fix: skybox crash for mask shop (#3427)

This commit is contained in:
Adam Bird
2023-11-24 09:38:45 -05:00
committed by GitHub
parent bdb201201e
commit f2df029efa
2 changed files with 14 additions and 3 deletions
+6 -1
View File
@@ -417,7 +417,12 @@ void func_800AEFC8(SkyboxContext* skyboxCtx, s16 skyboxId) {
s32 j;
s32 phi_s3 = 0;
if (skyboxId == SKYBOX_BAZAAR || (skyboxId > SKYBOX_HOUSE_KAKARIKO && skyboxId <= SKYBOX_BOMBCHU_SHOP)) {
//! @bug All shops only provide 2 faces for their sky box. Mask shop is missing from the condition
// meaning that the Mask shop will calculate 4 faces
// This effect is not noticed as the faces are behind the camera, but will cause a crash in SoH.
// SOH General: We have added the Mask shop to this check so only the 2 expected faces are calculated.
if (skyboxId == SKYBOX_BAZAAR || skyboxId == SKYBOX_HAPPY_MASK_SHOP ||
(skyboxId >= SKYBOX_KOKIRI_SHOP && skyboxId <= SKYBOX_BOMBCHU_SHOP)) {
for (j = 0, i = 0; i < 2; i++, j += 2) {
phi_s3 = func_800ADBB0(skyboxCtx, skyboxCtx->roomVtx, phi_s3, D_8012AEBC[i].unk_0, D_8012AEBC[i].unk_4,
D_8012AEBC[i].unk_8, D_8012AEBC[i].unk_C, D_8012AEBC[i].unk_10, i, j);