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Add option to prevent speed modifier from affecting jump velocity (#2874)
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@@ -6124,7 +6124,7 @@ void func_8083DFE0(Player* this, f32* arg1, s16* arg2) {
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maxSpeed *= 1.5f;
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}
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if (CVarGetInteger("gEnableWalkModify", 0)) {
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if (CVarGetInteger("gEnableWalkModify", 0) && !CVarGetInteger("gWalkModifierDoesntChangeJump", 0)) {
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if (CVarGetInteger("gWalkSpeedToggle", 0)) {
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if (gWalkSpeedToggle1) {
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maxSpeed *= CVarGetFloat("gWalkModifierOne", 1.0f);
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