Actor view values now using pointers rather than copies, add playerState flags to save editor (#2388)

This commit is contained in:
Garrett Cox
2023-01-23 15:39:05 -06:00
committed by GitHub
parent eb222f3998
commit e5bc5188e7
4 changed files with 207 additions and 64 deletions
+63
View File
@@ -663,4 +663,67 @@ namespace UIWidgets {
return changed;
}
void DrawFlagArray32(const std::string& name, uint32_t& flags) {
ImGui::PushID(name.c_str());
for (int32_t flagIndex = 0; flagIndex < 32; flagIndex++) {
if ((flagIndex % 8) != 0) {
ImGui::SameLine();
}
ImGui::PushID(flagIndex);
uint32_t bitMask = 1 << flagIndex;
bool flag = (flags & bitMask) != 0;
if (ImGui::Checkbox("##check", &flag)) {
if (flag) {
flags |= bitMask;
} else {
flags &= ~bitMask;
}
}
ImGui::PopID();
}
ImGui::PopID();
}
void DrawFlagArray16(const std::string& name, uint16_t& flags) {
ImGui::PushID(name.c_str());
for (int16_t flagIndex = 0; flagIndex < 16; flagIndex++) {
if ((flagIndex % 8) != 0) {
ImGui::SameLine();
}
ImGui::PushID(flagIndex);
uint16_t bitMask = 1 << flagIndex;
bool flag = (flags & bitMask) != 0;
if (ImGui::Checkbox("##check", &flag)) {
if (flag) {
flags |= bitMask;
} else {
flags &= ~bitMask;
}
}
ImGui::PopID();
}
ImGui::PopID();
}
void DrawFlagArray8(const std::string& name, uint8_t& flags) {
ImGui::PushID(name.c_str());
for (int8_t flagIndex = 0; flagIndex < 8; flagIndex++) {
if ((flagIndex % 8) != 0) {
ImGui::SameLine();
}
ImGui::PushID(flagIndex);
uint8_t bitMask = 1 << flagIndex;
bool flag = (flags & bitMask) != 0;
if (ImGui::Checkbox("##check", &flag)) {
if (flag) {
flags |= bitMask;
} else {
flags &= ~bitMask;
}
}
ImGui::PopID();
}
ImGui::PopID();
}
}