSEL_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); this->newFileNameCharCount++; if (this->newFileNameCharCount > 7) { this->newFileNameCharCount = 7; } } else if (CHECK_BTN_ALL(input->press.button, BTN_CLEFT)) { - Audio_PlaySoundGeneral(NA_SE_SY_FSEL_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_FSEL_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); this->newFileNameCharCount--; if (this->newFileNameCharCount < 0) { @@ -542,8 +542,8 @@ void FileChoose_UpdateKeyboardCursor(GameState* thisx) { if (this->kbdY != 5) { if ((this->stickRelX < -30) || (dpad && CHECK_BTN_ALL(input->press.button, BTN_DLEFT))) { - Audio_PlaySoundGeneral(NA_SE_SY_FSEL_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_FSEL_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); this->charIndex--; this->kbdX--; if (this->kbdX < 0) { @@ -551,8 +551,8 @@ void FileChoose_UpdateKeyboardCursor(GameState* thisx) { this->charIndex = (this->kbdY * 13) + this->kbdX; } } else if ((this->stickRelX > 30) || (dpad && CHECK_BTN_ALL(input->press.button, BTN_DRIGHT))) { - Audio_PlaySoundGeneral(NA_SE_SY_FSEL_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_FSEL_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); this->charIndex++; this->kbdX++; if (this->kbdX > 12) { @@ -562,15 +562,15 @@ void FileChoose_UpdateKeyboardCursor(GameState* thisx) { } } else { if ((this->stickRelX < -30) || (dpad && CHECK_BTN_ALL(input->press.button, BTN_DLEFT))) { - Audio_PlaySoundGeneral(NA_SE_SY_FSEL_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_FSEL_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); this->kbdX--; if (this->kbdX < 3) { this->kbdX = 4; } } else if ((this->stickRelX > 30) || (dpad && CHECK_BTN_ALL(input->press.button, BTN_DRIGHT))) { - Audio_PlaySoundGeneral(NA_SE_SY_FSEL_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_FSEL_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); this->kbdX++; if (this->kbdX > 4) { this->kbdX = 3; @@ -579,8 +579,8 @@ void FileChoose_UpdateKeyboardCursor(GameState* thisx) { } if ((this->stickRelY > 30) || (dpad && CHECK_BTN_ALL(input->press.button, BTN_DUP))) { - Audio_PlaySoundGeneral(NA_SE_SY_FSEL_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_FSEL_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); this->kbdY--; if (this->kbdY < 0) { @@ -611,8 +611,8 @@ void FileChoose_UpdateKeyboardCursor(GameState* thisx) { } } } else if ((this->stickRelY < -30) || (dpad && CHECK_BTN_ALL(input->press.button, BTN_DDOWN))) { - Audio_PlaySoundGeneral(NA_SE_SY_FSEL_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_FSEL_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); this->kbdY++; if (this->kbdY > 5) { @@ -701,8 +701,8 @@ void FileChoose_UpdateOptionsMenu(GameState* thisx) { bool dpad = CVarGetInteger(CVAR_SETTING("DpadInText"), 0); if (CHECK_BTN_ALL(input->press.button, BTN_B)) { - Audio_PlaySoundGeneral(NA_SE_SY_FSEL_DECIDE_L, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_FSEL_DECIDE_L, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); this->prevConfigMode = this->configMode; this->configMode = CM_OPTIONS_TO_MAIN; sLastOptionButtonIndex = -1; @@ -725,8 +725,8 @@ void FileChoose_UpdateOptionsMenu(GameState* thisx) { ResourceMgr_GetGamePlatform(versionIndex) == GAME_PLATFORM_N64; if ((this->stickRelX < -30) || (dpad && CHECK_BTN_ALL(input->press.button, BTN_DLEFT))) { - Audio_PlaySoundGeneral(NA_SE_SY_FSEL_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_FSEL_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); if (sSelectedSetting == FS_SETTING_AUDIO) { gSaveContext.audioSetting--; @@ -747,8 +747,8 @@ void