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https://github.com/HarbourMasters/Shipwright
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Ingo Race: skip rematch (#6991)
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@@ -729,15 +729,19 @@ void func_80A7A848(EnIn* this, PlayState* play) {
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gSaveContext.eventInf[0] &= ~0xF;
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this->actionFunc = func_80A7A4C8;
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} else {
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func_80A79BAC(this, play, 2, TRANS_TYPE_CIRCLE(TCA_STARBURST, TCC_BLACK, TCS_FAST));
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if (GameInteractor_Should(VB_RACE_INGO, true, 2)) {
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func_80A79BAC(this, play, 2, TRANS_TYPE_CIRCLE(TCA_STARBURST, TCC_BLACK, TCS_FAST));
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}
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gSaveContext.eventInf[0] = (gSaveContext.eventInf[0] & ~0xF) | 2;
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gSaveContext.eventInf[0] = (gSaveContext.eventInf[0] & ~0x8000) | 0x8000;
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play->msgCtx.stateTimer = 0;
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play->msgCtx.msgMode = MSGMODE_TEXT_CLOSING;
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}
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this->interactInfo.talkState = NPC_TALK_STATE_IDLE;
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gSaveContext.eventInf[0] &= ~0x20;
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gSaveContext.eventInf[0] &= ~0x40;
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if (GameInteractor_Should(VB_RACE_INGO, true, 2)) {
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gSaveContext.eventInf[0] &= ~0x20;
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gSaveContext.eventInf[0] &= ~0x40;
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}
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}
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}
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