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Adds in-game menu for selecting a dungeon quest/randomizer (#1863)
* Adds most visuals and interactions for quest select menu. * "Scrolling" menu, adds remaining sub/title textures, language support * Tweak: ENG, FRA, GER title to match the original style * ADD: Randomizer tex * TWEAK: Randomizer ZAPD extension format * Adds control stick prompts to the "scrolling" menu. * Adds third entry for Randomizer. * Bold text on randomizer subtitle. * Ensures the game won't allow selecting an unsupported quest. * Makes save files be created from the quest menu selection. * Removes the master quest and randomizer checkboxes (no longer needed). * Removes lock on MQ-only rando. * Skips quest select if only one quest is playable. * Adds ability to back out of quest select menu * Show seed icons while Randomizer is selected on Quest Select Menu. * Fixes custom hud colors and d-pad navigation. * Implements backing up from name entry to quest select. Also implements backwards rotations on the file select screen. Co-authored-by: PurpleHato <linkvssangoku.jr@gmail.com>
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@@ -56,8 +56,6 @@ SaveManager::SaveManager() {
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}
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void SaveManager::LoadRandomizerVersion1() {
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if(!CVar_GetS32("gRandomizer", 0)) return;
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for (int i = 0; i < ARRAY_COUNT(gSaveContext.itemLocations); i++) {
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SaveManager::Instance->LoadStruct("get" + std::to_string(i), [&]() {
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SaveManager::Instance->LoadData("rgID", gSaveContext.itemLocations[i].get.rgID);
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@@ -482,9 +480,6 @@ void SaveManager::InitFileNormal() {
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gSaveContext.magicLevel = 0;
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gSaveContext.infTable[29] = 1;
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gSaveContext.sceneFlags[5].swch = 0x40000000;
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gSaveContext.isMasterQuest = CVar_GetS32("gMasterQuest", 0) && !CVar_GetS32("gRandomizer", 0);
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//RANDOTODO (ADD ITEMLOCATIONS TO GSAVECONTEXT)
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}
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