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No FMA (#6811)
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@@ -399,16 +399,6 @@ s32 CollisionPoly_LineVsPoly(CollisionPoly* poly, Vec3s* vtxList, Vec3f* posA, V
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(poly->normal.x * posB->x + poly->normal.y * posB->y + poly->normal.z * posB->z) * COLPOLY_NORMAL_FRAC +
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plane.originDist;
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#if defined(__SWITCH__) || defined(__WIIU__)
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// on some platforms this ends up as very small numbers due to rounding issues
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if (IS_ZERO(planeDistA)) {
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planeDistA = 0.0f;
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}
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if (IS_ZERO(planeDistB)) {
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planeDistB = 0.0f;
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}
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#endif
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planeDistDelta = planeDistA - planeDistB;
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if ((planeDistA >= 0.0f && planeDistB >= 0.0f) || (planeDistA < 0.0f && planeDistB < 0.0f) ||
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(chkOneFace && planeDistA < 0.0f && planeDistB > 0.0f) || IS_ZERO(planeDistDelta)) {
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