Use gamemode enum (#5089)

* Use gamemode enum

* update console command for file_select
This commit is contained in:
Archez
2025-02-25 03:13:17 -05:00
committed by GitHub
parent 51310db68f
commit f023a46a5d
18 changed files with 34 additions and 36 deletions
+3 -3
View File
@@ -895,7 +895,7 @@ void Environment_Update(PlayState* play, EnvironmentContext* envCtx, LightContex
EnvLightSettings* lightSettingsList = play->envCtx.lightSettingsList;
s32 adjustment;
if ((((void)0, gSaveContext.gameMode) != 0) && (((void)0, gSaveContext.gameMode) != 3)) {
if ((((void)0, gSaveContext.gameMode) != GAMEMODE_NORMAL) && (((void)0, gSaveContext.gameMode) != GAMEMODE_END_CREDITS)) {
func_800AA16C(play);
}
@@ -925,9 +925,9 @@ void Environment_Update(PlayState* play, EnvironmentContext* envCtx, LightContex
}
if ((pauseCtx->state == 0) && (gameOverCtx->state == GAMEOVER_INACTIVE)) {
if (((msgCtx->msgLength == 0) && (msgCtx->msgMode == 0)) || (((void)0, gSaveContext.gameMode) == 3)) {
if (((msgCtx->msgLength == 0) && (msgCtx->msgMode == 0)) || (((void)0, gSaveContext.gameMode) == GAMEMODE_END_CREDITS)) {
if ((envCtx->unk_1A == 0) && !FrameAdvance_IsEnabled(play) &&
(play->transitionMode == TRANS_MODE_OFF || ((void)0, gSaveContext.gameMode) != 0)) {
(play->transitionMode == TRANS_MODE_OFF || ((void)0, gSaveContext.gameMode) != GAMEMODE_NORMAL)) {
if (IS_DAY || gTimeIncrement >= 0x190) {
gSaveContext.dayTime += gTimeIncrement;