FileChoose_UpdateOptionsMenu(GameState* thisx) { gSaveContext.zTargetSetting ^= 1; } } else if ((this->stickRelX > 30) || (dpad && CHECK_BTN_ALL(input->press.button, BTN_DRIGHT))) { - Audio_PlaySoundGeneral(NA_SE_SY_FSEL_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_FSEL_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); if (sSelectedSetting == FS_SETTING_AUDIO) { gSaveContext.audioSetting++; @@ -779,28 +779,28 @@ void FileChoose_UpdateOptionsMenu(GameState* thisx) { // Otherwise for PAL 64, handle the additional change language setting if (!isPalN64 && ((ABS(this->stickRelY) > 30) || (dpad && CHECK_BTN_ANY(input->press.button, BTN_DDOWN | BTN_DUP)))) { - Audio_PlaySoundGeneral(NA_SE_SY_FSEL_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_FSEL_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); sSelectedSetting ^= 1; } else if (isPalN64 && ((this->stickRelY > 30) || (dpad && CHECK_BTN_ANY(input->press.button, BTN_DUP)))) { - Audio_PlaySoundGeneral(NA_SE_SY_FSEL_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_FSEL_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); sSelectedSetting--; if (sSelectedSetting > 0xF0) { sSelectedSetting = FS_SETTING_LANGUAGE; } } else if (isPalN64 && ((this->stickRelY < -30) || (dpad && CHECK_BTN_ANY(input->press.button, BTN_DDOWN)))) { - Audio_PlaySoundGeneral(NA_SE_SY_FSEL_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_FSEL_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); sSelectedSetting++; if (sSelectedSetting > FS_SETTING_LANGUAGE) { sSelectedSetting = FS_SETTING_AUDIO; } } else if (CHECK_BTN_ALL(input->press.button, BTN_A)) { - Audio_PlaySoundGeneral(NA_SE_SY_FSEL_DECIDE_L, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_FSEL_DECIDE_L, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); if (isPalN64) { sSelectedSetting++; diff --git a/soh/src/overlays/gamestates/ovl_select/z_select.c b/soh/src/overlays/gamestates/ovl_select/z_select.c index 8f85b5c027..ff69ada90d 100644 --- a/soh/src/overlays/gamestates/ovl_select/z_select.c +++ b/soh/src/overlays/gamestates/ovl_select/z_select.c @@ -964,15 +964,15 @@ void Select_UpdateMenu(SelectContext* this) { if (this->timerUp == 0) { this->timerUp = 20; this->lockUp = true; - Audio_PlaySoundGeneral(NA_SE_IT_SWORD_IMPACT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_IT_SWORD_IMPACT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); this->verticalInput = R_UPDATE_RATE; } } if (CHECK_BTN_ALL(input->cur.button, BTN_DUP) && this->timerUp == 0) { - Audio_PlaySoundGeneral(NA_SE_IT_SWORD_IMPACT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_IT_SWORD_IMPACT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); this->verticalInput = R_UPDATE_RATE * 3; } @@ -983,27 +983,27 @@ void Select_UpdateMenu(SelectContext* this) { if (this->timerDown == 0) { this->timerDown = 20; this->lockDown = true; - Audio_PlaySoundGeneral(NA_SE_IT_SWORD_IMPACT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_IT_SWORD_IMPACT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); this->verticalInput = -R_UPDATE_RATE; } } if (CHECK_BTN_ALL(input->cur.button, BTN_DDOWN) && (this->timerDown == 0)) { - Audio_PlaySoundGeneral(NA_SE_IT_SWORD_IMPACT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_IT_SWORD_IMPACT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); this->verticalInput = -R_UPDATE_RATE * 3; } if (CHECK_BTN_ALL(input->press.button, BTN_DLEFT) || CHECK_BTN_ALL(input->cur.button, BTN_DLEFT)) { - Audio_PlaySoundGeneral(NA_SE_IT_SWORD_IMPACT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_IT_SWORD_IMPACT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); this->verticalInput = R_UPDATE_RATE; } if (CHECK_BTN_ALL(input->press.button, BTN_DRIGHT) || CHECK_BTN_ALL(input->cur.button, BTN_DRIGHT)) { - Audio_PlaySoundGeneral(NA_SE_IT_SWORD_IMPACT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_IT_SWORD_IMPACT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); this->verticalInput = -R_UPDATE_RATE; } } @@ -1089,12 +1089,12 @@ void Better_Select_UpdateMenu(SelectContext* this) { if (CHECK_BTN_ALL(input->press.button, BTN_B)) { if (LINK_AGE_IN_YEARS == YEARS_ADULT) { gSaveContext.linkAge = 1; - Audio_PlaySoundGeneral(NA_SE_VO_LI_SWORD_N_KID, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_VO_LI_SWORD_N_KID, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } else { gSaveContext.linkAge = 0; - Audio_PlaySoundGeneral(NA_SE_VO_LI_SWORD_N, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_VO_LI_SWORD_N, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } } @@ -1102,13 +1102,13 @@ void Better_Select_UpdateMenu(SelectContext* this) { if (gSaveContext.dayTime > 0xC000 || gSaveContext.dayTime < 0x4555) { gSaveContext.nightFlag = 0; gSaveContext.dayTime = 0x8000; - Audio_PlaySoundGeneral(NA_SE_EV_CHICKEN_CRY_M, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_EV_CHICKEN_CRY_M, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } else { gSaveContext.nightFlag = 1; gSaveContext.dayTime = 0x0000; - Audio_PlaySoundGeneral(NA_SE_EV_DOG_CRY_EVENING, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_EV_DOG_CRY_EVENING, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } } @@ -1118,27 +1118,27 @@ void Better_Select_UpdateMenu(SelectContext* this) { this->betterScenes[this->currentScene].entrancePairs[this->pageDownIndex].canBeMQ) { this->opt = this->opt ? 0 : 1; if (this->opt) { - Audio_PlaySoundGeneral(NA_SE_IT_SWORD_PICKOUT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_IT_SWORD_PICKOUT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } else { - Audio_PlaySoundGeneral(NA_SE_IT_SWORD_PUTAWAY, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_IT_SWORD_PUTAWAY, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } } } if (CHECK_BTN_ALL(input->press.button, BTN_CLEFT) || CHECK_BTN_ALL(input->press.button, BTN_DLEFT)) { this->pageDownIndex--; - Audio_PlaySoundGeneral(NA_SE_IT_SWORD_SWING, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_IT_SWORD_SWING, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); if (this->pageDownIndex < 0) { this->pageDownIndex = this->betterScenes[this->currentScene].entranceCount - 1; } } if (CHECK_BTN_ALL(input->press.button, BTN_CRIGHT) || CHECK_BTN_ALL(input->press.button, BTN_DRIGHT)) { this->pageDownIndex++; - Audio_PlaySoundGeneral(NA_SE_IT_SWORD_SWING, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_IT_SWORD_SWING, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); if (this->pageDownIndex > this->betterScenes[this->currentScene].entranceCount - 1) { this->pageDownIndex = 0; } @@ -1151,16 +1151,16 @@ void Better_Select_UpdateMenu(SelectContext* this) { if (this->timerUp == 0) { this->timerUp = 20; this->lockUp = true; - Audio_PlaySoundGeneral(NA_SE_IT_SWORD_IMPACT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_IT_SWORD_IMPACT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); this->verticalInput = R_UPDATE_RATE; } } if ((CHECK_BTN_ALL(input->cur.button, BTN_DUP) || CHECK_BTN_ALL(input->cur.button, BTN_CUP)) && this->timerUp == 0) { - Audio_PlaySoundGeneral(NA_SE_IT_SWORD_IMPACT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_IT_SWORD_IMPACT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); this->verticalInput = R_UPDATE_RATE * 3; } @@ -1171,16 +1171,16 @@ void