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https://github.com/HarbourMasters/Shipwright
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Fix numerous Small Key Tracking bugs, excess items now more reliably turn into Blupees (#6750)
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@@ -319,16 +319,6 @@ extern GraphicsContext* __gfxCtx;
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#define NUM_TRIALS 6
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#define NUM_SHOP_ITEMS 64
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#define NUM_SCRUBS 46
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#define FOREST_TEMPLE_SMALL_KEY_MAX (ResourceMgr_IsSceneMasterQuest(SCENE_FOREST_TEMPLE) ? 6 : 5)
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#define FIRE_TEMPLE_SMALL_KEY_MAX (ResourceMgr_IsSceneMasterQuest(SCENE_FIRE_TEMPLE) ? 5 : 8)
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#define WATER_TEMPLE_SMALL_KEY_MAX (ResourceMgr_IsSceneMasterQuest(SCENE_WATER_TEMPLE) ? 2 : 6)
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#define SPIRIT_TEMPLE_SMALL_KEY_MAX (ResourceMgr_IsSceneMasterQuest(SCENE_SPIRIT_TEMPLE) ? 7 : 5)
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#define SHADOW_TEMPLE_SMALL_KEY_MAX (ResourceMgr_IsSceneMasterQuest(SCENE_SHADOW_TEMPLE) ? 6 : 5)
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#define BOTTOM_OF_THE_WELL_SMALL_KEY_MAX (ResourceMgr_IsSceneMasterQuest(SCENE_BOTTOM_OF_THE_WELL) ? 2 : 3)
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#define GERUDO_TRAINING_GROUND_SMALL_KEY_MAX (ResourceMgr_IsSceneMasterQuest(SCENE_GERUDO_TRAINING_GROUND) ? 3 : 9)
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#define GERUDO_FORTRESS_SMALL_KEY_MAX 4
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#define GANONS_CASTLE_SMALL_KEY_MAX (ResourceMgr_IsSceneMasterQuest(SCENE_INSIDE_GANONS_CASTLE) ? 3 : 2)
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#define TREASURE_GAME_SMALL_KEY_MAX 6
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#ifdef __cplusplus
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#define DUNGEON_ITEMS_CAN_BE_OUTSIDE_DUNGEON(rsk) \
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