Boulder Shuffle - Shuffles all Boulders randomly (#4554)

This commit is contained in:
Caladius
2024-11-19 18:22:07 -05:00
committed by Malkierian
parent 99585ff270
commit ea163f12b9
2 changed files with 77 additions and 9 deletions
+1 -1
View File
@@ -3351,7 +3351,7 @@ Actor* Actor_Spawn(ActorContext* actorCtx, PlayState* play, s16 actorId, f32 pos
objBankIndex = Object_GetIndex(&gPlayState->objectCtx, dbEntry->objectId);
if (objBankIndex < 0 && (!gMapLoading || CVarGetInteger(CVAR_ENHANCEMENT("RandomizedEnemies"), 0))) {
if (objBankIndex < 0 && (!gMapLoading || CVarGetInteger(CVAR_ENHANCEMENT("RandomizedEnemies"), 0) || CVarGetInteger("gHoliday.Caladius.Blitz.Enabled", 0))) {
objBankIndex = 0;
}