Better_Select_UpdateMenu(SelectContext* this) { if (this->timerDown == 0) { this->timerDown = 20; this->lockDown = true; - Audio_PlaySoundGeneral(NA_SE_IT_SWORD_IMPACT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_IT_SWORD_IMPACT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); this->verticalInput = -R_UPDATE_RATE; } } if ((CHECK_BTN_ALL(input->cur.button, BTN_DDOWN) || CHECK_BTN_ALL(input->cur.button, BTN_CDOWN)) && (this->timerDown == 0)) { - Audio_PlaySoundGeneral(NA_SE_IT_SWORD_IMPACT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_IT_SWORD_IMPACT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); this->verticalInput = -R_UPDATE_RATE * 3; } } diff --git a/soh/src/overlays/misc/ovl_kaleido_scope/z_kaleido_collect.c b/soh/src/overlays/misc/ovl_kaleido_scope/z_kaleido_collect.c index 456ec64e43..16d7609fac 100644 --- a/soh/src/overlays/misc/ovl_kaleido_scope/z_kaleido_collect.c +++ b/soh/src/overlays/misc/ovl_kaleido_scope/z_kaleido_collect.c @@ -153,8 +153,8 @@ void KaleidoScope_DrawQuestStatus(PlayState* play, GraphicsContext* gfxCtx) { if (phi_s3 != pauseCtx->cursorPoint[PAUSE_QUEST]) { pauseCtx->unk_1E4 = 0; - Audio_PlaySoundGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } if (pauseCtx->cursorPoint[PAUSE_QUEST] != 0x18) { @@ -238,8 +238,8 @@ void KaleidoScope_DrawQuestStatus(PlayState* play, GraphicsContext* gfxCtx) { pauseCtx->cursorSpecialPos = 0; sp216 = pauseCtx->cursorPoint[PAUSE_QUEST]; KaleidoScope_SetCursorVtx(pauseCtx, sp216 * 4, pauseCtx->questVtx); - Audio_PlaySoundGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); if (CHECK_QUEST_ITEM(pauseCtx->cursorPoint[PAUSE_QUEST])) { phi_s0_2 = pauseCtx->cursorPoint[PAUSE_QUEST] + 0x5A; } else { @@ -256,8 +256,8 @@ void KaleidoScope_DrawQuestStatus(PlayState* play, GraphicsContext* gfxCtx) { pauseCtx->cursorSpecialPos = 0; sp216 = pauseCtx->cursorPoint[PAUSE_QUEST]; KaleidoScope_SetCursorVtx(pauseCtx, sp216 * 4, pauseCtx->questVtx); - Audio_PlaySoundGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); if (CHECK_QUEST_ITEM(pauseCtx->cursorPoint[PAUSE_QUEST])) { if (pauseCtx->cursorPoint[PAUSE_QUEST] < 6) { phi_s0_2 = pauseCtx->cursorPoint[PAUSE_QUEST] + 0x66; diff --git a/soh/src/overlays/misc/ovl_kaleido_scope/z_kaleido_equipment.c b/soh/src/overlays/misc/ovl_kaleido_scope/z_kaleido_equipment.c index f5adb0b44d..f0e7626f20 100644 --- a/soh/src/overlays/misc/ovl_kaleido_scope/z_kaleido_equipment.c +++ b/soh/src/overlays/misc/ovl_kaleido_scope/z_kaleido_equipment.c @@ -364,8 +364,8 @@ void KaleidoScope_DrawEquipment(PlayState* play) { pauseCtx->nameDisplayTimer = 0; pauseCtx->cursorSpecialPos = 0; - Audio_PlaySoundGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); cursorPoint = cursorX = cursorY = 0; while (true) { @@ -411,8 +411,8 @@ void KaleidoScope_DrawEquipment(PlayState* play) { if ((pauseCtx->stickRelX < -30) || (dpad && CHECK_BTN_ALL(input->press.button, BTN_DLEFT))) { pauseCtx->nameDisplayTimer = 0; pauseCtx->cursorSpecialPos = 0; - Audio_PlaySoundGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); cursorPoint = cursorX = 3; cursorY = 0; @@ -527,8 +527,8 @@ void KaleidoScope_DrawEquipment(PlayState* play) { CVarSetInteger(CVAR_ENHANCEMENT("StrengthDisabled"), !CVarGetInteger(CVAR_ENHANCEMENT("StrengthDisabled"), 0)); // Equip success sound - Audio_PlaySoundGeneral(NA_SE_SY_DECIDE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_DECIDE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); // Wait 10 frames before accepting input again pauseCtx->unk_1E4 = 7; sEquipTimer = 10; @@ -638,8 +638,8 @@ void KaleidoScope_DrawEquipment(PlayState* play) { Interface_LoadItemIcon1(play, 