mirror of
https://github.com/HarbourMasters/Shipwright
synced 2026-06-14 06:26:23 -04:00
Port over decomp updates for vis* and reimplement vismono fb (#4533)
* Port over decomp updates for vis* * move vismono framebuffer handling to file
This commit is contained in:
+44
-42
@@ -6,9 +6,9 @@
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#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
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SpeedMeter D_801664D0;
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struct_801664F0 D_801664F0;
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struct_80166500 D_80166500;
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VisMono sMonoColors;
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VisCvg sVisCvg;
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VisZBuf sVisZBuf;
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VisMono sVisMono;
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ViMode sViMode;
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FaultClient sGameFaultClient;
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u16 sLastButtonPressed;
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@@ -31,41 +31,43 @@ void GameState_FaultPrint(void) {
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}
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}
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void GameState_SetFBFilter(Gfx** gfx) {
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Gfx* gfxP;
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gfxP = *gfx;
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void GameState_SetFBFilter(Gfx** gfxP) {
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Gfx* gfx = *gfxP;
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if ((R_FB_FILTER_TYPE > 0) && (R_FB_FILTER_TYPE < 5)) {
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D_801664F0.type = R_FB_FILTER_TYPE;
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D_801664F0.color.r = R_FB_FILTER_PRIM_COLOR(0);
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D_801664F0.color.g = R_FB_FILTER_PRIM_COLOR(1);
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D_801664F0.color.b = R_FB_FILTER_PRIM_COLOR(2);
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D_801664F0.color.a = R_FB_FILTER_A;
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func_800ACE98(&D_801664F0, &gfxP);
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} else if ((R_FB_FILTER_TYPE == 5) || (R_FB_FILTER_TYPE == 6)) {
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D_80166500.useRgba = (R_FB_FILTER_TYPE == 6);
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D_80166500.primColor.r = R_FB_FILTER_PRIM_COLOR(0);
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D_80166500.primColor.g = R_FB_FILTER_PRIM_COLOR(1);
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D_80166500.primColor.b = R_FB_FILTER_PRIM_COLOR(2);
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D_80166500.primColor.a = R_FB_FILTER_A;
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D_80166500.envColor.r = R_FB_FILTER_ENV_COLOR(0);
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D_80166500.envColor.g = R_FB_FILTER_ENV_COLOR(1);
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D_80166500.envColor.b = R_FB_FILTER_ENV_COLOR(2);
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D_80166500.envColor.a = R_FB_FILTER_A;
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func_800AD958(&D_80166500, &gfxP);
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} else if (R_FB_FILTER_TYPE == 7) {
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sMonoColors.unk_00 = 0;
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sMonoColors.primColor.r = R_FB_FILTER_PRIM_COLOR(0);
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sMonoColors.primColor.g = R_FB_FILTER_PRIM_COLOR(1);
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sMonoColors.primColor.b = R_FB_FILTER_PRIM_COLOR(2);
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sMonoColors.primColor.a = R_FB_FILTER_A;
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sMonoColors.envColor.r = R_FB_FILTER_ENV_COLOR(0);
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sMonoColors.envColor.g = R_FB_FILTER_ENV_COLOR(1);
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sMonoColors.envColor.b = R_FB_FILTER_ENV_COLOR(2);
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sMonoColors.envColor.a = R_FB_FILTER_A;
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VisMono_Draw(&sMonoColors, &gfxP);
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if ((R_FB_FILTER_TYPE >= FB_FILTER_CVG_RGB) && (R_FB_FILTER_TYPE <= FB_FILTER_CVG_RGB_FOG)) {
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// Visualize coverage
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sVisCvg.vis.type = FB_FILTER_TO_CVG_TYPE(R_FB_FILTER_TYPE);
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sVisCvg.vis.primColor.r = R_FB_FILTER_PRIM_COLOR(0);
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sVisCvg.vis.primColor.g = R_FB_FILTER_PRIM_COLOR(1);
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sVisCvg.vis.primColor.b = R_FB_FILTER_PRIM_COLOR(2);
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sVisCvg.vis.primColor.a = R_FB_FILTER_A;
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VisCvg_Draw(&sVisCvg, &gfx);
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} else if ((R_FB_FILTER_TYPE == FB_FILTER_ZBUF_IA) || (R_FB_FILTER_TYPE == FB_FILTER_ZBUF_RGBA)) {
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// Visualize z-buffer
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sVisZBuf.vis.type = (R_FB_FILTER_TYPE == FB_FILTER_ZBUF_RGBA);
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sVisZBuf.vis.primColor.r = R_FB_FILTER_PRIM_COLOR(0);
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sVisZBuf.vis.primColor.g = R_FB_FILTER_PRIM_COLOR(1);
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sVisZBuf.vis.primColor.b = R_FB_FILTER_PRIM_COLOR(2);
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sVisZBuf.vis.primColor.a = R_FB_FILTER_A;
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sVisZBuf.vis.envColor.r = R_FB_FILTER_ENV_COLOR(0);
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sVisZBuf.vis.envColor.g = R_FB_FILTER_ENV_COLOR(1);
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sVisZBuf.vis.envColor.b = R_FB_FILTER_ENV_COLOR(2);
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sVisZBuf.vis.envColor.a = R_FB_FILTER_A;
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VisZBuf_Draw(&sVisZBuf, &gfx);
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} else if (R_FB_FILTER_TYPE == FB_FILTER_MONO) {
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// Monochrome filter
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sVisMono.vis.type = 0;
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sVisMono.vis.primColor.r = R_FB_FILTER_PRIM_COLOR(0);
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sVisMono.vis.primColor.g = R_FB_FILTER_PRIM_COLOR(1);
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sVisMono.vis.primColor.b = R_FB_FILTER_PRIM_COLOR(2);
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sVisMono.vis.primColor.a = R_FB_FILTER_A;
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sVisMono.vis.envColor.r = R_FB_FILTER_ENV_COLOR(0);
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sVisMono.vis.envColor.g = R_FB_FILTER_ENV_COLOR(1);
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sVisMono.vis.envColor.b = R_FB_FILTER_ENV_COLOR(2);
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sVisMono.vis.envColor.a = R_FB_FILTER_A;
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VisMono_Draw(&sVisMono, &gfx);
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}
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*gfx = gfxP;
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*gfxP = gfx;
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}
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void func_800C4344(GameState* gameState) {
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@@ -420,9 +422,9 @@ void GameState_Init(GameState* gameState, GameStateFunc init, GraphicsContext* g
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startTime = endTime;
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LOG_CHECK_NULL_POINTER("this->cleanup", gameState->destroy);
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func_800ACE70(&D_801664F0);
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func_800AD920(&D_80166500);
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VisMono_Init(&sMonoColors);
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VisCvg_Init(&sVisCvg);
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VisZBuf_Init(&sVisZBuf);
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VisMono_Init(&sVisMono);
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if (SREG(48) == 0) {
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ViMode_Init(&sViMode);
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}
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@@ -450,9 +452,9 @@ void GameState_Destroy(GameState* gameState) {
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}
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func_800AA0F0();
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SpeedMeter_Destroy(&D_801664D0);
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func_800ACE90(&D_801664F0);
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func_800AD950(&D_80166500);
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VisMono_Destroy(&sMonoColors);
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VisCvg_Destroy(&sVisCvg);
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VisZBuf_Destroy(&sVisZBuf);
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VisMono_Destroy(&sVisMono);
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if (SREG(48) == 0) {
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ViMode_Destroy(&sViMode);
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}
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