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don't use signed ints for epochs (#1044)
Co-authored-by: briaguya <briaguya@alice>
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@@ -3973,7 +3973,7 @@ void Actor_DrawDoorLock(GlobalContext* globalCtx, s32 frame, s32 type) {
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f32 chainsTranslateX;
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f32 chainsTranslateY;
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f32 rotZStep;
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static s32 epoch = 0;
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static u32 epoch = 0;
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epoch++;
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entry = &sDoorLocksInfo[type];
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