0); } - Audio_PlaySoundGeneral(NA_SE_SY_DECIDE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_DECIDE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); pauseCtx->unk_1E4 = 7; sEquipTimer = 10; } else if (CVarGetInteger(CVAR_ENHANCEMENT("AssignableTunicsAndBoots"), 0) != 0) { @@ -684,27 +684,27 @@ void KaleidoScope_DrawEquipment(PlayState* play) { pauseCtx->equipVtx[cursorSlot * 4].v.ob[1] * 10); } } else { - Audio_PlaySoundGeneral(NA_SE_SY_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } } } } else { EQUIP_FAIL: if (CHECK_BTN_ALL(input->press.button, BTN_A)) { - Audio_PlaySoundGeneral(NA_SE_SY_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } else if ((CVarGetInteger(CVAR_ENHANCEMENT("AssignableTunicsAndBoots"), 0) != 0) && (pauseCtx->cursorY[PAUSE_EQUIP] > 1)) { - Audio_PlaySoundGeneral(NA_SE_SY_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } } } if (oldCursorPoint != pauseCtx->cursorPoint[PAUSE_EQUIP]) { - Audio_PlaySoundGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } } else if ((pauseCtx->unk_1E4 == 7) && (pauseCtx->pageIndex == PAUSE_EQUIP)) { KaleidoScope_SetCursorVtx(pauseCtx, pauseCtx->cursorSlot[PAUSE_EQUIP] * 4, pauseCtx->equipVtx); diff --git a/soh/src/overlays/misc/ovl_kaleido_scope/z_kaleido_item.c b/soh/src/overlays/misc/ovl_kaleido_scope/z_kaleido_item.c index a47334a24a..0c98816784 100644 --- a/soh/src/overlays/misc/ovl_kaleido_scope/z_kaleido_item.c +++ b/soh/src/overlays/misc/ovl_kaleido_scope/z_kaleido_item.c @@ -273,16 +273,16 @@ void KaleidoScope_HandleItemCycleExtras(PlayState* play, u8 slot, bool canCycle, if (canCycle && pauseCtx->cursorSlot[PAUSE_ITEM] == slot && CHECK_BTN_ALL(input->press.button, BTN_A) && (hasLeftItem || hasRightItem)) { - Audio_PlaySoundGeneral(NA_SE_SY_DECIDE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_DECIDE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); gCurrentItemCyclingSlot = gCurrentItemCyclingSlot == slot ? -1 : slot; } if (gCurrentItemCyclingSlot == slot) { pauseCtx->cursorColorSet = 8; if ((pauseCtx->stickRelX > 30 || pauseCtx->stickRelY > 30) || dpad && CHECK_BTN_ANY(input->press.button, BTN_DRIGHT | BTN_DUP)) { - Audio_PlaySoundGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); if (replaceCButtons) { for (int i = 1; i < ARRAY_COUNT(gSaveContext.equips.buttonItems); i++) { if (gSaveContext.equips.buttonItems[i] == gSaveContext.inventory.items[slot]) { @@ -299,8 +299,8 @@ void KaleidoScope_HandleItemCycleExtras(PlayState* play, u8 slot, bool canCycle, gSaveContext.inventory.items[slot] = rightItem; } else if ((pauseCtx->stickRelX < -30 || pauseCtx->stickRelY < -30) || dpad && CHECK_BTN_ANY(input->press.button, BTN_DLEFT | BTN_DDOWN)) { - Audio_PlaySoundGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); if (replaceCButtons) { for (int i = 1; i < ARRAY_COUNT(gSaveContext.equips.buttonItems); i++) { if (gSaveContext.equips.buttonItems[i] == gSaveContext.inventory.items[slot]) { @@ -554,8 +554,8 @@ void KaleidoScope_DrawItemSelect(PlayState* play) { pauseCtx->nameDisplayTimer = 0; pauseCtx->cursorSpecialPos = 0; - Audio_PlaySoundGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); cursorPoint = cursorX = cursorY = 0; while (true) { @@ -589,8 +589,8 @@ void KaleidoScope_DrawItemSelect(PlayState* play) { pauseCtx->nameDisplayTimer = 0; pauseCtx->cursorSpecialPos = 0; - Audio_PlaySoundGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); cursorPoint = cursorX = 5; cursorY = 0; @@ -708,8 +708,8 @@ void KaleidoScope_DrawItemSelect(PlayState* play) { pauseCtx->itemVtx[index].v.ob[1] * 10); } } else { - Audio_PlaySoundGeneral(NA_SE_SY_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } } } @@ -725,8 +725,8 @@ void KaleidoScope_DrawItemSelect(PlayState* play) { } if (oldCursorPoint != pauseCtx->cursorPoint[PAUSE_ITEM]) { - Audio_PlaySoundGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } } else if ((pauseCtx->unk_1E4 == 3) && (pauseCtx->pageIndex == PAUSE_ITEM)) { KaleidoScope_SetCursorVtx(pauseCtx, cursorSlot * 4, pauseCtx->itemVtx); @@ -857,8 +857,8 @@ void KaleidoScope_SetupItemEquip(PlayState* play, u16 item, u16 slot, s16 animX, if ((pauseCtx->equipTargetItem == ITEM_ARROW_FIRE) || (pauseCtx->equipTargetItem == ITEM_ARROW_ICE) || (pauseCtx->equipTargetItem == ITEM_ARROW_LIGHT)) { if (CVarGetInteger(CVAR_ENHANCEMENT("SkipArrowAnimation"), 0)) { - Audio_PlaySoundGeneral(NA_SE_SY_DECIDE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_DECIDE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } else { u16 index = 0; if (pauseCtx->equipTargetItem == ITEM_ARROW_ICE) { @@ -867,16 +867,16 @@ void KaleidoScope_SetupItemEquip(PlayState* play, u16 item, u16 slot, s16 animX, if (pauseCtx->equipTargetItem == ITEM_ARROW_LIGHT) { index = 2; } - Audio_PlaySoundGeneral(NA_SE_SY_SET_FIRE_ARROW + index, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_SET_FIRE_ARROW + index, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); pauseCtx->equipTargetItem = 0xBF + index; sEquipState = 0; pauseCtx->equipAnimAlpha = 0; sEquipMoveTimer = 6; } } else { - Audio_PlaySoundGeneral(NA_SE_SY_DECIDE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_DECIDE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } } @@ -1119,8 +1119,8 @@ void KaleidoScope_UpdateItemEquip(PlayState* play) { WREG(90) = 320; WREG(87) = WREG(91); sEquipState++; - Audio_PlaySoundGeneral(NA_SE_SY_SYNTH_MAGIC_ARROW, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_SYNTH_MAGIC_ARROW, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } return; } diff --git a/soh/src/overlays/misc/ovl_kaleido_scope/z_kaleido_map_PAL.c b/soh/src/overlays/misc/ovl_kaleido_scope/z_kaleido_map_PAL.c index 5b5665dab8..f3e7aa5de4 100644 --- a/soh/src/overlays/misc/ovl_kaleido_scope/z_kaleido_map_PAL.c +++ b/soh/src/overlays/misc/ovl_kaleido_scope/z_kaleido_map_PAL.c @@ -162,8 +162,8 @@ void KaleidoScope_DrawDungeonMap(PlayState* play, GraphicsContext* gfxCtx) { pauseCtx->cursorX[PAUSE_MAP] = 0; j = 72 + (pauseCtx->cursorSlot[PAUSE_MAP] * 4); KaleidoScope_SetCursorVtx(pauseCtx, j, pauseCtx->mapPageVtx); - Audio_PlaySoundGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } } else { if ((pauseCtx->stickRelX < -30) || (dpad && CHECK_BTN_ALL(input->press.button, BTN_DLEFT))) { @@ -193,14 +193,14 @@ void KaleidoScope_DrawDungeonMap(PlayState* play, GraphicsContext* gfxCtx) { osSyncPrintf("kscope->cursor_point====%d\n", pauseCtx->cursorPoint[PAUSE_MAP]); j = 72 + (pauseCtx->cursorSlot[PAUSE_MAP] * 4); KaleidoScope_SetCursorVtx(pauseCtx, j, pauseCtx->mapPageVtx); - Audio_PlaySoundGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } } if (oldCursorPoint != pauseCtx->cursorPoint[PAUSE_MAP]) { - Audio_PlaySoundGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } } @@ -521,8 +521,8 @@ void KaleidoScope_DrawWorldMap(PlayState* play, GraphicsContext* gfxCtx) { pauseCtx->cursorItem[PAUSE_MAP] = pauseCtx->cursorPoint[PAUSE_WORLD_MAP]; pauseCtx->cursorSlot[PAUSE_MAP] = pauseCtx->cursorPoint[PAUSE_WORLD_MAP] + 0x1F; KaleidoScope_SetCursorVtx(pauseCtx, pauseCtx->cursorSlot[PAUSE_MAP] * 4, pauseCtx->mapPageVtx); - Audio_PlaySoundGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); D_8082A6D4 = 0; } } else { @@ -544,8 +544,8 @@ void KaleidoScope_DrawWorldMap(PlayState* play, GraphicsContext* gfxCtx) { pauseCtx->cursorItem[PAUSE_MAP] = pauseCtx->cursorPoint[PAUSE_WORLD_MAP]; pauseCtx->cursorSlot[PAUSE_MAP] = pauseCtx->cursorPoint[PAUSE_WORLD_MAP] + 