Massively optimize Lang::Translate & add Lang::TryTranslate.
Move all rando option text to lang json.
In the future we should have something like .TranslationTooltip() that takes the translation string to use instead of .Tooltip() as that'd allow us to change language at runtime.
Fix masks not rendering properly with completed mask quest
Remove completed mask quest option, add all masks to starting items menu
logic: handle starting with masks being able to skip ahead a bit in trade sequence
Triforce Pieces can now be tokens for bridge or ganon's soul. & can be tokens for multiple rewards
Wincon can now be arbitrary conditions
Ganon's Soul (removed from existing boss soul options) can now be arbitrary conditions
Co-authored-by: Pepper0ni <93387759+Pepper0ni@users.noreply.github.com>
Adds new visuals for the open chest, climb, and crawl ability shuffles, including bespoke gi models more consistent with the rest of the game as well as unique icons for the item tracker
Introduces the basis for a language system to allow the UI to be translated to any language and/or have the text changed by mods.
A lot of things would require more work but, for a proof of concept, this PR makes all randomizer trick names & descriptions translatable (currently not re-loadable at runtime as that would require deeper changes and this is already merge conflict hell every time a trick is touched).
The system works by passing it a "translation path" which is resolved in the .json including object indentation. If the resulting json object is a list of strings, instead of a string, they get concatenated (purely for organization/QoL).
Shuffles 6 languages (Deku, Gerudo, Goron, Hylian, Kokiri, Zora) to learn before being able to use Speak command with actors of that type. Other actors can still always initiate speech
Owl speaks anything (relevant for owl flights)
This adds Roc's as a fully implemented item into the randomizer pool. When both Roc's and Nayru's is found, you can swap between them on the pause menu
Many people have contributed to this over time, so huge shoutout to:
- kentonm, this item is directly inspired by their Roc's Feather from their romhack Indigo. Also provided me with their GI model, icon texture and animation to use.
- PurpleHato, for providing the images for the item name shown on the kaleidoscope.
- Dana The Elf, providing another custom animation for the item.
- Reppan, for helping to tweak the animation and exporting the GI model for me.
* Add modal to teach player about presets
* Change cvar to CVAR_GENERAL
* Update soh/soh/Enhancements/FileSelectEnhancements.cpp
Co-authored-by: Philip Dubé <serprex@users.noreply.github.com>
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Co-authored-by: Philip Dubé <serprex@users.noreply.github.com>
* Split Fairysanity into groups
* Split fairy registration per type
* fix song fairy shuffle locations
* Change "Song Fairies" to "Fairy Spots"
* Update preset settings
* clang format
* simplify `shouldRegister` logic