0x1F; KaleidoScope_SetCursorVtx(pauseCtx, pauseCtx->cursorSlot[PAUSE_MAP] * 4, pauseCtx->mapPageVtx); - Audio_PlaySoundGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); D_8082A6D4 = 0; } } @@ -556,8 +556,8 @@ void KaleidoScope_DrawWorldMap(PlayState* play, GraphicsContext* gfxCtx) { } if (oldCursorPoint != pauseCtx->cursorPoint[PAUSE_WORLD_MAP]) { - Audio_PlaySoundGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } } diff --git a/soh/src/overlays/misc/ovl_kaleido_scope/z_kaleido_prompt.c b/soh/src/overlays/misc/ovl_kaleido_scope/z_kaleido_prompt.c index 86ba8db960..dbaaa1e1d5 100644 --- a/soh/src/overlays/misc/ovl_kaleido_scope/z_kaleido_prompt.c +++ b/soh/src/overlays/misc/ovl_kaleido_scope/z_kaleido_prompt.c @@ -12,13 +12,13 @@ void KaleidoScope_UpdatePrompt(PlayState* play) { if (((pauseCtx->state == 7) && (pauseCtx->unk_1EC == 1)) || (pauseCtx->state == 0xE) || (pauseCtx->state == 0x10)) { if ((pauseCtx->promptChoice == 0) && ((relStickX >= 30) || (dpad && CHECK_BTN_ALL(input->press.button, BTN_DRIGHT)))) { - Audio_PlaySoundGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); pauseCtx->promptChoice = 4; } else if ((pauseCtx->promptChoice != 0) && ((relStickX <= -30) || (dpad && CHECK_BTN_ALL(input->press.button, BTN_DLEFT)))) { - Audio_PlaySoundGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); pauseCtx->promptChoice = 0; } diff --git a/soh/src/overlays/misc/ovl_kaleido_scope/z_kaleido_scope_PAL.c b/soh/src/overlays/misc/ovl_kaleido_scope/z_kaleido_scope_PAL.c index 9ee4922d88..990d97496c 100644 --- a/soh/src/overlays/misc/ovl_kaleido_scope/z_kaleido_scope_PAL.c +++ b/soh/src/overlays/misc/ovl_kaleido_scope/z_kaleido_scope_PAL.c @@ -1201,8 +1201,8 @@ void KaleidoScope_MoveCursorToSpecialPos(PlayState* play, u16 specialPos) { pauseCtx->cursorSpecialPos = specialPos; pauseCtx->pageSwitchTimer = 0; - Audio_PlaySoundGeneral(NA_SE_SY_DECIDE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_DECIDE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultReverb); } void KaleidoScope_DrawQuadTextureRGBA32(GraphicsContext* gfxCtx, void* texture, u16 width, u16 height, u16 point) { @@ -1257,13 +1257,13 @@ void KaleidoScope_SwitchPage(PauseContext* pauseCtx, u8 pt) { if (!pt) { pauseCtx->mode = pauseCtx->pageIndex * 2 + 1; - Audio_PlaySoundGeneral(NA_SE_SY_WIN_SCROLL_LEFT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_WIN_SCROLL_LEFT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); pauseCtx->cursorSpecialPos = PAUSE_CURSOR_PAGE_RIGHT; } else { pauseCtx->mode = pauseCtx->pageIndex * 2; - Audio_PlaySoundGeneral(NA_SE_SY_WIN_SCROLL_RIGHT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_WIN_SCROLL_RIGHT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); pauseCtx->cursorSpecialPos = PAUSE_CURSOR_PAGE_LEFT; } @@ -4268,8 +4268,8 @@ void KaleidoScope_Update(PlayState* play) { } else if (CHECK_BTN_ALL(input->press.button, BTN_B)) { pauseCtx->mode = 0; pauseCtx->promptChoice = 0; - Audio_PlaySoundGeneral(NA_SE_SY_DECIDE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_DECIDE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); gSaveContext.buttonStatus[0] = gSaveContext.buttonStatus[1] = gSaveContext.buttonStatus[2] = gSaveContext.buttonStatus[3] = BTN_DISABLED; gSaveContext.buttonStatus[4] = BTN_ENABLED; @@ -4281,8 +4281,8 @@ void KaleidoScope_Update(PlayState* play) { pauseCtx->state = 7; } else if (IS_RANDO && CHECK_BTN_ALL(input->press.button, BTN_CUP) && pauseCtx->pageIndex == PAUSE_QUEST) { - Audio_PlaySoundGeneral(NA_SE_SY_DECIDE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_DECIDE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); pauseCtx->randoQuestMode ^= 1; } break; @@ -4322,8 +4322,8 @@ void KaleidoScope_Update(PlayState* play) { pauseCtx->unk_1E4 = 0; pauseCtx->mode = 0; pauseCtx->promptChoice = 0; - Audio_PlaySoundGeneral(NA_SE_SY_DECIDE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_DECIDE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); gSaveContext.buttonStatus[0] = gSaveContext.buttonStatus[1] = gSaveContext.buttonStatus[2] = gSaveContext.buttonStatus[3] = BTN_DISABLED; gSaveContext.buttonStatus[4] = BTN_ENABLED; @@ -4334,14 +4334,14 @@ void KaleidoScope_Update(PlayState* play) { pauseCtx->unk_1EC = 0; pauseCtx->state = 7; } else if (pauseCtx->ocarinaStaff->state == pauseCtx->ocarinaSongIdx) { - Audio_PlaySoundGeneral(NA_SE_SY_TRE_BOX_APPEAR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_TRE_BOX_APPEAR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); D_8082B258 = 0; D_8082B25C = 30; pauseCtx->unk_1E4 = 6; } else if (pauseCtx->ocarinaStaff->state == 0xFF) { - Audio_PlaySoundGeneral(NA_SE_SY_OCARINA_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_OCARINA_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); D_8082B258 = 4; D_8082B25C = 20; pauseCtx->unk_1E4 = 6; @@ -4374,8 +4374,8 @@ void KaleidoScope_Update(PlayState* play) { pauseCtx->unk_1E4 = 0; pauseCtx->mode = 0; pauseCtx->promptChoice = 0; - Audio_PlaySoundGeneral(NA_SE_SY_DECIDE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_DECIDE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); gSaveContext.buttonStatus[0] = gSaveContext.buttonStatus[1] = gSaveContext.buttonStatus[2] = gSaveContext.buttonStatus[3] = BTN_DISABLED; gSaveContext.buttonStatus[4] = BTN_ENABLED; @@ -4425,9 +4425,9 @@ void KaleidoScope_Update(PlayState* play) { YREG(8) = pauseCtx->unk_204; func_800F64E0(0); } else { - Audio_PlaySoundGeneral(NA_SE_SY_PIECE_OF_HEART, &gSfxDefaultPos, 4, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_PIECE_OF_HEART, &gSfxDefaultPos, 4, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultReverb); Play_PerformSave(play); pauseCtx->unk_1EC = 4; D_8082B25C = CVarGetInteger(CVAR_ENHANCEMENT("SkipSaveConfirmation"), 0) @@ -4672,13 +4672,13 @@ void KaleidoScope_Update(PlayState* play) { if (CHECK_BTN_ALL(input->press.button, BTN_A)) { if (pauseCtx->promptChoice != 0) { pauseCtx->promptChoice = 0; - Audio_PlaySoundGeneral(NA_SE_SY_DECIDE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_DECIDE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); pauseCtx->state = 0x10; gameOverCtx->state++; } else { - Audio_PlaySoundGeneral(NA_SE_SY_PIECE_OF_HEART, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_PIECE_OF_HEART, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); pauseCtx->promptChoice = 0; Play_SaveSceneFlags(play); gSaveContext.savedSceneNum = play->sceneNum; @@ -4706,8 +4706,8 @@ void KaleidoScope_Update(PlayState* play) { case 0x10: if (CHECK_BTN_ALL(input->press.button, BTN_A) || CHECK_BTN_ALL(input->press.button, BTN_START)) { if (pauseCtx->promptChoice == 0 && GameInteractor_Should(VB_BE_ABLE_TO_SAVE, true)) { - Audio_PlaySoundGeneral(NA_SE_SY_PIECE_OF_HEART, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_PIECE_OF_HEART, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); Play_SaveSceneFlags(play); switch (gSaveContext.entranceIndex) { @@ -4756,8 +4756,8 @@ void KaleidoScope_Update(PlayState* play) { break; } } else { - Audio_PlaySoundGeneral(NA_SE_SY_DECIDE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_DECIDE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } pauseCtx->state = 0x11;